Commit graph

12994 commits

Author SHA1 Message Date
David Cernat
15a4602482 Add getSkillIncrease, setSkillIncrease functions to OpenMW's NpcStats 2016-09-30 07:15:03 +03:00
David Cernat
f4621d8529 Use setLevelProgress when setting LocalPlayer's skills 2016-09-30 06:27:26 +03:00
David Cernat
8fbc6f31f1 Add setLevelProgress function to OpenMW's NpcStats 2016-09-30 06:26:43 +03:00
David Cernat
977b277cdd Add missing entries for level progress functions 2016-09-30 05:08:11 +03:00
David Cernat
a0e9a672a5 Split updateClassStats in 3 and add handling of level progress 2016-09-30 04:52:21 +03:00
David Cernat
2ab619b0e3 Constantly update skill progress from LocalPlayer 2016-09-30 03:43:49 +03:00
David Cernat
56a2c70911 Use double instead of int for skill progress functions 2016-09-29 18:13:36 +03:00
David Cernat
ae4950ce49 Add server stat functions for getting and setting skill progress 2016-09-29 17:57:26 +03:00
David Cernat
6ae4cc15e4 Clean up handling of stat packets on client, part 2 2016-09-29 17:48:33 +03:00
David Cernat
25026a9b95 Allow player-controlled NPCs to have attack animations again 2016-09-29 16:57:39 +03:00
David Cernat
5efa5aa912 Fix indentation 2016-09-29 13:17:46 +03:00
David Cernat
afbd3274cc Clean up handling of stat packets on client 2016-09-29 13:10:32 +03:00
David Cernat
bc0aa86bcf Make variable names more consistent and easier to understand 2016-09-29 12:05:44 +03:00
David Cernat
694ce537b6 Allow script-induced dynamic stat changes, part 2 2016-09-29 11:02:57 +03:00
David Cernat
18cd964d21 Allow script-induced dynamic stat changes 2016-09-29 10:19:39 +03:00
David Cernat
ae00f12c87 Merge pull request #68 from OpenMW/master
Use a shader to render the simple water, ensuring that fog is applied…
2016-09-29 03:12:57 +03:00
scrawl
85c7d014d3 Use a shader to render the simple water, ensuring that fog is applied per pixel (Fixes #2716) 2016-09-28 21:10:44 +02:00
David Cernat
7a1531c01b Fix script functions for setting dynamic stats, part 2 2016-09-28 19:41:54 +03:00
David Cernat
458bdf4dff Fix script functions for setting dynamic stats 2016-09-28 16:40:19 +03:00
David Cernat
433190d82e Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment 2016-09-28 15:20:23 +03:00
David Cernat
684caf7791 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp 2016-09-28 14:29:37 +03:00
David Cernat
16216b30f7 Fix formatting 2016-09-28 14:27:35 +03:00
Koncord
94f6ab30f2 Fix GetProtocolVersion 2016-09-28 19:20:22 +08:00
David Cernat
b6086ab015 Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS 2016-09-28 14:13:24 +03:00
David Cernat
57f07813b0 Rename ID_GAME_UPDATE_POS into ID_GAME_POS 2016-09-28 11:45:14 +03:00
David Cernat
26487598a6 Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT 2016-09-28 11:36:29 +03:00
David Cernat
0479eb38cc Update protocol version and make version mismatch error less confusing 2016-09-28 08:26:18 +03:00
David Cernat
9fd5ae981e Add missing backslash 2016-09-28 07:59:53 +03:00
David Cernat
ce4b326b02 Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT 2016-09-28 07:50:16 +03:00
David Cernat
295f486a97 Using less confusing names for server stat functions, part 2 2016-09-28 02:19:39 +03:00
David Cernat
69030579c1 Using less confusing names for server stat functions 2016-09-27 17:04:04 +03:00
David Cernat
7ae9ea7465 Add server stat functions for getting attribute and skill counts 2016-09-27 15:51:10 +03:00
David Cernat
57703482b2 Fetch attribute and skill counts in server stat functions 2016-09-27 15:01:54 +03:00
David Cernat
4d7130b12f Improve logic for script-induced cell changes 2016-09-27 11:28:44 +03:00
David Cernat
01af4f3bbc Update position before sending cell packet 2016-09-26 17:00:09 +03:00
David Cernat
1ee2458f6e Add packet for player levels, part 2 2016-09-26 13:19:01 +03:00
David Cernat
046a1ea899 Add packet for player levels 2016-09-25 14:28:25 +03:00
David Cernat
7e4543ffcb Merge pull request #64 from OpenMW/master
Add OpenMW commits up to 24 Sep
2016-09-25 11:06:07 +03:00
Marc Zinnschlag
eaeaae3243 Merge remote-tracking branch 'aesylwinn/FixRefIdData' 2016-09-25 09:33:28 +02:00
scrawl
4791fadb9a Merge pull request #1078 from MiroslavR/hidden-items
Do not show uncarriable lights in item views
2016-09-24 23:27:23 +02:00
Aesylwinn
b899d43a33 Allow base plugins to overwrite referencables made in other base plugins. 2016-09-24 16:45:08 -04:00
scrawl
dc07885d25 Merge pull request #1069 from Allofich/combat
Add unarmed attack selection to chooseBestAttack()
2016-09-24 18:38:10 +02:00
MiroslavR
52e00f5fef Do not show uncarriable lights in item views 2016-09-24 18:01:31 +02:00
David Cernat
10d391a1fd Merge pull request #63 from OpenMW/master
Add OpenMW commits up to 23 Sep
2016-09-24 00:53:06 +03:00
Allofich
0582f2d918 Adjust touch spell/telekinesis interaction 2016-09-23 21:44:49 +09:00
Allofich
0c603e986d Don't play touch spell explosions on non-activatable statics 2016-09-23 03:25:24 +09:00
Allofich
eecf412b85 Recreate vanilla-like behavior for telekinesis and touch spells 2016-09-23 01:16:03 +09:00
Allofich
04c13ffab3 Add unarmed attack selection to chooseBestAttack() 2016-09-22 00:45:54 +09:00
scrawl
8379291f70 Merge pull request #1072 from Allofich/range
Give "on touch" spells same range as vanilla MW
2016-09-21 17:39:44 +02:00
Allofich
37cc4e9efe Don't play area vfx for 0-area touch spells that hit non-actors 2016-09-22 00:14:08 +09:00