Commit graph

  • ce8c4ad4f5 Add quad tree implementation (no rendering yet) scrawl 2017-03-08 01:53:13 +0100
  • 2d549d088e Get the world size from the ESM::Land store scrawl 2017-03-07 18:31:53 +0100
  • 14225a42c6 Remove unused pointer to IncrementalCompileOperation scrawl 2017-03-07 17:25:23 +0100
  • c487df0abb Move updateTextureFiltering and material into the base class scrawl 2017-03-07 17:22:47 +0100
  • 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. scrawl 2017-03-07 17:10:46 +0100
  • 7e4450da55 Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it. scrawl 2017-03-07 16:55:05 +0100
  • b1d4bb5708 Add CompositeMapRenderer scrawl 2017-03-07 16:33:31 +0100
  • e323b2fa7b Use the SceneManager's ShaderManager scrawl 2017-03-07 15:04:41 +0100
  • 0fc465da59 Store the min/max height in LandData scrawl 2017-03-07 15:00:16 +0100
  • 051c17a184 Make reportStats const scrawl 2017-03-07 04:02:06 +0100
  • 5fb854036d Use a forward declaration to avoid having to workaround Qt MOC scrawl 2017-03-07 00:34:25 +0100
  • 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads scrawl 2017-03-07 00:25:04 +0100
  • 20d30bb8d7 Move mDataLoaded into LandData scrawl 2017-03-07 00:11:01 +0100
  • 16b5cadd9e Fix order of operations w.r.t clearing cache scrawl 2017-03-06 20:45:46 +0100
  • 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread scrawl 2017-03-06 20:42:19 +0100
  • 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager scrawl 2017-03-06 20:41:02 +0100
  • 274690f790 Refactor BufferCache to allow caching buffers of different sizes scrawl 2017-03-06 20:22:30 +0100
  • 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required scrawl 2017-03-06 19:04:17 +0100
  • b898315962 cellpreloader: abort all tasks first before waiting scrawl 2017-03-06 18:15:53 +0100
  • 5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue scrawl 2017-03-06 18:14:43 +0100
  • 804f873649 terrain: factor out texture caching into a separate class scrawl 2017-03-06 16:32:56 +0100
  • 4cd4457d21 Add support for Functors to ObjectCache scrawl 2017-03-06 16:19:32 +0100
  • 9d72d9f0c9 Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene scrawl 2017-03-06 16:07:03 +0100
  • eef63a880a terrain: use a custom drawable for multi-pass render instead of osgFX::Effect scrawl 2017-03-03 18:26:40 +0100
  • 34130fc5cc Fix handling in LightListCallback when the node is not a Group scrawl 2017-03-03 18:20:47 +0100
  • b78a9f89af Refactor LightListCallback to allow for integration in custom Drawables. scrawl 2017-03-03 17:42:38 +0100
  • ccfebdd2c3 Set the underwater fog relative to default view distance scrawl 2017-03-14 19:27:44 +0100
  • bbedf888b2 [Documentation] Add subreddit link to readme David Cernat 2017-03-14 14:07:33 +0200
  • 0c4447dfd0 [Documentation] Update readme and credits David Cernat 2017-03-14 14:02:05 +0200
  • d94850fbdf Merge pull request #184 from OpenMW/master David Cernat 2017-03-14 13:24:24 +0200
  • fe439e7bbf Add missing default material state for character preview scrawl 2017-03-14 05:02:31 +0100
  • 37c71c15f2 Remove redundant state scrawl 2017-03-14 04:57:36 +0100
  • 4c9bbce1e2 Fix node mask being reset scrawl 2017-03-14 01:01:50 +0100
  • c1fe9f2a89 Avoid warping the mouse cursor more than necessary scrawl 2017-03-14 00:21:49 +0100
  • e0234dc362 Merge pull request #183 from OpenMW/master while resolving conflicts David Cernat 2017-03-13 18:20:07 +0200
  • a8517c34eb Code style MiroslavR 2017-03-13 13:57:05 +0100
  • a556475fae Explicitely set the user data type to avoid const/non-const mismatch scrawl 2017-03-13 02:47:52 +0100
  • 5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) scrawl 2017-03-13 02:42:43 +0100
  • 928e2061f7 Remove redundant tolower scrawl 2017-01-27 04:57:14 +0100
  • 13a6070629 Remove warning spam in skeleton.cpp scrawl 2017-01-28 00:45:23 +0100
  • e093a30736 Update AUTHORS.md scrawl 2017-03-13 02:34:25 +0100
  • a9b5ea4f8c Merge pull request #1224 from schwitzerm/master scrawl 2017-03-13 02:33:21 +0100
  • 421b92ae05 fix styling & add missing lines regarding max proficency Mitchell Schwitzer 2017-03-12 17:24:43 -0700
  • f31e5ba85e fix display maximum proficency reached Mitchell Schwitzer 2017-03-12 17:02:07 -0700
  • 7960d5a9a7 fix skill progress bar v2 Mitchell Schwitzer 2017-03-12 16:44:56 -0700
  • 465b7361e1 fix skill window update Mitchell Schwitzer 2017-03-12 15:18:02 -0700
  • 3d294500ba [General] Use std::replace() instead for-each in Utils::convertPath() Koncord 2017-03-08 12:06:47 +0800
  • 809f5cd01b Fix bad override scrawl 2017-03-08 01:28:56 +0100
  • 21aad00612 Don't pass key events to the viewer when Alt modifier is held scrawl 2017-03-05 13:58:45 +0100
  • fc95a45cb6 Don't pass repeat key events to the viewer's eventQueue scrawl 2017-03-05 13:58:22 +0100
  • 70841ea3b7 Merge pull request #1222 from OpenMW/macos-nightly scrawl 2017-03-08 01:26:23 +0100
  • a6429a2518 Merge pull request #1223 from MiroslavR/rifle_sounds scrawl 2017-03-07 22:06:20 +0100
  • 7f429f26e1 Allow getting available version information even when clone is shallow Nikolay Kasyanov 2017-03-05 19:28:29 +0100
  • e24cb0fe5d [macOS, CI] Configure deployment of nightly builds to FTP Nikolay Kasyanov 2017-03-04 21:29:02 +0100
  • af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) MiroslavR 2017-03-07 19:00:09 +0100
  • 90387aedea Merge pull request #182 from OpenMW/master David Cernat 2017-03-06 18:40:13 +0200
  • 2a723279b1 [Client] Send ID_GAME_PREINIT packet Koncord 2017-03-06 22:52:18 +0800
  • 2c26ed8aee [Server] Process ID_GAME_PREINIT packet Koncord 2017-03-06 22:51:17 +0800
  • 435d9780a7 [General] Fix PacketPreInit Koncord 2017-03-06 18:40:53 +0800
  • 690211ad99 [General] Extract BaseEvent & BasePlayer from packets to functions Koncord 2017-03-06 17:44:08 +0800
  • 57c5ecfba8 [macOS, CI] Use most recent prebuilt dependencies Nikolay Kasyanov 2017-03-05 18:03:58 +0100
  • f1abc5d7cb [macOS, CI] Use Release configuration Nikolay Kasyanov 2017-03-04 18:30:31 +0100
  • 672aa80dc5 Revert "Make Travis build test-release-build-on-travis" Nikolay Kasyanov 2017-03-05 14:05:19 +0100
  • 6076346df4 [Client] Add Networking::preInit() method Koncord 2017-03-05 16:55:05 +0800
  • 0c1905e842 [General] Add PreInit packet Koncord 2017-03-05 16:46:11 +0800
  • 0d53a6916d [General] Move repeated code in Packet() to base class Koncord 2017-03-05 16:01:42 +0800
  • df051a777a Merge pull request #181 from OpenMW/master David Cernat 2017-03-04 22:56:16 +0200
  • c1b1d502ee Fix up commit 330e5fefd1 scrawl 2017-03-04 21:47:11 +0100
  • 4123398cbc Change no-grab setting to respect the value given scrawl 2017-03-04 21:36:11 +0100
  • 7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error scrawl 2017-03-04 21:25:07 +0100
  • 4051018862 optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback scrawl 2017-03-04 21:24:11 +0100
  • 5866f0f80b Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues scrawl 2017-03-04 21:14:29 +0100
  • 42a04de37c Fix a crash that occurred when a carried light fails to be attached. scrawl 2017-03-04 21:05:12 +0100
  • 2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) scrawl 2017-03-04 02:59:28 +0100
  • 29556a1802 More consistent wording of errors/warnings scrawl 2017-03-02 22:07:43 +0100
  • 4eb5183d73 Make Travis build test-release-build-on-travis Nikolay Kasyanov 2017-03-04 21:44:14 +0100
  • 82dcec5ec5 [Server] Use consistent pattern for script function category names David Cernat 2017-03-04 14:11:00 +0200
  • cea1425db1 [Client] Remove redundant newlines & keep ~120 columns Koncord 2017-03-04 14:55:35 +0800
  • 4015c3e9a9 [Client] Use constant instead magic value in Lerp function Koncord 2017-03-04 14:21:37 +0800
  • a10cf4360c [Client] Print all esm/esp files in load queue with idx & CRC32 checksum Koncord 2017-03-04 13:23:26 +0800
  • 9199446edd [Client] Add Files::Collections to Main::init() arguments Koncord 2017-03-04 13:11:46 +0800
  • c353e18645 [General] Move Utils from server to components Koncord 2017-03-04 13:08:22 +0800
  • 9cffc1f661 [Client] Don't open up main menu when player's death animation finishes David Cernat 2017-03-04 02:29:57 +0200
  • 0d32bf5943 [General] Add extra death debug, don't request data from player on death David Cernat 2017-03-04 00:29:01 +0200
  • c4b11a1251 [Client] Remove now unused sendData() and BitStream declarations David Cernat 2017-03-04 00:17:16 +0200
  • cf6de6c474 [Client] Update old packet-sending code in LocalPlayer and GUIChat David Cernat 2017-03-03 23:36:29 +0200
  • a2ef39c655 Merge pull request #178 from OpenMW/master David Cernat 2017-03-02 22:14:15 +0200
  • 6887930c04 [Client] Let scripts handle respawn point instead of hardcoding it David Cernat 2017-03-02 22:12:46 +0200
  • 599f0a36eb Update AUTHORS.md scrawl 2017-03-02 18:37:13 +0100
  • 1692b7f38e Merge pull request #1209 from dhustkoder/master scrawl 2017-03-02 18:36:21 +0100
  • 62cc091414 Fix incorrect setting of TexMat in terrain material scrawl 2017-03-02 18:07:01 +0100
  • a759ef5d2e Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required. scrawl 2017-03-01 18:59:01 +0100
  • 8fc7942d64 Refactor osgMyGUI::OSGTexture to store width/height inside the object scrawl 2017-03-01 18:57:51 +0100
  • db8218545f Merge pull request #177 from OpenMW/master David Cernat 2017-03-01 18:24:26 +0200
  • d8505e4f48 Fix a multithreading crash caused by modification of live Geometry scrawl 2017-03-01 03:35:43 +0100
  • 2873c10284 Clean the object root of StateSets and hidden nodes scrawl 2017-03-01 03:09:32 +0100
  • 4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot scrawl 2017-03-01 03:00:49 +0100
  • 058681ad73 ShaderVisitor: avoid reset of rig geometry when not required scrawl 2017-03-01 03:00:08 +0100
  • 6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4 Rafael Moura 2017-02-28 14:43:20 +0000
  • 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 Rafael Moura 2017-02-28 14:31:51 +0000