Commit graph

801 commits

Author SHA1 Message Date
David Cernat
672bb707a7 Merge pull request #422 from TES3MP/0.6.3 while resolving conflicts
# Conflicts:
#   apps/openmw-mp/Networking.cpp
#   apps/openmw-mp/Networking.hpp
#   apps/openmw-mp/Script/Functions/World.cpp
#   apps/openmw-mp/processors/WorldProcessor.cpp
#   apps/openmw-mp/processors/WorldProcessor.hpp
#   apps/openmw-mp/processors/world/ProcessorContainer.hpp
#   apps/openmw-mp/processors/world/ProcessorDoorState.hpp
#   apps/openmw-mp/processors/world/ProcessorObjectDelete.hpp
#   apps/openmw-mp/processors/world/ProcessorObjectLock.hpp
#   apps/openmw-mp/processors/world/ProcessorObjectPlace.hpp
#   apps/openmw-mp/processors/world/ProcessorObjectScale.hpp
#   apps/openmw-mp/processors/world/ProcessorObjectSpawn.hpp
#   apps/openmw-mp/processors/world/ProcessorObjectState.hpp
#   apps/openmw-mp/processors/world/ProcessorObjectTrap.hpp
#   apps/openmw/mwmp/Networking.cpp
#   components/CMakeLists.txt
#   components/openmw-mp/Controllers/ObjectPacketController.hpp
#   components/openmw-mp/Controllers/WorldPacketController.cpp
#   components/openmw-mp/Packets/Object/ObjectPacket.cpp
#   components/openmw-mp/Packets/Object/ObjectPacket.hpp
#   components/openmw-mp/Packets/Object/PacketConsoleCommand.hpp
#   components/openmw-mp/Packets/Object/PacketContainer.hpp
#   components/openmw-mp/Packets/Object/PacketDoorState.hpp
#   components/openmw-mp/Packets/Object/PacketMusicPlay.hpp
#   components/openmw-mp/Packets/Object/PacketObjectAnimPlay.hpp
#   components/openmw-mp/Packets/Object/PacketObjectDelete.hpp
#   components/openmw-mp/Packets/Object/PacketObjectLock.hpp
#   components/openmw-mp/Packets/Object/PacketObjectMove.hpp
#   components/openmw-mp/Packets/Object/PacketObjectPlace.hpp
#   components/openmw-mp/Packets/Object/PacketObjectRotate.hpp
#   components/openmw-mp/Packets/Object/PacketObjectScale.hpp
#   components/openmw-mp/Packets/Object/PacketObjectSpawn.hpp
#   components/openmw-mp/Packets/Object/PacketObjectState.hpp
#   components/openmw-mp/Packets/Object/PacketObjectTrap.hpp
#   components/openmw-mp/Packets/Object/PacketScriptGlobalShort.hpp
#   components/openmw-mp/Packets/Object/PacketScriptLocalFloat.hpp
#   components/openmw-mp/Packets/Object/PacketScriptLocalShort.hpp
#   components/openmw-mp/Packets/Object/PacketScriptMemberShort.hpp
#   components/openmw-mp/Packets/Object/PacketVideoPlay.hpp
2018-05-12 20:35:34 +03:00
David Cernat
6bf3a0be1e [General] Rename WorldPackets into ObjectPackets for clarity 2018-05-12 19:40:00 +03:00
David Cernat
7c8dd7380f Merge pull request #421 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Script/Functions/Actors.cpp
	apps/openmw-mp/Script/Functions/Actors.hpp
	apps/openmw-mp/Script/Functions/Cells.cpp
2018-05-12 18:01:01 +03:00
David Cernat
77389538e8 [General] Implement ActorAI packet, part 1
The server can now make actors become followers of players or other actors.
2018-05-12 06:29:11 +03:00
David Cernat
c5f33e451f Merge pull request #418 from TES3MP/0.6.3 while resolving conflicts 2018-05-10 22:33:36 +03:00
David Cernat
12727b66ea [Server] Use consistent variable names in map tile script functions 2018-05-10 07:44:08 +03:00
David Cernat
715012f087 [General] Implement sending of image data for map tiles in PlayerMap 2018-05-08 05:57:04 +03:00
David Cernat
980ddcb114 [Server] Add DoesFileExist() script function 2018-05-04 03:09:54 +03:00
David Cernat
4846497078 Merge pull request #415 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Script/Functions/Positions.cpp
	apps/openmw-mp/Script/Functions/Positions.hpp
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw-mp/Script/Functions/World.hpp
	apps/openmw-mp/Script/Script.hpp
	apps/openmw-mp/Script/ScriptFunctions.cpp
	components/openmw-mp/Base/BasePlayer.hpp
2018-05-02 23:15:39 +03:00
David Cernat
51fd937250 [Server] Remove hardcoded debug messages when using script callbacks 2018-05-01 20:39:43 +03:00
David Cernat
099f85be0a [General] Implement PlayerMomentum packet & associated script functions 2018-04-29 23:47:17 +03:00
David Cernat
4b501a39f4 [General] Implement DoorDestination packet & associated script functions 2018-04-29 22:32:22 +03:00
David Cernat
d47b06fe7a [Server] Prevent SetGameMode() and SetHostname() from crashing server
Previously, turning off communication with the MasterServer from the server config and then attempting to use SetGameMode() or SetHostname() led to a server crash.
2018-04-29 19:50:39 +03:00
David Cernat
502751cae0 Merge pull request #413 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/processors/player/ProcessorPlayerCellChange.hpp
	components/openmw-mp/Base/BasePlayer.hpp
	components/openmw-mp/Packets/Player/PacketPlayerEquipment.hpp
	components/openmw-mp/Packets/Player/PacketPlayerSkill.cpp
2018-04-29 06:46:28 +03:00
David Cernat
66d5109509 [General] Fix information exchange for players sharing a cell
Previously, two players entering the same cell only sent and received their latest changes for dynamic stats, attributes, skills and equipment when they started sharing that cell.
2018-04-26 21:56:14 +03:00
David Cernat
a541d7df3c [General] Rework PlayerStatsDynamic packets so they are of minimal size
(cherry picked from commit fc5e883160)
2018-04-21 00:43:49 +03:00
David Cernat
b9520c11da [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.

(cherry picked from commit d1ad0c91f8)
2018-04-20 22:46:16 +03:00
David Cernat
c5b08d6109 [General] Simplify storing of attribute and skill index changes
(cherry picked from commit bd9e8bd10f)
2018-04-19 23:28:03 +03:00
David Cernat
7b702bf8c2 [General] Add and use utility function for int value checks in vectors
(cherry picked from commit a796f81444)
2018-04-19 18:16:10 +03:00
David Cernat
b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
2018-04-19 17:26:20 +03:00
David Cernat
78441c769a [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.

(cherry picked from commit ef79a98544)
2018-04-19 15:18:38 +03:00
David Cernat
28f1c1b0d3 [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.

(cherry picked from commit 926106cf8c)
2018-04-19 13:25:29 +03:00
David Cernat
306252ecdc [Server] Fix confusing script function names 2018-04-18 19:10:58 +03:00
David Cernat
e355dca4dd Merge pull request #409 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/CMakeLists.txt
	apps/openmw-mp/Script/Functions/GUI.cpp
	apps/openmw-mp/Script/Functions/GUI.hpp
	apps/openmw-mp/Script/Functions/Items.hpp
	apps/openmw-mp/Script/Functions/Mechanics.cpp
	apps/openmw-mp/Script/Functions/Mechanics.hpp
	apps/openmw-mp/Script/Functions/Stats.cpp
	apps/openmw-mp/Script/Functions/Stats.hpp
	apps/openmw-mp/Script/ScriptFunctions.cpp
	apps/openmw-mp/Script/ScriptFunctions.hpp
2018-04-18 18:29:00 +03:00
David Cernat
311f770de7 [Server] Document script functions, part 4
Additionally, clean up some variable names.
2018-04-18 11:02:18 +03:00
David Cernat
76e7392a84 [Server] Create ShapeshiftFunctions and move relevant functions there 2018-04-18 10:45:39 +03:00
David Cernat
2bb7a4253e [Server] Forcibly kick players after too many handshake attempts 2018-04-18 10:16:38 +03:00
David Cernat
36e0f0471a [Server] Add SetCreatureNameDisplayState script function 2018-04-17 15:04:18 +03:00
David Cernat
db41704e52 [Server] Use clearer function name for checking creature name display 2018-04-13 17:28:28 +03:00
David Cernat
2390744b45 Merge pull request #404 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Player.hpp
	apps/openmw-mp/Script/Functions/Mechanics.cpp
	apps/openmw-mp/Script/Functions/Mechanics.hpp
	apps/openmw-mp/Script/Functions/Settings.hpp
	apps/openmw-mp/Script/Functions/Stats.cpp
	apps/openmw-mp/Script/Functions/Stats.hpp
	components/openmw-mp/Base/BasePlayer.hpp
2018-04-10 08:20:23 +03:00
David Cernat
bdc9132e7c [General] Add SetResetStats server script function
Add reading and writing of resetStats variable to PlayerBaseInfo Packet

Fix typos in various server script function descriptions
2018-04-09 19:24:24 +03:00
David Cernat
34893ff631 [Server] Split up handshake handling into multiple functions for debug
Unfortunately, the handshake attempt limit implemented in 4ebfcc4a21 for 0.7 and then ported over to 0.6 in a3a341fee6 does not appear to work properly, which is why gathering more information on it is important.
2018-04-09 15:25:50 +03:00
David Cernat
c8abd11f5d [General] Move creature disguises for players to PlayerShapeshift packet
Additionally, make associated variables clearer, and move associated server script functions next to other shapeshifting functions.
2018-04-05 15:42:06 +03:00
David Cernat
f50637bdd4 Merge pull request #401 from TES3MP/0.6.3 while resolving conflicts
# Conflicts:
#	apps/openmw-mp/processors/world/ProcessorContainer.hpp
#	apps/openmw/mwmp/WorldEvent.cpp
2018-04-03 02:17:12 +03:00
David Cernat
76468dc8c6 [Server] Remove remnant of hardcoded container sync 2018-04-03 01:35:07 +03:00
David Cernat
3d5860d6f4 Merge pull request #396 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Player.cpp
	apps/openmw-mp/Script/Functions/Settings.cpp
	apps/openmw-mp/Script/Functions/Settings.hpp
	apps/openmw-mp/Script/Functions/World.cpp
	apps/openmw-mp/Script/Functions/World.hpp
	apps/openmw/mwgui/container.cpp
	apps/openmw/mwmp/LocalActor.cpp
	apps/openmw/mwmp/LocalPlayer.cpp
	apps/openmw/mwmp/WorldEvent.cpp
	apps/openmw/mwmp/processors/world/ProcessorContainer.hpp
	components/openmw-mp/Base/BaseEvent.hpp
	components/openmw-mp/Log.cpp
	components/openmw-mp/Log.hpp
2018-03-30 09:32:43 +03:00
David Cernat
5f6ddcfc59 [General] Rework container sync to prevent item duping
A main priority in TES3MP development is to avoid making major changes to OpenMW code, so as to avoid merge conflicts in the future. Whenever avoiding potential conflicts seems especially difficult for the proper implementation of a particular multiplayer feature, that multiplayer feature is often put off until later or partially implemented with the intent of being revisited in the future.

Container sync is the perfect example. Previously, the OpenMW code for container actions was kept exactly as it was, with clients unilaterally accepting their own container changes as per singleplayer-specific code, with only the addition that clients sent container packets every time they made a change in a container, packets which were then forwarded unquestioningly by the server to other players. This meant that two players clicking on the same item in a container at the same time both managed to take it, thus duplicating the item.

Immediately after the packets were already forwarded, server scripts were able to check for incorrect changes, such as the removal of more items than should have existed in a container, but they had to send their own packets that attempted to fix what had already been accepted on the initial client and then forwarded to all clients, which was quite onerous in some scenarios, such as when a player on a slow connection immediately dropped items in the world after taking them from a container (which is why the default TES3MP serverside scripts made no attempt at sending corrective packets at all, preferring to expect the matter to be solved in a later C++ implementation).

This commit fixes item duping in containers by preventing container actions from initially running on clients and by ending the automatic forwarding of container packets by the server. Instead, clients now send container packets that act as requests for container actions, and serverside scripts have to forward these requests themselves. In other words, without a matching Container event in the server's Lua scripts, players are completely unable to affect containers for themselves or for others.

To forward a received Container packet, the following line must be used in a Container event in the Lua scripts:

tes3mp.SendContainer(true, true)

When an invalid action count is used in a container request, the serverside scripts can amend it using the following new function:

tes3mp.SetReceivedContainerItemActionCount(objectIndex, itemIndex, actionCount)

Thus, the serverside scripts are able to allow only container actions that are correct based on their own recorded contents for that container.

The OpenMW code allowing unilateral container actions in mwgui/container.cpp is now prevented from executing. When a player's container request is returned to them, code in mwmp/WorldEvent.cpp simulates those container actions instead.
2018-03-26 19:27:36 +03:00
David Cernat
b249162ca1 [General] Implement setting of enforced client log level in GameSettings
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
2018-03-11 04:50:59 +02:00
David Cernat
a3a341fee6 [Server] Reimplement 4ebfcc4a21 for 0.6 2018-03-10 22:19:44 +02:00
David Cernat
7ec08e125b Merge pull request #394 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Script/Functions/Settings.cpp
	apps/openmw-mp/Script/Functions/Settings.hpp
2018-03-10 20:03:03 +02:00
David Cernat
b2a3dd9d60 Revert "[Server] Add previous state to ON_RECORD_DYNAMIC"
This reverts commit 2ac01dc02a.

Commit 2ac01dc02a had confused the ON_RECORD_DYNAMIC event meant for custom items with a hypothetical ON_PLAYER_STATS_DYNAMIC event meant for dynamic player stats and had added functionality appropriate for the latter.

ON_PLAYER_STATS_DYNAMIC was never implemented because it would have caused too much event spam, with it constantly being triggered by any running player losing fatigue. If it ends up being added, the reverted lines from 2ac01dc02a should be added to it instead.
2018-03-09 21:14:56 +02:00
Koncord
2ac01dc02a [Server] Add previous state to ON_RECORD_DYNAMIC 2018-03-05 15:40:38 +08:00
Koncord
4aff1f1833 [Server] Add previous state to ON_PLAYER_SKILL
That is array of struct with next content: {base, current, mod, damage, progress}
2018-03-05 15:30:24 +08:00
Koncord
017956366f [Server] Add previous state argument to ON_PLAYER_ATTRIBUTE event
That is array of struct with next content: {base, current, mod, damage}
2018-03-05 15:19:09 +08:00
Koncord
afbafdf806 [Server] Add PreReading virtual method
add "const" qualifier to exteriorCellPattern
2018-03-05 15:15:39 +08:00
Koncord
d0eef7c98e [Server] Add possibility to use previous state of data in events 2018-03-05 04:41:21 +08:00
Koncord
7deff7a42a [Server] Use "else if" instead "if" + "return" 2018-02-26 21:10:48 +08:00
Koncord
23da0b16ea [Server] Fix build 2018-02-26 21:03:42 +08:00
Koncord
24ba4ae404 [Server] Delete ON_GUI_ACTION 2018-02-17 14:24:57 +08:00
Koncord
73d030b779 [Server] Remove return value from ON_PLAYER_CONNECT event 2018-02-17 14:24:38 +08:00