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openmw/components/sceneutil
2024-07-19 00:05:16 +01:00
..
agentpath.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
agentpath.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
animblendrules.cpp Remove M_PI, documenation cleanup 2024-07-19 00:05:16 +01:00
animblendrules.hpp fitsRuleString dont reference string_view 2024-07-19 00:04:16 +01:00
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 2023-10-07 00:11:31 +03:00
attach.hpp
clearcolor.hpp
clone.cpp
clone.hpp
color.cpp
color.hpp
controller.cpp Move some objects instead of copying 2023-07-31 20:43:46 +04:00
controller.hpp
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 2023-07-04 09:55:11 -07:00
depth.cpp Get the GLExtensions instance when a context is created 2024-02-23 00:15:23 +00:00
depth.hpp
detourdebugdraw.cpp Replace release by assigning nullptr 2024-05-24 01:08:15 +02:00
detourdebugdraw.hpp Use state sets without transparency support for recast mesh and agents paths 2024-05-24 00:05:10 +02:00
extradata.cpp fix distortion breaking in first person meshes 2024-07-03 13:51:57 -07:00
extradata.hpp support postprocess distortion 2023-12-21 10:56:38 -08:00
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2024-02-24 16:59:11 +00:00
keyframe.hpp Animation blending implementation for NIF and osgAnimation through YAML files 2024-07-19 00:04:15 +01:00
lightcommon.cpp
lightcommon.hpp Minor header cleanup 2023-04-30 16:26:03 +02:00
lightcontroller.cpp Disable specularity for negative lights 2024-05-24 00:50:29 +03:00
lightcontroller.hpp Disable specularity for negative lights 2024-05-24 00:50:29 +03:00
lightingmethod.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
lightmanager.cpp Support light fade settings in legacy lighting method 2024-06-12 22:44:12 +03:00
lightmanager.hpp Discard culled lights specifically for post-processing light buffer 2024-06-01 22:05:32 +03:00
lightutil.cpp Some attenuation setup fool-proofing 2024-05-24 00:52:54 +03:00
lightutil.hpp
morphgeometry.cpp
morphgeometry.hpp
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 2024-04-29 01:21:29 +01:00
mwshadowtechnique.hpp
navmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
navmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
nodecallback.hpp
optimizer.cpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
optimizer.hpp Reserve arrays before merging 2024-05-09 17:21:56 +02:00
osgacontroller.cpp Fix osgAnimation for multiple creatures (#8045) 2024-07-14 02:34:09 +01:00
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 2024-04-05 01:59:40 +01:00
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 2023-04-08 00:32:43 +00:00
pathgridutil.hpp
positionattitudetransform.cpp
positionattitudetransform.hpp
recastmesh.cpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
recastmesh.hpp Share state sets for recast mesh tiles and actors paths 2024-05-24 00:05:09 +02:00
riggeometry.cpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometry.hpp Streamline passing influence data to skinning 2023-12-08 20:58:34 +03:00
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 2023-07-31 20:43:46 +04:00
riggeometryosgaextension.hpp
rtt.cpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
rtt.hpp Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
screencapture.cpp Localize screenshot messages 2024-02-08 12:50:12 +04:00
screencapture.hpp
serialize.cpp Refactor easings, serialize per-line items, constexpr path 2024-07-19 00:04:16 +01:00
serialize.hpp
shadow.cpp Remove allow shadow map overlap setting (#7939) 2024-04-26 13:50:03 +03:00
shadow.hpp Affect correct texture units when disabling shadows for stateset 2024-02-20 21:02:31 +00:00
shadowsbin.cpp
shadowsbin.hpp
skeleton.cpp
skeleton.hpp
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 2023-04-22 16:11:42 +02:00
statesetupdater.hpp
textkeymap.hpp Filter evade directions by supported animations 2023-07-22 17:30:40 +02:00
texturetype.hpp In TextureType, use osg::Object's name field 2024-05-31 14:42:48 +03:00
unrefqueue.cpp
unrefqueue.hpp
util.cpp Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
util.hpp Add helper method for texture type recovery 2024-05-19 02:26:40 +03:00
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 2024-04-04 00:10:51 +01:00
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 2024-04-11 02:16:06 +01:00
waterutil.cpp
waterutil.hpp
workqueue.cpp
workqueue.hpp
writescene.cpp
writescene.hpp