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openmw/components/sceneutil
psi29a 1dac165356 Merge branch 'precomputedbonematrices' into 'master'
Precompute bone matrices before skinning

See merge request OpenMW/openmw!4467
1 month ago
..
agentpath.cpp Share state sets for recast mesh tiles and actors paths 7 months ago
agentpath.hpp Share state sets for recast mesh tiles and actors paths 7 months ago
animblendrules.cpp Make Coverity happy about animation blending 5 months ago
animblendrules.hpp fitsRuleString dont reference string_view 5 months ago
attach.cpp Properly initialize local static pointers and collections 3 months ago
attach.hpp Apply clang-format to code base 2 years ago
clearcolor.hpp Fix and prevent -Wextra-semi warning 2 years ago
clone.cpp Apply clang-format to code base 2 years ago
clone.hpp Apply clang-format to code base 2 years ago
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
controller.cpp Move some objects instead of copying 1 year ago
controller.hpp Apply clang-format to code base 2 years ago
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2 years ago
depth.cpp Get the GLExtensions instance when a context is created 10 months ago
depth.hpp Change default depth test mode to <= (#7040) 1 month ago
detourdebugdraw.cpp Replace release by assigning nullptr 7 months ago
detourdebugdraw.hpp Use state sets without transparency support for recast mesh and agents paths 7 months ago
extradata.cpp Change default depth test mode to <= (#7040) 1 month ago
extradata.hpp support postprocess distortion 1 year ago
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 10 months ago
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 10 months ago
keyframe.hpp Animation blending implementation for NIF and osgAnimation through YAML files 5 months ago
lightcommon.cpp moved light common to its own file 2 years ago
lightcommon.hpp Minor header cleanup 2 years ago
lightcontroller.cpp Disable specularity for negative lights 7 months ago
lightcontroller.hpp Disable specularity for negative lights 7 months ago
lightingmethod.hpp Use settings values for Shaders settings 1 year ago
lightmanager.cpp Support light fade settings in legacy lighting method 7 months ago
lightmanager.hpp Discard culled lights specifically for post-processing light buffer 7 months ago
lightutil.cpp Some attenuation setup fool-proofing 7 months ago
lightutil.hpp moved light common to its own file 2 years ago
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 2 years ago
morphgeometry.hpp Apply clang-format to code base 2 years ago
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 8 months ago
mwshadowtechnique.hpp Don't use FFP-friendly texture image units for shadow maps 2 years ago
navmesh.cpp Share state sets for recast mesh tiles and actors paths 7 months ago
navmesh.hpp Share state sets for recast mesh tiles and actors paths 7 months ago
nodecallback.hpp Apply clang-format to code base 2 years ago
optimizer.cpp Reserve arrays before merging 8 months ago
optimizer.hpp Reserve arrays before merging 8 months ago
osgacontroller.cpp Fix osgAnimation for multiple creatures (#8045) 6 months ago
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 9 months ago
pathgridutil.cpp Switch between DrawElementsUInt and DrawElementsUShort on demand 3 months ago
pathgridutil.hpp Use more sensible types in pathgridutil 3 months ago
positionattitudetransform.cpp Apply clang-format to code base 2 years ago
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2 years ago
recastmesh.cpp Share state sets for recast mesh tiles and actors paths 7 months ago
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 7 months ago
riggeometry.cpp Precompute bone matrices during skinning 1 month ago
riggeometry.hpp Streamline passing influence data to skinning 1 year ago
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 1 year ago
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2 years ago
rtt.cpp Use settings values for Shaders settings 1 year ago
rtt.hpp Use settings values for Shaders settings 1 year ago
screencapture.cpp Localize screenshot messages 11 months ago
screencapture.hpp Apply clang-format to code base 2 years ago
serialize.cpp Refactor easings, serialize per-line items, constexpr path 5 months ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 8 years ago
shadow.cpp Remove allow shadow map overlap setting (#7939) 8 months ago
shadow.hpp Affect correct texture units when disabling shadows for stateset 10 months ago
shadowsbin.cpp Apply clang-format to code base 2 years ago
shadowsbin.hpp Apply clang-format to code base 2 years ago
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 2 years ago
skeleton.hpp Add META_Node to clang-format StatementMacros 2 years ago
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2 years ago
statesetupdater.hpp Apply clang-format to code base 2 years ago
textkeymap.hpp Filter evade directions by supported animations 1 year ago
texturetype.hpp In TextureType, use osg::Object's name field 7 months ago
unrefqueue.cpp First pass with include-what-you-use 2 years ago
unrefqueue.hpp First pass with include-what-you-use 2 years ago
util.cpp Use normalized path for glow texture names 3 months ago
util.hpp Add helper method for texture type recovery 7 months ago
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 9 months ago
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 9 months ago
waterutil.cpp Apply clang-format to code base 2 years ago
waterutil.hpp refactor and fix wobbly shores 3 years ago
workqueue.cpp Apply clang-format to code base 2 years ago
workqueue.hpp First pass with include-what-you-use 2 years ago
writescene.cpp Apply clang-format to code base 2 years ago
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago