|
|
|
#include "windowmanagerimp.hpp"
|
|
|
|
|
|
|
|
#include <cassert>
|
|
|
|
#include <iterator>
|
|
|
|
|
|
|
|
#include "MyGUI_UString.h"
|
|
|
|
|
|
|
|
#include <openengine/ogre/renderer.hpp>
|
|
|
|
#include <openengine/gui/manager.hpp>
|
|
|
|
|
|
|
|
#include <components/settings/settings.hpp>
|
|
|
|
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
|
|
#include "../mwbase/mechanicsmanager.hpp"
|
|
|
|
#include "../mwbase/inputmanager.hpp"
|
|
|
|
|
|
|
|
#include "../mwworld/ptr.hpp"
|
|
|
|
#include "../mwworld/cellstore.hpp"
|
|
|
|
|
|
|
|
#include "console.hpp"
|
|
|
|
#include "journalwindow.hpp"
|
|
|
|
#include "charactercreation.hpp"
|
|
|
|
#include "text_input.hpp"
|
|
|
|
#include "review.hpp"
|
|
|
|
#include "dialogue.hpp"
|
|
|
|
#include "dialogue_history.hpp"
|
|
|
|
#include "map_window.hpp"
|
|
|
|
#include "stats_window.hpp"
|
|
|
|
#include "messagebox.hpp"
|
|
|
|
#include "container.hpp"
|
|
|
|
#include "inventorywindow.hpp"
|
|
|
|
#include "tooltips.hpp"
|
|
|
|
#include "scrollwindow.hpp"
|
|
|
|
#include "bookwindow.hpp"
|
|
|
|
#include "list.hpp"
|
|
|
|
#include "hud.hpp"
|
|
|
|
#include "mainmenu.hpp"
|
|
|
|
#include "countdialog.hpp"
|
|
|
|
#include "tradewindow.hpp"
|
|
|
|
#include "spellbuyingwindow.hpp"
|
|
|
|
#include "settingswindow.hpp"
|
|
|
|
#include "confirmationdialog.hpp"
|
|
|
|
#include "alchemywindow.hpp"
|
|
|
|
#include "spellwindow.hpp"
|
|
|
|
#include "quickkeysmenu.hpp"
|
|
|
|
#include "loadingscreen.hpp"
|
|
|
|
#include "levelupdialog.hpp"
|
|
|
|
#include "waitdialog.hpp"
|
|
|
|
|
|
|
|
using namespace MWGui;
|
|
|
|
|
|
|
|
WindowManager::WindowManager(
|
|
|
|
const Compiler::Extensions& extensions, int fpsLevel, bool newGame, OEngine::Render::OgreRenderer *mOgre, const std::string& logpath, bool consoleOnlyScripts)
|
|
|
|
: mGuiManager(NULL)
|
|
|
|
, mHud(NULL)
|
|
|
|
, mMap(NULL)
|
|
|
|
, mMenu(NULL)
|
|
|
|
, mStatsWindow(NULL)
|
|
|
|
, mToolTips(NULL)
|
|
|
|
, mMessageBoxManager(NULL)
|
|
|
|
, mConsole(NULL)
|
|
|
|
, mJournal(NULL)
|
|
|
|
, mDialogueWindow(NULL)
|
|
|
|
, mBookWindow(NULL)
|
|
|
|
, mScrollWindow(NULL)
|
|
|
|
, mCountDialog(NULL)
|
|
|
|
, mTradeWindow(NULL)
|
|
|
|
, mSpellBuyingWindow(NULL)
|
|
|
|
, mSettingsWindow(NULL)
|
|
|
|
, mConfirmationDialog(NULL)
|
|
|
|
, mAlchemyWindow(NULL)
|
|
|
|
, mSpellWindow(NULL)
|
|
|
|
, mLoadingScreen(NULL)
|
|
|
|
, mCharGen(NULL)
|
|
|
|
, mLevelupDialog(NULL)
|
|
|
|
, mWaitDialog(NULL)
|
|
|
|
, mPlayerClass()
|
|
|
|
, mPlayerName()
|
|
|
|
, mPlayerRaceId()
|
|
|
|
, mPlayerAttributes()
|
|
|
|
, mPlayerMajorSkills()
|
|
|
|
, mPlayerMinorSkills()
|
|
|
|
, mPlayerSkillValues()
|
|
|
|
, mPlayerHealth()
|
|
|
|
, mPlayerMagicka()
|
|
|
|
, mPlayerFatigue()
|
|
|
|
, mGui(NULL)
|
|
|
|
, mGarbageDialogs()
|
|
|
|
, mShown(GW_ALL)
|
|
|
|
, mAllowed(newGame ? GW_None : GW_ALL)
|
|
|
|
, mRestAllowed(newGame ? false : true)
|
|
|
|
, mShowFPSLevel(fpsLevel)
|
|
|
|
, mFPS(0.0f)
|
|
|
|
, mTriangleCount(0)
|
|
|
|
, mBatchCount(0)
|
|
|
|
, mCrosshairEnabled(Settings::Manager::getBool ("crosshair", "HUD"))
|
|
|
|
, mSubtitlesEnabled(Settings::Manager::getBool ("subtitles", "GUI"))
|
|
|
|
, mHudEnabled(true)
|
|
|
|
{
|
|
|
|
|
|
|
|
// Set up the GUI system
|
|
|
|
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false, logpath);
|
|
|
|
mGui = mGuiManager->getGui();
|
|
|
|
|
|
|
|
//Register own widgets with MyGUI
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<DialogueHistory>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWAttribute>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpell>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWEffectList>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSpellEffect>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWDynamicStat>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWList>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::HBox>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::VBox>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedTextBox>("Widget");
|
|
|
|
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::AutoSizedButton>("Widget");
|
|
|
|
|
|
|
|
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
|
|
|
|
|
|
|
|
// Get size info from the Gui object
|
|
|
|
assert(mGui);
|
|
|
|
int w = MyGUI::RenderManager::getInstance().getViewSize().width;
|
|
|
|
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
|
|
|
|
|
|
|
|
MyGUI::Widget* dragAndDropWidget = mGui->createWidgetT("Widget","",0,0,w,h,MyGUI::Align::Default,"DragAndDrop","DragAndDropWidget");
|
|
|
|
dragAndDropWidget->setVisible(false);
|
|
|
|
|
|
|
|
mDragAndDrop = new DragAndDrop();
|
|
|
|
mDragAndDrop->mIsOnDragAndDrop = false;
|
|
|
|
mDragAndDrop->mDraggedWidget = 0;
|
|
|
|
mDragAndDrop->mDragAndDropWidget = dragAndDropWidget;
|
|
|
|
|
|
|
|
mMenu = new MainMenu(w,h);
|
|
|
|
mMap = new MapWindow(*this);
|
|
|
|
mStatsWindow = new StatsWindow(*this);
|
|
|
|
mConsole = new Console(w,h, consoleOnlyScripts);
|
|
|
|
mJournal = new JournalWindow(*this);
|
|
|
|
mMessageBoxManager = new MessageBoxManager(this);
|
|
|
|
mInventoryWindow = new InventoryWindow(*this,mDragAndDrop);
|
|
|
|
mTradeWindow = new TradeWindow(*this);
|
|
|
|
mSpellBuyingWindow = new SpellBuyingWindow(*this);
|
|
|
|
mDialogueWindow = new DialogueWindow(*this);
|
|
|
|
mContainerWindow = new ContainerWindow(*this,mDragAndDrop);
|
|
|
|
mHud = new HUD(w,h, mShowFPSLevel, mDragAndDrop);
|
|
|
|
mToolTips = new ToolTips(this);
|
|
|
|
mScrollWindow = new ScrollWindow(*this);
|
|
|
|
mBookWindow = new BookWindow(*this);
|
|
|
|
mCountDialog = new CountDialog(*this);
|
|
|
|
mSettingsWindow = new SettingsWindow(*this);
|
|
|
|
mConfirmationDialog = new ConfirmationDialog(*this);
|
|
|
|
mAlchemyWindow = new AlchemyWindow(*this);
|
|
|
|
mSpellWindow = new SpellWindow(*this);
|
|
|
|
mQuickKeysMenu = new QuickKeysMenu(*this);
|
|
|
|
mLevelupDialog = new LevelupDialog(*this);
|
|
|
|
mWaitDialog = new WaitDialog(*this);
|
|
|
|
|
|
|
|
mLoadingScreen = new LoadingScreen(mOgre->getScene (), mOgre->getWindow (), *this);
|
|
|
|
mLoadingScreen->onResChange (w,h);
|
|
|
|
|
|
|
|
mInputBlocker = mGui->createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Default,"Windows","");
|
|
|
|
|
|
|
|
// The HUD is always on
|
|
|
|
mHud->setVisible(true);
|
|
|
|
|
|
|
|
mCharGen = new CharacterCreation(this);
|
|
|
|
|
|
|
|
// Setup player stats
|
|
|
|
for (int i = 0; i < ESM::Attribute::Length; ++i)
|
|
|
|
{
|
|
|
|
mPlayerAttributes.insert(std::make_pair(ESM::Attribute::attributeIds[i], MWMechanics::Stat<int>()));
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < ESM::Skill::Length; ++i)
|
|
|
|
{
|
|
|
|
mPlayerSkillValues.insert(std::make_pair(ESM::Skill::skillIds[i], MWMechanics::Stat<float>()));
|
|
|
|
}
|
|
|
|
|
|
|
|
unsetSelectedSpell();
|
|
|
|
unsetSelectedWeapon();
|
|
|
|
|
|
|
|
// Set up visibility
|
|
|
|
updateVisible();
|
|
|
|
}
|
|
|
|
|
|
|
|
WindowManager::~WindowManager()
|
|
|
|
{
|
|
|
|
delete mConsole;
|
|
|
|
delete mMessageBoxManager;
|
|
|
|
delete mHud;
|
|
|
|
delete mMap;
|
|
|
|
delete mMenu;
|
|
|
|
delete mStatsWindow;
|
|
|
|
delete mJournal;
|
|
|
|
delete mDialogueWindow;
|
|
|
|
delete mContainerWindow;
|
|
|
|
delete mInventoryWindow;
|
|
|
|
delete mToolTips;
|
|
|
|
delete mCharGen;
|
|
|
|
delete mDragAndDrop;
|
|
|
|
delete mBookWindow;
|
|
|
|
delete mScrollWindow;
|
|
|
|
delete mTradeWindow;
|
|
|
|
delete mSpellBuyingWindow;
|
|
|
|
delete mSettingsWindow;
|
|
|
|
delete mConfirmationDialog;
|
|
|
|
delete mAlchemyWindow;
|
|
|
|
delete mSpellWindow;
|
|
|
|
delete mLoadingScreen;
|
|
|
|
delete mLevelupDialog;
|
|
|
|
delete mWaitDialog;
|
|
|
|
|
|
|
|
cleanupGarbage();
|
|
|
|
|
|
|
|
delete mGuiManager;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::cleanupGarbage()
|
|
|
|
{
|
|
|
|
// Delete any dialogs which are no longer in use
|
|
|
|
if (!mGarbageDialogs.empty())
|
|
|
|
{
|
|
|
|
for (std::vector<OEngine::GUI::Layout*>::iterator it = mGarbageDialogs.begin(); it != mGarbageDialogs.end(); ++it)
|
|
|
|
{
|
|
|
|
delete *it;
|
|
|
|
}
|
|
|
|
mGarbageDialogs.clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::update()
|
|
|
|
{
|
|
|
|
cleanupGarbage();
|
|
|
|
|
|
|
|
mHud->setFPS(mFPS);
|
|
|
|
mHud->setTriangleCount(mTriangleCount);
|
|
|
|
mHud->setBatchCount(mBatchCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::updateVisible()
|
|
|
|
{
|
|
|
|
// Start out by hiding everything except the HUD
|
|
|
|
mMap->setVisible(false);
|
|
|
|
mMenu->setVisible(false);
|
|
|
|
mStatsWindow->setVisible(false);
|
|
|
|
mConsole->disable();
|
|
|
|
mJournal->setVisible(false);
|
|
|
|
mDialogueWindow->setVisible(false);
|
|
|
|
mContainerWindow->setVisible(false);
|
|
|
|
mInventoryWindow->setVisible(false);
|
|
|
|
mScrollWindow->setVisible(false);
|
|
|
|
mBookWindow->setVisible(false);
|
|
|
|
mTradeWindow->setVisible(false);
|
|
|
|
mSpellBuyingWindow->setVisible(false);
|
|
|
|
mSettingsWindow->setVisible(false);
|
|
|
|
mAlchemyWindow->setVisible(false);
|
|
|
|
mSpellWindow->setVisible(false);
|
|
|
|
mQuickKeysMenu->setVisible(false);
|
|
|
|
mLevelupDialog->setVisible(false);
|
|
|
|
mWaitDialog->setVisible(false);
|
|
|
|
|
|
|
|
mHud->setVisible(true);
|
|
|
|
|
|
|
|
// Mouse is visible whenever we're not in game mode
|
|
|
|
MyGUI::PointerManager::getInstance().setVisible(isGuiMode());
|
|
|
|
|
|
|
|
bool gameMode = !isGuiMode();
|
|
|
|
|
|
|
|
mInputBlocker->setVisible (gameMode);
|
|
|
|
|
|
|
|
if (gameMode)
|
|
|
|
mToolTips->enterGameMode();
|
|
|
|
else
|
|
|
|
mToolTips->enterGuiMode();
|
|
|
|
|
|
|
|
if (gameMode)
|
|
|
|
MyGUI::InputManager::getInstance ().setKeyFocusWidget (NULL);
|
|
|
|
|
|
|
|
setMinimapVisibility((mAllowed & GW_Map) && !mMap->pinned());
|
|
|
|
setWeaponVisibility((mAllowed & GW_Inventory) && !mInventoryWindow->pinned());
|
|
|
|
setSpellVisibility((mAllowed & GW_Magic) && !mSpellWindow->pinned());
|
|
|
|
setHMSVisibility((mAllowed & GW_Stats) && !mStatsWindow->pinned());
|
|
|
|
|
|
|
|
// If in game mode, don't show anything.
|
|
|
|
if (gameMode)
|
|
|
|
return;
|
|
|
|
|
|
|
|
GuiMode mode = mGuiModes.back();
|
|
|
|
|
|
|
|
switch(mode) {
|
|
|
|
case GM_QuickKeysMenu:
|
|
|
|
mQuickKeysMenu->setVisible (true);
|
|
|
|
break;
|
|
|
|
case GM_MainMenu:
|
|
|
|
mMenu->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_Settings:
|
|
|
|
mSettingsWindow->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_Console:
|
|
|
|
mConsole->enable();
|
|
|
|
break;
|
|
|
|
case GM_Scroll:
|
|
|
|
mScrollWindow->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_Book:
|
|
|
|
mBookWindow->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_Alchemy:
|
|
|
|
mAlchemyWindow->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_Rest:
|
|
|
|
mWaitDialog->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_RestBed:
|
|
|
|
mWaitDialog->setVisible(true);
|
|
|
|
mWaitDialog->bedActivated();
|
|
|
|
break;
|
|
|
|
case GM_Levelup:
|
|
|
|
mLevelupDialog->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_Name:
|
|
|
|
case GM_Race:
|
|
|
|
case GM_Class:
|
|
|
|
case GM_ClassPick:
|
|
|
|
case GM_ClassCreate:
|
|
|
|
case GM_Birth:
|
|
|
|
case GM_ClassGenerate:
|
|
|
|
case GM_Review:
|
|
|
|
mCharGen->spawnDialog(mode);
|
|
|
|
break;
|
|
|
|
case GM_Inventory:
|
|
|
|
{
|
|
|
|
// First, compute the effective set of windows to show.
|
|
|
|
// This is controlled both by what windows the
|
|
|
|
// user has opened/closed (the 'shown' variable) and by what
|
|
|
|
// windows we are allowed to show (the 'allowed' var.)
|
|
|
|
int eff = mShown & mAllowed;
|
|
|
|
|
|
|
|
// Show the windows we want
|
|
|
|
mMap ->setVisible(eff & GW_Map);
|
|
|
|
mStatsWindow ->setVisible(eff & GW_Stats);
|
|
|
|
mInventoryWindow->setVisible(eff & GW_Inventory);
|
|
|
|
mSpellWindow ->setVisible(eff & GW_Magic);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case GM_Container:
|
|
|
|
mContainerWindow->setVisible(true);
|
|
|
|
mInventoryWindow->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_Dialogue:
|
|
|
|
mDialogueWindow->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_Barter:
|
|
|
|
mInventoryWindow->setVisible(true);
|
|
|
|
mTradeWindow->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_SpellBuying:
|
|
|
|
mSpellBuyingWindow->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_InterMessageBox:
|
|
|
|
break;
|
|
|
|
case GM_Journal:
|
|
|
|
mJournal->setVisible(true);
|
|
|
|
break;
|
|
|
|
case GM_LoadingWallpaper:
|
|
|
|
mHud->setVisible(false);
|
|
|
|
MyGUI::PointerManager::getInstance().setVisible(false);
|
|
|
|
break;
|
|
|
|
case GM_Loading:
|
|
|
|
MyGUI::PointerManager::getInstance().setVisible(false);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
// Unsupported mode, switch back to game
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setValue (const std::string& id, const MWMechanics::Stat<int>& value)
|
|
|
|
{
|
|
|
|
mStatsWindow->setValue (id, value);
|
|
|
|
mCharGen->setValue(id, value);
|
|
|
|
|
|
|
|
static const char *ids[] =
|
|
|
|
{
|
|
|
|
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
|
|
|
"AttribVal6", "AttribVal7", "AttribVal8"
|
|
|
|
};
|
|
|
|
static ESM::Attribute::AttributeID attributes[] =
|
|
|
|
{
|
|
|
|
ESM::Attribute::Strength,
|
|
|
|
ESM::Attribute::Intelligence,
|
|
|
|
ESM::Attribute::Willpower,
|
|
|
|
ESM::Attribute::Agility,
|
|
|
|
ESM::Attribute::Speed,
|
|
|
|
ESM::Attribute::Endurance,
|
|
|
|
ESM::Attribute::Personality,
|
|
|
|
ESM::Attribute::Luck
|
|
|
|
};
|
|
|
|
for (size_t i = 0; i < sizeof(ids)/sizeof(ids[0]); ++i)
|
|
|
|
{
|
|
|
|
if (id != ids[i])
|
|
|
|
continue;
|
|
|
|
mPlayerAttributes[attributes[i]] = value;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void WindowManager::setValue (int parSkill, const MWMechanics::Stat<float>& value)
|
|
|
|
{
|
|
|
|
/// \todo Don't use the skill enum as a parameter type (we will have to drop it anyway, once we
|
|
|
|
/// allow custom skills.
|
|
|
|
mStatsWindow->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
|
|
|
mCharGen->setValue(static_cast<ESM::Skill::SkillEnum> (parSkill), value);
|
|
|
|
mPlayerSkillValues[parSkill] = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value)
|
|
|
|
{
|
|
|
|
mStatsWindow->setValue (id, value);
|
|
|
|
mHud->setValue (id, value);
|
|
|
|
mCharGen->setValue(id, value);
|
|
|
|
if (id == "HBar")
|
|
|
|
{
|
|
|
|
mPlayerHealth = value;
|
|
|
|
mCharGen->setPlayerHealth (value);
|
|
|
|
}
|
|
|
|
else if (id == "MBar")
|
|
|
|
{
|
|
|
|
mPlayerMagicka = value;
|
|
|
|
mCharGen->setPlayerMagicka (value);
|
|
|
|
}
|
|
|
|
else if (id == "FBar")
|
|
|
|
{
|
|
|
|
mPlayerFatigue = value;
|
|
|
|
mCharGen->setPlayerFatigue (value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
MWMechanics::DynamicStat<int> WindowManager::getValue(const std::string& id)
|
|
|
|
{
|
|
|
|
if(id == "HBar")
|
|
|
|
return layerHealth;
|
|
|
|
else if (id == "MBar")
|
|
|
|
return mPlayerMagicka;
|
|
|
|
else if (id == "FBar")
|
|
|
|
return mPlayerFatigue;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void WindowManager::setValue (const std::string& id, const std::string& value)
|
|
|
|
{
|
|
|
|
mStatsWindow->setValue (id, value);
|
|
|
|
if (id=="name")
|
|
|
|
mPlayerName = value;
|
|
|
|
else if (id=="race")
|
|
|
|
mPlayerRaceId = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setValue (const std::string& id, int value)
|
|
|
|
{
|
|
|
|
mStatsWindow->setValue (id, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setPlayerClass (const ESM::Class &class_)
|
|
|
|
{
|
|
|
|
mPlayerClass = class_;
|
|
|
|
mStatsWindow->setValue("class", mPlayerClass.name);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::configureSkills (const SkillList& major, const SkillList& minor)
|
|
|
|
{
|
|
|
|
mStatsWindow->configureSkills (major, minor);
|
|
|
|
mCharGen->configureSkills(major, minor);
|
|
|
|
mPlayerMajorSkills = major;
|
|
|
|
mPlayerMinorSkills = minor;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setReputation (int reputation)
|
|
|
|
{
|
|
|
|
mStatsWindow->setReputation (reputation);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setBounty (int bounty)
|
|
|
|
{
|
|
|
|
mStatsWindow->setBounty (bounty);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::updateSkillArea()
|
|
|
|
{
|
|
|
|
mStatsWindow->updateSkillArea();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
|
|
|
|
{
|
|
|
|
if (!dialog)
|
|
|
|
return;
|
|
|
|
dialog->setVisible(false);
|
|
|
|
mGarbageDialogs.push_back(dialog);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::messageBox (const std::string& message, const std::vector<std::string>& buttons)
|
|
|
|
{
|
|
|
|
if (buttons.empty())
|
|
|
|
{
|
|
|
|
mMessageBoxManager->createMessageBox(message);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mMessageBoxManager->createInteractiveMessageBox(message, buttons);
|
|
|
|
pushGuiMode(GM_InterMessageBox);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int WindowManager::readPressedButton ()
|
|
|
|
{
|
|
|
|
return mMessageBoxManager->readPressedButton();
|
|
|
|
}
|
|
|
|
|
|
|
|
const std::string &WindowManager::getGameSettingString(const std::string &id, const std::string &default_)
|
|
|
|
{
|
|
|
|
const ESM::GameSetting *setting = MWBase::Environment::get().getWorld()->getStore().gameSettings.search(id);
|
|
|
|
if (setting && setting->type == ESM::VT_String)
|
|
|
|
return setting->str;
|
|
|
|
return default_;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::onDialogueWindowBye()
|
|
|
|
{
|
|
|
|
if (mDialogueWindow)
|
|
|
|
{
|
|
|
|
//FIXME set some state and stuff?
|
|
|
|
//removeDialog(dialogueWindow);
|
|
|
|
mDialogueWindow->setVisible(false);
|
|
|
|
}
|
|
|
|
removeGuiMode(GM_Dialogue);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::onFrame (float frameDuration)
|
|
|
|
{
|
|
|
|
mMessageBoxManager->onFrame(frameDuration);
|
|
|
|
mToolTips->onFrame(frameDuration);
|
|
|
|
|
|
|
|
if (mDragAndDrop->mIsOnDragAndDrop)
|
|
|
|
{
|
|
|
|
assert(mDragAndDrop->mDraggedWidget);
|
|
|
|
mDragAndDrop->mDraggedWidget->setPosition(MyGUI::InputManager::getInstance().getMousePosition());
|
|
|
|
}
|
|
|
|
|
|
|
|
mInventoryWindow->onFrame();
|
|
|
|
|
|
|
|
mStatsWindow->onFrame();
|
|
|
|
|
|
|
|
mWaitDialog->onFrame(frameDuration);
|
|
|
|
|
|
|
|
mHud->onFrame(frameDuration);
|
|
|
|
|
|
|
|
mDialogueWindow->checkReferenceAvailable();
|
|
|
|
mTradeWindow->checkReferenceAvailable();
|
|
|
|
mSpellBuyingWindow->checkReferenceAvailable();
|
|
|
|
mContainerWindow->checkReferenceAvailable();
|
|
|
|
mConsole->checkReferenceAvailable();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::changeCell(MWWorld::Ptr::CellStore* cell)
|
|
|
|
{
|
|
|
|
if (!(cell->cell->data.flags & ESM::Cell::Interior))
|
|
|
|
{
|
|
|
|
std::string name;
|
|
|
|
if (cell->cell->name != "")
|
|
|
|
{
|
|
|
|
name = cell->cell->name;
|
|
|
|
mMap->addVisitedLocation (name, cell->cell->getGridX (), cell->cell->getGridY ());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
const ESM::Region* region = MWBase::Environment::get().getWorld()->getStore().regions.search(cell->cell->region);
|
|
|
|
if (region)
|
|
|
|
name = region->name;
|
|
|
|
else
|
|
|
|
name = getGameSettingString("sDefaultCellname", "Wilderness");
|
|
|
|
}
|
|
|
|
|
|
|
|
mMap->setCellName( name );
|
|
|
|
mHud->setCellName( name );
|
|
|
|
|
|
|
|
mMap->setCellPrefix("Cell");
|
|
|
|
mHud->setCellPrefix("Cell");
|
|
|
|
mMap->setActiveCell( cell->cell->data.gridX, cell->cell->data.gridY );
|
|
|
|
mHud->setActiveCell( cell->cell->data.gridX, cell->cell->data.gridY );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mMap->setCellName( cell->cell->name );
|
|
|
|
mHud->setCellName( cell->cell->name );
|
|
|
|
mMap->setCellPrefix( cell->cell->name );
|
|
|
|
mHud->setCellPrefix( cell->cell->name );
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setInteriorMapTexture(const int x, const int y)
|
|
|
|
{
|
|
|
|
mMap->setActiveCell(x,y, true);
|
|
|
|
mHud->setActiveCell(x,y, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setPlayerPos(const float x, const float y)
|
|
|
|
{
|
|
|
|
mMap->setPlayerPos(x,y);
|
|
|
|
mHud->setPlayerPos(x,y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setPlayerDir(const float x, const float y)
|
|
|
|
{
|
|
|
|
mMap->setPlayerDir(x,y);
|
|
|
|
mHud->setPlayerDir(x,y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setHMSVisibility(bool visible)
|
|
|
|
{
|
|
|
|
mHud->setHmsVisible (visible);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setMinimapVisibility(bool visible)
|
|
|
|
{
|
|
|
|
mHud->setMinimapVisible (visible);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::toggleFogOfWar()
|
|
|
|
{
|
|
|
|
mMap->toggleFogOfWar();
|
|
|
|
mHud->toggleFogOfWar();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setFocusObject(const MWWorld::Ptr& focus)
|
|
|
|
{
|
|
|
|
mToolTips->setFocusObject(focus);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setFocusObjectScreenCoords(float min_x, float min_y, float max_x, float max_y)
|
|
|
|
{
|
|
|
|
mToolTips->setFocusObjectScreenCoords(min_x, min_y, max_x, max_y);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::toggleFullHelp()
|
|
|
|
{
|
|
|
|
mToolTips->toggleFullHelp();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WindowManager::getFullHelp() const
|
|
|
|
{
|
|
|
|
return mToolTips->getFullHelp();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setWeaponVisibility(bool visible)
|
|
|
|
{
|
|
|
|
mHud->setWeapVisible (visible);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setSpellVisibility(bool visible)
|
|
|
|
{
|
|
|
|
mHud->setSpellVisible (visible);
|
|
|
|
mHud->setEffectVisible (visible);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setMouseVisible(bool visible)
|
|
|
|
{
|
|
|
|
MyGUI::PointerManager::getInstance().setVisible(visible);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setDragDrop(bool dragDrop)
|
|
|
|
{
|
|
|
|
mToolTips->setEnabled(!dragDrop);
|
|
|
|
MWBase::Environment::get().getInputManager()->setDragDrop(dragDrop);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result)
|
|
|
|
{
|
|
|
|
const ESM::GameSetting *setting = MWBase::Environment::get().getWorld()->getStore().gameSettings.search(_tag);
|
|
|
|
if (setting && setting->type == ESM::VT_String)
|
|
|
|
_result = setting->str;
|
|
|
|
else
|
|
|
|
_result = _tag;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::processChangedSettings(const Settings::CategorySettingVector& changed)
|
|
|
|
{
|
|
|
|
mHud->setFpsLevel(Settings::Manager::getInt("fps", "HUD"));
|
|
|
|
mToolTips->setDelay(Settings::Manager::getFloat("tooltip delay", "GUI"));
|
|
|
|
|
|
|
|
bool changeRes = false;
|
|
|
|
for (Settings::CategorySettingVector::const_iterator it = changed.begin();
|
|
|
|
it != changed.end(); ++it)
|
|
|
|
{
|
|
|
|
if (it->first == "Video" && (
|
|
|
|
it->second == "resolution x"
|
|
|
|
|| it->second == "resolution y"))
|
|
|
|
{
|
|
|
|
changeRes = true;
|
|
|
|
}
|
|
|
|
else if (it->first == "HUD" && it->second == "crosshair")
|
|
|
|
mCrosshairEnabled = Settings::Manager::getBool ("crosshair", "HUD");
|
|
|
|
else if (it->first == "GUI" && it->second == "subtitles")
|
|
|
|
mSubtitlesEnabled = Settings::Manager::getBool ("subtitles", "GUI");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (changeRes)
|
|
|
|
{
|
|
|
|
int x = Settings::Manager::getInt("resolution x", "Video");
|
|
|
|
int y = Settings::Manager::getInt("resolution y", "Video");
|
|
|
|
mHud->onResChange(x, y);
|
|
|
|
mConsole->onResChange(x, y);
|
|
|
|
mMenu->onResChange(x, y);
|
|
|
|
mSettingsWindow->center();
|
|
|
|
mAlchemyWindow->center();
|
|
|
|
mScrollWindow->center();
|
|
|
|
mBookWindow->center();
|
|
|
|
mQuickKeysMenu->center();
|
|
|
|
mSpellBuyingWindow->center();
|
|
|
|
mLoadingScreen->onResChange (x,y);
|
|
|
|
mDragAndDrop->mDragAndDropWidget->setSize(MyGUI::IntSize(x, y));
|
|
|
|
mInputBlocker->setSize(MyGUI::IntSize(x,y));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::pushGuiMode(GuiMode mode)
|
|
|
|
{
|
|
|
|
if (mode==GM_Inventory && mAllowed==GW_None)
|
|
|
|
return;
|
|
|
|
|
|
|
|
mGuiModes.push_back(mode);
|
|
|
|
|
|
|
|
bool gameMode = !isGuiMode();
|
|
|
|
MWBase::Environment::get().getInputManager()->changeInputMode(!gameMode);
|
|
|
|
|
|
|
|
updateVisible();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::popGuiMode()
|
|
|
|
{
|
|
|
|
if (!mGuiModes.empty())
|
|
|
|
mGuiModes.pop_back();
|
|
|
|
|
|
|
|
bool gameMode = !isGuiMode();
|
|
|
|
MWBase::Environment::get().getInputManager()->changeInputMode(!gameMode);
|
|
|
|
|
|
|
|
updateVisible();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::removeGuiMode(GuiMode mode)
|
|
|
|
{
|
|
|
|
std::vector<GuiMode>::iterator it = mGuiModes.begin();
|
|
|
|
while (it != mGuiModes.end())
|
|
|
|
{
|
|
|
|
if (*it == mode)
|
|
|
|
it = mGuiModes.erase(it);
|
|
|
|
else
|
|
|
|
++it;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool gameMode = !isGuiMode();
|
|
|
|
MWBase::Environment::get().getInputManager()->changeInputMode(!gameMode);
|
|
|
|
|
|
|
|
updateVisible();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setSelectedSpell(const std::string& spellId, int successChancePercent)
|
|
|
|
{
|
|
|
|
mHud->setSelectedSpell(spellId, successChancePercent);
|
|
|
|
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
|
|
|
|
mSpellWindow->setTitle(spell->name);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
|
|
|
|
{
|
|
|
|
mHud->setSelectedEnchantItem(item, chargePercent);
|
|
|
|
mSpellWindow->setTitle(MWWorld::Class::get(item).getName(item));
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
|
|
|
|
{
|
|
|
|
mHud->setSelectedWeapon(item, durabilityPercent);
|
|
|
|
mInventoryWindow->setTitle(MWWorld::Class::get(item).getName(item));
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::unsetSelectedSpell()
|
|
|
|
{
|
|
|
|
mHud->unsetSelectedSpell();
|
|
|
|
mSpellWindow->setTitle("#{sNone}");
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::unsetSelectedWeapon()
|
|
|
|
{
|
|
|
|
mHud->unsetSelectedWeapon();
|
|
|
|
mInventoryWindow->setTitle("#{sSkillHandtohand}");
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::getMousePosition(int &x, int &y)
|
|
|
|
{
|
|
|
|
const MyGUI::IntPoint& pos = MyGUI::InputManager::getInstance().getMousePosition();
|
|
|
|
x = pos.left;
|
|
|
|
y = pos.top;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::getMousePosition(float &x, float &y)
|
|
|
|
{
|
|
|
|
const MyGUI::IntPoint& pos = MyGUI::InputManager::getInstance().getMousePosition();
|
|
|
|
x = pos.left;
|
|
|
|
y = pos.top;
|
|
|
|
const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
|
|
|
|
x /= viewSize.width;
|
|
|
|
y /= viewSize.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WindowManager::getWorldMouseOver()
|
|
|
|
{
|
|
|
|
return mHud->getWorldMouseOver();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::executeInConsole (const std::string& path)
|
|
|
|
{
|
|
|
|
mConsole->executeFile (path);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::wmUpdateFps(float fps, unsigned int triangleCount, unsigned int batchCount)
|
|
|
|
{
|
|
|
|
mFPS = fps;
|
|
|
|
mTriangleCount = triangleCount;
|
|
|
|
mBatchCount = batchCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
MyGUI::Gui* WindowManager::getGui() const { return mGui; }
|
|
|
|
|
|
|
|
MWGui::DialogueWindow* WindowManager::getDialogueWindow() { return mDialogueWindow; }
|
|
|
|
MWGui::ContainerWindow* WindowManager::getContainerWindow() { return mContainerWindow; }
|
|
|
|
MWGui::InventoryWindow* WindowManager::getInventoryWindow() { return mInventoryWindow; }
|
|
|
|
MWGui::BookWindow* WindowManager::getBookWindow() { return mBookWindow; }
|
|
|
|
MWGui::ScrollWindow* WindowManager::getScrollWindow() { return mScrollWindow; }
|
|
|
|
MWGui::CountDialog* WindowManager::getCountDialog() { return mCountDialog; }
|
|
|
|
MWGui::ConfirmationDialog* WindowManager::getConfirmationDialog() { return mConfirmationDialog; }
|
|
|
|
MWGui::TradeWindow* WindowManager::getTradeWindow() { return mTradeWindow; }
|
|
|
|
MWGui::SpellBuyingWindow* WindowManager::getSpellBuyingWindow() { return mSpellBuyingWindow; }
|
|
|
|
MWGui::SpellWindow* WindowManager::getSpellWindow() { return mSpellWindow; }
|
|
|
|
MWGui::Console* WindowManager::getConsole() { return mConsole; }
|
|
|
|
|
|
|
|
bool WindowManager::isAllowed (GuiWindow wnd) const
|
|
|
|
{
|
|
|
|
return mAllowed & wnd;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::allow (GuiWindow wnd)
|
|
|
|
{
|
|
|
|
mAllowed = (GuiWindow)(mAllowed | wnd);
|
|
|
|
updateVisible();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::disallowAll()
|
|
|
|
{
|
|
|
|
mAllowed = GW_None;
|
|
|
|
updateVisible();
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::toggleVisible (GuiWindow wnd)
|
|
|
|
{
|
|
|
|
mShown = (mShown & wnd) ? (GuiWindow) (mShown & ~wnd) : (GuiWindow) (mShown | wnd);
|
|
|
|
updateVisible();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WindowManager::isGuiMode() const
|
|
|
|
{
|
|
|
|
return !mGuiModes.empty();
|
|
|
|
}
|
|
|
|
|
|
|
|
MWGui::GuiMode WindowManager::getMode() const
|
|
|
|
{
|
|
|
|
if (mGuiModes.empty())
|
|
|
|
throw std::runtime_error ("getMode() called, but there is no active mode");
|
|
|
|
|
|
|
|
return mGuiModes.back();
|
|
|
|
}
|
|
|
|
|
|
|
|
std::map<int, MWMechanics::Stat<float> > WindowManager::getPlayerSkillValues()
|
|
|
|
{
|
|
|
|
return mPlayerSkillValues;
|
|
|
|
}
|
|
|
|
|
|
|
|
std::map<int, MWMechanics::Stat<int> > WindowManager::getPlayerAttributeValues()
|
|
|
|
{
|
|
|
|
return mPlayerAttributes;
|
|
|
|
}
|
|
|
|
|
|
|
|
WindowManager::SkillList WindowManager::getPlayerMinorSkills()
|
|
|
|
{
|
|
|
|
return mPlayerMinorSkills;
|
|
|
|
}
|
|
|
|
|
|
|
|
WindowManager::SkillList WindowManager::getPlayerMajorSkills()
|
|
|
|
{
|
|
|
|
return mPlayerMajorSkills;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::disallowMouse()
|
|
|
|
{
|
|
|
|
mInputBlocker->setVisible (true);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::allowMouse()
|
|
|
|
{
|
|
|
|
mInputBlocker->setVisible (!isGuiMode ());
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::notifyInputActionBound ()
|
|
|
|
{
|
|
|
|
mSettingsWindow->updateControlsBox ();
|
|
|
|
allowMouse();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void WindowManager::showCrosshair (bool show)
|
|
|
|
{
|
|
|
|
mHud->setCrosshairVisible (show && mCrosshairEnabled);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::activateQuickKey (int index)
|
|
|
|
{
|
|
|
|
mQuickKeysMenu->activateQuickKey(index);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WindowManager::getSubtitlesEnabled ()
|
|
|
|
{
|
|
|
|
return mSubtitlesEnabled;
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::toggleHud ()
|
|
|
|
{
|
|
|
|
mHudEnabled = !mHudEnabled;
|
|
|
|
mHud->setVisible (mHudEnabled);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::setLoadingProgress (const std::string& stage, int depth, int current, int total)
|
|
|
|
{
|
|
|
|
mLoadingScreen->setLoadingProgress (stage, depth, current, total);
|
|
|
|
}
|
|
|
|
|
|
|
|
void WindowManager::loadingDone ()
|
|
|
|
{
|
|
|
|
mLoadingScreen->loadingDone ();
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WindowManager::getPlayerSleeping ()
|
|
|
|
{
|
|
|
|
return mWaitDialog->getSleeping();
|
|
|
|
}
|