psi29a
28be5a259b
Merge branch 'russian_console' into 'master'
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Don't assume unmapped keycodes outside the extended ASCII range are unprintable
Closes #5871
See merge request OpenMW/openmw!622
4 years ago
psi29a
937549c99e
Merge branch 'fix_still_actors' into 'master'
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Make actor flee from a combat when cannot reach a target (#5851 )
See merge request OpenMW/openmw!601
4 years ago
psi29a
20e6db917b
Merge branch 'fix-osg-static' into 'master'
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CMake: Fix support for OSG static lib paths
See merge request OpenMW/openmw!624
4 years ago
Gleb Mazovetskiy
21a70b7d2b
heighfield: buildAccellerator()
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This enables accelleration of heightfield collisions.
Unfortunately, `btHeightfieldTerrainShape::processAllTriangle` does not
yet use the accellerator data, so this change does not improve
performance yet but might do so in future bullet versions.
References:
* Accellerator introduced in:
https://github.com/bulletphysics/bullet3/pull/2062
* Feature request to use the accellerator in `processAllTriangle`:
https://github.com/bulletphysics/bullet3/issues/3276
4 years ago
Gleb Mazovetskiy
13c5b1b0c5
CMake: Fix support for OSG static lib paths
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`$<TARGET_FILE:...>` fails if the argument is already a path (instead of
a library name). This happens when a static library is found via
`osg_find_library`.
If the argument contains `/` or `.`, do not use `$<TARGET_FILE:...>`
4 years ago
Alexei Dobrohotov
a292a31cb3
Merge branch 'you_and_i_code' into 'master'
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Fix Ctrl U/W behaviour to work with unicode text
See merge request OpenMW/openmw!621
4 years ago
Evil Eye
6e0f070cd1
Don't assume unmapped keycodes outside the extended ASCII range are unprintable
4 years ago
Evil Eye
a616af822e
Fix Ctrl U/W behaviour to work with unicode text
4 years ago
AnyOldName3
c7ee5d21dc
Make the dummy texture for the character preview even more shadow-friendly
4 years ago
AnyOldName3
2b144ff3dd
Merge branch 'fix_frame_rate_limit' into 'master'
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Fix frame rate limit (#5686 )
See merge request OpenMW/openmw!603
4 years ago
psi29a
5c0214142b
Merge branch 'static-build' into 'master'
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Optional local source builds of OSG, MyGUI, Bullet
See merge request OpenMW/openmw!547
4 years ago
psi29a
bcbe144a1d
Merge branch 'weatheralpha' into 'master'
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Fix weather particle fading
Closes #5455
See merge request OpenMW/openmw!506
4 years ago
psi29a
87d80b3d0a
Merge branch 'loading_screen_race_condition' into 'master'
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Fix a race condition in loading screen.
See merge request OpenMW/openmw!568
4 years ago
psi29a
59e09cba5b
Merge branch 'boltsize' into 'master'
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Use projectile mesh size (#5829 )
See merge request OpenMW/openmw!587
4 years ago
elsid
561628087c
Merge branch 'profiler_fix' into 'master'
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Fix profiler glitches (#5850 )
See merge request OpenMW/openmw!605
4 years ago
AnyOldName3
6291b9304b
Log when icon is missing and fallback is used
4 years ago
uramer
e7afbc74d8
Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing
4 years ago
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
4 years ago
elsid
becccf3b5e
Make actor flee from a combat when cannot reach a target
4 years ago
fredzio
9d90e250cf
Physics is not running while paused, so zero the stats for the async
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thread instead of keeping whatever value was before the pause.
4 years ago
elsid
8ab5fd9b40
Fix frame rate limit
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Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
4 years ago
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
4 years ago
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
4 years ago
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
4 years ago
AnyOldName3
da6223fc4b
Use default icon.tga when inventory icon is missing
4 years ago
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
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# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
31f41836a1
Merge branch 'no_stuck_in_proj' into 'master'
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Don't let projectiles push actors out of the world (#5802 )
See merge request OpenMW/openmw!595
4 years ago
fredzio
b78820de55
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
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projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
4 years ago
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
4 years ago
Evil Eye
f1caeea444
Don't return negative values from GetMagicka
4 years ago
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
4 years ago
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
4 years ago
psi29a
e6607486f5
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
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Fix the regression involving Cure
See merge request OpenMW/openmw!582
4 years ago
psi29a
f63af685c0
Merge branch 'bemorenegative' into 'master'
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Allow negative values for ai stats
Closes #5835
See merge request OpenMW/openmw!586
4 years ago
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
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size. The bounding sphere is much bigger than the mesh.
4 years ago
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
4 years ago
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
4 years ago
Alexei Dobrohotov
cc220861e3
Merge branch 'character-preview-opacity-without-shadows' into 'master'
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Make the dummy texture for the character preview shadow-friendly
See merge request OpenMW/openmw!585
4 years ago
Evil Eye
61e014a765
Allow negative values for ai stats
4 years ago
elsid
489107c5ee
Count navmesh cache key once in item size
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Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector.
4 years ago
Nelsson Huotari
e91d1a2b42
Fix earlier broken commit
4 years ago
AnyOldName3
0639f8b7c6
Make the dummy texture for the character preview shadow-friendly
4 years ago
Nelsson Huotari
384112746c
Add option for custom collision node with non-nif files
4 years ago
Jordan Francis Moran-Meyers
0d1c073cfa
Fix the regression involving Cure
4 years ago
Petr Mikheev
94e8855c8c
Merge branch 'fix_5821' into 'master'
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Fix #5821 : NPCs from mods getting removed if mod order was changed
Closes #5821
See merge request OpenMW/openmw!577
4 years ago
Petr Mikheev
157b14cdaa
Fix #5821 : NPCs from mods getting removed if mod order was changed
4 years ago
Petr Mikheev
9590377f22
Don't ignore Z in path finding if actor can move by Z.
4 years ago
Petr Mikheev
642ca02e35
Shorten almost straight paths only if smooth movement is enabled; reduce angle limit for the shortening.
4 years ago
Andrei Kortunov
b286397dd4
Merge pull request #3045 from akortunov/revert
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Revert fix for 5379
4 years ago
Andrei Kortunov
7b727e4d70
Revert "Remove physics dependency on basenode"
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This reverts commit 165c731492
.
4 years ago