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#include "mechanicsmanagerimp.hpp"
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#include "npcstats.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/dialoguemanager.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/player.hpp"
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#include <OgreSceneNode.h>
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#include "spellcasting.hpp"
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namespace
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{
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/// @return is \a ptr allowed to take/use \a item or is it a crime?
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bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, MWWorld::Ptr& victim)
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{
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const std::string& owner = item.getCellRef().mOwner;
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bool isOwned = !owner.empty();
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const std::string& faction = item.getCellRef().mFaction;
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bool isFactionOwned = false;
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if (!faction.empty())
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{
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const std::map<std::string, int>& factions = ptr.getClass().getNpcStats(ptr).getFactionRanks();
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if (factions.find(Misc::StringUtils::lowerCase(faction)) == factions.end())
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isFactionOwned = true;
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}
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if (!item.getCellRef().mOwner.empty())
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victim = MWBase::Environment::get().getWorld()->searchPtr(item.getCellRef().mOwner, true);
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return (!isOwned && !isFactionOwned);
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}
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}
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namespace MWMechanics
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{
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void MechanicsManager::buildPlayer()
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{
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
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MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
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const ESM::NPC *player = ptr.get<ESM::NPC>()->mBase;
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// reset
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creatureStats.setLevel(player->mNpdt52.mLevel);
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creatureStats.getSpells().clear();
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creatureStats.setMagicEffects(MagicEffects());
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for (int i=0; i<27; ++i)
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npcStats.getSkill (i).setBase (player->mNpdt52.mSkills[i]);
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creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt52.mStrength);
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creatureStats.setAttribute(ESM::Attribute::Intelligence, player->mNpdt52.mIntelligence);
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creatureStats.setAttribute(ESM::Attribute::Willpower, player->mNpdt52.mWillpower);
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creatureStats.setAttribute(ESM::Attribute::Agility, player->mNpdt52.mAgility);
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creatureStats.setAttribute(ESM::Attribute::Speed, player->mNpdt52.mSpeed);
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creatureStats.setAttribute(ESM::Attribute::Endurance, player->mNpdt52.mEndurance);
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creatureStats.setAttribute(ESM::Attribute::Personality, player->mNpdt52.mPersonality);
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creatureStats.setAttribute(ESM::Attribute::Luck, player->mNpdt52.mLuck);
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const MWWorld::ESMStore &esmStore =
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MWBase::Environment::get().getWorld()->getStore();
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// race
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if (mRaceSelected)
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{
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const ESM::Race *race =
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esmStore.get<ESM::Race>().find(player->mRace);
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bool male = (player->mFlags & ESM::NPC::Female) == 0;
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for (int i=0; i<8; ++i)
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{
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const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
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creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
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}
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for (int i=0; i<27; ++i)
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{
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int bonus = 0;
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for (int i2=0; i2<7; ++i2)
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if (race->mData.mBonus[i2].mSkill==i)
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{
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bonus = race->mData.mBonus[i2].mBonus;
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break;
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}
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npcStats.getSkill (i).setBase (5 + bonus);
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}
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for (std::vector<std::string>::const_iterator iter (race->mPowers.mList.begin());
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iter!=race->mPowers.mList.end(); ++iter)
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{
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creatureStats.getSpells().add (*iter);
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}
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}
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// birthsign
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const std::string &signId =
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MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
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if (!signId.empty())
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{
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const ESM::BirthSign *sign =
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esmStore.get<ESM::BirthSign>().find(signId);
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for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin());
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iter!=sign->mPowers.mList.end(); ++iter)
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{
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creatureStats.getSpells().add (*iter);
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}
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}
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// class
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if (mClassSelected)
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{
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const ESM::Class *class_ =
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esmStore.get<ESM::Class>().find(player->mClass);
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for (int i=0; i<2; ++i)
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{
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int attribute = class_->mData.mAttribute[i];
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if (attribute>=0 && attribute<8)
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{
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creatureStats.setAttribute(attribute,
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creatureStats.getAttribute(attribute).getBase() + 10);
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}
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}
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for (int i=0; i<2; ++i)
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{
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int bonus = i==0 ? 10 : 25;
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for (int i2=0; i2<5; ++i2)
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{
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int index = class_->mData.mSkills[i2][i];
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if (index>=0 && index<27)
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{
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npcStats.getSkill (index).setBase (
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npcStats.getSkill (index).getBase() + bonus);
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}
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if (i==1)
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{
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// Major skill - add starting spells for this skill if existing
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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MWWorld::Store<ESM::Spell>::iterator it = store.get<ESM::Spell>().begin();
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for (; it != store.get<ESM::Spell>().end(); ++it)
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{
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if (it->mData.mFlags & ESM::Spell::F_PCStart
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&& spellSchoolToSkill(getSpellSchool(&*it, ptr)) == index)
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creatureStats.getSpells().add(it->mId);
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}
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}
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}
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}
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const MWWorld::Store<ESM::Skill> &skills =
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esmStore.get<ESM::Skill>();
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MWWorld::Store<ESM::Skill>::iterator iter = skills.begin();
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for (; iter != skills.end(); ++iter)
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{
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if (iter->mData.mSpecialization==class_->mData.mSpecialization)
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{
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int index = iter->mIndex;
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if (index>=0 && index<27)
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{
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npcStats.getSkill (index).setBase (
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npcStats.getSkill (index).getBase() + 5);
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}
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}
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}
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}
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// forced update and current value adjustments
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mActors.updateActor (ptr, 0);
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for (int i=0; i<3; ++i)
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{
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DynamicStat<float> stat = creatureStats.getDynamic (i);
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stat.setCurrent (stat.getModified());
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creatureStats.setDynamic (i, stat);
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}
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// auto-equip again. we need this for when the race is changed to a beast race and shoes are no longer equippable
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MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
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for (int i=0; i<MWWorld::InventoryStore::Slots; ++i)
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invStore.unequipAll(ptr);
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invStore.autoEquip(ptr);
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}
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MechanicsManager::MechanicsManager()
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: mUpdatePlayer (true), mClassSelected (false),
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mRaceSelected (false), mAI(true)
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{
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//buildPlayer no longer here, needs to be done explicitely after all subsystems are up and running
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}
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void MechanicsManager::add(const MWWorld::Ptr& ptr)
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{
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if(MWWorld::Class::get(ptr).isActor())
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mActors.addActor(ptr);
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else
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mObjects.addObject(ptr);
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}
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void MechanicsManager::remove(const MWWorld::Ptr& ptr)
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{
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if(ptr == mWatched)
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mWatched = MWWorld::Ptr();
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mActors.removeActor(ptr);
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mObjects.removeObject(ptr);
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}
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void MechanicsManager::updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
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{
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if(old == mWatched)
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mWatched = ptr;
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if(MWWorld::Class::get(ptr).isActor())
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mActors.updateActor(old, ptr);
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else
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mObjects.updateObject(old, ptr);
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}
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void MechanicsManager::drop(const MWWorld::CellStore *cellStore)
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{
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mActors.dropActors(cellStore, mWatched);
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mObjects.dropObjects(cellStore);
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}
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void MechanicsManager::watchActor(const MWWorld::Ptr& ptr)
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{
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mWatched = ptr;
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}
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void MechanicsManager::advanceTime (float duration)
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{
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// Uses ingame time, but scaled to real time
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duration /= MWBase::Environment::get().getWorld()->getTimeScaleFactor();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
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player.getClass().getInventoryStore(player).rechargeItems(duration);
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}
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void MechanicsManager::update(float duration, bool paused)
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{
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if(!mWatched.isEmpty())
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{
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MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
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const MWMechanics::NpcStats &stats = mWatched.getClass().getNpcStats(mWatched);
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for(int i = 0;i < ESM::Attribute::Length;++i)
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{
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if(stats.getAttribute(i) != mWatchedStats.getAttribute(i))
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{
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std::stringstream attrname;
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attrname << "AttribVal"<<(i+1);
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mWatchedStats.setAttribute(i, stats.getAttribute(i));
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winMgr->setValue(attrname.str(), stats.getAttribute(i));
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}
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}
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if(stats.getHealth() != mWatchedStats.getHealth())
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{
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static const std::string hbar("HBar");
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mWatchedStats.setHealth(stats.getHealth());
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winMgr->setValue(hbar, stats.getHealth());
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}
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if(stats.getMagicka() != mWatchedStats.getMagicka())
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{
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static const std::string mbar("MBar");
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mWatchedStats.setMagicka(stats.getMagicka());
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winMgr->setValue(mbar, stats.getMagicka());
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}
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if(stats.getFatigue() != mWatchedStats.getFatigue())
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{
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static const std::string fbar("FBar");
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mWatchedStats.setFatigue(stats.getFatigue());
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winMgr->setValue(fbar, stats.getFatigue());
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}
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if(stats.getTimeToStartDrowning() != mWatchedStats.getTimeToStartDrowning())
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{
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mWatchedStats.setTimeToStartDrowning(stats.getTimeToStartDrowning());
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if(stats.getTimeToStartDrowning() >= 20.0f)
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winMgr->setDrowningBarVisibility(false);
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else
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{
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winMgr->setDrowningBarVisibility(true);
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winMgr->setDrowningTimeLeft(stats.getTimeToStartDrowning());
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}
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}
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bool update = false;
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//Loop over ESM::Skill::SkillEnum
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for(int i = 0; i < ESM::Skill::Length; ++i)
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{
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if(stats.getSkill(i) != mWatchedStats.getSkill(i))
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{
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update = true;
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mWatchedStats.getSkill(i) = stats.getSkill(i);
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winMgr->setValue((ESM::Skill::SkillEnum)i, stats.getSkill(i));
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}
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}
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if(update)
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winMgr->updateSkillArea();
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winMgr->setValue("level", stats.getLevel());
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}
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if (mUpdatePlayer)
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{
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MWBase::World *world = MWBase::Environment::get().getWorld();
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// basic player profile; should not change anymore after the creation phase is finished.
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MWBase::WindowManager *winMgr =
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MWBase::Environment::get().getWindowManager();
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const ESM::NPC *player =
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world->getPlayerPtr().get<ESM::NPC>()->mBase;
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const ESM::Race *race =
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world->getStore().get<ESM::Race>().find(player->mRace);
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const ESM::Class *cls =
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world->getStore().get<ESM::Class>().find(player->mClass);
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winMgr->setValue ("name", player->mName);
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winMgr->setValue ("race", race->mName);
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winMgr->setValue ("class", cls->mName);
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mUpdatePlayer = false;
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MWBase::WindowManager::SkillList majorSkills (5);
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MWBase::WindowManager::SkillList minorSkills (5);
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for (int i=0; i<5; ++i)
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{
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minorSkills[i] = cls->mData.mSkills[i][0];
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majorSkills[i] = cls->mData.mSkills[i][1];
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}
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winMgr->configureSkills (majorSkills, minorSkills);
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// HACK? The player has been changed, so a new Animation object may
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// have been made for them. Make sure they're properly updated.
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MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
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mActors.removeActor(ptr);
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mActors.addActor(ptr);
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|
}
|
|
|
|
|
|
|
|
mActors.update(duration, paused);
|
|
|
|
mObjects.update(duration, paused);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::rest(bool sleep)
|
|
|
|
{
|
|
|
|
mActors.restoreDynamicStats (sleep);
|
|
|
|
}
|
|
|
|
|
|
|
|
int MechanicsManager::getHoursToRest() const
|
|
|
|
{
|
|
|
|
return mActors.getHoursToRest(mWatched);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::setPlayerName (const std::string& name)
|
|
|
|
{
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
|
|
|
|
ESM::NPC player =
|
|
|
|
*world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
|
|
player.mName = name;
|
|
|
|
|
|
|
|
world->createRecord(player);
|
|
|
|
|
|
|
|
mUpdatePlayer = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::setPlayerRace (const std::string& race, bool male, const std::string &head, const std::string &hair)
|
|
|
|
{
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
|
|
|
|
ESM::NPC player =
|
|
|
|
*world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
|
|
|
|
|
|
player.mRace = race;
|
|
|
|
player.mHead = head;
|
|
|
|
player.mHair = hair;
|
|
|
|
player.setIsMale(male);
|
|
|
|
|
|
|
|
world->createRecord(player);
|
|
|
|
|
|
|
|
mRaceSelected = true;
|
|
|
|
buildPlayer();
|
|
|
|
mUpdatePlayer = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::setPlayerBirthsign (const std::string& id)
|
|
|
|
{
|
|
|
|
MWBase::Environment::get().getWorld()->getPlayer().setBirthSign(id);
|
|
|
|
buildPlayer();
|
|
|
|
mUpdatePlayer = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::setPlayerClass (const std::string& id)
|
|
|
|
{
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
|
|
|
|
ESM::NPC player =
|
|
|
|
*world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
|
|
player.mClass = id;
|
|
|
|
|
|
|
|
world->createRecord(player);
|
|
|
|
|
|
|
|
mClassSelected = true;
|
|
|
|
buildPlayer();
|
|
|
|
mUpdatePlayer = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::setPlayerClass (const ESM::Class &cls)
|
|
|
|
{
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
|
|
|
|
const ESM::Class *ptr = world->createRecord(cls);
|
|
|
|
|
|
|
|
ESM::NPC player =
|
|
|
|
*world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
|
|
player.mClass = ptr->mId;
|
|
|
|
|
|
|
|
world->createRecord(player);
|
|
|
|
|
|
|
|
mClassSelected = true;
|
|
|
|
buildPlayer();
|
|
|
|
mUpdatePlayer = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr)
|
|
|
|
{
|
|
|
|
const MWMechanics::NpcStats& npcSkill = MWWorld::Class::get(ptr).getNpcStats(ptr);
|
|
|
|
float x = npcSkill.getBaseDisposition();
|
|
|
|
|
|
|
|
MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
|
|
|
|
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
|
|
MWWorld::LiveCellRef<ESM::NPC>* player = playerPtr.get<ESM::NPC>();
|
|
|
|
const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
|
|
|
|
|
|
|
|
if (Misc::StringUtils::ciEqual(npc->mBase->mRace, player->mBase->mRace))
|
|
|
|
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispRaceMod")->getFloat();
|
|
|
|
|
|
|
|
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispPersonalityMult")->getFloat()
|
|
|
|
* (playerStats.getAttribute(ESM::Attribute::Personality).getModified() - MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispPersonalityBase")->getFloat());
|
|
|
|
|
|
|
|
float reaction = 0;
|
|
|
|
int rank = 0;
|
|
|
|
std::string npcFaction = "";
|
|
|
|
if(!npcSkill.getFactionRanks().empty()) npcFaction = npcSkill.getFactionRanks().begin()->first;
|
|
|
|
|
|
|
|
Misc::StringUtils::toLower(npcFaction);
|
|
|
|
|
|
|
|
if (playerStats.getFactionRanks().find(npcFaction) != playerStats.getFactionRanks().end())
|
|
|
|
{
|
|
|
|
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.begin();
|
|
|
|
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.end(); ++it)
|
|
|
|
{
|
|
|
|
if(Misc::StringUtils::ciEqual(it->mFaction, npcFaction)
|
|
|
|
&& !playerStats.getExpelled(it->mFaction))
|
|
|
|
reaction = it->mReaction;
|
|
|
|
}
|
|
|
|
rank = playerStats.getFactionRanks().find(npcFaction)->second;
|
|
|
|
}
|
|
|
|
else if (npcFaction != "")
|
|
|
|
{
|
|
|
|
for(std::vector<ESM::Faction::Reaction>::const_iterator it = MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.begin();
|
|
|
|
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(npcFaction)->mReactions.end();++it)
|
|
|
|
{
|
|
|
|
if(playerStats.getFactionRanks().find(Misc::StringUtils::lowerCase(it->mFaction)) != playerStats.getFactionRanks().end() )
|
|
|
|
{
|
|
|
|
if(it->mReaction < reaction)
|
|
|
|
reaction = it->mReaction;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rank = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
reaction = 0;
|
|
|
|
rank = 0;
|
|
|
|
}
|
|
|
|
x += (MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionRankMult")->getFloat() * rank
|
|
|
|
+ MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionRankBase")->getFloat())
|
|
|
|
* MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispFactionMod")->getFloat() * reaction;
|
|
|
|
|
|
|
|
x -= MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispCrimeMod")->getFloat() * playerStats.getBounty();
|
|
|
|
if (playerStats.hasCommonDisease() || playerStats.hasBlightDisease())
|
|
|
|
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispDiseaseMod")->getFloat();
|
|
|
|
|
|
|
|
if (playerStats.getDrawState() == MWMechanics::DrawState_Weapon)
|
|
|
|
x += MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fDispWeaponDrawn")->getFloat();
|
|
|
|
|
|
|
|
x += ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Charm).mMagnitude;
|
|
|
|
|
|
|
|
int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used
|
|
|
|
return effective_disposition;
|
|
|
|
}
|
|
|
|
|
|
|
|
int MechanicsManager::getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying)
|
|
|
|
{
|
|
|
|
if (ptr.getTypeName() == typeid(ESM::Creature).name())
|
|
|
|
return basePrice;
|
|
|
|
|
|
|
|
const MWMechanics::NpcStats &sellerStats = MWWorld::Class::get(ptr).getNpcStats(ptr);
|
|
|
|
|
|
|
|
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
|
|
const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
|
|
|
|
|
|
|
|
// I suppose the temporary disposition change _has_ to be considered here,
|
|
|
|
// otherwise one would get different prices when exiting and re-entering the dialogue window...
|
|
|
|
int clampedDisposition = std::max(0, std::min(getDerivedDisposition(ptr)
|
|
|
|
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange(),100));
|
|
|
|
float a = std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100);
|
|
|
|
float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
|
|
|
|
float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
|
|
|
|
float d = std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100);
|
|
|
|
float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
|
|
|
|
float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
|
|
|
|
|
|
|
|
float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
|
|
|
|
float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
|
|
|
|
float buyTerm = 0.01 * (100 - 0.5 * (pcTerm - npcTerm));
|
|
|
|
float sellTerm = 0.01 * (50 - 0.5 * (npcTerm - pcTerm));
|
|
|
|
|
|
|
|
float x;
|
|
|
|
if(buying) x = buyTerm;
|
|
|
|
else x = std::min(buyTerm, sellTerm);
|
|
|
|
int offerPrice;
|
|
|
|
if (x < 1)
|
|
|
|
offerPrice = int(x * basePrice);
|
|
|
|
else
|
|
|
|
offerPrice = basePrice + int((x - 1) * basePrice);
|
|
|
|
offerPrice = std::max(1, offerPrice);
|
|
|
|
return offerPrice;
|
|
|
|
}
|
|
|
|
|
|
|
|
int MechanicsManager::countDeaths (const std::string& id) const
|
|
|
|
{
|
|
|
|
return mActors.countDeaths (id);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void MechanicsManager::getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type,
|
|
|
|
float currentTemporaryDispositionDelta, bool& success, float& tempChange, float& permChange)
|
|
|
|
{
|
|
|
|
const MWWorld::Store<ESM::GameSetting> &gmst =
|
|
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
|
|
|
|
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(npc).getNpcStats(npc);
|
|
|
|
|
|
|
|
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
|
|
|
const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
|
|
|
|
|
|
|
|
float persTerm = playerStats.getAttribute(ESM::Attribute::Personality).getModified()
|
|
|
|
/ gmst.find("fPersonalityMod")->getFloat();
|
|
|
|
|
|
|
|
float luckTerm = playerStats.getAttribute(ESM::Attribute::Luck).getModified()
|
|
|
|
/ gmst.find("fLuckMod")->getFloat();
|
|
|
|
|
|
|
|
float repTerm = playerStats.getReputation() * gmst.find("fReputationMod")->getFloat();
|
|
|
|
float levelTerm = playerStats.getLevel() * gmst.find("fLevelMod")->getFloat();
|
|
|
|
|
|
|
|
float fatigueTerm = playerStats.getFatigueTerm();
|
|
|
|
|
|
|
|
float playerRating1 = (repTerm + luckTerm + persTerm + playerStats.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
|
|
|
|
float playerRating2 = playerRating1 + levelTerm;
|
|
|
|
float playerRating3 = (playerStats.getSkill(ESM::Skill::Mercantile).getModified() + luckTerm + persTerm) * fatigueTerm;
|
|
|
|
|
|
|
|
float npcRating1 = (repTerm + luckTerm + persTerm + playerStats.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
|
|
|
|
float npcRating2 = (levelTerm + repTerm + luckTerm + persTerm + npcStats.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
|
|
|
|
float npcRating3 = (playerStats.getSkill(ESM::Skill::Mercantile).getModified() + repTerm + luckTerm + persTerm) * fatigueTerm;
|
|
|
|
|
|
|
|
int currentDisposition = std::min(100, std::max(0, int(getDerivedDisposition(npc) + currentTemporaryDispositionDelta)));
|
|
|
|
|
|
|
|
float d = 1 - 0.02 * abs(currentDisposition - 50);
|
|
|
|
float target1 = d * (playerRating1 - npcRating1 + 50);
|
|
|
|
float target2 = d * (playerRating2 - npcRating2 + 50);
|
|
|
|
|
|
|
|
float bribeMod;
|
|
|
|
if (type == PT_Bribe10) bribeMod = gmst.find("fBribe10Mod")->getFloat();
|
|
|
|
else if (type == PT_Bribe100) bribeMod = gmst.find("fBribe100Mod")->getFloat();
|
|
|
|
else bribeMod = gmst.find("fBribe1000Mod")->getFloat();
|
|
|
|
|
|
|
|
float target3 = d * (playerRating3 - npcRating3 + 50) + bribeMod;
|
|
|
|
|
|
|
|
float iPerMinChance = gmst.find("iPerMinChance")->getInt();
|
|
|
|
float iPerMinChange = gmst.find("iPerMinChange")->getInt();
|
|
|
|
float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
|
|
|
|
float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
|
|
|
|
|
|
|
|
float x = 0;
|
|
|
|
float y = 0;
|
|
|
|
|
|
|
|
float roll = static_cast<float> (std::rand()) / RAND_MAX * 100;
|
|
|
|
|
|
|
|
if (type == PT_Admire)
|
|
|
|
{
|
|
|
|
target1 = std::max(iPerMinChance, target1);
|
|
|
|
success = (roll <= target1);
|
|
|
|
float c = int(fPerDieRollMult * (target1 - roll));
|
|
|
|
x = success ? std::max(iPerMinChange, c) : c;
|
|
|
|
}
|
|
|
|
else if (type == PT_Intimidate)
|
|
|
|
{
|
|
|
|
target2 = std::max(iPerMinChance, target2);
|
|
|
|
|
|
|
|
success = (roll <= target2);
|
|
|
|
|
|
|
|
float r;
|
|
|
|
if (roll != target2)
|
|
|
|
r = int(target2 - roll);
|
|
|
|
else
|
|
|
|
r = 1;
|
|
|
|
|
|
|
|
if (roll <= target2)
|
|
|
|
{
|
|
|
|
float s = int(r * fPerDieRollMult * fPerTempMult);
|
|
|
|
|
|
|
|
int flee = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Flee).getBase();
|
|
|
|
int fight = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Fight).getBase();
|
|
|
|
npcStats.setAiSetting (MWMechanics::CreatureStats::AI_Flee,
|
|
|
|
std::max(0, std::min(100, flee + int(std::max(iPerMinChange, s)))));
|
|
|
|
// TODO: initiate combat and quit dialogue if fight rating is too high
|
|
|
|
// or should setAiSetting handle this?
|
|
|
|
npcStats.setAiSetting (MWMechanics::CreatureStats::AI_Fight,
|
|
|
|
std::max(0, std::min(100, fight + int(std::min(-iPerMinChange, -s)))));
|
|
|
|
}
|
|
|
|
|
|
|
|
float c = -std::abs(int(r * fPerDieRollMult));
|
|
|
|
if (success)
|
|
|
|
{
|
|
|
|
if (std::abs(c) < iPerMinChange)
|
|
|
|
{
|
|
|
|
x = 0;
|
|
|
|
y = -iPerMinChange;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x = -int(c * fPerTempMult);
|
|
|
|
y = c;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x = int(c * fPerTempMult);
|
|
|
|
y = c;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (type == PT_Taunt)
|
|
|
|
{
|
|
|
|
target1 = std::max(iPerMinChance, target1);
|
|
|
|
success = (roll <= target1);
|
|
|
|
|
|
|
|
float c = std::abs(int(target1 - roll));
|
|
|
|
|
|
|
|
if (success)
|
|
|
|
{
|
|
|
|
float s = c * fPerDieRollMult * fPerTempMult;
|
|
|
|
int flee = npcStats.getAiSetting (CreatureStats::AI_Flee).getBase();
|
|
|
|
int fight = npcStats.getAiSetting (CreatureStats::AI_Fight).getBase();
|
|
|
|
npcStats.setAiSetting (CreatureStats::AI_Flee,
|
|
|
|
std::max(0, std::min(100, flee + std::min(-int(iPerMinChange), int(-s)))));
|
|
|
|
npcStats.setAiSetting (CreatureStats::AI_Fight,
|
|
|
|
std::max(0, std::min(100, fight + std::max(int(iPerMinChange), int(s)))));
|
|
|
|
}
|
|
|
|
x = int(-c * fPerDieRollMult);
|
|
|
|
|
|
|
|
if (success && std::abs(x) < iPerMinChange)
|
|
|
|
x = -iPerMinChange;
|
|
|
|
}
|
|
|
|
else // Bribe
|
|
|
|
{
|
|
|
|
target3 = std::max(iPerMinChance, target3);
|
|
|
|
success = (roll <= target3);
|
|
|
|
float c = int((target3 - roll) * fPerDieRollMult);
|
|
|
|
|
|
|
|
x = success ? std::max(iPerMinChange, c) : c;
|
|
|
|
}
|
|
|
|
|
|
|
|
tempChange = type == PT_Intimidate ? x : int(x * fPerTempMult);
|
|
|
|
|
|
|
|
|
|
|
|
float cappedDispositionChange = tempChange;
|
|
|
|
if (currentDisposition + tempChange > 100.f)
|
|
|
|
cappedDispositionChange = 100 - currentDisposition;
|
|
|
|
if (currentDisposition + tempChange < 0.f)
|
|
|
|
cappedDispositionChange = -currentDisposition;
|
|
|
|
|
|
|
|
permChange = int(cappedDispositionChange / fPerTempMult);
|
|
|
|
if (type == PT_Intimidate)
|
|
|
|
{
|
|
|
|
permChange = success ? -int(cappedDispositionChange/ fPerTempMult) : y;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::forceStateUpdate(const MWWorld::Ptr &ptr)
|
|
|
|
{
|
|
|
|
if(MWWorld::Class::get(ptr).isActor())
|
|
|
|
mActors.forceStateUpdate(ptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number)
|
|
|
|
{
|
|
|
|
if(MWWorld::Class::get(ptr).isActor())
|
|
|
|
mActors.playAnimationGroup(ptr, groupName, mode, number);
|
|
|
|
else
|
|
|
|
mObjects.playAnimationGroup(ptr, groupName, mode, number);
|
|
|
|
}
|
|
|
|
void MechanicsManager::skipAnimation(const MWWorld::Ptr& ptr)
|
|
|
|
{
|
|
|
|
if(MWWorld::Class::get(ptr).isActor())
|
|
|
|
mActors.skipAnimation(ptr);
|
|
|
|
else
|
|
|
|
mObjects.skipAnimation(ptr);
|
|
|
|
}
|
|
|
|
bool MechanicsManager::checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string &groupName)
|
|
|
|
{
|
|
|
|
if(MWWorld::Class::get(ptr).isActor())
|
|
|
|
return mActors.checkAnimationPlaying(ptr, groupName);
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::updateMagicEffects(const MWWorld::Ptr &ptr)
|
|
|
|
{
|
|
|
|
mActors.updateMagicEffects(ptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::toggleAI()
|
|
|
|
{
|
|
|
|
mAI = !mAI;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool MechanicsManager::isAIActive()
|
|
|
|
{
|
|
|
|
return mAI;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::playerLoaded()
|
|
|
|
{
|
|
|
|
mUpdatePlayer = true;
|
|
|
|
mClassSelected = true;
|
|
|
|
mRaceSelected = true;
|
|
|
|
mAI = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool MechanicsManager::sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)
|
|
|
|
{
|
|
|
|
MWWorld::Ptr victim;
|
|
|
|
if (isAllowedToUse(ptr, bed, victim))
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if(commitCrime(ptr, victim, OT_SleepingInOwnedBed))
|
|
|
|
{
|
|
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage64}");
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::objectOpened(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item)
|
|
|
|
{
|
|
|
|
MWWorld::Ptr victim;
|
|
|
|
if (isAllowedToUse(ptr, item, victim))
|
|
|
|
return;
|
|
|
|
commitCrime(ptr, victim, OT_Trespassing);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, int count)
|
|
|
|
{
|
|
|
|
MWWorld::Ptr victim;
|
|
|
|
if (isAllowedToUse(ptr, item, victim))
|
|
|
|
return;
|
|
|
|
commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool MechanicsManager::commitCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg)
|
|
|
|
{
|
|
|
|
// NOTE: int arg can be from itemTaken() so DON'T modify it, since it is
|
|
|
|
// passed to reportCrime later on in this function.
|
|
|
|
|
|
|
|
// Only player can commit crime and no victimless crimes
|
|
|
|
if (ptr.getRefData().getHandle() != "player" || victim.isEmpty())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
|
|
|
MWWorld::Player player = MWBase::Environment::get().getWorld()->getPlayer();
|
|
|
|
|
|
|
|
// What amount of alarm did this crime generate?
|
|
|
|
int alarm;
|
|
|
|
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
|
|
|
|
alarm = esmStore.get<ESM::GameSetting>().find("iAlarmTresspass")->getInt();
|
|
|
|
else if (type == OT_Pickpocket)
|
|
|
|
alarm = esmStore.get<ESM::GameSetting>().find("iAlarmPickPocket")->getInt();
|
|
|
|
else if (type == OT_Assault)
|
|
|
|
alarm = esmStore.get<ESM::GameSetting>().find("iAlarmAttack")->getInt();
|
|
|
|
else if (type == OT_Murder)
|
|
|
|
alarm = esmStore.get<ESM::GameSetting>().find("iAlarmKilling")->getInt();
|
|
|
|
else if (type == OT_Theft)
|
|
|
|
alarm = esmStore.get<ESM::GameSetting>().find("iAlarmStealing")->getInt();
|
|
|
|
|
|
|
|
// Innocent until proven guilty
|
|
|
|
bool reported = false;
|
|
|
|
|
|
|
|
// Find all the NPC's close enough, ie. within fAlarmRadius of the player
|
|
|
|
std::vector<MWWorld::Ptr> neighbors;
|
|
|
|
mActors.getObjectsInRange(Ogre::Vector3(ptr.getRefData().getPosition().pos),
|
|
|
|
esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getInt(), neighbors);
|
|
|
|
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
|
|
|
|
{
|
|
|
|
if (*it == ptr) // Not the player
|
|
|
|
continue;
|
|
|
|
|
|
|
|
CreatureStats& creatureStats = MWWorld::Class::get(*it).getCreatureStats(*it);
|
|
|
|
|
|
|
|
// Was the crime seen?
|
|
|
|
if ( ( MWBase::Environment::get().getWorld()->getLOS(ptr, *it) && awarenessCheck(ptr, *it) ) ||
|
|
|
|
type == OT_Assault )
|
|
|
|
{
|
|
|
|
// Say something!
|
|
|
|
// TODO: Add more messages
|
|
|
|
if (type == OT_Theft)
|
|
|
|
MWBase::Environment::get().getDialogueManager()->say(*it, "Thief");
|
|
|
|
|
|
|
|
// Will the witness report the crime?
|
|
|
|
if (creatureStats.getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm)
|
|
|
|
{
|
|
|
|
reported = true;
|
|
|
|
|
|
|
|
// Tell everyone else
|
|
|
|
for (std::vector<MWWorld::Ptr>::iterator it1 = neighbors.begin(); it1 != neighbors.end(); ++it1)
|
|
|
|
{
|
|
|
|
if (*it1 == ptr) // Not the player
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// Will the witness be affected by the crime?
|
|
|
|
CreatureStats& creatureStats1 = MWWorld::Class::get(*it1).getCreatureStats(*it1);
|
|
|
|
if (creatureStats1.getAiSetting(CreatureStats::AI_Alarm).getBase() >= alarm ||
|
|
|
|
type == OT_Assault)
|
|
|
|
creatureStats1.setAlarmed(true);
|
|
|
|
}
|
|
|
|
break; // Someone saw the crime and everyone has been told
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (reported)
|
|
|
|
reportCrime(ptr, victim, type, arg);
|
|
|
|
return reported;
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::reportCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg)
|
|
|
|
{
|
|
|
|
const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
|
|
|
|
// Bounty for each type of crime
|
|
|
|
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
|
|
|
|
arg = store.find("iCrimeTresspass")->getInt();
|
|
|
|
else if (type == OT_Pickpocket)
|
|
|
|
arg = store.find("iCrimePickPocket")->getInt();
|
|
|
|
else if (type == OT_Assault)
|
|
|
|
arg = store.find("iCrimeAttack")->getInt();
|
|
|
|
else if (type == OT_Murder)
|
|
|
|
arg = store.find("iCrimeKilling")->getInt();
|
|
|
|
else if (type == OT_Theft)
|
|
|
|
arg *= store.find("fCrimeStealing")->getFloat();
|
|
|
|
|
|
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sCrimeMessage}");
|
|
|
|
ptr.getClass().getNpcStats(ptr).setBounty(ptr.getClass().getNpcStats(ptr).getBounty()
|
|
|
|
+ arg);
|
|
|
|
|
|
|
|
// If committing a crime against a faction member, expell from the faction
|
|
|
|
if (!victim.isEmpty() && victim.getClass().isNpc())
|
|
|
|
{
|
|
|
|
std::string factionID;
|
|
|
|
if(!victim.getClass().getNpcStats(victim).getFactionRanks().empty())
|
|
|
|
factionID = victim.getClass().getNpcStats(victim).getFactionRanks().begin()->first;
|
|
|
|
if (ptr.getClass().getNpcStats(ptr).isSameFaction(victim.getClass().getNpcStats(victim)))
|
|
|
|
{
|
|
|
|
ptr.getClass().getNpcStats(ptr).expell(factionID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)
|
|
|
|
{
|
|
|
|
if (observer.getClass().getCreatureStats(observer).isDead())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
|
|
|
|
CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
|
|
|
|
|
|
|
|
float invisibility = stats.getMagicEffects().get(ESM::MagicEffect::Invisibility).mMagnitude;
|
|
|
|
if (invisibility > 0)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
float sneakTerm = 0;
|
|
|
|
if (ptr.getClass().getCreatureStats(ptr).getStance(CreatureStats::Stance_Sneak)
|
|
|
|
&& !MWBase::Environment::get().getWorld()->isSwimming(ptr)
|
|
|
|
&& MWBase::Environment::get().getWorld()->isOnGround(ptr))
|
|
|
|
{
|
|
|
|
static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat();
|
|
|
|
static float fSneakBootMult = store.find("fSneakBootMult")->getFloat();
|
|
|
|
float sneak = ptr.getClass().getSkill(ptr, ESM::Skill::Sneak);
|
|
|
|
int agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
|
|
|
|
int luck = stats.getAttribute(ESM::Attribute::Luck).getModified();
|
|
|
|
float bootWeight = 0;
|
|
|
|
if (ptr.getClass().isNpc())
|
|
|
|
{
|
|
|
|
MWWorld::InventoryStore& inv = ptr.getClass().getInventoryStore(ptr);
|
|
|
|
MWWorld::ContainerStoreIterator it = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
|
|
|
|
if (it != inv.end())
|
|
|
|
bootWeight = it->getClass().getWeight(*it);
|
|
|
|
}
|
|
|
|
sneakTerm = fSneakSkillMult * sneak + 0.2 * agility + 0.1 * luck + bootWeight * fSneakBootMult;
|
|
|
|
}
|
|
|
|
|
|
|
|
static float fSneakDistBase = store.find("fSneakDistanceBase")->getFloat();
|
|
|
|
static float fSneakDistMult = store.find("fSneakDistanceMultiplier")->getFloat();
|
|
|
|
|
|
|
|
Ogre::Vector3 pos1 (ptr.getRefData().getPosition().pos);
|
|
|
|
Ogre::Vector3 pos2 (observer.getRefData().getPosition().pos);
|
|
|
|
float distTerm = fSneakDistBase + fSneakDistMult * pos1.distance(pos2);
|
|
|
|
|
|
|
|
float chameleon = stats.getMagicEffects().get(ESM::MagicEffect::Chameleon).mMagnitude;
|
|
|
|
float x = sneakTerm * distTerm * stats.getFatigueTerm() + chameleon + invisibility;
|
|
|
|
|
|
|
|
CreatureStats& observerStats = observer.getClass().getCreatureStats(observer);
|
|
|
|
int obsAgility = observerStats.getAttribute(ESM::Attribute::Agility).getModified();
|
|
|
|
int obsLuck = observerStats.getAttribute(ESM::Attribute::Luck).getModified();
|
|
|
|
float obsBlind = observerStats.getMagicEffects().get(ESM::MagicEffect::Blind).mMagnitude;
|
|
|
|
int obsSneak = observer.getClass().getSkill(observer, ESM::Skill::Sneak);
|
|
|
|
|
|
|
|
float obsTerm = obsSneak + 0.2 * obsAgility + 0.1 * obsLuck - obsBlind;
|
|
|
|
|
|
|
|
// is ptr behind the observer?
|
|
|
|
static float fSneakNoViewMult = store.find("fSneakNoViewMult")->getFloat();
|
|
|
|
static float fSneakViewMult = store.find("fSneakViewMult")->getFloat();
|
|
|
|
float y = 0;
|
|
|
|
Ogre::Vector3 vec = pos1 - pos2;
|
|
|
|
Ogre::Radian angle = observer.getRefData().getBaseNode()->getOrientation().yAxis().angleBetween(vec);
|
|
|
|
if (angle < Ogre::Degree(90))
|
|
|
|
y = obsTerm * observerStats.getFatigueTerm() * fSneakNoViewMult;
|
|
|
|
else
|
|
|
|
y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult;
|
|
|
|
|
|
|
|
float target = x - y;
|
|
|
|
int roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
|
|
|
|
|
|
|
|
return (roll >= target);
|
|
|
|
}
|
|
|
|
|
|
|
|
void MechanicsManager::getObjectsInRange(const Ogre::Vector3 &position, float radius, std::vector<MWWorld::Ptr> &objects)
|
|
|
|
{
|
|
|
|
mActors.getObjectsInRange(position, radius, objects);
|
|
|
|
mObjects.getObjectsInRange(position, radius, objects);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::list<MWWorld::Ptr> MechanicsManager::getActorsFollowing(const MWWorld::Ptr& actor)
|
|
|
|
{
|
|
|
|
return mActors.getActorsFollowing(actor);
|
|
|
|
}
|
|
|
|
}
|