..
agentpath.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
agentpath.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
animblendrules.cpp
Make Coverity happy about animation blending
2024-07-25 02:28:07 +03:00
animblendrules.hpp
fitsRuleString dont reference string_view
2024-07-19 00:04:16 +01:00
attach.cpp
Properly initialize local static pointers and collections
2024-09-21 13:52:43 +02:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp
controller.hpp
cullsafeboundsvisitor.hpp
depth.cpp
depth.hpp
detourdebugdraw.cpp
Replace release by assigning nullptr
2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
extradata.cpp
fix distortion breaking in first person meshes
2024-07-03 13:51:57 -07:00
extradata.hpp
glextensions.cpp
glextensions.hpp
keyframe.hpp
Animation blending implementation for NIF and osgAnimation through YAML files
2024-07-19 00:04:15 +01:00
lightcommon.cpp
lightcommon.hpp
lightcontroller.cpp
Disable specularity for negative lights
2024-05-24 00:50:29 +03:00
lightcontroller.hpp
Disable specularity for negative lights
2024-05-24 00:50:29 +03:00
lightingmethod.hpp
lightmanager.cpp
Support light fade settings in legacy lighting method
2024-06-12 22:44:12 +03:00
lightmanager.hpp
Discard culled lights specifically for post-processing light buffer
2024-06-01 22:05:32 +03:00
lightutil.cpp
Some attenuation setup fool-proofing
2024-05-24 00:52:54 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp
Use CLAMP_TO_EDGE for shadows
2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp
navmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
navmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
nodecallback.hpp
optimizer.cpp
Reserve arrays before merging
2024-05-09 17:21:56 +02:00
optimizer.hpp
Reserve arrays before merging
2024-05-09 17:21:56 +02:00
osgacontroller.cpp
Fix osgAnimation for multiple creatures ( #8045 )
2024-07-14 02:34:09 +01:00
osgacontroller.hpp
Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
2024-04-05 01:59:40 +01:00
pathgridutil.cpp
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
recastmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
riggeometry.cpp
riggeometry.hpp
riggeometryosgaextension.cpp
riggeometryosgaextension.hpp
rtt.cpp
rtt.hpp
screencapture.cpp
screencapture.hpp
serialize.cpp
Refactor easings, serialize per-line items, constexpr path
2024-07-19 00:04:16 +01:00
serialize.hpp
shadow.cpp
Remove allow shadow map overlap setting ( #7939 )
2024-04-26 13:50:03 +03:00
shadow.hpp
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp
statesetupdater.hpp
textkeymap.hpp
texturetype.hpp
In TextureType, use osg::Object's name field
2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp
Use normalized path in ImageManager
2024-09-17 00:49:57 +02:00
util.hpp
Add helper method for texture type recovery
2024-05-19 02:26:40 +03:00
visitor.cpp
visitor.hpp
.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
2024-04-11 02:16:06 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp