scrawl
|
8ece1885cd
|
Animation: don't create the NodeMap if we don't need it
|
9 years ago |
scrawl
|
ae031b23d4
|
Do not detach NPC parts in destructor
|
9 years ago |
scrawl
|
74c18f532e
|
Fix comment
|
9 years ago |
scrawl
|
0a723ab075
|
Animation: do not assume the object root is a Group
|
9 years ago |
scrawl
|
795f6d77f2
|
Cache the Animation's Skeleton
|
9 years ago |
scrawl
|
c62c1693e9
|
Disable copy constructor and operator= in PartHolder
|
9 years ago |
scrawl
|
637cd3a628
|
Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784)
|
9 years ago |
scrawl
|
6ef139e1d7
|
Implement a custom RenderBin for first person models (Fixes #1612)
|
9 years ago |
scrawl
|
f8d4bc378f
|
Move setAlpha from NpcAnimation to Animation (Fixes #2917)
|
9 years ago |
scrawl
|
126960261f
|
Keep playing IdleSneak on the lower body when casting spells / using weapons
|
9 years ago |
scrawl
|
5692ef1eae
|
Add convenience operator [] to AnimPriority
|
9 years ago |
scrawl
|
58cd2b1a84
|
Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148)
|
10 years ago |
scrawl
|
a33ca75742
|
Pass AnimPriority by const reference
|
10 years ago |
scrawl
|
3656851750
|
Remove the now unused changeBlendMask
|
10 years ago |
scrawl
|
50db6ed396
|
Use the extended animation priority for weapon animations
|
10 years ago |
scrawl
|
e93a578f23
|
Extend the animation priority system to one priority value per bone group / distinct blend mask
|
10 years ago |
scrawl
|
335ef97cf5
|
Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
|
10 years ago |
scrawl
|
6724585777
|
Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
|
10 years ago |
scrawl
|
882e359008
|
Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
|
10 years ago |
scrawl
|
24bfb44b13
|
Move head tracking from NpcAnimation to Animation (Bug #2720)
|
10 years ago |
scrawl
|
f017fd6860
|
Reduce includes in animation.hpp
|
10 years ago |
scrawl
|
30ab15e605
|
Fix -Wunused-private-field clang warnings
|
10 years ago |
scrawl
|
71bafcb52b
|
Restore head tracking
|
10 years ago |
scrawl
|
60f55997fd
|
Rotate first person meshes, sneak camera offset in first person
|
10 years ago |
scrawl
|
a066b24303
|
Restore WeaponAnimation
|
10 years ago |
scrawl
|
988a9cad58
|
getHitContact Head exception fix
|
10 years ago |
scrawl
|
f4ee805e3b
|
Object animation fix
|
10 years ago |
scrawl
|
2235d2978b
|
Restore animation text key handling
|
10 years ago |
scrawl
|
9b8e2e9db3
|
Port MWRender::Camera
|
10 years ago |
scrawl
|
0fb97bd2e7
|
Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
|
10 years ago |
scrawl
|
72c1f37527
|
Port CharacterPreview
|
10 years ago |
scrawl
|
b7258c8d23
|
Readded Objects::updatePtr
|
10 years ago |
scrawl
|
4ad0b83aa5
|
Eliminate string lookups in AnimationTime
|
10 years ago |
scrawl
|
ccab8cc9a1
|
Register Player in the PhysicsSystem
|
10 years ago |
scrawl
|
83c6ba97c0
|
Disable skinning updates for actors beyond the AI processing distance
|
10 years ago |
scrawl
|
a3417a9c49
|
CharacterController compiles
|
10 years ago |
scrawl
|
6f3e920f85
|
Animation port complete
|
10 years ago |
scrawl
|
86b4a610cb
|
Movement accumulation works
|
10 years ago |
scrawl
|
09742d5b95
|
Animation playback works, no movement accumulation yet
|
10 years ago |
scrawl
|
1a19cd3607
|
Some cleanup
|
10 years ago |
scrawl
|
68f93294da
|
Port EffectManager
|
10 years ago |
scrawl
|
fcc7aa02ab
|
Port addExtraLight
|
10 years ago |
scrawl
|
edc5cad79e
|
Port Animation::addEffect
|
10 years ago |
scrawl
|
083c41c950
|
Environment map for enchanted objects
|
10 years ago |
scrawl
|
5b8c28f641
|
NpcAnimation compiles
|
10 years ago |
scrawl
|
c516e897ee
|
Move Controller base classes to SceneUtil, add visitor to assign ControllerSources
|
10 years ago |
scrawl
|
c92592493e
|
OpenMW: create a window and render the starting cell(s)
|
10 years ago |
scrawl
|
41b3a9dba9
|
Rewrite animated collision shape support (Fixes #2123)
|
10 years ago |
scrawl
|
d55fe43fc9
|
Support animation groups for Light and Door objects (Fixes #2039)
|
10 years ago |
scrawl
|
8bc7eb5530
|
PlayGroup: Don't loop animations with no loop keys (Fixes #2223)
|
10 years ago |