Chris Robinson
816015d6e6
Avoid inheriting from Sound for sound types
9 years ago
scrawl
c9bfe01120
Fix applying of weather changes after serving a jail sentence
9 years ago
scrawl
d97dda05c9
Don't attempt to play unset weather sounds
9 years ago
Chris Robinson
aac903484c
Remove a really unnecessary method
9 years ago
scrawl
5f143dee2d
Fix lighting incontinuity at nightfall and sunrise
9 years ago
scrawl
71d9e7dc52
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
9 years ago
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
9 years ago
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
9 years ago
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
9 years ago
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
9 years ago
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
9 years ago
scrawl
a2a4532e71
Add the full-screen sun glare effect
9 years ago
scrawl
8de3ce90a7
Add comments for weather IDs
9 years ago
slothlife
29d74f0249
Improve thunderstorm support.
...
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
slothlife
2b48a20b76
Fix weather transition bugs
9 years ago
slothlife
d9a7986b3a
Remove redundant fast forward check
9 years ago
slothlife
4fd00a75d5
Merge advanceTime and advanceTimeByFrame
9 years ago
slothlife
cd8ec5c11e
Improve checking for older weather records
9 years ago
slothlife
7817c52cbb
Discard old save game weather records
9 years ago
slothlife
c907ed517d
Remove C++11 explicit on conversion operator
9 years ago
slothlife
54fa5273dc
Refactor weather transitions to act more like MW
...
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
9 years ago
dteviot
77a1d947cc
extracted MWMechanics::getPlayer()
10 years ago
slothlife
3d419a612a
Corrected some weather transition calculations
...
Reversed some formulas for Transition Delta and Clouds Maximum Percent
and implemented them. Refactored Weather some to encapsulate those
formulas (to more closely match MoonModel). Did some small cleanup of
WeatherManager.
10 years ago
scrawl
56b7196bea
Remove incorrect implementation of "Clouds Maximum Percent" weather setting
10 years ago
slothlife
3235cecddf
Use Glare View for visibility of celestial bodies
...
Fixed memory leak from Sun and Moon objects by pulling Updaters back out
into separate objects. Removed code related to
mCelestialBodyTransparency.
10 years ago
slothlife
ea2f88a355
Fix several sky rendering bugs, maybe also #639
...
Added code to hide the moons, sun, and stars for certain weather
effects. Lightly refactored CelestialBody and derived classes. Fixed
moons switching phase at 24:00.
10 years ago
slothlife
67a63cc662
Add some const correctness to MoonModel
10 years ago
slothlife
24ba54f4fe
Implement accurate moon settings ( fixes #672 )
10 years ago
Marc Zinnschlag
ba9a9d16bb
Merge remote-tracking branch 'scrawl/master'
10 years ago
scrawl
f12619b86a
Implement fStromWindSpeed ( Fixes #2764 )
10 years ago
Alexander "Ace" Olofsson
b3b55a5842
Explicitly instantiate MWWorld::Store
10 years ago
scrawl
38d90f47a6
Moon fading fix (Bug #2713 )
10 years ago
scrawl
ccd95419e5
Restore various raycasting
10 years ago
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
10 years ago
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
10 years ago
scrawl
627fee07bc
Minor cleanup
10 years ago
scrawl
47758c11cd
Readded collision objects and movement physics
10 years ago
scrawl
8c810e3620
Move rng to components
10 years ago
scrawl
13a1ba0aab
Moon rendering
10 years ago
scrawl
5dd1ab24fe
More efficient StateSetController, beginnings of sky rendering
10 years ago
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
10 years ago
dteviot
3f28634d1f
consolidate random number logic
...
Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
dteviot
e197f5318b
fixing MSVC 2013 warning C4244: & C4305
...
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
Alexander "Ace" Olofsson
1a19253158
Fix MSVC build due to missing M_PI define
...
Apparently the header guard on cmath only adds the defines if _USE_MATH_DEFINES is defined when cmath is included for the first time.
So enabling that define and moving cmath up to be the first include, so that nothing else includes it without the define set.
10 years ago
Jordan Ayers
ec3487b669
Sun trajectory: handle mNightStart <= mSunriseTime
...
OMW Bug #781
Note: mNightStart == mSunriseTime is treated as 24-hour night.
10 years ago
Jordan Ayers
23024d2beb
Re-work the sun's trajectory.
...
OMW Bug #781
Have the sun travel 15 degrees south of vertical.
10 years ago
Jordan Ayers
2d17eaa5ea
Fix argument name for setSunDirection.
10 years ago
scrawl
72f7c2e555
Move weather reset to clear() method
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
10 years ago
scrawl
fadbb5ad21
Add particle and sound fading for weather transitions ( Fixes #2130 )
10 years ago
Internecine
470d375177
Removed duplicate functions and moved pause check in weather.cpp
10 years ago
Internecine
782e851eb1
Better fix, now allows for teleporting to change weather while still paused.
10 years ago
scrawl
e9ed0211c9
Attempt to fix Clang warnings
10 years ago
scrawl
002b41ba51
Make changeWeather work when the player isn't in a cell yet (workaround for modTESTchargen_v2_5)
10 years ago
MiroslavR
baa14511cf
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
11 years ago
scrawl
07d0f4458d
Rotate clouds/particles to come from red mountain ( Fixes #245 )
11 years ago
scrawl
7b1e1d03d8
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/sky.hpp
11 years ago
scrawl
f6a568c995
Implement rain (Feature #41 )
11 years ago
Marc Zinnschlag
85965bfd47
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
11 years ago
scrawl
36132e054a
Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41 )
11 years ago
Fil Krynicki
cfea7736d9
WIP fix
...
Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
11 years ago
scrawl
92467ba6bc
Fix sunlight for interiors
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
...
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
slothlife
6eab9c5179
Move weather state save/load to a new class
11 years ago
slothlife
1acd1bd913
Feature #1173 : Saved Game: include weather state
...
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
11 years ago
scrawl
d0500e8124
Some unneeded includes cleanup
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
Marc Zinnschlag
1f4c192bf6
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
11 years ago
Lukasz Gromanowski
722469d57b
Correction to the e9844e1
commit.
...
Restored interrior check in WeatherManager::update().
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag
5fa9aa5d1e
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
...
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
Lukasz Gromanowski
e9844e1b37
Fixes #417 : Apply weather instantly when teleporting
...
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
79a440e94a
Many additions to 900bc06d2c236b:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
11 years ago
Lukasz Gromanowski
faf8011c48
Fixes #417 : Apply weather instantly when teleporting
...
Removed changing speed of weather transition introduced in previous
commit. Instead try to detect player "teleporting" (ie. coc),
and then switch instantly to the next weather type.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski
100edda8c0
Fixes #417 : Apply weather instantly when teleporting
...
Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
c8e31725dc
Fix weather sounds persisting on a new game
12 years ago
scrawl
6164e5bae6
Restored window resizing
12 years ago
Chris Robinson
c94653dc49
Implement the ModRegion script function
12 years ago
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
12 years ago
Marc Zinnschlag
cd538538b5
fixed weather code
12 years ago
Marc Zinnschlag
8b909ff838
killed a stray srand
12 years ago
Miroslav Puda
8da3494d74
Revert "Type of weather changed from string to enum."
...
This reverts commit 04d90b4c47
.
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/weather.hpp
12 years ago
Miroslav Puda
26a6bdb27d
Correction of sigsegv.
12 years ago
Miroslav Puda
f9940413fd
Static for nextWeather()
12 years ago
Miroslav Puda
bf31e5385c
Removal of duplicit exterior checking and unneded string copiing.
12 years ago
Miroslav Puda
8a45686e0a
WeatherResult added as member variable.
12 years ago
Miroslav Puda
f01aa8f55e
Simpler statistical calculation of next weather; minus before parens.
12 years ago
Miroslav Puda
04d90b4c47
Type of weather changed from string to enum.
12 years ago
Glorf
9fa2dd5277
Playing with moons part 2
12 years ago
Glorf
6aaa8d6dc0
Fixed fading problem
12 years ago
Glorf
9cc85cbe81
Playing with moons part 1
12 years ago
Glorf
6417fa504e
Fixed constness
12 years ago
Glorf
c605f15a15
Another weather cleanup
12 years ago
Glorf
68f249e8f4
Small weather cleanup
12 years ago
scrawl
67422c397c
GetWindSpeed
12 years ago