| .. | 
		
		
			
			
			
			
				| agentpath.cpp | Share state sets for recast mesh tiles and actors paths | 2024-05-24 00:05:09 +02:00 | 
		
			
			
			
			
				| agentpath.hpp | Share state sets for recast mesh tiles and actors paths | 2024-05-24 00:05:09 +02:00 | 
		
			
			
			
			
				| animblendrules.cpp | Make Coverity happy about animation blending | 2024-07-25 02:28:07 +03:00 | 
		
			
			
			
			
				| animblendrules.hpp | fitsRuleString dont reference string_view | 2024-07-19 00:04:16 +01:00 | 
		
			
			
			
			
				| attach.cpp | Properly initialize local static pointers and collections | 2024-09-21 13:52:43 +02:00 | 
		
			
			
			
			
				| attach.hpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| clearcolor.hpp | Fix and prevent -Wextra-semi warning | 2022-10-06 00:26:43 +02:00 | 
		
			
			
			
			
				| clone.cpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| clone.hpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| color.cpp | Revert "Merge branch 'fix_macos_build' into 'master'" | 2022-10-12 22:48:34 +01:00 | 
		
			
			
			
			
				| color.hpp | Revert "Merge branch 'fix_macos_build' into 'master'" | 2022-10-12 22:48:34 +01:00 | 
		
			
			
			
			
				| controller.cpp | Move some objects instead of copying | 2023-07-31 20:43:46 +04:00 | 
		
			
			
			
			
				| controller.hpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| cullsafeboundsvisitor.hpp | lua - fix bounding box once and for all | 2023-07-04 09:55:11 -07:00 | 
		
			
			
			
			
				| depth.cpp | Get the GLExtensions instance when a context is created | 2024-02-23 00:15:23 +00:00 | 
		
			
			
			
			
				| depth.hpp | Change default depth test mode to <= (#7040) | 2024-11-23 08:32:25 +03:00 | 
		
			
			
			
			
				| detourdebugdraw.cpp | Replace release by assigning nullptr | 2024-05-24 01:08:15 +02:00 | 
		
			
			
			
			
				| detourdebugdraw.hpp | Use state sets without transparency support for recast mesh and agents paths | 2024-05-24 00:05:10 +02:00 | 
		
			
			
			
			
				| extradata.cpp | Change default depth test mode to <= (#7040) | 2024-11-23 08:32:25 +03:00 | 
		
			
			
			
			
				| extradata.hpp | support postprocess distortion | 2023-12-21 10:56:38 -08:00 | 
		
			
			
			
			
				| glextensions.cpp | Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach | 2024-02-24 16:59:11 +00:00 | 
		
			
			
			
			
				| glextensions.hpp | Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach | 2024-02-24 16:59:11 +00:00 | 
		
			
			
			
			
				| keyframe.hpp | Animation blending implementation for NIF and osgAnimation through YAML files | 2024-07-19 00:04:15 +01:00 | 
		
			
			
			
			
				| lightcommon.cpp | moved light common to its own file | 2023-02-07 16:29:17 +01:00 | 
		
			
			
			
			
				| lightcommon.hpp | Minor header cleanup | 2023-04-30 16:26:03 +02:00 | 
		
			
			
			
			
				| lightcontroller.cpp | Disable specularity for negative lights | 2024-05-24 00:50:29 +03:00 | 
		
			
			
			
			
				| lightcontroller.hpp | Disable specularity for negative lights | 2024-05-24 00:50:29 +03:00 | 
		
			
			
			
			
				| lightingmethod.hpp | Use settings values for Shaders settings | 2023-10-12 20:43:53 +02:00 | 
		
			
			
			
			
				| lightmanager.cpp | Support light fade settings in legacy lighting method | 2024-06-12 22:44:12 +03:00 | 
		
			
			
			
			
				| lightmanager.hpp | Discard culled lights specifically for post-processing light buffer | 2024-06-01 22:05:32 +03:00 | 
		
			
			
			
			
				| lightutil.cpp | Some attenuation setup fool-proofing | 2024-05-24 00:52:54 +03:00 | 
		
			
			
			
			
				| lightutil.hpp | moved light common to its own file | 2023-02-07 16:29:17 +01:00 | 
		
			
			
			
			
				| morphgeometry.cpp | Use Rig/MorphGeometry state for its child geometry | 2023-03-06 00:54:02 +00:00 | 
		
			
			
			
			
				| morphgeometry.hpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| mwshadowtechnique.cpp | Use CLAMP_TO_EDGE for shadows | 2024-04-29 01:21:29 +01:00 | 
		
			
			
			
			
				| mwshadowtechnique.hpp | Don't use FFP-friendly texture image units for shadow maps | 2023-02-05 00:40:33 +00:00 | 
		
			
			
			
			
				| navmesh.cpp | Share state sets for recast mesh tiles and actors paths | 2024-05-24 00:05:09 +02:00 | 
		
			
			
			
			
				| navmesh.hpp | Share state sets for recast mesh tiles and actors paths | 2024-05-24 00:05:09 +02:00 | 
		
			
			
			
			
				| nodecallback.hpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| optimizer.cpp | Reserve arrays before merging | 2024-05-09 17:21:56 +02:00 | 
		
			
			
			
			
				| optimizer.hpp | Reserve arrays before merging | 2024-05-09 17:21:56 +02:00 | 
		
			
			
			
			
				| osgacontroller.cpp | Fix osgAnimation for multiple creatures (#8045) | 2024-07-14 02:34:09 +01:00 | 
		
			
			
			
			
				| osgacontroller.hpp | Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring | 2024-04-05 01:59:40 +01:00 | 
		
			
			
			
			
				| pathgridutil.cpp | Switch between DrawElementsUInt and DrawElementsUShort on demand | 2024-10-03 19:05:57 +02:00 | 
		
			
			
			
			
				| pathgridutil.hpp | Use more sensible types in pathgridutil | 2024-10-02 21:10:51 +02:00 | 
		
			
			
			
			
				| positionattitudetransform.cpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| positionattitudetransform.hpp | Add META_Node to clang-format StatementMacros | 2022-10-06 21:11:52 +02:00 | 
		
			
			
			
			
				| recastmesh.cpp | Share state sets for recast mesh tiles and actors paths | 2024-05-24 00:05:09 +02:00 | 
		
			
			
			
			
				| recastmesh.hpp | Share state sets for recast mesh tiles and actors paths | 2024-05-24 00:05:09 +02:00 | 
		
			
			
			
			
				| riggeometry.cpp | Precompute bone matrices during skinning | 2024-11-25 02:14:41 +03:00 | 
		
			
			
			
			
				| riggeometry.hpp | Streamline passing influence data to skinning | 2023-12-08 20:58:34 +03:00 | 
		
			
			
			
			
				| riggeometryosgaextension.cpp | Do not copy osg::ref_ptr when possible | 2023-07-31 20:43:46 +04:00 | 
		
			
			
			
			
				| riggeometryosgaextension.hpp | Fix and prevent -Wextra-semi warning | 2022-10-06 00:26:43 +02:00 | 
		
			
			
			
			
				| rtt.cpp | Use settings values for Shaders settings | 2023-10-12 20:43:53 +02:00 | 
		
			
			
			
			
				| rtt.hpp | Use settings values for Shaders settings | 2023-10-12 20:43:53 +02:00 | 
		
			
			
			
			
				| screencapture.cpp | Localize screenshot messages | 2024-02-08 12:50:12 +04:00 | 
		
			
			
			
			
				| screencapture.hpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| serialize.cpp | Refactor easings, serialize per-line items, constexpr path | 2024-07-19 00:04:16 +01:00 | 
		
			
			
			
			
				| serialize.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| shadow.cpp | Remove allow shadow map overlap setting (#7939) | 2024-04-26 13:50:03 +03:00 | 
		
			
			
			
			
				| shadow.hpp | Affect correct texture units when disabling shadows for stateset | 2024-02-20 21:02:31 +00:00 | 
		
			
			
			
			
				| shadowsbin.cpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| shadowsbin.hpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| skeleton.cpp | Prefer the earliest eponymous nodes in skeletons (bug #3842) | 2023-02-23 15:36:04 +03:00 | 
		
			
			
			
			
				| skeleton.hpp | Add META_Node to clang-format StatementMacros | 2022-10-06 21:11:52 +02:00 | 
		
			
			
			
			
				| statesetupdater.cpp | /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. | 2023-04-22 16:11:42 +02:00 | 
		
			
			
			
			
				| statesetupdater.hpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| textkeymap.hpp | Filter evade directions by supported animations | 2023-07-22 17:30:40 +02:00 | 
		
			
			
			
			
				| texturetype.hpp | In TextureType, use osg::Object's name field | 2024-05-31 14:42:48 +03:00 | 
		
			
			
			
			
				| unrefqueue.cpp | First pass with include-what-you-use | 2022-10-09 10:39:43 +00:00 | 
		
			
			
			
			
				| unrefqueue.hpp | First pass with include-what-you-use | 2022-10-09 10:39:43 +00:00 | 
		
			
			
			
			
				| util.cpp | Use normalized path for glow texture names | 2024-10-06 11:19:58 +02:00 | 
		
			
			
			
			
				| util.hpp | Add helper method for texture type recovery | 2024-05-19 02:26:40 +03:00 | 
		
			
			
			
			
				| visitor.cpp | Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame | 2024-04-04 00:10:51 +01:00 | 
		
			
			
			
			
				| visitor.hpp | .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef | 2024-04-11 02:16:06 +01:00 | 
		
			
			
			
			
				| waterutil.cpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| waterutil.hpp | refactor and fix wobbly shores | 2021-08-04 17:49:57 -07:00 | 
		
			
			
			
			
				| workqueue.cpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| workqueue.hpp | First pass with include-what-you-use | 2022-10-09 10:39:43 +00:00 | 
		
			
			
			
			
				| writescene.cpp | Apply clang-format to code base | 2022-09-22 21:35:26 +03:00 | 
		
			
			
			
			
				| writescene.hpp | Make sure all paths are passed as std::filesystem::path instead of std::string where possible. | 2022-09-11 14:41:15 +02:00 |