scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
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Allow activating actors without a name
2016-09-15 17:51:14 +02:00
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
2016-09-15 16:47:50 +02:00
Allofich
5aad1d81f4
Remove no longer used parameter
2016-09-15 23:41:20 +09:00
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
David Cernat
5b6caa7b2c
Fix build by adding missing argument to onHit
2016-09-15 09:34:05 +03:00
David Cernat
3b7693c719
Resolve conflicts in pull request #55
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# Conflicts:
# README.md
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/combat.cpp
2016-09-15 08:49:57 +03:00
Allofich
322a0ba8bb
Initialize speed for magic projectiles
2016-09-14 21:39:44 +02:00
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
2016-09-15 01:44:53 +09:00
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
2016-09-15 00:27:08 +09:00
Allofich
527bbd5243
Change size_t to int for consistency
2016-09-15 00:09:40 +09:00
Allofich
01774c656c
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
2016-09-14 23:03:04 +09:00
scrawl
1362264561
Fix warning
2016-09-13 02:49:19 +02:00
scrawl
65dc12cdd6
Remove unused parameter
2016-09-13 02:48:36 +02:00
scrawl
feaf3652a5
Merge pull request #1055 from mrcheko/pathfinding
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prevent running in circles around path points
2016-09-13 02:47:49 +02:00
scrawl
3cd73d0fc3
Merge pull request #1058 from Allofich/onhit
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Don't play blood effects for completely resisted hits
2016-09-13 02:47:43 +02:00
Allofich
34851349de
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
Allofich
bce0166931
Don't play blood effects for resisted hits
2016-09-12 22:46:32 +09:00
Allofich
3bbde312b9
Remove unneeded code
2016-09-12 19:54:06 +09:00
Allofich
3f6543860a
Make creatures use fHandToHandReach
2016-09-11 00:01:20 +09:00
Allofich
c98d4e0473
Allow dodging for bipedal creatures
2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d
Make NPCs dodge according to target's weapon reach
2016-09-10 23:30:46 +09:00
Koncord
0f7670dd07
Add some verbose messages for chat
2016-09-10 13:57:15 +08:00
Koncord
a34d46f57e
Add chat messages to log in client
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Cleanup redundant code in GUIChat class
2016-09-10 13:40:06 +08:00
mrcheko
72786fef9d
prevent running in circles around path points
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addresses http://bugs.openmw.org/issues/2229
2016-09-09 23:57:19 +03:00
Allofich
368828b217
Update TODO comments
2016-09-10 01:38:05 +09:00
Allofich
f31342894a
Put simpler condition first
2016-09-09 00:03:38 +09:00
Allofich
bca477ca8a
Apply particle textures like original engine does
2016-09-08 23:59:23 +09:00
Allofich
85349da26c
Add comments
2016-09-08 23:58:00 +09:00
Allofich
502a758eff
Use particle texture for "hit" effects
2016-09-08 23:58:00 +09:00
Allofich
fe3a033642
Use particle textures for spell projectiles
2016-09-08 23:56:54 +09:00
Allofich
02610828c1
Don't play area vfx for non-area spells on actors.
2016-09-08 02:07:01 +09:00
Allofich
88d992a020
Create area effect visual for non-area spells
2016-09-08 00:05:45 +09:00
Marc Zinnschlag
03a35c38df
add missing item when executing the Equip instruction
2016-09-06 16:33:26 +02:00
scrawl
05e4542d33
Merge pull request #1048 from mrcheko/pathfinding
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Pathfinding unification v2
2016-09-06 13:19:18 +02:00
mrcheko
aa441f2648
AiPackage: fix path recalc on cell change
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AiTravel: remove unneeded code
2016-09-06 01:11:10 +03:00
mrcheko
a22fc43947
aiwander: reset path on cell change
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remove redundant mIsWanderDestReady var
2016-09-05 15:18:34 +03:00
scrawl
fbc9b90ebe
Cleanup
2016-09-05 00:04:11 +02:00
scrawl
8677a6f803
Merge pull request #1044 from Allofich/magic
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Changes to multi-effect spells
2016-09-05 00:03:10 +02:00
Allofich
c617e90755
Fix for loading projectile speed
2016-09-05 05:41:24 +09:00
Allofich
f8270f6bd5
Consolidations and cleanup for multi-effect spells
2016-09-05 05:30:51 +09:00
Allofich
dbd7c038b2
Add loading code for multi-effect projectiles
2016-09-05 03:45:13 +09:00
Allofich
c6cd1f813b
Attach projectiles to nodes of multi-effect bolts
2016-09-05 02:59:33 +09:00
Allofich
5a0d3feb98
Use C++ int-to-string conversion
2016-09-05 02:52:44 +09:00
Allofich
a36f7babc1
Double scaling of spell explosions
2016-09-05 02:18:57 +09:00
Allofich
60384399ee
Fix errors and warnings
2016-09-05 01:39:18 +09:00
Allofich
f49ebee56a
Play sounds for multi-effect projectile
2016-09-04 23:57:06 +09:00
Allofich
37f07f7435
Combine into one multi-effect magic projectile
2016-09-04 22:35:29 +09:00
Allofich
10842462c7
Send lists of models and sounds to launchMagicBolt
2016-09-04 17:42:27 +09:00
Allofich
96e1726e4d
Fix warnings
2016-09-04 17:42:27 +09:00
Allofich
ecec7d8215
Fix spells having explosions for wrong range type
2016-09-04 17:42:27 +09:00
Allofich
c4d77b6a8b
Casting animation comes from the first effect
2016-09-04 17:42:27 +09:00
Allofich
3300ef5db7
Don't apply projectile effects multiple times
2016-09-04 17:42:27 +09:00
Allofich
f36e5ef403
Use last effect of spell for hand effect color
2016-09-04 17:42:27 +09:00
Allofich
f6c3a62b3e
Use average speed for multiple spell projectiles
2016-09-04 17:42:27 +09:00
Allofich
f1a18027f2
Shoot projectiles of spells with multiple effects
2016-09-04 17:42:27 +09:00
Allofich
446c0a4fa8
Play all of a spell's casting effects
2016-09-04 17:42:27 +09:00
Allofich
b4577fe751
Allow multiple spell hit sounds on single target
2016-09-04 17:42:27 +09:00
Koncord
ab6d6d1cc8
Fix log message in Networking::Connect()
2016-09-04 16:18:53 +08:00
Koncord
d110834ee7
Fix log message in Networking::Update()
2016-09-04 16:03:07 +08:00
scrawl
7859e378df
Merge pull request #1045 from Allofich/attack
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Fix AI melee attack
2016-09-04 00:22:59 +02:00
Allofich
5c2bc515fe
Remove overridden code in aicombat
2016-09-04 02:13:09 +09:00
mrcheko
0775ed75ea
fix zero div in getXAngleToDir
2016-09-03 17:50:06 +03:00
Allofich
0d63d75bb0
Remove no longer used parameter
2016-09-03 22:40:24 +09:00
Allofich
286e4bb98f
Remove attacktype movement
2016-09-03 21:16:59 +09:00
David Cernat
81999a8179
Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
2016-09-02 07:58:20 +03:00
David Cernat
8abef0bebe
Remove outdated ID_GAME_UPDATE_SKILLS packet
2016-09-02 07:36:39 +03:00
David Cernat
e36321f448
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
2016-09-02 06:57:49 +03:00
David Cernat
dafc6c0843
Save and load birthsigns
2016-09-02 06:57:13 +03:00
David Cernat
9764dbb8d2
Merge pull request #52 from OpenMW/master
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Add OpenMW commits up to 2 Sep
2016-09-02 06:29:34 +03:00
David Cernat
941d76fce0
Fix setting of default classes and initialize classes safely on server
2016-09-02 04:31:35 +03:00
Koncord
534ef527b9
Fix my stupid epic fail
2016-09-02 07:35:53 +08:00
Allofich
154dcc942c
Let NPCs use attack type regardless of movement
2016-09-01 22:43:33 +09:00
Allofich
b99c2c54d8
Allow Water Walking on non-submerged creatures
2016-09-01 03:53:53 +09:00
Allofich
22b11c5947
Move Water Walking check into checkEffectTarget()
2016-08-31 23:56:31 +09:00
Allofich
f25c65260c
Limit sMagicinvalidEffect to self-cast spells
2016-08-31 17:22:45 +09:00
Allofich
6c3cad238b
Use castByPlayer bool
2016-08-31 17:18:23 +09:00
David Cernat
e9dce26f38
Resolve conflicts in pull request #50
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# Conflicts:
# CMakeLists.txt
2016-08-31 07:28:32 +03:00
Allofich
a6216d883f
Don't allow casting Water Walking in deep water
2016-08-31 04:37:50 +09:00
David Cernat
263efa9988
Fix formatting, part 2
2016-08-30 12:37:36 +03:00
David Cernat
a20e7890a2
Fix formatting
2016-08-30 10:52:30 +03:00
Koncord
cf1a0113a1
Time API
2016-08-30 13:24:42 +08:00
Koncord
11eae277a9
Characters Class API
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Added some new functions
2016-08-30 11:18:19 +08:00
David Cernat
d612cbcc7b
Revert "Disable CharGen custom class choice until we can handle custom classes"
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This reverts commit e81bf7318c
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2016-08-29 21:04:32 +08:00
Koncord
a03c2f5019
Now server & client sensitive to version
2016-08-27 15:36:22 +08:00
Koncord
8a5e32c631
Show the InputBox only if queue is free
2016-08-27 13:58:06 +08:00
Koncord
4c2415e9db
Fix focus for InputDialog
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Created a special pipe for future GUI modes.
2016-08-27 13:40:11 +08:00
David Cernat
e81bf7318c
Disable CharGen custom class choice until we can handle custom classes
2016-08-27 04:47:35 +03:00
David Cernat
00e7810428
Add script functions for saving and loading non-custom player classes
2016-08-27 00:14:50 +03:00
Allofich
9e1bfde46f
Add comment
2016-08-26 02:42:56 +09:00
Allofich
67bd882bc7
Disable current idle when an action is taken
2016-08-25 23:42:09 +09:00
Allofich
6190ff1f0d
Update idle if current idle finishes playing
2016-08-25 21:45:56 +09:00
Allofich
f4cc5d0399
Sometimes play 1st-person weapon idle to Stop key
2016-08-25 21:34:45 +09:00
David Cernat
7bb6020e51
Display message boxes when client is disconnected.
2016-08-25 02:58:03 +03:00
David Cernat
4d2ca20445
Resolve conflicts in pull request #43
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# Conflicts:
# README.md
2016-08-24 22:03:35 +03:00
Koncord
1b403719f5
Merged branch master into master
2016-08-24 16:15:56 +08:00
Koncord
997c62cc52
Add --connect option to client
2016-08-24 16:15:34 +08:00
David Cernat
abaa8cac72
Spawn players in Pelagiad on startup
2016-08-24 06:23:32 +03:00
David Cernat
77aff346e9
Fix typo in method name "getGUIConroller", part 2
2016-08-24 05:55:02 +03:00
David Cernat
63eebd3d18
Respawn players in Fort Pelagiad instead of ToddTest for the time being
2016-08-24 05:32:40 +03:00