David Cernat
|
eebe1f156a
|
Change logic for death reasons so it makes sense
|
8 years ago |
David Cernat
|
6929cd6c4c
|
Delete debug about player map that is no longer needed
|
8 years ago |
David Cernat
|
3c88f6f0cd
|
Fix server crash caused by invalid player GUIDs
|
8 years ago |
David Cernat
|
46397a7dac
|
Add and implement ID_OBJECT_ANIM_PLAY
|
8 years ago |
David Cernat
|
c205e793cb
|
Add and implement ID_SCRIPT_MEMBER_SHORT
|
8 years ago |
David Cernat
|
c91e240664
|
Simplify the type of map that player objects are stored in
|
8 years ago |
David Cernat
|
2032bf9cad
|
Fix typo in debug
|
8 years ago |
David Cernat
|
a9f6ea4d8d
|
Use the name "guid" for RakNet IDs so as to not confuse with int IDs
|
8 years ago |
David Cernat
|
97468980af
|
Add and implement 3 new WorldPackets for ingame script variable values
|
8 years ago |
David Cernat
|
385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
|
8 years ago |
David Cernat
|
0fb9b6eefb
|
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
|
8 years ago |
David Cernat
|
947a677801
|
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
|
8 years ago |
David Cernat
|
c25ebc34b3
|
Shorten WorldPacket IDs by removing WORLD from them
|
8 years ago |
David Cernat
|
52d156e136
|
Make server able to receive the 5 new WorldPackets
|
8 years ago |
David Cernat
|
ef6f20e3f7
|
In server console, print number of players remaining when one leaves
|
8 years ago |
David Cernat
|
24bfe40bf7
|
Add debug about current server crash
|
8 years ago |
David Cernat
|
b2688777c1
|
Create marker once a player has been initialized properly and fix debug
|
8 years ago |
David Cernat
|
b6111d16cc
|
Add and implement ID_WORLD_VIDEO_PLAY
|
8 years ago |
David Cernat
|
3fd93896f2
|
Add and implement ID_WORLD_OBJECT_LOCK
|
8 years ago |
David Cernat
|
08ea5163c4
|
Add and implement ID_WORLD_OBJECT_UNLOCK
|
8 years ago |
David Cernat
|
3380c482c0
|
Fix errors remaining from merge with tes3mp-packetexpansion, part 2
|
8 years ago |
David Cernat
|
b06a2f3119
|
Fix part about Breakpad in server's CMakeLists
|
8 years ago |
David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
|
8 years ago |
David Cernat
|
0a44bea91d
|
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
|
8 years ago |
David Cernat
|
cbc132612a
|
Use mRefNum.mIndex instead of just mRefNum and add extra debug
|
8 years ago |
Koncord
|
a6467c9c47
|
Add breakpad to server
|
8 years ago |
Koncord
|
c27351c19e
|
Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
|
8 years ago |
David Cernat
|
3c49157ed7
|
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
|
8 years ago |
David Cernat
|
92463c4a03
|
Fix Windows server crash caused by printing event->CellRef()->mRefID
|
8 years ago |
David Cernat
|
8080cceac6
|
Add some placeholder code so Stanislav can test it
|
8 years ago |
David Cernat
|
565e7e4b9f
|
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
|
8 years ago |
David Cernat
|
ac666edebd
|
Add a CellRef to WorldEvent
|
8 years ago |
David Cernat
|
d0328f2553
|
Add placeholder ProcessWorldPacket method to server's Networking
|
8 years ago |
David Cernat
|
2602c1f71a
|
Add ProcessPlayerPacket method to server's Networking
|
8 years ago |
David Cernat
|
f1ec01cc6b
|
Add WorldPacketController to server's Networking
|
8 years ago |
David Cernat
|
bda1f867fd
|
Rename server's GetController() method into GetPlayerController()
|
8 years ago |
David Cernat
|
d2212ef80b
|
Rename PacketsController into PlayerPacketController
|
8 years ago |
David Cernat
|
5e0c0dd5f1
|
Use logger in server's Networking MainLoop
|
8 years ago |
David Cernat
|
b8f4cb94fb
|
Rename BasePacket into PlayerPacket
|
8 years ago |
Koncord
|
bd1b1fca64
|
Woops
|
8 years ago |
Koncord
|
50d989d767
|
Fix server crash if player is not fully connected
|
8 years ago |
Koncord
|
79532cf797
|
Detecting reason of death
|
8 years ago |
Koncord
|
94d5efdfd3
|
Call LOG_QUIT after Networking's dtor call
|
8 years ago |
David Cernat
|
4b96080521
|
Make GetItemSlot work and add SendEquipment in server item functions
|
8 years ago |
David Cernat
|
6650b74498
|
Add handling of skill increases
|
8 years ago |
David Cernat
|
977b277cdd
|
Add missing entries for level progress functions
|
8 years ago |
David Cernat
|
a0e9a672a5
|
Split updateClassStats in 3 and add handling of level progress
|
8 years ago |
David Cernat
|
56a2c70911
|
Use double instead of int for skill progress functions
|
8 years ago |
David Cernat
|
ae4950ce49
|
Add server stat functions for getting and setting skill progress
|
8 years ago |
David Cernat
|
bc0aa86bcf
|
Make variable names more consistent and easier to understand
|
8 years ago |
David Cernat
|
7a1531c01b
|
Fix script functions for setting dynamic stats, part 2
|
8 years ago |
David Cernat
|
458bdf4dff
|
Fix script functions for setting dynamic stats
|
8 years ago |
David Cernat
|
433190d82e
|
Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment
|
8 years ago |
Koncord
|
94f6ab30f2
|
Fix GetProtocolVersion
|
8 years ago |
David Cernat
|
b6086ab015
|
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
|
8 years ago |
David Cernat
|
57f07813b0
|
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
|
8 years ago |
David Cernat
|
26487598a6
|
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
|
8 years ago |
David Cernat
|
9fd5ae981e
|
Add missing backslash
|
8 years ago |
David Cernat
|
ce4b326b02
|
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
|
8 years ago |
David Cernat
|
295f486a97
|
Using less confusing names for server stat functions, part 2
|
8 years ago |
David Cernat
|
69030579c1
|
Using less confusing names for server stat functions
|
8 years ago |
David Cernat
|
7ae9ea7465
|
Add server stat functions for getting attribute and skill counts
|
8 years ago |
David Cernat
|
57703482b2
|
Fetch attribute and skill counts in server stat functions
|
8 years ago |
David Cernat
|
4d7130b12f
|
Improve logic for script-induced cell changes
|
8 years ago |
David Cernat
|
01af4f3bbc
|
Update position before sending cell packet
|
8 years ago |
David Cernat
|
1ee2458f6e
|
Add packet for player levels, part 2
|
8 years ago |
David Cernat
|
046a1ea899
|
Add packet for player levels
|
8 years ago |
David Cernat
|
9690e007df
|
Don't send unhandled skill and attribute requests to joining players
|
8 years ago |
Koncord
|
24617589e4
|
Fix packet spam
|
8 years ago |
Koncord
|
96e2d749c7
|
New auth protocol
|
8 years ago |
Koncord
|
61c5456373
|
Log callbacks
|
8 years ago |
Koncord
|
e661a35ac2
|
Fix checking strings in SetName & SetBirthsign
|
8 years ago |
Koncord
|
1e48555617
|
Make sensitivity to protocol version
|
8 years ago |
Koncord
|
fe10821528
|
Add loaded/isLoaded to server player
|
8 years ago |
Koncord
|
df13e9c37a
|
Fix verbose log level in server
|
8 years ago |
Koncord
|
babc3230b7
|
Add new functions: GetServerVersion & GetProtocolVersion
|
8 years ago |
Koncord
|
64b5638d40
|
DIE TABS, DIE!!!!!!!1
|
8 years ago |
David Cernat
|
ff94b5f1ac
|
Fix unsuitable variable name
|
8 years ago |
David Cernat
|
941d76fce0
|
Fix setting of default classes and initialize classes safely on server
|
8 years ago |
David Cernat
|
970e9aff2f
|
Remove old class methods and don't include class in ID_GAME_BASE_INFO
|
8 years ago |
David Cernat
|
a20e7890a2
|
Fix formatting
|
8 years ago |
David Cernat
|
f562215d9a
|
Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
|
8 years ago |
David Cernat
|
1f8595bf3b
|
Save server information in a folder named data instead of files
|
8 years ago |
Koncord
|
cf1a0113a1
|
Time API
|
8 years ago |
David Cernat
|
5e6a374687
|
Add comment about MesssageBox to prevent future confusion
|
8 years ago |
David Cernat
|
857defadbc
|
Revert one unnecessary renaming of MessageBox
|
8 years ago |
David Cernat
|
32ce7e97a8
|
Fix build for Windows server
|
8 years ago |
Koncord
|
1186d09ec0
|
ScriptFunctions.hpp size reduction
|
8 years ago |
Koncord
|
11eae277a9
|
Characters Class API
Added some new functions
|
8 years ago |
Koncord
|
a03c2f5019
|
Now server & client sensitive to version
|
8 years ago |
David Cernat
|
00e7810428
|
Add script functions for saving and loading non-custom player classes
|
8 years ago |
David Cernat
|
486de67d84
|
Make handshake log message less confusing
|
8 years ago |
David Cernat
|
5385563972
|
Let players inform others about Lua script-induced cell & pos changes
|
8 years ago |
Koncord
|
fc4d8b82fb
|
Stubs for minimap
|
8 years ago |
David Cernat
|
7691bcc958
|
Add server script callbacks for attribute and skill changes
|
8 years ago |
David Cernat
|
03d6e0cb62
|
Send attributes and skills to server whenever they change
|
8 years ago |
David Cernat
|
c4f49e05e3
|
Remove manual newlines for logger
|
8 years ago |
Koncord
|
78210ab8ce
|
rename openmw-mp to tes3mp-server
|
8 years ago |
Koncord
|
d3c9864fb0
|
Fix maximum connections
|
8 years ago |
David Cernat
|
e1955b440f
|
Fix player initialization on server
|
8 years ago |
David Cernat
|
cba01af683
|
Log player initialization on server
|
8 years ago |
David Cernat
|
2337a0becb
|
Add LOG_APPEND method for writing to log without timestamp and level
|
8 years ago |
David Cernat
|
f4744f8547
|
Add additional log info
|
8 years ago |
David Cernat
|
97f944dde7
|
Use logger for most console messages
|
8 years ago |
David Cernat
|
a36c20eaae
|
Reduce server console spam
|
8 years ago |
David Cernat
|
a2dbeb6c95
|
Share skills and attributes correctly upon logging in, and fix grammar
|
8 years ago |
Koncord
|
7f8c0ecbbd
|
Logging in file for server
|
8 years ago |
David Cernat
|
c94f818478
|
Add script functions for getting attributes and skills by their names
|
8 years ago |
David Cernat
|
41868cc9cc
|
Add script functions for getting attributes and skills by their IDs
|
8 years ago |
David Cernat
|
e5cb58e7c4
|
Add debug info about ID_GAME_BASE_INFO packets
|
8 years ago |
David Cernat
|
8eda381016
|
Make formatting consistent, part 2
|
8 years ago |
David Cernat
|
1363c4c5b6
|
Make formatting consistent
|
8 years ago |
David Cernat
|
e39b66af4f
|
Move logger to components
|
8 years ago |
David Cernat
|
38c8d2344b
|
Uncomment sending of stats packets to and from new players
|
8 years ago |
Koncord
|
ee8d9895dc
|
Porting Log.cpp to C++98
|
8 years ago |
Koncord
|
a92ef8b6bd
|
Some fixes
|
8 years ago |
Koncord
|
e9ee9c8b3b
|
Remove C++11 in Log.h
|
8 years ago |
Koncord
|
b3320c7bb9
|
Add forgoten ctime header
|
8 years ago |
Koncord
|
8d88381dac
|
added prefix LOG_ to loglevel
|
8 years ago |
Koncord
|
170455e08a
|
Fix headers
|
8 years ago |
Koncord
|
c695923825
|
Added master server stuff
|
8 years ago |
Koncord
|
02a447c589
|
Added logger
|
8 years ago |
Koncord
|
114a11ea78
|
Getting rid of packages spam
I think this is temporary solution. I have an idea how to cache the result of functions and send data after callback.
|
9 years ago |
Koncord
|
7898b1181d
|
Reduced package size
|
9 years ago |
Koncord
|
a815d013fe
|
Reducing CPU usage for server
|
9 years ago |
David Cernat
|
b0bd10f219
|
Allow script-based teleportation from interior to exterior cell 0,0
|
9 years ago |
Koncord
|
b4c7914a25
|
Added <memory> header for Windows
|
9 years ago |
Koncord
|
74c103ddc1
|
Fixed types in all GetInterface functions
Move lib_t type to Scripts/Types.hpp
|
9 years ago |
Koncord
|
e513c3676d
|
Added forgotten header to project
|
9 years ago |
Koncord
|
9375b540d6
|
removed '#undef _SEP_'
|
9 years ago |
Koncord
|
bdfaea2d46
|
Implement 'setenv' for windows
Paths converter
Move 'split' from main to Utils
|
9 years ago |
David Cernat
|
72026955f5
|
Add missing preprocessor directive for Windows build of server
|
9 years ago |
Koncord
|
31e2ab54d6
|
Revert "Update position after changing cell"
This reverts commit 5e072b9d3c .
|
9 years ago |
Koncord
|
5e072b9d3c
|
Update position after changing cell
|
9 years ago |
Koncord
|
7107136808
|
New API
SetExterior(pid, x, y)
GetExteriorX(pid)
GetExteriorY(pid)
also "SetCell" will now move to the named external cells (e.g. SetCell(pid, "Balmora"))
|
9 years ago |
Koncord
|
0549a7a01d
|
Fixed type cast
|
9 years ago |
Koncord
|
23a37fc7fc
|
Ignore LuaBridge warnings
Remove TINYXML_LIBRARIES
|
9 years ago |
Koncord
|
d3414148fc
|
Simplify LangLua::Call
|
9 years ago |
Koncord
|
5a6c1750d9
|
Fixed some build warnings and IsTimerElapsed function
|
9 years ago |
Stanislav Zhukov
|
075b600b3a
|
Fix for Windows
|
9 years ago |
Stanislav Zhukov
|
4316d4d1bf
|
Merge pull request #21 from TES3MP/tes3mp-gui
Tes3mp gui
|
9 years ago |
Koncord
|
86dccbed4b
|
Fix CMake
|
9 years ago |
David Cernat
|
f4342f0bde
|
Stop requiring amx folder for non-Pawn builds. Use correct Windows identifiers for preprocessor directives in server code.
|
9 years ago |
Koncord
|
1e3eff91ac
|
Merged branch tes3mp-gui into tes3mp-gui
|
9 years ago |
Koncord
|
9ab77cb123
|
New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
|
9 years ago |
davidcernat
|
ab309180c2
|
Add useful debug info for cell changes
|
9 years ago |
Koncord
|
6f07d590d4
|
Fix SetPos and SetAngle functions
Fix types for SetPos and SetAngle
|
9 years ago |
Stanislav Zhukov
|
645a21af21
|
Added new script functions for lua compatibility
GetPosX, GetPosY, GetPosZ
GetAngleX, GetAngleY, GetAngleZ
|
9 years ago |
Stanislav Zhukov
|
ce92f30022
|
Fix maximum incoming connections
|
9 years ago |
Koncord
|
299c4c904e
|
Resurrect function
|
9 years ago |
Koncord
|
1b259e2d33
|
Syncing inventory, animations, position, 8 key attributes
Created Package system
|
9 years ago |