AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b553b58de5 
								
							 
						 
						
							
							
								
								Fix another compiler warning  
							
							
							
						 
						
							2018-03-03 02:03:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3bed2a7b01 
								
							 
						 
						
							
							
								
								Fix some copiler warnings (hopefully)  
							
							
							
						 
						
							2018-03-03 02:01:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fc41902798 
								
							 
						 
						
							
							
								
								Replace a dynamic cast with string comarison  
							
							
							
						 
						
							2018-03-01 14:37:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								bc4b4c66e4 
								
							 
						 
						
							
							
								
								(Hopefully) add include which G++ requires even though VC++ doesn't.  
							
							
							
						 
						
							2018-02-27 16:54:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a2955fa1 
								
							 
						 
						
							
							
								
								Merge upstream  
							
							
							
						 
						
							2018-02-27 14:29:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								66a114d6ec 
								
							 
						 
						
							
							
								
								Fix a couple of warnings  
							
							
							
						 
						
							2018-02-27 14:15:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f9cf1ac94b 
								
							 
						 
						
							
							
								
								Separate indoor and outdoor shadow casting masks.  
							
							
							
						 
						
							2018-02-27 00:13:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								35eb71052e 
								
							 
						 
						
							
							
								
								Tidy up the shadow manager  
							
							
							
						 
						
							2018-02-26 23:52:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								882b63cba9 
								
							 
						 
						
							
							
								
								Make split point control parameters configurable with the new shadow technique.  
							
							
							
						 
						
							2018-02-26 23:00:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e233dae1cd 
								
							 
						 
						
							
							
								
								Hook up the new shadow technique  
							
							
							
						 
						
							2018-02-26 22:27:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								97b607fc66 
								
							 
						 
						
							
							
								
								Make whitespace match upstream OSG  
							
							
							
						 
						
							2018-02-26 21:10:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								99db93510c 
								
							 
						 
						
							
							
								
								Undo minor cockup where the same file appeared twice  
							
							
							
						 
						
							2018-02-26 21:09:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								639a4f5e8c 
								
							 
						 
						
							
							
								
								Remove TODO left in by accident. Also, become 100 commits ahead of upstream.  
							
							
							
						 
						
							2018-02-26 20:52:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								478367bef3 
								
							 
						 
						
							
							
								
								Ensure the debug HUD won't crash if settings are changed at runtime.  
							
							
							
						 
						
							2018-02-26 20:50:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7b52091a82 
								
							 
						 
						
							
							
								
								Make the debug hud enableable  
							
							
							
						 
						
							2018-02-26 20:36:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5d719e9d5f 
								
							 
						 
						
							
							
								
								Add the debug HUD to the new shadow technique  
							
							
							
						 
						
							2018-02-26 20:20:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								76f23c28b1 
								
							 
						 
						
							
							
								
								Make shadows disableable.  
							
							
							
						 
						
							2018-02-26 16:25:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0f1e770c53 
								
							 
						 
						
							
							
								
								Transfer changes to cull to new shadow technique  
							
							
							
						 
						
							2018-02-26 15:51:22 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4c31b38f77 
								
							 
						 
						
							
							
								
								Move CLSB changes to new shadow technique  
							
							
							
						 
						
							2018-02-26 14:58:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								06b2ce6646 
								
							 
						 
						
							
							
								
								Fix alignment issues caused by renaming classes  
							
							
							
						 
						
							2018-02-26 14:34:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								02d0ee3485 
								
							 
						 
						
							
							
								
								Rename old shadow class to shadow manager  
							
							
							
						 
						
							2018-02-26 14:29:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce02c83089 
								
							 
						 
						
							
							
								
								Copy debug shader source into new shadow technique  
							
							
							
						 
						
							2018-02-26 14:27:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7bd4c5e4b3 
								
							 
						 
						
							
							
								
								Change class name  
							
							
							
						 
						
							2018-02-24 00:57:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c815366044 
								
							 
						 
						
							
							
								
								Move to the correct namespace part 2  
							
							
							
						 
						
							2018-02-24 00:55:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								11e59d3c11 
								
							 
						 
						
							
							
								
								Move to the correct namespace.  
							
							
							
						 
						
							2018-02-24 00:52:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								324b398d29 
								
							 
						 
						
							
							
								
								Add a notice clarifying the source of the shadow technique files.  
							
							
							
						 
						
							2018-02-24 00:15:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7467248555 
								
							 
						 
						
							
							
								
								Undo a modification from the upstream shadow technique which breaks compatibiltiy with OSG 3.4  
							
							
							
						 
						
							2018-02-24 00:14:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								273914aba8 
								
							 
						 
						
							
							
								
								Add osgShadow ViewDependentShadowMaps as they can be found in OSG's GitHub Repository  
							
							
							
						 
						
							2018-02-24 00:13:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9ec59783ba 
								
							 
						 
						
							
							
								
								Add basic support for distant terrain CLSB  
							
							... 
							
							
							
							(cherry picked from commit 0f9dc3e65b72e6fff762f7a0933bae6f861e5fd4) 
							
						 
						
							2018-02-23 23:37:04 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cb6767b4fc 
								
							 
						 
						
							
							
								
								Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.  
							
							... 
							
							
							
							(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d) 
							
						 
						
							2018-02-23 23:35:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6251e0519e 
								
							 
						 
						
							
							
								
								Use CLSB results to reduce maximum shadow map distance when sensible.  
							
							
							
						 
						
							2018-02-23 23:31:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								25a6a67508 
								
							 
						 
						
							
							
								
								Fix the optimizer messing up LOD node's children ( Fixes   #4301 )  
							
							
							
						 
						
							2018-01-29 19:44:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9f20aaccfb 
								
							 
						 
						
							
							
								
								Add some more advanced settings to control shadows.  
							
							
							
						 
						
							2018-01-25 16:08:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6ec893b618 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/upstream/master'  
							
							
							
						 
						
							2018-01-22 15:54:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bba9a8dd91 
								
							 
						 
						
							
							
								
								Don't update off-screen animations  
							
							... 
							
							
							
							Make flying creatures animate in-place when out of processing range 
							
						 
						
							2018-01-11 01:49:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								bf9a1ded63 
								
							 
						 
						
							
							
								
								Mark a function as override  
							
							
							
						 
						
							2018-01-02 16:39:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c3e0398d1c 
								
							 
						 
						
							
							
								
								Add settings  
							
							
							
						 
						
							2017-12-27 02:32:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c192c851db 
								
							 
						 
						
							
							
								
								Make disabling shadows disable their performance impact, too.  
							
							
							
						 
						
							2017-12-26 23:51:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8957c92a36 
								
							 
						 
						
							
							
								
								Switch to a more industry-standard shadow map splitting scheme  
							
							
							
						 
						
							2017-12-17 00:52:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7cce2d6f87 
								
							 
						 
						
							
							
								
								Implement a more sensible shadow map cascading system  
							
							
							
						 
						
							2017-12-12 22:37:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								98cd9fc144 
								
							 
						 
						
							
							
								
								Add preliminary support for global shader defines.  
							
							
							
						 
						
							2017-11-22 20:07:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e201e359a9 
								
							 
						 
						
							
							
								
								Move Shadow to Components  
							
							
							
						 
						
							2017-11-08 01:44:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03554b2f4b 
								
							 
						 
						
							
							
								
								Fix some style issues flagged by cppcheck  
							
							
							
						 
						
							2017-10-15 17:06:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								380a5799dd 
								
							 
						 
						
							
							
								
								use bbox as wrap range & apply to all particle systems  
							
							
							
						 
						
							2017-10-14 21:42:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								33a1459b11 
								
							 
						 
						
							
							
								
								search for particle system by class name  
							
							
							
						 
						
							2017-10-14 21:41:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dca31b7ffa 
								
							 
						 
						
							
							
								
								Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes   #4075 )  
							
							
							
						 
						
							2017-09-04 19:35:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e58024f1c 
								
							 
						 
						
							
							
								
								Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.  
							
							
							
						 
						
							2017-09-03 14:14:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5e790b567e 
								
							 
						 
						
							
							
								
								Fix node path issue  
							
							... 
							
							
							
							Needs to be set so that the 'cullingActive' flag of the node path's end can be checked 
							
						 
						
							2017-09-01 22:12:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4bef8260ab 
								
							 
						 
						
							
							
								
								Add const qualifiers  
							
							
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d524a6a10 
								
							 
						 
						
							
							
								
								Add custom version of MorphGeometry replacing osgAnimation  
							
							... 
							
							
							
							Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks. 
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								209e139aa8 
								
							 
						 
						
							
							
								
								Move double buffering implementation inside RigGeometry  
							
							... 
							
							
							
							The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks. 
							
						 
						
							2017-09-01 21:42:34 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45f7563a55 
								
							 
						 
						
							
							
								
								Revert "Revert "Check for a Geometry node when attaching bodyparts""  
							
							... 
							
							
							
							Issue with shaders has been fixed with b9931fb71ca1e3fb7604 
							
						 
						
							2017-08-31 21:40:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1e3fb7604 
								
							 
						 
						
							
							
								
								Revert "Check for a Geometry node when attaching bodyparts"  
							
							... 
							
							
							
							This reverts commit 3fc8634206 
							
						 
						
							2017-08-29 22:40:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3fc8634206 
								
							 
						 
						
							
							
								
								Check for a Geometry node when attaching bodyparts ( Fixes   #3957 )  
							
							
							
						 
						
							2017-08-29 12:55:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								42402976e3 
								
							 
						 
						
							
							
								
								Fixes for building in MSVC  
							
							
							
						 
						
							2017-06-13 19:38:12 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f0b21cca22 
								
							 
						 
						
							
							
								
								use own inline hash_combine function  
							
							
							
						 
						
							2017-06-12 00:32:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								154d7cffa2 
								
							 
						 
						
							
							
								
								replace and purge boost::function  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								07f75e1104 
								
							 
						 
						
							
							
								
								replace boost::shared_ptr in extern and components  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Ewan Higgs 
								
							 
						 
						
							
							
							
							
								
							
							
								38a2de3c51 
								
							 
						 
						
							
							
								
								convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis  
							
							
							
						 
						
							2017-06-09 16:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8d84869432 
								
							 
						 
						
							
							
								
								Fix commit  8f71b65d38 (don't overwrite the previous user data)  
							
							... 
							
							
							
							This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes  #3829 ) 
							
						 
						
							2017-05-05 05:27:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f71b65d38 
								
							 
						 
						
							
							
								
								sceneutil/attach: inherit the UserDataContainer to avoid the resource cache from being cleared incorrectly  
							
							
							
						 
						
							2017-04-14 15:04:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d58ba7301 
								
							 
						 
						
							
							
								
								Fix boolean test  
							
							
							
						 
						
							2017-03-15 17:50:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34130fc5cc 
								
							 
						 
						
							
							
								
								Fix handling in LightListCallback when the node is not a Group  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b78a9f89af 
								
							 
						 
						
							
							
								
								Refactor LightListCallback to allow for integration in custom Drawables.  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13a6070629 
								
							 
						 
						
							
							
								
								Remove warning spam in skeleton.cpp  
							
							... 
							
							
							
							If the root bone is missing, that is caused by all bones being missing which will have been logged already. 
							
						 
						
							2017-03-13 02:48:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c1b1d502ee 
								
							 
						 
						
							
							
								
								Fix up commit  330e5fefd1 
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4051018862 
								
							 
						 
						
							
							
								
								optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback  
							
							
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29556a1802 
								
							 
						 
						
							
							
								
								More consistent wording of errors/warnings  
							
							... 
							
							
							
							A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom. 
							
						 
						
							2017-03-04 21:48:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								706ac45c76 
								
							 
						 
						
							
							
								
								Fix missing particles caused by shallow copy of ParticleSystemController  
							
							
							
						 
						
							2017-02-26 23:10:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5caf53b6a3 
								
							 
						 
						
							
							
								
								optimizer: avoid reordering nodes  
							
							... 
							
							
							
							Fixes an osgParticle cloning issue.
(Fixes  #3773 ) 
							
						 
						
							2017-02-26 03:25:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a95773beef 
								
							 
						 
						
							
							
								
								Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp  
							
							
							
						 
						
							2017-02-26 03:15:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								48e0f098ff 
								
							 
						 
						
							
							
								
								Add missing copy of callbacks when a Transform is replaced by Group  
							
							... 
							
							
							
							(Fixes  #3770 ) 
							
						 
						
							2017-02-24 07:38:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								330e5fefd1 
								
							 
						 
						
							
							
								
								optimizer: consider a Group with more than one child redundant as well  
							
							... 
							
							
							
							While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations. 
							
						 
						
							2017-02-24 02:58:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e4c12e5e56 
								
							 
						 
						
							
							
								
								optimizer: don't merge Geometry that has transparency sorting enabled  
							
							
							
						 
						
							2017-02-24 02:58:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebfd845eae 
								
							 
						 
						
							
							
								
								optimizer: run MERGE_GEOMETRY after removing redundant nodes  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43f31d6e54 
								
							 
						 
						
							
							
								
								optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f2a323238f 
								
							 
						 
						
							
							
								
								optimizer: merge groups as part of REMOVE_REDUNDANT_NODES  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af716d4b61 
								
							 
						 
						
							
							
								
								optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								698738c649 
								
							 
						 
						
							
							
								
								optimizer: use asXYZ() instead of dynamic_cast  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f7cb4bd245 
								
							 
						 
						
							
							
								
								optimizer: remove some cruft  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e33829d493 
								
							 
						 
						
							
							
								
								Add fork of osgUtil::Optimizer with backported fixes that have not been released yet  
							
							... 
							
							
							
							Remove optimizers that won't be used. 
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								305cccd263 
								
							 
						 
						
							
							
								
								Don't print Geometry data (vertices, triangles, etc.) in showscenegraph  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c231b06320 
								
							 
						 
						
							
							
								
								Remove boneOffset node after using it  
							
							
							
						 
						
							2017-02-23 23:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f79fa3d72 
								
							 
						 
						
							
							
								
								Add resource statistics panel opened with F4  
							
							
							
						 
						
							2017-02-22 14:28:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4aa40d16bc 
								
							 
						 
						
							
							
								
								Increase the importance of light radius when sorting lights (Bug  #2759 )  
							
							
							
						 
						
							2017-02-21 04:32:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e4a7e37b 
								
							 
						 
						
							
							
								
								Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead  
							
							
							
						 
						
							2017-02-09 04:51:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								839928e210 
								
							 
						 
						
							
							
								
								Fix light data being reset for the wrong light  
							
							
							
						 
						
							2017-02-09 02:46:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a46593fa74 
								
							 
						 
						
							
							
								
								Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread  
							
							
							
						 
						
							2017-02-09 01:08:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c00532d82d 
								
							 
						 
						
							
							
								
								Add LightStateCache to avoid redundantly setting the same gl_Light  
							
							... 
							
							
							
							Normally, osg::State would do this for us (via lastAppliedAttribute), but since we're using a custom StateAttribute to apply all lights at once, we have to track ourselves.
Further reduction of GL calls in a typical scene by ~2% 
							
						 
						
							2017-02-07 23:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4d4dc1b9c1 
								
							 
						 
						
							
							
								
								Add specialized DisableLight state attribute for more efficient undoing of light state  
							
							... 
							
							
							
							Seems to reduce # of GL calls by 10-15% in a typical scene. 
							
						 
						
							2017-02-07 23:01:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1069dce3c 
								
							 
						 
						
							
							
								
								Change UnrefQueue to accept osg::Referenced instead of osg::Object  
							
							
							
						 
						
							2017-02-04 02:24:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								33e654f94d 
								
							 
						 
						
							
							
								
								Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls  
							
							
							
						 
						
							2017-02-04 02:16:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								767eba941f 
								
							 
						 
						
							
							
								
								Speed up finding of attachment node by using the cached nodeMap  
							
							
							
						 
						
							2017-02-03 23:15:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a76d693627 
								
							 
						 
						
							
							
								
								Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()  
							
							
							
						 
						
							2017-02-03 23:10:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								30b101b175 
								
							 
						 
						
							
							
								
								Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)  
							
							
							
						 
						
							2017-02-03 06:49:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84a92e665c 
								
							 
						 
						
							
							
								
								Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix  
							
							
							
						 
						
							2017-02-03 02:18:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								53e4db8a8f 
								
							 
						 
						
							
							
								
								Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root  
							
							
							
						 
						
							2017-02-02 21:57:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34deb6e7b1 
								
							 
						 
						
							
							
								
								Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes  
							
							
							
						 
						
							2017-02-01 06:00:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								eae35af13d 
								
							 
						 
						
							
							
								
								Check if the bounding box changed before calling dirtyBound()  
							
							
							
						 
						
							2016-12-17 00:23:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cca75499ee 
								
							 
						 
						
							
							
								
								Clear the Skeleton's bone cache when a node is added/removed ( Fixes   #3663 )  
							
							
							
						 
						
							2016-12-16 20:09:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c0faeea938 
								
							 
						 
						
							
							
								
								RigGeometry check if mesh has normals ( Fixes   #3667 )  
							
							
							
						 
						
							2016-12-15 22:39:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								11565b5966 
								
							 
						 
						
							
							
								
								Make actors with non-portable lights in inventory glow ( Closes   #2042 ,  #3338 )  
							
							
							
						 
						
							2016-10-08 23:17:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								513e1da8a3 
								
							 
						 
						
							
							
								
								Remove unneeded casts  
							
							
							
						 
						
							2016-08-14 16:44:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								5753f52b47 
								
							 
						 
						
							
							
								
								Move water mesh + simple state generation to components library.  
							
							
							
						 
						
							2016-08-05 13:25:05 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f62ea2e80 
								
							 
						 
						
							
							
								
								Fix for "RigGeometry rendering with no skeleton" errors  
							
							
							
						 
						
							2016-07-02 20:19:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d5f497c47d 
								
							 
						 
						
							
							
								
								Pass the node path instead of the node visitor  
							
							
							
						 
						
							2016-07-02 19:27:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6fa95e72c5 
								
							 
						 
						
							
							
								
								Pass the traversal number instead of the node visitor  
							
							
							
						 
						
							2016-07-02 19:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								824cd3be22 
								
							 
						 
						
							
							
								
								Do not set _boundingBoxComputed which is no longer used  
							
							
							
						 
						
							2016-06-14 22:25:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								b83f522ecd 
								
							 
						 
						
							
							
								
								Changes to color scheme, slight change to drag indicator,  
							
							... 
							
							
							
							change tooltip description. 
							
						 
						
							2016-05-29 13:26:29 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								1781aaaa27 
								
							 
						 
						
							
							
								
								Drag indicator.  
							
							
							
						 
						
							2016-05-18 12:17:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								32ba5bf8b8 
								
							 
						 
						
							
							
								
								Initial pathgrid editting, support for selection and movement.  
							
							
							
						 
						
							2016-05-12 19:35:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17a0353a85 
								
							 
						 
						
							
							
								
								Fix forward declaration mismatch  
							
							
							
						 
						
							2016-05-10 17:36:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								14ae232938 
								
							 
						 
						
							
							
								
								Remove now unnecessary factory class.  
							
							... 
							
							
							
							It was originally used for storing normals, but that functionality
was removed. 
							
						 
						
							2016-05-03 16:13:23 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								b11f5b2717 
								
							 
						 
						
							
							
								
								Make edges differently colored.  
							
							
							
						 
						
							2016-05-03 15:06:28 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								0eb863d8fc 
								
							 
						 
						
							
							
								
								Change color to blue to match the pathgrid visibility selector in the  
							
							... 
							
							
							
							editor and slightly increase the scaling. 
							
						 
						
							2016-05-03 03:29:34 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								7f0cc6e583 
								
							 
						 
						
							
							
								
								Add a color gradiant to pathgrid nodes to make them less of an eyesore.  
							
							
							
						 
						
							2016-05-03 03:29:30 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								3d26ff08c4 
								
							 
						 
						
							
							
								
								Get rid of lighting.  
							
							
							
						 
						
							2016-05-03 03:29:07 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Aesylwinn 
								
							 
						 
						
							
							
							
							
								
							
							
								d141672b53 
								
							 
						 
						
							
							
								
								Pathgrid geometry creator  
							
							
							
						 
						
							2016-05-02 22:09:48 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8be401cc 
								
							 
						 
						
							
							
								
								Add the unref work items to the front of the workqueue (Bug  #3273 )  
							
							... 
							
							
							
							Ensures that memory still gets freed even if the workqueue is overloaded. 
							
						 
						
							2016-03-29 00:27:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8052225460 
								
							 
						 
						
							
							
								
								Remove leftover call to setTexCoordArrayList  
							
							
							
						 
						
							2016-03-23 22:56:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc0afe901f 
								
							 
						 
						
							
							
								
								Store a pointer to tangents array to avoid potential type casting issue  
							
							
							
						 
						
							2016-03-23 17:03:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d1f6169889 
								
							 
						 
						
							
							
								
								Add special handling of RigGeometry tangents in ShaderVisitor  
							
							
							
						 
						
							2016-03-23 16:48:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95e80e7eff 
								
							 
						 
						
							
							
								
								RigGeometry: don't directly modify the primitive set list  
							
							... 
							
							
							
							This is to ensure that an element buffer object will be assigned to the primitive sets if necessary. 
							
						 
						
							2016-03-23 00:10:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c73ec71123 
								
							 
						 
						
							
							
								
								Revert "Store the RigGeometry's source vertices and normals directly"  
							
							... 
							
							
							
							This reverts commit 7a347e3483 
							
						 
						
							2016-03-22 23:28:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								60c8c4fdda 
								
							 
						 
						
							
							
								
								Revert "Animate tangents in RigGeometry"  
							
							... 
							
							
							
							This reverts commit 9cf963b751 
							
						 
						
							2016-03-22 23:28:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9cf963b751 
								
							 
						 
						
							
							
								
								Animate tangents in RigGeometry  
							
							
							
						 
						
							2016-03-22 22:14:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a347e3483 
								
							 
						 
						
							
							
								
								Store the RigGeometry's source vertices and normals directly  
							
							
							
						 
						
							2016-03-22 22:01:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d986b1a48b 
								
							 
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2016-03-11 19:28:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1abb77f8a1 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-03-11 19:18:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f03982e0b 
								
							 
						 
						
							
							
								
								Use a dedicated VBO for RigGeometry's vertices and normals  
							
							... 
							
							
							
							The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further. 
							
						 
						
							2016-03-11 19:08:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50b8260a39 
								
							 
						 
						
							
							
								
								Disable VBOs in RigGeometry while investigating a crash possibly related to commit  cda8a88f0d 
							
							
							
						 
						
							2016-03-11 18:21:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4eb090a8d0 
								
							 
						 
						
							
							
								
								Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW  
							
							
							
						 
						
							2016-03-11 16:09:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								174dd82894 
								
							 
						 
						
							
							
								
								Manually apply the osg::Light state  
							
							... 
							
							
							
							Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet). 
							
						 
						
							2016-03-11 15:43:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								58e0e8bd4e 
								
							 
						 
						
							
							
								
								Enable vertex buffer objects in RigGeometry  
							
							
							
						 
						
							2016-03-11 01:39:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f898bf493f 
								
							 
						 
						
							
							
								
								Don't use Geodes  
							
							
							
						 
						
							2016-03-10 13:17:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								137dde7cf8 
								
							 
						 
						
							
							
								
								Include cleanup  
							
							
							
						 
						
							2016-03-10 12:59:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0df975a4d7 
								
							 
						 
						
							
							
								
								Properly detach nodes in CopyRigVisitor ( Fixes   #3234 )  
							
							
							
						 
						
							2016-03-06 11:33:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								563807ee53 
								
							 
						 
						
							
							
								
								Share the StateSet used to invert front face  
							
							
							
						 
						
							2016-03-02 13:33:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8791063110 
								
							 
						 
						
							
							
								
								Fix "RigGeometry rendering with no skeleton" warnings in rare cases  
							
							
							
						 
						
							2016-02-29 18:20:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1e5b4bea0a 
								
							 
						 
						
							
							
								
								Don't create an unnecessary osg::Group when copying over a rig  
							
							
							
						 
						
							2016-02-29 17:50:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e854a84a2 
								
							 
						 
						
							
							
								
								Slightly more efficient applying of light state  
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f93b7ec943 
								
							 
						 
						
							
							
								
								Fix light state issue  
							
							... 
							
							
							
							GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :( 
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9376811213 
								
							 
						 
						
							
							
								
								Vertex lighting shader  
							
							
							
						 
						
							2016-02-18 19:37:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c4d38bb42d 
								
							 
						 
						
							
							
								
								Fix clang analyzer warnings  
							
							
							
						 
						
							2016-02-16 19:17:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5824619a95 
								
							 
						 
						
							
							
								
								Clean up includes  
							
							
							
						 
						
							2016-02-12 19:28:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b596dfcbe 
								
							 
						 
						
							
							
								
								Remove support for OSG 3.2  
							
							... 
							
							
							
							Since commit e8662bea31 
							
						 
						
							2016-02-12 14:46:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								da6dcfc49e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/resource'  
							
							
							
						 
						
							2016-02-10 16:23:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								afe533e670 
								
							 
						 
						
							
							
								
								Accept a const Object in UnrefQueue  
							
							
							
						 
						
							2016-02-09 19:00:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								40a6e05e17 
								
							 
						 
						
							
							
								
								Use a deque instead of vector in UnrefQueue  
							
							
							
						 
						
							2016-02-09 16:09:55 +01:00