.. 
			 
		
		
			
			
			
			
				
					
						
							
								 agentpath.cpp 
							
						
					 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 agentpath.hpp 
							
						
					 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 animblendrules.cpp 
							
						
					 
				 
				
					
						
							
							Make Coverity happy about animation blending 
						
					 
				 
				2024-07-25 02:28:07 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 animblendrules.hpp 
							
						
					 
				 
				
					
						
							
							fitsRuleString dont reference string_view 
						
					 
				 
				2024-07-19 00:04:16 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 attach.cpp 
							
						
					 
				 
				
					
						
							
							Properly initialize local static pointers and collections 
						
					 
				 
				2024-09-21 13:52:43 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 attach.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 clearcolor.hpp 
							
						
					 
				 
				
					
						
							
							Fix and prevent -Wextra-semi warning 
						
					 
				 
				2022-10-06 00:26:43 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 clone.cpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 clone.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 color.cpp 
							
						
					 
				 
				
					
						
							
							Revert "Merge branch 'fix_macos_build' into 'master'" 
						
					 
				 
				2022-10-12 22:48:34 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 color.hpp 
							
						
					 
				 
				
					
						
							
							Revert "Merge branch 'fix_macos_build' into 'master'" 
						
					 
				 
				2022-10-12 22:48:34 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 controller.cpp 
							
						
					 
				 
				
					
						
							
							Move some objects instead of copying 
						
					 
				 
				2023-07-31 20:43:46 +04:00  
			 
		
			
			
			
			
				
					
						
							
								 controller.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 cullsafeboundsvisitor.hpp 
							
						
					 
				 
				
					
						
							
							lua - fix bounding box once and for all 
						
					 
				 
				2023-07-04 09:55:11 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 depth.cpp 
							
						
					 
				 
				
					
						
							
							Get the GLExtensions instance when a context is created 
						
					 
				 
				2024-02-23 00:15:23 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 depth.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 detourdebugdraw.cpp 
							
						
					 
				 
				
					
						
							
							Replace release by assigning nullptr 
						
					 
				 
				2024-05-24 01:08:15 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 detourdebugdraw.hpp 
							
						
					 
				 
				
					
						
							
							Use state sets without transparency support for recast mesh and agents paths 
						
					 
				 
				2024-05-24 00:05:10 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 extradata.cpp 
							
						
					 
				 
				
					
						
							
							fix distortion breaking in first person meshes 
						
					 
				 
				2024-07-03 13:51:57 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 extradata.hpp 
							
						
					 
				 
				
					
						
							
							support postprocess distortion 
						
					 
				 
				2023-12-21 10:56:38 -08:00  
			 
		
			
			
			
			
				
					
						
							
								 glextensions.cpp 
							
						
					 
				 
				
					
						
							
							Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 
						
					 
				 
				2024-02-24 16:59:11 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 glextensions.hpp 
							
						
					 
				 
				
					
						
							
							Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 
						
					 
				 
				2024-02-24 16:59:11 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 keyframe.hpp 
							
						
					 
				 
				
					
						
							
							Animation blending implementation for NIF and osgAnimation through YAML files 
						
					 
				 
				2024-07-19 00:04:15 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 lightcommon.cpp 
							
						
					 
				 
				
					
						
							
							moved light common to its own file 
						
					 
				 
				2023-02-07 16:29:17 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 lightcommon.hpp 
							
						
					 
				 
				
					
						
							
							Minor header cleanup 
						
					 
				 
				2023-04-30 16:26:03 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 lightcontroller.cpp 
							
						
					 
				 
				
					
						
							
							Disable specularity for negative lights 
						
					 
				 
				2024-05-24 00:50:29 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 lightcontroller.hpp 
							
						
					 
				 
				
					
						
							
							Disable specularity for negative lights 
						
					 
				 
				2024-05-24 00:50:29 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 lightingmethod.hpp 
							
						
					 
				 
				
					
						
							
							Use settings values for Shaders settings 
						
					 
				 
				2023-10-12 20:43:53 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 lightmanager.cpp 
							
						
					 
				 
				
					
						
							
							Support light fade settings in legacy lighting method 
						
					 
				 
				2024-06-12 22:44:12 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 lightmanager.hpp 
							
						
					 
				 
				
					
						
							
							Discard culled lights specifically for post-processing light buffer 
						
					 
				 
				2024-06-01 22:05:32 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 lightutil.cpp 
							
						
					 
				 
				
					
						
							
							Some attenuation setup fool-proofing 
						
					 
				 
				2024-05-24 00:52:54 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 lightutil.hpp 
							
						
					 
				 
				
					
						
							
							moved light common to its own file 
						
					 
				 
				2023-02-07 16:29:17 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 morphgeometry.cpp 
							
						
					 
				 
				
					
						
							
							Use Rig/MorphGeometry state for its child geometry 
						
					 
				 
				2023-03-06 00:54:02 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 morphgeometry.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 mwshadowtechnique.cpp 
							
						
					 
				 
				
					
						
							
							Use CLAMP_TO_EDGE for shadows 
						
					 
				 
				2024-04-29 01:21:29 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 mwshadowtechnique.hpp 
							
						
					 
				 
				
					
						
							
							Don't use FFP-friendly texture image units for shadow maps 
						
					 
				 
				2023-02-05 00:40:33 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 navmesh.cpp 
							
						
					 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 navmesh.hpp 
							
						
					 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 nodecallback.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 optimizer.cpp 
							
						
					 
				 
				
					
						
							
							Reserve arrays before merging 
						
					 
				 
				2024-05-09 17:21:56 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 optimizer.hpp 
							
						
					 
				 
				
					
						
							
							Reserve arrays before merging 
						
					 
				 
				2024-05-09 17:21:56 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 osgacontroller.cpp 
							
						
					 
				 
				
					
						
							
							Fix osgAnimation for multiple creatures ( #8045 ) 
						
					 
				 
				2024-07-14 02:34:09 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 osgacontroller.hpp 
							
						
					 
				 
				
					
						
							
							Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 
						
					 
				 
				2024-04-05 01:59:40 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 pathgridutil.cpp 
							
						
					 
				 
				
					
						
							
							Refactor pathgrid indices to use size_t instead of int 
						
					 
				 
				2023-04-08 00:32:43 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 pathgridutil.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 positionattitudetransform.cpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 positionattitudetransform.hpp 
							
						
					 
				 
				
					
						
							
							Add META_Node to clang-format StatementMacros 
						
					 
				 
				2022-10-06 21:11:52 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 recastmesh.cpp 
							
						
					 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 recastmesh.hpp 
							
						
					 
				 
				
					
						
							
							Share state sets for recast mesh tiles and actors paths 
						
					 
				 
				2024-05-24 00:05:09 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 riggeometry.cpp 
							
						
					 
				 
				
					
						
							
							Streamline passing influence data to skinning 
						
					 
				 
				2023-12-08 20:58:34 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 riggeometry.hpp 
							
						
					 
				 
				
					
						
							
							Streamline passing influence data to skinning 
						
					 
				 
				2023-12-08 20:58:34 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 riggeometryosgaextension.cpp 
							
						
					 
				 
				
					
						
							
							Do not copy osg::ref_ptr when possible 
						
					 
				 
				2023-07-31 20:43:46 +04:00  
			 
		
			
			
			
			
				
					
						
							
								 riggeometryosgaextension.hpp 
							
						
					 
				 
				
					
						
							
							Fix and prevent -Wextra-semi warning 
						
					 
				 
				2022-10-06 00:26:43 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 rtt.cpp 
							
						
					 
				 
				
					
						
							
							Use settings values for Shaders settings 
						
					 
				 
				2023-10-12 20:43:53 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 rtt.hpp 
							
						
					 
				 
				
					
						
							
							Use settings values for Shaders settings 
						
					 
				 
				2023-10-12 20:43:53 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 screencapture.cpp 
							
						
					 
				 
				
					
						
							
							Localize screenshot messages 
						
					 
				 
				2024-02-08 12:50:12 +04:00  
			 
		
			
			
			
			
				
					
						
							
								 screencapture.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 serialize.cpp 
							
						
					 
				 
				
					
						
							
							Refactor easings, serialize per-line items, constexpr path 
						
					 
				 
				2024-07-19 00:04:16 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 serialize.hpp 
							
						
					 
				 
				
					
						
							
							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 
						
					 
				 
				2017-02-01 06:00:14 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 shadow.cpp 
							
						
					 
				 
				
					
						
							
							Remove allow shadow map overlap setting ( #7939 ) 
						
					 
				 
				2024-04-26 13:50:03 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 shadow.hpp 
							
						
					 
				 
				
					
						
							
							Affect correct texture units when disabling shadows for stateset 
						
					 
				 
				2024-02-20 21:02:31 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 shadowsbin.cpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 shadowsbin.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 skeleton.cpp 
							
						
					 
				 
				
					
						
							
							Prefer the earliest eponymous nodes in skeletons (bug  #3842 ) 
						
					 
				 
				2023-02-23 15:36:04 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 skeleton.hpp 
							
						
					 
				 
				
					
						
							
							Add META_Node to clang-format StatementMacros 
						
					 
				 
				2022-10-06 21:11:52 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 statesetupdater.cpp 
							
						
					 
				 
				
					
						
							
							/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 
						
					 
				 
				2023-04-22 16:11:42 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 statesetupdater.hpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 textkeymap.hpp 
							
						
					 
				 
				
					
						
							
							Filter evade directions by supported animations 
						
					 
				 
				2023-07-22 17:30:40 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 texturetype.hpp 
							
						
					 
				 
				
					
						
							
							In TextureType, use osg::Object's name field 
						
					 
				 
				2024-05-31 14:42:48 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 unrefqueue.cpp 
							
						
					 
				 
				
					
						
							
							First pass with include-what-you-use 
						
					 
				 
				2022-10-09 10:39:43 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 unrefqueue.hpp 
							
						
					 
				 
				
					
						
							
							First pass with include-what-you-use 
						
					 
				 
				2022-10-09 10:39:43 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 util.cpp 
							
						
					 
				 
				
					
						
							
							Use normalized path in ImageManager 
						
					 
				 
				2024-09-17 00:49:57 +02:00  
			 
		
			
			
			
			
				
					
						
							
								 util.hpp 
							
						
					 
				 
				
					
						
							
							Add helper method for texture type recovery 
						
					 
				 
				2024-05-19 02:26:40 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 visitor.cpp 
							
						
					 
				 
				
					
						
							
							Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 
						
					 
				 
				2024-04-04 00:10:51 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 visitor.hpp 
							
						
					 
				 
				
					
						
							
							.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 
						
					 
				 
				2024-04-11 02:16:06 +01:00  
			 
		
			
			
			
			
				
					
						
							
								 waterutil.cpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 waterutil.hpp 
							
						
					 
				 
				
					
						
							
							refactor and fix wobbly shores 
						
					 
				 
				2021-08-04 17:49:57 -07:00  
			 
		
			
			
			
			
				
					
						
							
								 workqueue.cpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 workqueue.hpp 
							
						
					 
				 
				
					
						
							
							First pass with include-what-you-use 
						
					 
				 
				2022-10-09 10:39:43 +00:00  
			 
		
			
			
			
			
				
					
						
							
								 writescene.cpp 
							
						
					 
				 
				
					
						
							
							Apply clang-format to code base 
						
					 
				 
				2022-09-22 21:35:26 +03:00  
			 
		
			
			
			
			
				
					
						
							
								 writescene.hpp 
							
						
					 
				 
				
					
						
							
							Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 
						
					 
				 
				2022-09-11 14:41:15 +02:00