David Cernat
|
eebe1f156a
|
Change logic for death reasons so it makes sense
|
8 years ago |
David Cernat
|
3c88f6f0cd
|
Fix server crash caused by invalid player GUIDs
|
8 years ago |
David Cernat
|
46397a7dac
|
Add and implement ID_OBJECT_ANIM_PLAY
|
8 years ago |
David Cernat
|
c205e793cb
|
Add and implement ID_SCRIPT_MEMBER_SHORT
|
8 years ago |
David Cernat
|
c91e240664
|
Simplify the type of map that player objects are stored in
|
8 years ago |
David Cernat
|
2032bf9cad
|
Fix typo in debug
|
8 years ago |
David Cernat
|
97468980af
|
Add and implement 3 new WorldPackets for ingame script variable values
|
8 years ago |
David Cernat
|
385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
|
8 years ago |
David Cernat
|
0fb9b6eefb
|
On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
|
8 years ago |
David Cernat
|
947a677801
|
Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
|
8 years ago |
David Cernat
|
c25ebc34b3
|
Shorten WorldPacket IDs by removing WORLD from them
|
8 years ago |
David Cernat
|
52d156e136
|
Make server able to receive the 5 new WorldPackets
|
8 years ago |
David Cernat
|
24bfe40bf7
|
Add debug about current server crash
|
8 years ago |
David Cernat
|
b6111d16cc
|
Add and implement ID_WORLD_VIDEO_PLAY
|
8 years ago |
David Cernat
|
3fd93896f2
|
Add and implement ID_WORLD_OBJECT_LOCK
|
8 years ago |
David Cernat
|
08ea5163c4
|
Add and implement ID_WORLD_OBJECT_UNLOCK
|
8 years ago |
David Cernat
|
c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
|
8 years ago |
David Cernat
|
0a44bea91d
|
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
|
8 years ago |
David Cernat
|
cbc132612a
|
Use mRefNum.mIndex instead of just mRefNum and add extra debug
|
8 years ago |
Koncord
|
c27351c19e
|
Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
|
8 years ago |
David Cernat
|
3c49157ed7
|
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
|
8 years ago |
David Cernat
|
92463c4a03
|
Fix Windows server crash caused by printing event->CellRef()->mRefID
|
8 years ago |
David Cernat
|
8080cceac6
|
Add some placeholder code so Stanislav can test it
|
8 years ago |
David Cernat
|
565e7e4b9f
|
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
|
8 years ago |
David Cernat
|
ac666edebd
|
Add a CellRef to WorldEvent
|
8 years ago |
David Cernat
|
d0328f2553
|
Add placeholder ProcessWorldPacket method to server's Networking
|
8 years ago |
David Cernat
|
2602c1f71a
|
Add ProcessPlayerPacket method to server's Networking
|
8 years ago |
David Cernat
|
f1ec01cc6b
|
Add WorldPacketController to server's Networking
|
8 years ago |
David Cernat
|
bda1f867fd
|
Rename server's GetController() method into GetPlayerController()
|
8 years ago |
David Cernat
|
d2212ef80b
|
Rename PacketsController into PlayerPacketController
|
8 years ago |
David Cernat
|
5e0c0dd5f1
|
Use logger in server's Networking MainLoop
|
8 years ago |
David Cernat
|
b8f4cb94fb
|
Rename BasePacket into PlayerPacket
|
8 years ago |
Koncord
|
bd1b1fca64
|
Woops
|
8 years ago |
Koncord
|
50d989d767
|
Fix server crash if player is not fully connected
|
8 years ago |
Koncord
|
79532cf797
|
Detecting reason of death
|
8 years ago |
Koncord
|
94d5efdfd3
|
Call LOG_QUIT after Networking's dtor call
|
8 years ago |
David Cernat
|
433190d82e
|
Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment
|
8 years ago |
David Cernat
|
b6086ab015
|
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
|
8 years ago |
David Cernat
|
57f07813b0
|
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
|
8 years ago |
David Cernat
|
26487598a6
|
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
|
8 years ago |
David Cernat
|
ce4b326b02
|
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
|
8 years ago |
David Cernat
|
046a1ea899
|
Add packet for player levels
|
8 years ago |
David Cernat
|
9690e007df
|
Don't send unhandled skill and attribute requests to joining players
|
8 years ago |
Koncord
|
24617589e4
|
Fix packet spam
|
8 years ago |
Koncord
|
96e2d749c7
|
New auth protocol
|
8 years ago |
Koncord
|
11eae277a9
|
Characters Class API
Added some new functions
|
8 years ago |
David Cernat
|
486de67d84
|
Make handshake log message less confusing
|
8 years ago |
David Cernat
|
7691bcc958
|
Add server script callbacks for attribute and skill changes
|
8 years ago |
David Cernat
|
03d6e0cb62
|
Send attributes and skills to server whenever they change
|
8 years ago |
David Cernat
|
c4f49e05e3
|
Remove manual newlines for logger
|
8 years ago |
Koncord
|
d3c9864fb0
|
Fix maximum connections
|
8 years ago |
David Cernat
|
cba01af683
|
Log player initialization on server
|
8 years ago |
David Cernat
|
2337a0becb
|
Add LOG_APPEND method for writing to log without timestamp and level
|
8 years ago |
David Cernat
|
f4744f8547
|
Add additional log info
|
8 years ago |
David Cernat
|
97f944dde7
|
Use logger for most console messages
|
8 years ago |
David Cernat
|
a2dbeb6c95
|
Share skills and attributes correctly upon logging in, and fix grammar
|
8 years ago |
David Cernat
|
e5cb58e7c4
|
Add debug info about ID_GAME_BASE_INFO packets
|
8 years ago |
David Cernat
|
8eda381016
|
Make formatting consistent, part 2
|
9 years ago |
David Cernat
|
1363c4c5b6
|
Make formatting consistent
|
9 years ago |
David Cernat
|
38c8d2344b
|
Uncomment sending of stats packets to and from new players
|
9 years ago |
Koncord
|
c695923825
|
Added master server stuff
|
9 years ago |
Koncord
|
7898b1181d
|
Reduced package size
|
9 years ago |
Koncord
|
a815d013fe
|
Reducing CPU usage for server
|
9 years ago |
Koncord
|
9ab77cb123
|
New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
|
9 years ago |
Koncord
|
299c4c904e
|
Resurrect function
|
9 years ago |
Koncord
|
1b259e2d33
|
Syncing inventory, animations, position, 8 key attributes
Created Package system
|
9 years ago |