1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-20 04:53:51 +00:00
Commit graph

5047 commits

Author SHA1 Message Date
scrawl
5458207325 Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0. 2013-11-14 18:41:34 +01:00
scrawl
9c5847e2f4 Fix VFX not getting removed when an actor dies 2013-11-14 14:52:30 +01:00
scrawl
e26cc31e3b Disable projectiles for now 2013-11-14 14:45:08 +01:00
scrawl
992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 2013-11-14 14:41:10 +01:00
scrawl
956d8adb99 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
	apps/openmw/mwgui/inventoryitemmodel.cpp
2013-11-14 14:25:22 +01:00
scrawl
0b5f5351b5 Fix continuous FX getting removed instantly 2013-11-14 13:30:48 +01:00
Marc Zinnschlag
9f0dac00ec silenced a warning 2013-11-14 12:22:24 +01:00
Marc Zinnschlag
d49b8e7443 Merge branch 'dialogue' 2013-11-14 11:40:50 +01:00
scrawl
da5c59c8af addEffect should check effectId, not model. 2013-11-13 19:07:44 +01:00
scrawl
ff7e4174f9 Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
scrawl
a6e2f43b75 Stop continuous VFX when the effect is no longer active. 2013-11-13 15:44:43 +01:00
scrawl
9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
Marc Zinnschlag
a8274e5c86 Merge remote-tracking branch 'potatoesmaster/inventory-fix' 2013-11-13 13:55:24 +01:00
scrawl
0627e23d3c Fix wrong skill level for spell success formula. 2013-11-13 01:26:25 +01:00
Emanuel Guevel
baf13483c0 Update actor model only when in the current cell 2013-11-13 00:04:04 +01:00
scrawl
60bec03987 Rename variables called 'slots' to work around wrong code parsing in QT Creator. 2013-11-12 23:23:19 +01:00
scrawl
027f4152e4 Missing flagAsModified() 2013-11-12 23:17:03 +01:00
scrawl
3c6a391507 Rename arguments again 2013-11-12 23:12:56 +01:00
scrawl
700d06764c Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack. 2013-11-12 22:58:56 +01:00
scrawl
0dab7031c0 Make sure effects are destroyed with the animation 2013-11-12 02:22:44 +01:00
scrawl
eccb8f38ba Apply "cast when strikes" enchantments when hitting with a weapon 2013-11-12 02:07:51 +01:00
scrawl
5f209b120b Use the new ContainerStore::remove method. 2013-11-12 01:26:16 +01:00
scrawl
ffdb91bb21 Add particles for Cast + Hit. Not looking quite right yet. 2013-11-11 23:43:28 +01:00
scrawl
6f3d737498 Missing const, thanks to jeaye 2013-11-10 23:27:11 +01:00
scrawl
1773c70455 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic 2013-11-10 22:03:17 +01:00
Marc Zinnschlag
ef8360f346 silenced a warning 2013-11-10 21:45:27 +01:00
scrawl
6cd373c5c6 Only allow using powers once every 24 h. Apply on touch effects. 2013-11-10 15:40:31 +01:00
scrawl
71828351e6 Code cleanup: use enum instead of integer 2013-11-10 15:28:26 +01:00
Marc Zinnschlag
8c4303399f Merge branch 'master' into dialogue
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/esm/loadinfo.hpp
2013-11-10 13:21:39 +01:00
Emanuel Guevel
bbfd7f4c9d Disable equipped item re-stacking when the item is removed from inventory
The item was not removed if it was re-stacked.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
d2dcf0b203 Add a warning comment to RefData::setCount() 2013-11-10 02:45:17 +01:00
Emanuel Guevel
467bd91651 Update actor model on inventory change 2013-11-10 02:45:17 +01:00
Emanuel Guevel
f428921b93 Always update the source container view on drag&drop
This fix the indicator not being displayed for items auto-equipped
after an other item is removed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
4fcf427e1f InventoryWindow: call InventoryStore::unequipItem() when an equipped item is dragged
The unequipped item is also re-stacked if needed.
2013-11-10 02:45:17 +01:00
Emanuel Guevel
37e91a278e Add InventoryStore::unequipItem() 2013-11-10 02:45:17 +01:00
Emanuel Guevel
12dbbde1e3 InvStore::unequipSlot: return an iterator to the unequipped item 2013-11-10 02:45:17 +01:00
Emanuel Guevel
59c963b6cc Auto-equip items when a clothe or an armor is removed from inventory
This fix auto-equip on corpses.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
750f1fd760 Edit ContainerStore::stacks for clarifications and correctness
Rename arguments and fix some potential errors (add checks).
2013-11-10 02:45:16 +01:00
Emanuel Guevel
26e4ccb8c2 Cosmetic changes
Rename ContainerStore::addImpl to addNewStack (it was confusing, since
ContainerStore had methods named 'addImp' and 'addImpl').
2013-11-10 02:45:16 +01:00
Emanuel Guevel
aefa54d72d Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
0691978603 Add item count to ManualRef constructor as optional argument 2013-11-10 02:45:16 +01:00
Emanuel Guevel
f4f2586e8c Remove duplicate code for PlaceAtMe/PlaceAtPC using a template 2013-11-10 02:45:16 +01:00
Emanuel Guevel
8ff747fbef Move some deleteObject logic from OpDelete to MWWorld::deleteObject 2013-11-10 02:45:16 +01:00
Emanuel Guevel
2786530430 Edit InventoryStore::equip() to call the new unequipSlot function…
…to unequip previously equipped item.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
52cef19982 Update weapon/magic icons when items are removed from player inventory 2013-11-10 02:45:16 +01:00
Emanuel Guevel
d05baa8c22 Add method InventoryStore::unequipSlot()
This will permit to do run a treatment when an item is unequipped.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
10abb9d297 Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).

Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
Emanuel Guevel
23b8206bdc Add remove methods to MWWorld::ContainerStore 2013-11-10 02:45:16 +01:00
Marc Zinnschlag
a198751f21 Merge remote-tracking branch 'scrawl/magic' 2013-11-09 17:00:27 +01:00
scrawl
5c148a3d41 Fix effect source display 2013-11-09 11:09:44 +01:00
Marc Zinnschlag
8be3ffc2a0 Merge remote-tracking branch 'scrawl/magic'
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-11-09 10:54:51 +01:00
scrawl
3e58655a90 Implemented Fortify/Drain skill magic effects. Scroll of icarian flight works! 2013-11-09 10:49:00 +01:00
scrawl
3ea7d58ca8 Advance skill on successfull spell cast 2013-11-09 10:34:46 +01:00
scrawl
976344f0a3 Handle CastOnce enchantments 2013-11-09 08:07:40 +01:00
scrawl
1051611ffa Added spell failure sound 2013-11-09 07:59:17 +01:00
scrawl
cbe96a2170 Refactor ActiveSpells to track range type. Added basic self range magic. 2013-11-09 07:51:46 +01:00
Jordan Ayers
3fbf918751 Chargen Review Dialog: Init fix.
Load the starting Health/Magicka/Fatigue from the player stats when
creating the Review Dialog, and remove the extra copy of these stats.
In some cases, the old stat values were never updated from 0/0.
2013-11-06 23:19:53 -06:00
Jordan Ayers
d48cc27a89 Chargen fix: Back sequence control.
Related to bug #894.
Eliminate double windows when using 'Back' from the review screen.
Force consistent back behavior (handling was changing after
a individual change button had been used).
2013-11-06 23:19:53 -06:00
Jordan Ayers
e94da61ff0 Chargen cleanup.
Move common gui state pop out of if checks.
Move health update before gui state push (used as input for some windows).
2013-11-06 23:19:53 -06:00
Marc Zinnschlag
d85360e7fd Merge remote-tracking branch 'scrawl/ui' 2013-11-06 10:21:41 +01:00
Marc Zinnschlag
418ccf705d Merge branch 'openmw-27'
Conflicts:
	apps/launcher/graphicspage.hpp
	components/CMakeLists.txt
2013-11-06 10:21:25 +01:00
scrawl
9e2b1942fc Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
scrawl
bf5529819d Added combo box widget and use it in options menu. Fixes to VBox / HBox. Added savegame dialog. 2013-11-05 19:50:24 +01:00
Marc Zinnschlag
2d4a6c0edf cleaned up ID handling in INFO record (including a ESMTool bug fix) 2013-11-05 12:56:20 +01:00
Marc Zinnschlag
9d7695ea88 added missing columns to topic info table 2013-11-05 11:41:48 +01:00
Marc Zinnschlag
245d7b0ae4 Merge remote-tracking branch 'scrawl/windowclosefix' 2013-11-05 08:19:53 +01:00
Marc Zinnschlag
f4e6f31658 Merge remote-tracking branch 'scrawl/openmw-27' 2013-11-05 08:19:29 +01:00
scrawl
c3d9bc31bb Fix exiting OpenMW via the window close button (regression) 2013-11-05 03:02:28 +01:00
scrawl
3a827d9c12 Deleted Obliviontt.zip 2013-11-05 00:32:06 +01:00
Alexander "Ace" Olofsson
468e8e3635 Missing iostream include 2013-11-04 10:36:22 +01:00
Marc Zinnschlag
dec1483fa4 Merge branch 'saving' into openmw-27 2013-11-04 08:57:32 +01:00
Lukasz Gromanowski
afce10cf37 Fixes #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
It seems that assertion was unnecessary, after removing it, dialogs
related to moon-and-star in "Path of the Incarnate" quest were
correctly loaded (dumped DialInfo records were correct).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-11-02 16:39:05 +01:00
gus
683b8d77dd build fix (thanks travis) 2013-10-31 11:02:26 +01:00
gus
d587f3c946 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
gus
02ded18fc5 Linux backslash fix 2013-10-31 09:43:12 +01:00
gus
2a927f65d3 perfomances optimisations (pathfinding is computed less often, max 4 times per sec) 2013-10-30 20:52:23 +01:00
gus
650a112e2e better timer 2013-10-30 20:42:50 +01:00
scrawl
636d399c7f Refactored Ogre initialisation into a component 2013-10-30 14:04:33 +01:00
scrawl
4f35fd8184 Removed a workaround from Renderer, some cleanup 2013-10-30 13:05:28 +01:00
gus
a6e7c6c104 disable AI combat for creatures 2013-10-28 23:04:46 +01:00
gus
5b20cce849 CMake fix 2013-10-28 18:36:09 +01:00
gus
0e86209224 linux fix :p 2013-10-28 18:33:10 +01:00
gus
b7a9243173 fighting should stop when the target is dead 2013-10-28 18:22:36 +01:00
gus
12d8b4e0f8 bugfix 2013-10-28 18:13:07 +01:00
gus
2d84f7d33d NPC run 2013-10-28 18:10:00 +01:00
gus
d7584f9df7 getLineOfSight, no script instruction yet 2013-10-28 18:01:40 +01:00
gus
2515a1239e improved combat conditions 2013-10-27 14:22:51 +01:00
gus
968968502e NPC always face you when fighting 2013-10-27 14:03:58 +01:00
gus
a0edb55f60 only NPC with fight over 80 will attack you now 2013-10-27 13:50:29 +01:00
gus
882b136b35 bugfix of bugfix ^^ 2013-10-27 13:21:16 +01:00
Alex "rainChu" Haddad
23eaf90846 Breath meter flashes when drowning 2013-10-27 04:05:01 -04:00
Marc Zinnschlag
c995533e07 Merge branch 'dialogue' into saving
Conflicts:
	apps/opencs/model/world/columnimp.hpp
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/esm/loaddial.hpp
2013-10-21 16:45:43 +02:00
scrawl
3a3f2a37c8 Add cut, copy & paste of text 2013-10-17 12:47:49 +02:00
Marc Zinnschlag
8c139783b7 silenced a warning 2013-10-16 21:33:11 +02:00
Marc Zinnschlag
19bd0f90b9 Merge remote-tracking branch 'rainChu/torches' 2013-10-16 21:24:45 +02:00
Alex "rainChu" Haddad
65818155d8 Fixed punctuation consistency 2013-10-16 15:14:35 -04:00
Alex "rainChu" Haddad
e11da5c0a3 Added a constructor to Light CustomData 2013-10-16 15:13:36 -04:00
Alex "rainChu" Haddad
2643214ca6 Lights extinguish underwater 2013-10-15 21:50:32 -04:00
Alex "rainChu" Haddad
30ee3c5cf6 Equipped torches and lights run out of fuel 2013-10-15 21:50:14 -04:00
Emanuel Guevel
ba4b8a37e2 Remember pressed message box button longer
Remember which button was pressed until a new interactive message box is
displayed or until the pressed button number is read.

Before that, it was not possible to get the pressed button after the
message box was hidden/destroyed.
2013-10-14 12:55:06 +02:00
Marc Zinnschlag
ce8694c84e Merge remote-tracking branch 'scrawl/master' 2013-10-13 18:55:49 +02:00
scrawl
683ad40e21 No need for this ifdef since there is a default argument. 2013-10-13 18:28:22 +02:00
scrawl
fa264935ff We can apply vsync at runtime now that the Ogre bug is fixed. 2013-10-13 17:56:26 +02:00
scrawl
f504ab42fe Turn off vsync while in the loading screen 2013-10-13 17:52:14 +02:00
Marc Zinnschlag
fc5afe430b Merge remote-tracking branch 'potatoesmaster/fatigue-restoration' 2013-10-13 14:40:48 +02:00
Emanuel Guevel
dcfff79460 Regenerate fatigue over time 2013-10-13 00:40:27 +02:00
Marc Zinnschlag
708cde2688 Merge remote-tracking branch 'jordan-ayers/topic/COC-Exterior-Cell-Selection' 2013-10-12 23:18:19 +02:00
Jordan Ayers
141382b8c0 COC Command: Exterior cell selection fix.
Return the northernmost cell of the easternmost matching column for Ext. cells.
2013-10-12 14:48:37 -05:00
Marc Zinnschlag
608d154ad7 Merge remote-tracking branch 'rainChu/master' 2013-10-12 20:31:33 +02:00
Marc Zinnschlag
2606feec3a Merge remote-tracking branch 'lgro/cfg_without_data_path' 2013-10-12 13:52:38 +02:00
Marc Zinnschlag
3c580fbc59 Merge remote-tracking branch 'jordan-ayers/topic/MagicEffectDisplayFormat' 2013-10-12 13:40:29 +02:00
Marc Zinnschlag
458c752425 Merge remote-tracking branch 'mckibbenta/tgm' 2013-10-12 13:38:10 +02:00
Marc Zinnschlag
87cd5d4267 Merge remote-tracking branch 'potatoesmaster/DisableLevitation' 2013-10-12 13:31:06 +02:00
Marc Zinnschlag
9c4d88cd76 Merge remote-tracking branch 'potatoesmaster/acrobatics' 2013-10-12 13:20:12 +02:00
Lukasz Gromanowski
5ce1f50fab Cleanup in MWGui::WindowManager constructor initialzation list.
Corrected order of initialization list, and added missing
member field initializations - without this openmw crashes when
installer is interrupted and there are no valid data path
in openmw.cfg, as reported by BrotherBrick in:

https://forum.openmw.org/viewtopic.php?f=20&p=19501#p19499

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-10-10 23:06:37 +02:00
Jordan Ayers
6e4978643c Magic Effect descriptions: support feet / level modes.
Show proper suffixes for all magnitudes.
Drop extra 'times' symbol in 'timesInt format (not consistent
with other magnitude displays).
2013-10-09 00:08:11 -05:00
Jordan Ayers
6ab7002908 MagicEffect: Put magnitude type into ESM::MagicEffect helper. 2013-10-07 22:28:55 -05:00
Jordan Ayers
065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 2013-10-07 20:02:20 -05:00
gus
94069e3a7e bugfix 2013-10-07 20:30:12 +02:00
gus
1ac3d99c78 pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
Jordan Ayers
6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 2013-10-06 20:35:59 -05:00
Jordan Ayers
707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
2013-10-06 20:26:39 -05:00
Jordan Ayers
6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
2013-10-06 19:32:40 -05:00
Emanuel Guevel
2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
4265dddc40 Add MWWorld::isSlowFalling(Ptr) 2013-10-02 23:34:25 +02:00
Emanuel Guevel
6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
2013-10-02 23:34:25 +02:00
Emanuel Guevel
2b992ef3b5 Acrobatics: use calculated fatigueTerm 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4c151e59a2 Acrobatics: do not touch modified stats 2013-10-02 23:34:24 +02:00
Emanuel Guevel
4860514865 Acrobatics: cosmetic changes 2013-10-02 23:34:24 +02:00
mckibbenta
857deb3723 Merge branch 'master' into tgm 2013-10-02 13:54:03 -04:00
mckibbenta
073f64c8bb stop weapon condition degredation (for the player) with tgm on 2013-10-02 13:46:33 -04:00
Emanuel Guevel
496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
Alex "rainChu" Haddad
f1b4c2e400 Fixed first person offset to use world transform
It slipped my mind that some necks might not be perfectly vertical.
2013-10-02 07:03:39 -04:00
Alex "rainChu" Haddad
ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
Emanuel Guevel
b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
2013-10-01 23:35:34 +02:00
Alex "rainChu" Haddad
0ddb5097fc Revert "Bug #840, First Person Sneaking Camera Height"
This reverts commit 296abfd48f.
2013-10-01 11:44:45 -04:00
Alex "rainChu" Haddad
296abfd48f Bug #840, First Person Sneaking Camera Height
Also, added comments to existing code in the area.
2013-10-01 10:48:34 -04:00
Alex "rainChu" Haddad
00a776a1a8 Fixed compilation failure on my machine
Fixed shared records not being populated before the player record is
moved.
2013-09-30 02:54:20 -04:00
greye
4cdb57e388 workaround segfault on --new-game switch 2013-09-30 10:30:40 +04:00
Lukasz Gromanowski
9c2145eda1 Issue #913: Merge --master and --plugin switches
Merged master/plugin switches into content in openmw
and mwiniimporter.

Extension in content files is now required.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-09-29 09:11:57 +02:00
gus
83a375b55d AI now continue to hit you.
TODO: change the way time is handled
2013-09-28 21:17:06 +02:00
gus
2537384c50 bug fix 2013-09-28 12:25:37 +02:00
gus
9353f4d14f WIP AI combat 2013-09-25 18:01:36 +02:00
Marc Zinnschlag
0f1c4cb00e cleanup 2013-09-23 15:34:52 +02:00
Berulacks
91d7291c0c Switched to using proper enums as opposed to ints. 2013-09-23 08:31:36 -04:00
Berulacks
0c518fb047 Replaced tabs with spaces. 2013-09-23 07:36:50 -04:00
Berulacks
c423479f20 Fixed bug #887 2013-09-23 07:31:14 -04:00
graffy76
70ac14b8ba Merge branch 'master' into esxSelector 2013-09-21 23:07:53 -05:00
graffy76
cfdc19c427 Renamed esxSelector to contentSelector
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
2013-09-21 23:06:29 -05:00
Marc Zinnschlag
94bb97e766 replacing tabs with spaces 2013-09-21 08:40:00 +02:00