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								agentpath.cpp
							
						
					
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							Share state sets for recast mesh tiles and actors paths
						
					
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				2024-05-24 00:05:09 +02:00 | 
			
		
			
			
			
			
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								agentpath.hpp
							
						
					
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							Share state sets for recast mesh tiles and actors paths
						
					
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				2024-05-24 00:05:09 +02:00 | 
			
		
			
			
			
			
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								animblendrules.cpp
							
						
					
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							Make Coverity happy about animation blending
						
					
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				2024-07-25 02:28:07 +03:00 | 
			
		
			
			
			
			
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								animblendrules.hpp
							
						
					
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							fitsRuleString dont reference string_view
						
					
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				2024-07-19 00:04:16 +01:00 | 
			
		
			
			
			
			
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								attach.cpp
							
						
					
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							CopyRigVisitor: don't copy unskinned geometry (bug #5280)
						
					
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				2023-10-07 00:11:31 +03:00 | 
			
		
			
			
			
			
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								attach.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								clearcolor.hpp
							
						
					
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							Fix and prevent -Wextra-semi warning
						
					
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				2022-10-06 00:26:43 +02:00 | 
			
		
			
			
			
			
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								clone.cpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								clone.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								color.cpp
							
						
					
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							Revert "Merge branch 'fix_macos_build' into 'master'"
						
					
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				2022-10-12 22:48:34 +01:00 | 
			
		
			
			
			
			
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								color.hpp
							
						
					
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							Revert "Merge branch 'fix_macos_build' into 'master'"
						
					
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				2022-10-12 22:48:34 +01:00 | 
			
		
			
			
			
			
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								controller.cpp
							
						
					
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							Move some objects instead of copying
						
					
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				2023-07-31 20:43:46 +04:00 | 
			
		
			
			
			
			
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								controller.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								cullsafeboundsvisitor.hpp
							
						
					
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							lua - fix bounding box once and for all
						
					
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				2023-07-04 09:55:11 -07:00 | 
			
		
			
			
			
			
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								depth.cpp
							
						
					
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							Get the GLExtensions instance when a context is created
						
					
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				2024-02-23 00:15:23 +00:00 | 
			
		
			
			
			
			
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								depth.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								detourdebugdraw.cpp
							
						
					
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							Replace release by assigning nullptr
						
					
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				2024-05-24 01:08:15 +02:00 | 
			
		
			
			
			
			
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								detourdebugdraw.hpp
							
						
					
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							Use state sets without transparency support for recast mesh and agents paths
						
					
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				2024-05-24 00:05:10 +02:00 | 
			
		
			
			
			
			
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								extradata.cpp
							
						
					
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							fix distortion breaking in first person meshes
						
					
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				2024-07-03 13:51:57 -07:00 | 
			
		
			
			
			
			
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								extradata.hpp
							
						
					
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							support postprocess distortion
						
					
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				2023-12-21 10:56:38 -08:00 | 
			
		
			
			
			
			
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								glextensions.cpp
							
						
					
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							Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
						
					
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				2024-02-24 16:59:11 +00:00 | 
			
		
			
			
			
			
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								glextensions.hpp
							
						
					
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							Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach
						
					
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				2024-02-24 16:59:11 +00:00 | 
			
		
			
			
			
			
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								keyframe.hpp
							
						
					
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							Animation blending implementation for NIF and osgAnimation through YAML files
						
					
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				2024-07-19 00:04:15 +01:00 | 
			
		
			
			
			
			
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								lightcommon.cpp
							
						
					
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							moved light common to its own file
						
					
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				2023-02-07 16:29:17 +01:00 | 
			
		
			
			
			
			
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								lightcommon.hpp
							
						
					
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							Minor header cleanup
						
					
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				2023-04-30 16:26:03 +02:00 | 
			
		
			
			
			
			
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								lightcontroller.cpp
							
						
					
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							Disable specularity for negative lights
						
					
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				2024-05-24 00:50:29 +03:00 | 
			
		
			
			
			
			
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								lightcontroller.hpp
							
						
					
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							Disable specularity for negative lights
						
					
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				2024-05-24 00:50:29 +03:00 | 
			
		
			
			
			
			
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								lightingmethod.hpp
							
						
					
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							Use settings values for Shaders settings
						
					
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				2023-10-12 20:43:53 +02:00 | 
			
		
			
			
			
			
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								lightmanager.cpp
							
						
					
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							Support light fade settings in legacy lighting method
						
					
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				2024-06-12 22:44:12 +03:00 | 
			
		
			
			
			
			
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								lightmanager.hpp
							
						
					
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							Discard culled lights specifically for post-processing light buffer
						
					
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				2024-06-01 22:05:32 +03:00 | 
			
		
			
			
			
			
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								lightutil.cpp
							
						
					
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							Some attenuation setup fool-proofing
						
					
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				2024-05-24 00:52:54 +03:00 | 
			
		
			
			
			
			
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								lightutil.hpp
							
						
					
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							moved light common to its own file
						
					
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				2023-02-07 16:29:17 +01:00 | 
			
		
			
			
			
			
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								morphgeometry.cpp
							
						
					
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							Use Rig/MorphGeometry state for its child geometry
						
					
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				2023-03-06 00:54:02 +00:00 | 
			
		
			
			
			
			
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								morphgeometry.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.cpp
							
						
					
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							Use CLAMP_TO_EDGE for shadows
						
					
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				2024-04-29 01:21:29 +01:00 | 
			
		
			
			
			
			
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								mwshadowtechnique.hpp
							
						
					
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							Don't use FFP-friendly texture image units for shadow maps
						
					
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				2023-02-05 00:40:33 +00:00 | 
			
		
			
			
			
			
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								navmesh.cpp
							
						
					
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							Share state sets for recast mesh tiles and actors paths
						
					
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				2024-05-24 00:05:09 +02:00 | 
			
		
			
			
			
			
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								navmesh.hpp
							
						
					
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							Share state sets for recast mesh tiles and actors paths
						
					
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				2024-05-24 00:05:09 +02:00 | 
			
		
			
			
			
			
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								nodecallback.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								optimizer.cpp
							
						
					
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							Reserve arrays before merging
						
					
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				2024-05-09 17:21:56 +02:00 | 
			
		
			
			
			
			
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								optimizer.hpp
							
						
					
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							Reserve arrays before merging
						
					
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				2024-05-09 17:21:56 +02:00 | 
			
		
			
			
			
			
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								osgacontroller.cpp
							
						
					
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							Fix osgAnimation for multiple creatures (#8045)
						
					
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				2024-07-14 02:34:09 +01:00 | 
			
		
			
			
			
			
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								osgacontroller.hpp
							
						
					
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							Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring
						
					
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				2024-04-05 01:59:40 +01:00 | 
			
		
			
			
			
			
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								pathgridutil.cpp
							
						
					
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							Refactor pathgrid indices to use size_t instead of int
						
					
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				2023-04-08 00:32:43 +00:00 | 
			
		
			
			
			
			
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								pathgridutil.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								positionattitudetransform.cpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								positionattitudetransform.hpp
							
						
					
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							Add META_Node to clang-format StatementMacros
						
					
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				2022-10-06 21:11:52 +02:00 | 
			
		
			
			
			
			
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								recastmesh.cpp
							
						
					
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							Share state sets for recast mesh tiles and actors paths
						
					
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				2024-05-24 00:05:09 +02:00 | 
			
		
			
			
			
			
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								recastmesh.hpp
							
						
					
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							Share state sets for recast mesh tiles and actors paths
						
					
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				2024-05-24 00:05:09 +02:00 | 
			
		
			
			
			
			
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								riggeometry.cpp
							
						
					
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							Streamline passing influence data to skinning
						
					
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				2023-12-08 20:58:34 +03:00 | 
			
		
			
			
			
			
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								riggeometry.hpp
							
						
					
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							Streamline passing influence data to skinning
						
					
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				2023-12-08 20:58:34 +03:00 | 
			
		
			
			
			
			
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								riggeometryosgaextension.cpp
							
						
					
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							Do not copy osg::ref_ptr when possible
						
					
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				2023-07-31 20:43:46 +04:00 | 
			
		
			
			
			
			
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								riggeometryosgaextension.hpp
							
						
					
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							Fix and prevent -Wextra-semi warning
						
					
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				2022-10-06 00:26:43 +02:00 | 
			
		
			
			
			
			
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								rtt.cpp
							
						
					
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							Use settings values for Shaders settings
						
					
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				2023-10-12 20:43:53 +02:00 | 
			
		
			
			
			
			
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								rtt.hpp
							
						
					
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							Use settings values for Shaders settings
						
					
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				2023-10-12 20:43:53 +02:00 | 
			
		
			
			
			
			
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								screencapture.cpp
							
						
					
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							Localize screenshot messages
						
					
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				2024-02-08 12:50:12 +04:00 | 
			
		
			
			
			
			
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								screencapture.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								serialize.cpp
							
						
					
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							Refactor easings, serialize per-line items, constexpr path
						
					
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				2024-07-19 00:04:16 +01:00 | 
			
		
			
			
			
			
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								serialize.hpp
							
						
					
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							Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
						
					
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				2017-02-01 06:00:14 +01:00 | 
			
		
			
			
			
			
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								shadow.cpp
							
						
					
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							Remove allow shadow map overlap setting (#7939)
						
					
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				2024-04-26 13:50:03 +03:00 | 
			
		
			
			
			
			
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								shadow.hpp
							
						
					
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							Affect correct texture units when disabling shadows for stateset
						
					
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				2024-02-20 21:02:31 +00:00 | 
			
		
			
			
			
			
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								shadowsbin.cpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								shadowsbin.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								skeleton.cpp
							
						
					
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							Prefer the earliest eponymous nodes in skeletons (bug #3842)
						
					
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				2023-02-23 15:36:04 +03:00 | 
			
		
			
			
			
			
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								skeleton.hpp
							
						
					
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							Add META_Node to clang-format StatementMacros
						
					
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				2022-10-06 21:11:52 +02:00 | 
			
		
			
			
			
			
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								statesetupdater.cpp
							
						
					
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							/components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters.
						
					
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				2023-04-22 16:11:42 +02:00 | 
			
		
			
			
			
			
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								statesetupdater.hpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								textkeymap.hpp
							
						
					
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							Filter evade directions by supported animations
						
					
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				2023-07-22 17:30:40 +02:00 | 
			
		
			
			
			
			
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								texturetype.hpp
							
						
					
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							In TextureType, use osg::Object's name field
						
					
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				2024-05-31 14:42:48 +03:00 | 
			
		
			
			
			
			
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								unrefqueue.cpp
							
						
					
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							First pass with include-what-you-use
						
					
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				2022-10-09 10:39:43 +00:00 | 
			
		
			
			
			
			
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								unrefqueue.hpp
							
						
					
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							First pass with include-what-you-use
						
					
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				2022-10-09 10:39:43 +00:00 | 
			
		
			
			
			
			
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								util.cpp
							
						
					
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							Add helper method for texture type recovery
						
					
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				2024-05-19 02:26:40 +03:00 | 
			
		
			
			
			
			
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								util.hpp
							
						
					
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							Add helper method for texture type recovery
						
					
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				2024-05-19 02:26:40 +03:00 | 
			
		
			
			
			
			
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								visitor.cpp
							
						
					
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							Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame
						
					
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				2024-04-04 00:10:51 +01:00 | 
			
		
			
			
			
			
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								visitor.hpp
							
						
					
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							.nif check, matrix mult feedback, auto usage, reuse NodeMap typedef
						
					
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				2024-04-11 02:16:06 +01:00 | 
			
		
			
			
			
			
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								waterutil.cpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								waterutil.hpp
							
						
					
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							refactor and fix wobbly shores
						
					
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				2021-08-04 17:49:57 -07:00 | 
			
		
			
			
			
			
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								workqueue.cpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								workqueue.hpp
							
						
					
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							First pass with include-what-you-use
						
					
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				2022-10-09 10:39:43 +00:00 | 
			
		
			
			
			
			
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								writescene.cpp
							
						
					
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							Apply clang-format to code base
						
					
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				2022-09-22 21:35:26 +03:00 | 
			
		
			
			
			
			
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								writescene.hpp
							
						
					
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							Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
						
					
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				2022-09-11 14:41:15 +02:00 |