Commit Graph

243 Commits (move)

Author SHA1 Message Date
scrawl 8ece1885cd Animation: don't create the NodeMap if we don't need it 9 years ago
scrawl ae031b23d4 Do not detach NPC parts in destructor 9 years ago
scrawl 74c18f532e Fix comment 9 years ago
scrawl 0a723ab075 Animation: do not assume the object root is a Group 9 years ago
scrawl 795f6d77f2 Cache the Animation's Skeleton 9 years ago
scrawl c62c1693e9 Disable copy constructor and operator= in PartHolder 9 years ago
scrawl 637cd3a628 Adjust the FirstPersonNeckController to follow the camera with a reduced factor (Fixes #1784) 9 years ago
scrawl 6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
scrawl f8d4bc378f Move setAlpha from NpcAnimation to Animation (Fixes #2917) 9 years ago
scrawl 126960261f Keep playing IdleSneak on the lower body when casting spells / using weapons 9 years ago
scrawl 5692ef1eae Add convenience operator [] to AnimPriority 9 years ago
scrawl 58cd2b1a84 Remove "Tri Bip*" nodes in creature meshes (meant for debugging)? (Fixes #2148) 10 years ago
scrawl a33ca75742 Pass AnimPriority by const reference 10 years ago
scrawl 3656851750 Remove the now unused changeBlendMask 10 years ago
scrawl 50db6ed396 Use the extended animation priority for weapon animations 10 years ago
scrawl e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 10 years ago
scrawl 335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
10 years ago
scrawl 6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
10 years ago
scrawl 882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
10 years ago
scrawl 24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 10 years ago
scrawl f017fd6860 Reduce includes in animation.hpp 10 years ago
scrawl 30ab15e605 Fix -Wunused-private-field clang warnings 10 years ago
scrawl 71bafcb52b Restore head tracking 10 years ago
scrawl 60f55997fd Rotate first person meshes, sneak camera offset in first person 10 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl 988a9cad58 getHitContact Head exception fix 10 years ago
scrawl f4ee805e3b Object animation fix 10 years ago
scrawl 2235d2978b Restore animation text key handling 10 years ago
scrawl 9b8e2e9db3 Port MWRender::Camera 10 years ago
scrawl 0fb97bd2e7 Readded baseonly parameter to Animation::setObjectRoot
Fixes the first person view.
10 years ago
scrawl 72c1f37527 Port CharacterPreview 10 years ago
scrawl b7258c8d23 Readded Objects::updatePtr 10 years ago
scrawl 4ad0b83aa5 Eliminate string lookups in AnimationTime 10 years ago
scrawl ccab8cc9a1 Register Player in the PhysicsSystem 10 years ago
scrawl 83c6ba97c0 Disable skinning updates for actors beyond the AI processing distance 10 years ago
scrawl a3417a9c49 CharacterController compiles 10 years ago
scrawl 6f3e920f85 Animation port complete 10 years ago
scrawl 86b4a610cb Movement accumulation works 10 years ago
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl 1a19cd3607 Some cleanup 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl fcc7aa02ab Port addExtraLight 10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
scrawl 083c41c950 Environment map for enchanted objects 10 years ago
scrawl 5b8c28f641 NpcAnimation compiles 10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 10 years ago
scrawl 8bc7eb5530 PlayGroup: Don't loop animations with no loop keys (Fixes #2223) 10 years ago