David Cernat
f13705e8be
[Client] Improve debug for ObjectActivate and ConsoleCommand
7 years ago
David Cernat
6ebe09375f
[General] Implement ObjectActivate packet & associated script functions
7 years ago
David Cernat
81b160cae8
[General] Add placeholder for ObjectActivate packet
7 years ago
David Cernat
61da0d2475
[General] Turn PlayerInteraction into PlayerInput
7 years ago
David Cernat
32b6134fad
[General] Add placeholder for CellReplace packet
7 years ago
David Cernat
a471f5e452
[General] Turn CellCreate into a Worldstate packet
7 years ago
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
7 years ago
David Cernat
6d43c8d63d
[Client] Send ActorAI with combat when an NPC's fight is set to 100
7 years ago
David Cernat
743933134d
[Client] Simplify sending of ActorAI packets for uninitialized actors
7 years ago
David Cernat
5f4ec1331f
[Client] Send ActorAI packet when combat is started via a client script
7 years ago
David Cernat
cc9e294cc0
[Client] Send ActorAI packet for new cell after being followed to it
7 years ago
David Cernat
528bd26a3b
[General] Allow followers to follow non-authority players through cells
7 years ago
David Cernat
6c1173d598
[Client] Rename searchPtrViaRefIndex into searchPtrViaUniqueIndex
7 years ago
David Cernat
09da24f1ea
[General] Rename all instances of refNumIndex into refNum
...
This creates symmetry with mpNum and should cause less confusion in the future.
7 years ago
David Cernat
f0d4f1bbe5
[Client] Send ActorAI packets when followed by an NPC
...
The packet is sent regardless of whether we are the cell authority or not, so the server can decide what it wants to do with it.
7 years ago
David Cernat
6316f1e590
[Client] Add ActorList methods for sending ActorAI packets
...
Additionally, use consistent capitalization for AI-related methods.
7 years ago
David Cernat
0fd8f7660b
[Client] Replace LocalActor arg with BaseActor in ActorList functions
7 years ago
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
7 years ago
David Cernat
bdf2f03c4f
[General] Remove unnecessary MapChanges struct from BaseWorldstate
7 years ago
David Cernat
59a56ca35e
[Client] Disallow clients from scaling their associated players
...
Additionally, display messages when trying to scale players.
7 years ago
David Cernat
8ca29dbaac
[Client] Fix remaining mistakes in debug for received ActorAI packets
7 years ago
David Cernat
25f7a55495
[Client] Improve debug for received ActorAI packets
7 years ago
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
...
Use the DejaVuLGCSansMono.ttf for profiler output
7 years ago
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
7 years ago
Marc Zinnschlag
ee759effce
Merged pull request #1798
7 years ago
David Cernat
bff6e9e235
[General] Implement ActorAI packet, part 5
...
Allow repetition for AiWander package to be turned on and off.
7 years ago
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
7 years ago
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
7 years ago
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
7 years ago
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
7 years ago
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
7 years ago
David Cernat
2e31c212c0
[Client] Make any ActorAI packet override an actor's desire to fight
7 years ago
David Cernat
79ee976c95
[Client] Implement ACTIVATE action in DedicatedActor::setAI()
...
Additionally, clean up usage of CreatureStats in DedicatedActor.
7 years ago
David Cernat
0f30e21312
[Client] Add searchPtrViaRefIndex method to World to easily find objects
7 years ago
David Cernat
c984fc0881
[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
7 years ago
David Cernat
00c13ae96c
[General] Implement ActorAI packet, part 4
...
The server can now make actors activate players and objects, at least in theory. In practice, OpenMW''s AiActivate package needs to be worked so it allows specific objects as targets instead of just refIds.
7 years ago
David Cernat
0e13207afe
[General] Implement ActorAI packet, part 3
...
The server can now cancel actor AI, make actors travel to a location, make actors wander, and make actors get escorted by a player or another actor.
7 years ago
David Cernat
5baef09f79
[General] Implement ActorAI packet, part 2
...
The server can now make actors start combat with players or other actors.
7 years ago
David Cernat
5628f3b977
[Client] Fix debug for DedicatedActor::setAI()
7 years ago
David Cernat
b86155dc11
[Client] Allow AiFollow package to have infinite distance when desired
7 years ago
David Cernat
864c66d1d4
[Client] Make sure hasAiTarget is set correctly for DedicatedActors
7 years ago
David Cernat
4d4bced929
[Client] Allow singleplayer-only saves in main menu during multiplayer
7 years ago
terrabyte25
48296a7452
Update trainingwindow.cpp
7 years ago
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
7 years ago
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
7 years ago
Capostrophic
d09c327b20
Update changelog
7 years ago
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
7 years ago
David Cernat
6ff7fa525e
[Client] Disable autosaving when waiting
7 years ago
David Cernat
04ba324290
[Client] Disable clientside disabling and enabling of objects
7 years ago
David Cernat
5043fb4246
[Client] Disable clientside disarming of traps
7 years ago
David Cernat
acdaf1a282
[Client] Disable clientside deletion of objects through console/scripts
...
Unfortunately, disabling clientside deletion of summons and items that can be picked up requires extra work on actors and inventories respectively, to avoid buggy situations.
7 years ago
David Cernat
8d9fde810e
[Client] Disable clientside scaling of objects
7 years ago
David Cernat
f3892d697b
[Client] Disable clientside locking and unlocking of objects
7 years ago
David Cernat
3ed9d89280
[General] Use separate variables for video & music filenames in packets
7 years ago
David Cernat
509882b5f6
[Client] Rework MechanicsHelper::getTarget() to avoid crashes
7 years ago
David Cernat
e3e1cfc549
[Client] Add forgotten comparison in crimeTime and deathTime check
7 years ago
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
7 years ago
David Cernat
4eb72eecb1
[Client] Fix crash for invalid CellRefs in MechanicsHelper::getTarget()
7 years ago
David Cernat
4b30a44816
[Client] Compare crimeTime and deathTime when NPCs forgive player crimes
...
Previously, all crime witnesses stopped being hostile to a respawning player for as long as the player's diedSinceArrestAttempt was true. That meant that, in an area with no guards to arrest the player, crime witnesses did not enage in combat with the player at all ever again until diedSinceArrestAttempt became false.
This commit makes it so the time of the last crime is recorded for each witness, and that is then compared with the time of the LocalPlayer's last death for a one-time crime forgiveness during that player's current life.
This is essentially a gameplay adjustment for "singleplayer with respawns," and will have to be reworked to make sense for every player in multiplayer, though that requires reworking the crime system as a whole and is thus on hold.
7 years ago
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
7 years ago
David Cernat
c23fc3446f
[Client] Avoid sending map tiles for Wilderness cells
7 years ago
David Cernat
17c234d9ca
[Client] Use initial values for LocalPlayer and LocalActor killers
7 years ago
David Cernat
97cd3effa7
[Client] Make actor debug consistent with object debug
7 years ago
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
7 years ago
David Cernat
c075496748
[General] Replace deathReason in death packets with a killer variable
...
Add serverside script functions for determining the killers of both players and actors.
Use unsigned ints for script functions returning an object or actor's refNumIndex or mpNum.
Remove updateDeadState() from LocalPlayer and make its code part of updateStatsDynamic() for simplicity.
7 years ago
David Cernat
f02492a593
[General] Temporarily include target names in mwmp::Target
...
These will be removed once the server can get the names matching refIds by reading content files.
7 years ago
David Cernat
691b332d03
[Client] Use MechanicsHelper::getTarget() for summoners in ObjectList
7 years ago
David Cernat
130a32ebb0
[Client] Add new methods for handling mwmp::Target in MechanicsHelper
7 years ago
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
...
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
7 years ago
David Cernat
76731f5def
[Client] Don't remove SummonKeys with actorIds of -1
...
This prevents summon duplication caused by a SummonKey sometimes being deleted immediately after being created, before the server can send back an ObjectSpawn packet spawning a creature that can be attached to the SummonKey.
7 years ago
David Cernat
c2411982d2
[Client] Log object refNumIndexes and mpNums in a consistent way
7 years ago
David Cernat
7775780ad7
[Cllient] Update multiplayer code for handling quick keys
7 years ago
David Cernat
8a23a96da4
[Client] Update initialization of AiFollow packages in multiplayer code
7 years ago
David Cernat
a236ffc4be
Merge pull request #456 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# README.md
# apps/openmw/mwgui/quickkeysmenu.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/combat.cpp
7 years ago
Koncord
fa2bf0663e
[General] Simplify vectorContains
7 years ago
Koncord
53346e2663
[Client] Return 0 if effect not found
7 years ago
Koncord
c5c1a160b2
[Client] Comment out an unused variable
7 years ago
Koncord
895634cd16
[General] Change type of MpNum to "unsigned int"
7 years ago
Thunderforge
7cbc4eeb49
Adding missing override keywords
...
Prevents compiler warnings such as this:
```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
virtual void onOpen();
^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
virtual void onOpen() {}
^
```
7 years ago
David Cernat
bef53749ed
[General] Replace BaseObject's hasMaster variable with isSummon
...
Additionally, add a GetObjectSummonState() script function to the server.
7 years ago
David Cernat
8ce225b1cc
[Client] Use the casters of damage-dealing spells as death reasons
7 years ago
Finbar Crago
5d9035c6b2
[ Fixes #4482 ] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480 )
...
because apparently i can't count to ten...
7 years ago
David Cernat
958b220835
[General] Send summon duration to server in ObjectSpawn packets
7 years ago
Marc Zinnschlag
2ea85d0bb6
Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'
7 years ago
Finbar Crago
09c9bd34c3
cleanup more unnecessary struct keywords...
7 years ago
Capostrophic
6e9c08083d
Add missing empty attacker checks
7 years ago
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
7 years ago
Finbar Crago
596be205c1
cleanup unnecessary struct keywords...
7 years ago
Finbar Crago
2722ca50fb
fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570]
7 years ago
Finbar Crago
7ae388086b
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Finbar Crago
ed71656ea6
fix updateActivatedQuickKey() crash
...
keyboard numbers don't start at zero...
7 years ago
Finbar Crago
24d5fb09da
fix crash on simultaneous key presses
7 years ago
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
...
Fix some GCC warnings
7 years ago
Finbar Crago
d790a27060
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
7 years ago
Finbar Crago
80a3f0a0d4
switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers
7 years ago
Finbar Crago
335e2c5897
add keyData struct + general cleanup
7 years ago
David Cernat
9102df7fde
[General] Make WorldCollisionOverride also work with specific refIds
...
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
7 years ago
David Cernat
b81ca18316
[Client] Don't clear container Ptrs when disposing of corpses
...
The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
7 years ago
Nikolay Kasyanov
5fcb091127
Replace FIXME with a detailed explanation of the issue
7 years ago
Nikolay Kasyanov
9c78364c45
Revert "Merge pull request #1771 from Xenkhan/master"
...
This reverts commit 9667dd051c
, reversing
changes made to f52e06fc19
.
7 years ago
David Cernat
7ffdb18bf9
[General] Implement ActorDeath packet, part 1
...
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.
A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
7 years ago
Andrei Kortunov
ec73011617
Clean temporary storage if we assign new AI package (bug #4464 )
7 years ago
Andrei Kortunov
ee45f54b53
Refactor AiTemporaryStorage usage
7 years ago
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
7 years ago
Finbar Crago
cac6d59140
Merge branch 'master' into fix_quickkey_segfalt
7 years ago
David Cernat
7060ff59c5
[Client] Enforce the default global map cell size in multiplayer
7 years ago
David Cernat
fec500c4b0
[Client] Reduce container debug spam by requiring VERBOSE logging for it
7 years ago
David Cernat
914b79fcc9
[General] Make it possible to check which placed objects have containers
7 years ago
Finbar Crago
43c9fd4cec
check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips
7 years ago
Finbar Crago
186ec8c50f
rm ContainerStore/refItem
7 years ago
Marc Zinnschlag
705b2dca0e
Merged pull request #1777
7 years ago
Marc Zinnschlag
baeaff2309
Merged pull request #1778
7 years ago
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
7 years ago
Andrei Kortunov
7dff8d8fe2
Check cell for null
7 years ago
Finbar Crago
46c6abcf54
add string vectors for name/id in QuickKeysMenu for item lookups
7 years ago
Andrei Kortunov
441463327c
Validate map size
7 years ago
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
7 years ago
David Cernat
deda6ec071
[Client] Don't send WorldMap packets for already explored map tiles
7 years ago
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
7 years ago
Capostrophic
35b0546737
Consider <p> tag when discarding post-EOL tag text (regression #4473 )
7 years ago
Finbar Crago
da4c55d5ad
prevent segfalt in QuickKeysMenu when item has been removed from player inventory
...
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().
(storing the RefId could be a better solution but would probably leave tooltips broken...)
7 years ago
Bret Curtis
a55583a395
Merge branch 'master' into master
7 years ago
David Cernat
7e90d1f2a4
[Client] Fix interior-to-exterior and v.v. cell transitions for actors
...
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
7 years ago
Xenkhan
405a0caf29
Remove unneeded whitespace
7 years ago
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
7 years ago
Marc Zinnschlag
22eb037c18
Merged pull request #1773
7 years ago
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
7 years ago
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
...
Fast-forward death animation to end if death animation was finished earlier
7 years ago
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
7 years ago
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
...
Handle exception when try to load non-music file
7 years ago
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
7 years ago
David Cernat
fd05beef94
[Client] Don't delete disposed of corpses on client
...
Clients should instead await a server reply approving the deletion.
7 years ago
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
7 years ago
Capostrophic
6c23caadd7
Fix crash when a target in a different cell is (un)locked
7 years ago
Capostrophic
0c4fa55f16
Make Open spells casted by anything trigger player crime event ( fixes #4461 )
7 years ago
Marc Zinnschlag
7cfb7063c2
Merged pull request #1767
7 years ago
Marc Zinnschlag
7be069fcd2
Merged pull request #1743
7 years ago
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
7 years ago
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
7 years ago
Marc Zinnschlag
2a52ade219
Merged pull request #1760
7 years ago
David Cernat
aa3639f2da
Merge pull request #450 from TES3MP/0.6.2
...
Add 0.6.2 commits up to 19 Jun 2018
7 years ago
David Cernat
5b461b09ca
[Client] Display error when receiving ID_INCOMPATIBLE_PROTOCOL_VERSION
7 years ago
David Cernat
29be79e852
[General] Switch RakNet enums to CrabNet enums
...
CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
7 years ago
Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
7 years ago
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
...
Remove screenshot taken message again
7 years ago
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
...
Forbid actors to use teleporting doors
7 years ago
Bret Curtis
3cc6da1db2
Update door.cpp
...
typo fix
7 years ago
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix
7 years ago
Andrei Kortunov
f3f7487664
Fix arguments parsing for AiWander console command (bug #4458 )
7 years ago
Andrei Kortunov
e08b0d3070
Ignore lights without CanCarry flags when NPC selects torch (bug #4457 )
7 years ago
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
7 years ago
Nikolay Kasyanov
359f87ab9f
Change imageToSurface to return a unique_ptr to avoid manual surface cleanup
7 years ago
Andrei Kortunov
9c3da41130
Add murder bounty when a player follower commits murder (bug #2852 )
7 years ago
Capostrophic
1abf749f03
Remove screenshot taken message
7 years ago
Andrei Kortunov
2854f6ca83
Handle exception if we try to play non-music file (bug #4416 )
7 years ago
Miloslav Číž
477e1437d2
Resolve conflicts
7 years ago
Andrei Kortunov
49ba00a3ec
Add NPC validation to esmstore (bug #2772 )
7 years ago
Miloslav Číž
dd00e438fe
Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360
7 years ago
Miloslav Číž
7178ee3a6e
Add FIXME comment
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Marc Zinnschlag
2b35c5efd7
Merge remote-tracking branch 'upstream/master'
7 years ago
Marc Zinnschlag
aea481eacb
Merged pull request #1753
7 years ago
Andrei Kortunov
61c968d550
Ignore broken items when search for replacement (bug #4453 )
7 years ago
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
7 years ago
Miloslav Číž
dcfbd554bb
Remove try catch block
7 years ago
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue
7 years ago
Marc Zinnschlag
1ba0317905
Merged pull request #1670
7 years ago
Marc Zinnschlag
48711bbdde
Merged pull request #1592
7 years ago
Miloslav Číž
c3d7ee5a9e
Resolve merge conflicts
7 years ago
Miloslav Číž
db8aaa74d6
Start cell border debug drawing
7 years ago
Andrei Kortunov
9c45cc7e48
Use player reference instead of pointer
7 years ago
Capostrophic
1c8a20a54a
Set ok button focus in settings window by default ( fixes #4368 )
7 years ago
Andrei Kortunov
f299be8158
Play scripted animations even if SkipAnim is used
7 years ago
Andrei Kortunov
25bb7c1826
Make 'PlayGroup idle' to cancel scripted animations
7 years ago
Andrei Kortunov
0e441d48ac
Give scripted animations highest priority (bug #4286 )
7 years ago
Andrei Kortunov
0c92655250
Avoid code duplication in character manager
7 years ago
Andrei Kortunov
e3812f4075
Check creature stats only for actors
7 years ago
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
7 years ago
Andrei Kortunov
ebaa6fb5a2
Play death scream only once
7 years ago
Andrei Kortunov
427be928d0
Do not update animation state for dead actors
7 years ago
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
7 years ago
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
...
Do not show any book text after last <BR> tag
7 years ago
Andrei Kortunov
a42c663fd7
Do not interrupt scripted animations by death animation (bug #4286 )
7 years ago
Andrei Kortunov
d0619cfb35
Play death animation for non-persisting actors with 0 health (bug #4291 )
7 years ago
Andrei Kortunov
6099735c60
Early out only when scripted animation is playing
7 years ago
Andrei Kortunov
e234dd2a36
Do not interrupt scripted animations
7 years ago
Andrei Kortunov
66a46ff03c
Do not show any book text after last <BR> tag.
7 years ago
Capostrophic
d43766d3c9
Make WakeUpPC interrupt waiting if it was supposed to be ( fixes #3629 )
7 years ago
Andrei Kortunov
acd3cba5fa
Store previous items in the savegame
7 years ago
Andrei Kortunov
9fd2d57b86
Move previous items to player
7 years ago
Andrei Kortunov
f977c6876f
Bound items: store item ID instead of pointer
7 years ago
Andrei Kortunov
4de9d9fa77
Split adjustBoundItem()
7 years ago
Andrei Kortunov
d1b1cb748d
Reequip previous item only if the expired bound item was equipped
7 years ago
Andrei Kortunov
9b72a6ac69
Use the MWWorld::Ptr() instead of string ID
7 years ago
Andrei Kortunov
0375bedab2
Equip previous item after a bound item expires (bug #2326 )
7 years ago
Andrei Kortunov
ae87e0d3fc
Do not reset mUpperBodyState for weapon->weapon switch (regression #4446 )
7 years ago
Andrei Kortunov
4ba361fea6
Unhardcode sunset and sunrise settings (bug #1990 )
7 years ago
Marc Zinnschlag
7d9de93fd3
Merged pull request #1477
7 years ago
Marc Zinnschlag
551a69f1b1
Merged pull request #1559
7 years ago
Marc Zinnschlag
76972bb2f6
Merged pull request #1709
7 years ago
Andrei Kortunov
6ed2773299
Do not stack return packages
7 years ago
Andrei Kortunov
74a2cbe696
AI: return back after pursuit
7 years ago
Andrei Kortunov
3d0631cfcc
Store last AI package in savegame
7 years ago
Andrei Kortunov
3a0ee78d2b
AiTravel: store mHidden flag in savegame
7 years ago
Andrei Kortunov
2f5beb8853
Remove unnecessary hack
7 years ago
Andrei Kortunov
57d686131e
Remove redundant condition
7 years ago
Andrei Kortunov
5105c67642
Add mHidden field to AiTravel
7 years ago
Andrei Kortunov
81f29d8dcd
AiWander: resume moving to destination after combat
7 years ago
Andrei Kortunov
18ff097e4a
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
7 years ago
Andrei Kortunov
9d27eb197f
AiWander: return to initial position only after combat
7 years ago
Bret Curtis
61c969e970
Merge branch 'master' into hitboxfix
7 years ago
Capostrophic
b274931165
Revert erroneous changes
7 years ago
Capostrophic
dd2a11b243
Merge branch 'master' into goodbye
7 years ago
Capostrophic
24c1ee7744
Use relative stat difference for haggling
7 years ago
Capostrophic
b7026df551
Improve the offered price formula ( Fixes #2222 )
7 years ago
Andrei Kortunov
fed10e87aa
Store integer actor ID in AI packages (bug #4036 )
7 years ago
Marc Zinnschlag
9d0ce25052
Merged pull request #1738
7 years ago
Marc Zinnschlag
7899f44173
Merged pull request #1619
7 years ago
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
7 years ago
Capostrophic
11103211c5
Make Goodbye and Choice choices mutually exclusive
7 years ago
Marc Zinnschlag
21ea49fe83
Merge remote-tracking branch 'capostrophic/physics'
7 years ago
David Cernat
2a3c74bfcc
Merge pull request #447 from OpenMW/master while resolving conflicts
...
# Conflicts:
# README.md
7 years ago
Capostrophic
1a354f88ac
Make choices trigger goodbye if Goodbye is used ( fixes #3897 )
7 years ago
Andrei Kortunov
1b9edbe119
Add unequip animation during stance switching (bug #4327 )
7 years ago
Andrei Kortunov
bde1d07d4e
Use hitboxes and focused object for touch spells (bug #3374 )
7 years ago
Andrei Kortunov
4666a6a0ab
Use default hit formula as fallback
7 years ago
Andrei Kortunov
9e5d577a71
Aim from center of attacker to center of target
7 years ago
Andrei Kortunov
f5dc9f0162
Use hitbox cone only as fallback
7 years ago
Andrei Kortunov
ab433102a4
Increase hit distance for player by halfExtents
7 years ago
Marc Zinnschlag
7b4a69ff2f
Merged pull request #1728
7 years ago
Marc Zinnschlag
362aa23546
Merged pull request #1724
7 years ago
Marc Zinnschlag
2ab31b0c18
Merged pull request #1723
7 years ago
David Cernat
2942bf6455
Merge pull request #445 from OpenMW/master
...
Add OpenMW commits up to 6 Jun 2018
7 years ago
David Cernat
72862dc255
[General] Turn PlayerMap into WorldMap, now a Worldstate packet
7 years ago
David Cernat
a28b27f5d9
Merge pull request #443 from OpenMW/master while resolving conflicts
...
# Conflicts:
# README.md
7 years ago
David Cernat
0d0c4ac235
[Client] Use REPLY_TO_REQUEST container sub-action for partial requests
7 years ago
David Cernat
04a2025340
Fix crash when adding items to certain disabled creatures (bug #4441 )
7 years ago
David Cernat
83014d6381
[Client] Set actors as the owners of their items when editing containers
7 years ago
David Cernat
494edbe5cb
[General] Add REPLY_TO_REQUEST container sub-action
7 years ago
David Cernat
8ea9485e6b
[Client] Make container debug information more useful
7 years ago
David Cernat
c20a0c72c5
Merge pull request #442 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
7 years ago
Marc Zinnschlag
cd7268e9af
Merge remote-tracking branch 'akortunov/effectResistFix' into openmw-44
7 years ago
Capostrophic
c14536a399
Update faction-owned items confiscation
7 years ago
Capostrophic
3810ade67a
Don't make unnecessary faction ID searches
7 years ago
Capostrophic
191cc76378
Consider faction ownerships in item stolen checks ( fixes #4293 )
7 years ago
elsid
dba79f4d4d
Fix warnings: catching polymorphic type by value
...
openmw/apps/openmw/mwworld/worldimp.cpp: In member function ‘virtual bool MWWorld::World::findExteriorPosition(const string&, ESM::Position&)’:
openmw/apps/openmw/mwworld/worldimp.cpp:2650:25: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
catch (std::invalid_argument)
^~~~~~~~~~~~~~~~
openmw/apps/openmw/mwworld/worldimp.cpp:2654:25: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
catch (std::out_of_range)
^~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp: In member function ‘void Gui::NumericEditBox::onEditTextChange(MyGUI::EditBox*)’:
openmw/components/widgets/numericeditbox.cpp:41:21: warning: catching polymorphic type ‘class std::invalid_argument’ by value [-Wcatch-value=]
catch (std::invalid_argument)
^~~~~~~~~~~~~~~~
openmw/components/widgets/numericeditbox.cpp:45:21: warning: catching polymorphic type ‘class std::out_of_range’ by value [-Wcatch-value=]
catch (std::out_of_range)
^~~~~~~~~~~~
7 years ago
Andrei Kortunov
be394870e4
Fix regressions in spell resistance
7 years ago
Andrei Kortunov
84c8fb9df7
Add pursue package only when crime was reported (bug #4433 )
7 years ago
Andrei Kortunov
24863f620b
RotateWorld: rotate around world axis (bug #4426 )
7 years ago