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839 commits

Author SHA1 Message Date
Koncord
cd620e17ec [Server] Use std::move(tokens) 2017-12-09 15:03:44 +08:00
Koncord
dd352f0a91 [Server] Improve Player::sendToLoaded() 2017-12-09 15:03:06 +08:00
Koncord
f35d35741e [General] Remove redundant code
Remove BaseEvent::worldObjectCount
Remove BaseActor::count
Use foreach loops in packets and processors
Remove redundant "&" in CellController::get().getCell() calls
2017-12-09 14:59:41 +08:00
Koncord
585c24cee8 [Server] Optimize CellController 2017-12-09 11:44:56 +08:00
Koncord
ff8b5061b4 [Server] Modernize CellController singleton 2017-12-09 11:08:53 +08:00
Koncord
e97dac7793 [Server] Mark derived processor classes as final 2017-12-09 10:20:55 +08:00
David Cernat
ad61d88cb1 [General] Fix typos and use consistent style for recent additions 2017-12-08 18:02:23 +02:00
Koncord
1c7330635b [Server] Add & register ON_PLAYER_WEATHER event 2017-12-08 20:38:36 +08:00
Koncord
392e645fe5 [Server] Add isMarkedForDeleteion function 2017-12-08 20:37:22 +08:00
Koncord
91398c5dcc [Server] Implicitly join to "Default" channel 2017-12-08 20:35:19 +08:00
Koncord
aa183e6844 [General] Introduce chat channels 2017-12-08 07:43:29 +08:00
Koncord
c55f0f73b8 [Server] Pass shared_ptr<Player> by reference 2017-12-08 07:32:49 +08:00
Koncord
94f3eaa980 [Server] Fix warning "implicit fallthrough" 2017-12-06 13:30:39 +08:00
David Cernat
e97c9f72a2 [General] Rework getting/clearing of skill modifiers as with attributes 2017-12-04 15:06:27 +02:00
David Cernat
456bcee68a [Server] Use Utils function as workaround for "bad exception" on Windows 2017-12-04 14:32:23 +02:00
David Cernat
cfb5835e17 [Server] Clean up method and variable names 2017-12-04 10:39:20 +02:00
David Cernat
fc5e883160 [General] Rework PlayerStatsDynamic packets so they are of minimal size 2017-12-02 18:29:30 +02:00
David Cernat
993cc3dfd6 [Server] Rename server "plugins"/"mods" into "modules" for clarity
The terms "plugins" and "mods" were used interchangeably to refer to collections of server scripts, which was bound to cause confusion later on, especially with client data files frequently being referred to as "plugins" and "mods" as well.

Moreover, the server configuration file now starts its manual ordering with "Module1" for consistency with the pluginlist.json (soon to be dataFileList.json) of the CoreScripts.
2017-12-02 15:39:08 +02:00
David Cernat
2944be18ae [Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?

The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
David Cernat
e8d636ebc3 [Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:

https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
2017-11-30 22:37:06 +02:00
David Cernat
d1ad0c91f8 [General] Rework PlayerEquipment packets so they are of minimal size
Moreover, rename BaseNetCreature's equipedItems into equipmentItems.
2017-11-30 12:31:54 +02:00
David Cernat
c9c363ebef [General] Allow GameSettings to set bed & wilderness resting separately 2017-11-30 12:18:15 +02:00
David Cernat
bd9e8bd10f [General] Simplify storing of attribute and skill index changes 2017-11-29 16:55:51 +02:00
David Cernat
720ef5f6c5 [General] Use consistent code style 2017-11-29 13:00:22 +02:00
Koncord
e44fcdc0b3 [General] Cleanup Player packets 2017-11-28 21:38:45 +08:00
David Cernat
3508a16836 [General] Use GameSettings packet to set ability to rest and wait 2017-11-27 07:39:02 +02:00
David Cernat
901fe72471 [Server] Fix variable shadowing in Player 2017-11-26 13:14:53 +02:00
David Cernat
a796f81444 [General] Add and use utility function for int value checks in vectors 2017-11-26 13:03:54 +02:00
Koncord
4ebfcc4a21 [Server] Limit handshake attempts 2017-11-26 00:18:19 +08:00
Koncord
729f6e745e [Server] Remove unused get() method from EventController 2017-11-26 00:00:31 +08:00
Koncord
e657934cef [Server] Add custom window API 2017-11-25 23:47:02 +08:00
David Cernat
b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
2017-11-24 14:28:05 +02:00
David Cernat
ef79a98544 [General] Rework PlayerSkill packets so they are of minimal size
Previously, whenever a single skill value changed for a player, that player then sent a PlayerSkill packet with all values for all 27 skills, plus the player's progress towards the next level and the bonuses to each attribute on the next level up as the result of sklll increases thus far.

This commit makes PlayerSkill contain only the values of specific skills, moves the player's progress towards the next level to PlayerLevel packets, and moves the bonuses to each attribute on the next level up to PlayerAttribute packets.

Players now also send a PlayerSkill packet whenever their progress towards a new point in a skill changes. This was previously avoided so as to not have massive packet spam.
2017-11-24 12:38:42 +02:00
David Cernat
64b57983f0 [General] Add TRACE log messages in player processors 2017-11-24 09:43:45 +02:00
David Cernat
07d75abdf8 [Server] Use consistent order for includes 2017-11-23 08:11:37 +02:00
David Cernat
6668b9ab42 [General] Implement ConsoleCommand packet 2017-11-23 00:21:47 +02:00
David Cernat
d33254f287 [Server] Rename CharClass' isDefault() into isCustom()
It was already using the logic of isCustom() by mistake.
2017-11-19 12:35:11 +02:00
David Cernat
010a80ceca [Server] Place getters and setters in consistent order 2017-11-19 11:34:03 +02:00
David Cernat
947b3f76be [Server] Replace Player's isMale() and setIsMale() with gender property
For simplicity and clarity.
2017-11-19 11:06:35 +02:00
David Cernat
6f822f54aa [Server] Make chat commands case insensitive 2017-11-19 10:12:35 +02:00
David Cernat
a3e2ab4d4e [Server] Send correct packet for inventory changes 2017-11-19 04:24:54 +02:00
David Cernat
4cc0216e0a [Server] Send cell changes before position changes, and prioritize both
Previously, a script changing a player's cell and position at the same time would end up sending a position packet first and then a cell change packet that overrode the former, with the player ending up at the center of the destination cell instead of at the correct position.
2017-11-19 00:59:32 +02:00
David Cernat
80be664139 [Server] Fix skill-related script functions
Add getSkillIncrease() and setSkillIncrease() script functions to get and set the attribute bonuses received at the next level up as a result of skill increases.

Previously, getSkill() and setSkill() attempted to return and set the attribute bonuses, respectively. However, they mistakenly used a skill ID as a parameter for the attribute bonuses, when in fact npcStats.mSkillIncrease is an integer array of size 8 where the key stands for an attribute's ID. As a result, setSkill() had the unexpected side effect of messing up a player's major and minor skills because of the invalid values it was setting for npcStats.mSkillIncreases.
2017-11-18 10:02:52 +02:00
David Cernat
57a0415ba3 [Server] Send level packets in Player's update() at the appropriate time
Previously, trying to send a level packet after base info and character class packets in a script actually led to the level packet being sent first and then being overridden by the others, with the player ending up at level 1 on their client.
2017-11-18 03:55:17 +02:00
David Cernat
494b10b97e [Server] Send player packets in a more appropriate order
Previously, the fact that a character class packet got sent after a dynamic stats packet caused the dynamic stats to get overridden on the client by the class change.
2017-11-18 01:47:18 +02:00
David Cernat
ba161ddddd [Server] Make a few function names more consistent and fix typos 2017-11-17 04:12:25 +02:00
David Cernat
1272b03f25 [Server] Fix typo in player script function 2017-11-13 07:43:20 +02:00
David Cernat
926106cf8c [General] Rework CharGen slightly for clarity purposes
Previously, charGenStage.end was doing double duty as both the variable indicating the number of CharGen stages and – when set to 0 – the variable indicating that CharGen was over. The latter role is now filled by a new boolean.
2017-11-13 05:33:27 +02:00
David Cernat
a8261bb385 [General] Fix printing of packet identifiers after changes to logger 2017-11-12 02:36:18 +02:00
Koncord
64b531aa3c [Server] Remove redundant argument 2017-11-07 06:37:09 +08:00
Koncord
d15c674584 [General] Move getFilenameTimestamp() to Utils 2017-11-07 05:33:10 +08:00
Koncord
0da44f69ad [Server] Isolate getModFolder() & getDataFolder() 2017-11-03 06:36:35 +08:00
Koncord
062d6a1824 [Server] Add sandboxed import() function 2017-11-03 06:36:35 +08:00
David Cernat
29cb51cdce [Server] Enable SOL_SAFE_USERTYPE for both Debug and RelWithDebInfo 2017-11-01 18:09:25 +02:00
Koncord
bd7082f57e [Server] Use custom Lua error handler not only on Windows
For some reason sol's default error handler does not wroking properly
2017-11-01 21:48:42 +08:00
David Cernat
71c921faa7 [Server] Rename property cell into description, initialize Cells type 2017-11-01 13:22:41 +02:00
David Cernat
5653d07c7b [Server] Fix build on Windows 2017-10-31 22:00:03 +02:00
Koncord
948090676a [Server] Impove Lua Error handler for Windows 2017-11-01 01:17:11 +08:00
David Cernat
be25decee2 [General] Implement PlayerSpeech packet 2017-10-31 15:19:14 +02:00
David Cernat
b7e5e77166 [Server] Fix getCaseInsensitiveFilename, simplify Players.size() 2017-10-28 03:58:53 +03:00
David Cernat
378d30834b [Server] Add special error handler for Sol back in, but only for Windows 2017-10-28 01:44:02 +03:00
Koncord
14d47213ef [Server] Add Players.size() to Lua API 2017-10-28 02:34:45 +08:00
Koncord
e7a5919477 [Server] Fix path to native libs 2017-10-27 20:58:02 +08:00
David Cernat
413893aa51 [General] Implement PlayerAnimPlay packet 2017-10-27 09:10:29 +03:00
Koncord
1aa630e4a9 [Server] Add StackWalker for Windows 2017-10-27 05:27:07 +08:00
Koncord
14fdec2478 [Server] Add forgotten stacktrace.cpp 2017-10-26 23:24:35 +08:00
David Cernat
878294e4fe Merge branch 'new-script-api' of https://github.com/TES3MP/openmw-tes3mp into new-script-api 2017-10-26 17:25:53 +03:00
Koncord
d44848ecbb [Server] Fix build 2017-10-25 16:05:45 +08:00
Koncord
05abb8ace3 [Server] Add Log level constants to lua 2017-10-25 15:22:07 +08:00
Koncord
04a844a9c0 [Server] Use sol's default_handler 2017-10-25 15:21:11 +08:00
Koncord
dad0b38f25 [Server] Add custom terminate handler with stacktrace 2017-10-25 14:45:36 +08:00
Koncord
a3d5fbbdcd [Server] Add stacktrace 2017-10-25 14:45:36 +08:00
Koncord
916ada108f [General] Modernize Log utility
* Reverse Log levels
* Add LOG_TRACE
* Spawn instance of Log in Get() function
2017-10-25 14:45:36 +08:00
David Cernat
50d5fffb7f [General] Add and implement PlayerQuickKeys packet 2017-10-25 07:21:00 +03:00
David Cernat
bece095579 [Server] Add getCaseInsensitiveFilename script function back in 2017-10-24 20:25:02 +03:00
David Cernat
76a4abd7c0 Merge pull request #325 from TES3MP/master while resolving conflicts
# Conflicts:
#	apps/openmw-mp/processors/player/ProcessorPlayerTopic.hpp
2017-10-24 19:45:11 +03:00
David Cernat
a94d4ce6f5 Merge pull request #323 from TES3MP/0.6.1
Add hotfix commit for 0.6.1 from 23 Oct 2017
2017-10-24 19:34:34 +03:00
David Cernat
3aedc2e5bc [Server] Don't automatically share PlayerTopic packets between players 2017-10-23 19:39:35 +03:00
David Cernat
fb67180809 [Server] Fix build in Visual Studio 2017-10-19 13:04:37 +03:00
Koncord
4530370e52 [Server] Use old style of Server Plugins location 2017-10-19 11:55:49 +08:00
Koncord
ce6a4e4032 [Server] Fix indents 2017-10-19 10:26:03 +08:00
Koncord
fc3f2483ee [Server] Add manual Server Plugins sort 2017-10-19 10:24:17 +08:00
Koncord
dffd3bfa7d [Server] Add customData to Player
example:
counter = 0

Event.register(Events.ON_PLAYER_CONNECT, function(player)
    player.customData.counter = counter
    counter = counter + 1
    return true
end)

CommandController.registerCommand("test", function(player, args)
    player:message(player.customData.counter, false)
    return true
end, "")
2017-10-18 22:32:03 +08:00
Koncord
7a0b45d456 [Server] Load mods in dependencies order 2017-10-18 21:30:36 +08:00
David Cernat
bbac26294f [Server] Fix typos and make all files end with newlines 2017-10-17 07:44:10 +03:00
Koncord
62588ce088 [Server] Minor fixes 2017-10-11 06:26:09 +08:00
David Cernat
fe9a3088bd Merge pull request #312 from TES3MP/master
Add master commits up to 10 Oct 2017
2017-10-10 06:27:35 +03:00
David Cernat
ec2c964ae1 Merge pull request #311 from TES3MP/0.6.1
Add hotfix commit for 0.6.1 from 10 Oct 2017
2017-10-10 06:26:33 +03:00
David Cernat
f532ab241d [Server] Avoid duplicates of the same player in a cell's loaders 2017-10-10 05:48:56 +03:00
David Cernat
4845599bda Merge pull request #308 from TES3MP/master while resolving conflicts
# Conflicts:
#	apps/openmw-mp/main.cpp
2017-10-08 06:50:15 +03:00
David Cernat
3d38da0e85 [Server] Put includes in a specific order 2017-10-08 05:17:14 +03:00
David Cernat
61b1a59814 [General] Move server's version printing method to Utils 2017-10-08 04:16:30 +03:00
Koncord
cbabc91b06 [Server] Stop MasterClient thread and inform server owner on ban 2017-10-03 03:17:25 +08:00
David Cernat
3284769fef [Server] Add getModFolder() script function and Config environment 2017-09-23 13:52:51 +03:00
David Cernat
d591180e99 [Server] Clean up logAppend and add new message for server shutdown 2017-09-20 16:30:12 +03:00
David Cernat
9838cc680a [Server] Enable Lua debugging for RelWithDebInfo builds 2017-09-15 08:19:15 +03:00
Koncord
6decd148e5 [Server] Fix build on Windows 2017-09-13 11:06:53 +08:00
Koncord
510e657c93 Merge branch 'master' into new-script-api 2017-09-02 19:48:44 +08:00
Koncord
060ebe3d4a [Server] Init isWerewolf variable
Comment unused code
2017-09-02 19:45:19 +08:00
Koncord
74c9a26d16 [Server] Fix "wrong packet with id: 14" 2017-09-02 14:01:11 +08:00
David Cernat
ac3254d85f [General] Don't send PlayerAttribute and PlayerSkill packets as werewolf
This will prevent the server from overwriting a player's human form stats with their werewolf form stats.

Additionally, share PlayerShapeshift packets last when exchanging data with another player.
2017-08-31 18:21:38 +03:00
Koncord
1c0adc47ee [Server] Fix [get/set]MajorSkills and [get/set]MinorSkills 2017-08-31 20:51:05 +08:00
David Cernat
98a7769b91 Merge branch 'master' into 0.6.0 2017-08-31 15:44:27 +03:00
David Cernat
499c7db121 [Server] Initialize interiors correctly if exterior 0, 0 has been loaded 2017-08-31 14:48:23 +03:00
Koncord
66fdba957b [Server] Add getDataFolder() to Script API 2017-08-31 16:25:43 +08:00
Koncord
1d16958910 [Server] Fix multiple calls of ON_POST_INIT 2017-08-31 16:20:50 +08:00
Koncord
b18c6dec9d [Server] Fix sendList()
Remove return from requestContainers()
Rename "Cells" usertype to "Cell"
2017-08-30 22:50:47 +08:00
Koncord
60fc0bedb8 [Server] Use lower case for methods 2017-08-30 13:56:53 +08:00
Koncord
7717f9bece [Server] Replace getKillRefId/getKillNumber with getKill 2017-08-30 13:56:22 +08:00
David Cernat
833d2a5dbe Merge pull request #277 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 29 Aug 2017, part 1
2017-08-29 19:32:21 +03:00
David Cernat
92553b8e29 [Server] Log startup errors by not deleting logger too early 2017-08-29 19:30:37 +03:00
Koncord
fe2dd1bad4 [Server] Use correct cells in "send" functions
Remove unused return type from ON_PLAYER_SENDMESSAGE
2017-08-29 03:34:36 +08:00
Koncord
2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00
David Cernat
cffd985038 Merge pull request #266 from TES3MP/0.6.0
Add hotfix commits for 0.6.0 up to 18 Aug 2017
2017-08-18 07:45:36 +03:00
David Cernat
0820b7e92b [Server] Add GetCaseInsensitiveFilename() script function
Additionally, make header order consistent in script function files.
2017-08-18 07:13:08 +03:00
David Cernat
0e2038f045 [General] Record and get player positions before their last cell change 2017-08-04 21:45:52 +03:00
Unknown
bfbfbeac43 Added networking and saving for custom spells 2017-07-31 03:45:47 +10:00
David Cernat
c9550fc560 [Server] Use case-insensitive filename comparison for plugins
Additionally, clarify the comments related to plugin comparison.
2017-07-28 06:57:15 +03:00
David Cernat
9d05063af4 [General] Add server script functions for banning & unbanning IPs
Additionally, use a more informative message for the client when trying to connecting to a server that it is banned from.
2017-07-27 19:29:17 +03:00
David Cernat
d543edbd9a [Server] Make sure players are initialized as non-werewolves 2017-07-26 06:01:48 +03:00
David Cernat
cd8d064761 [Server] Add PlayerShapeshift to PlayerCellChange's information exchange 2017-07-25 18:44:06 +03:00
David Cernat
8b79cdd4f4 [Server] Document script functions, part 3
Also reorder functions in Cells and CharClass so they are consistent with the rest.
2017-07-25 18:07:09 +03:00
David Cernat
5e5440b697 [Server] Document script functions, part 2 2017-07-23 21:59:33 +03:00
David Cernat
cc91b32b2f [Server] Make spell script functions consistent with others 2017-07-20 17:58:00 +03:00
David Cernat
8bd33e5fbb [Server] Document script functions, part 1 2017-07-19 20:40:51 +03:00
David Cernat
f65f996418 [Server] Add script functions for werewolf states 2017-07-15 11:09:28 +03:00
David Cernat
43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 2017-07-15 09:02:19 +03:00
David Cernat
ad9fa0631a [General] Rename jailText to jailEndText and add jailProgressText in PlayerJail 2017-07-13 20:13:28 +03:00
David Cernat
e36c0afc59 [General] Send faction reputation via PlayerFaction packets 2017-07-13 13:36:00 +03:00
David Cernat
be93ec8ef6 [General] Implement ObjectState packet 2017-07-13 09:46:30 +03:00
David Cernat
083b46394d [General] Add ignoreJailSkillIncreases to PlayerJail packets 2017-07-12 18:24:37 +03:00
David Cernat
5962570c48 [General] Add jailText to PlayerJail packets 2017-07-12 16:39:31 +03:00
David Cernat
3280f0c5ee [General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions

Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00
David Cernat
b1b27728e2 [Server] Move functions dealing with PlayerKillCount to QuestFunctions 2017-07-11 07:15:06 +03:00
Koncord
9cc07f100c [Server] Add OnObjectState callback 2017-07-11 02:21:19 +08:00
David Cernat
3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 2017-07-10 12:33:53 +03:00
David Cernat
4e74910fdb [General] Disable automatic sync for PlayerJournal and PlayerFaction
Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
David Cernat
6dde0ca9c9 [Server] Rework script functons by removing unnecessary vector buffers
Add new initialization script functions to allow clearing all player changes vectors in a manner consistent with Actor and World functions

Add toOthers boolean to all methods that send packets with player changes vectors
2017-07-07 09:25:48 +03:00
David Cernat
2c05b7f747 [Server] Rename InitiateEvent() into InitializeEvent() for consistency 2017-07-07 08:12:48 +03:00
David Cernat
1d504a665f [General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets 2017-07-05 07:06:33 +03:00
Koncord
940ae5c2fb [Server] Implement GetIP API function 2017-07-04 15:57:16 +08:00
Koncord
1f3cbb46e2 [Server] Use __ARM_ARCH definition for detecting ARM 2017-07-04 15:56:40 +08:00
Koncord
768790e9b4 [Server] Move Base processors and Initializer to processors subdirectory 2017-07-04 01:13:10 +08:00
Koncord
60ac884d13 [Server] Delete commented line 2017-07-04 00:31:57 +08:00
David Cernat
60574ae667 [General] Implement jail time as a death penalty 2017-07-03 15:45:21 +03:00
David Cernat
71313c5aa6 [General] Implement PlayerMap packet, part 1 2017-07-03 09:28:27 +03:00
David Cernat
c899525e30 [General] Use address keys with clearer meaning in tes3mp config files 2017-07-03 01:31:48 +03:00
David Cernat
1f682749d6 [General] Add optional notes to PasswordDialogs 2017-07-02 13:07:36 +03:00
Koncord
9630f95335 [Server] Remove debug output 2017-07-02 11:12:41 +08:00
Koncord
73cf134107 [General] Fix incoming password string 2017-07-02 11:11:33 +08:00
Koncord
0cf09adb44 [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
Koncord
d9e98ec771 [Server] Add expected ‘;’ 2017-06-30 19:58:14 +08:00
Koncord
d14ad55a49 [Server] Fix compilation on arm 2017-06-30 19:46:27 +08:00
Koncord
f92117e73d [Server] change "__arm__" to "__ARM_ARCH" in ARM detection 2017-06-30 19:31:07 +08:00
Koncord
15a197cb9a [Server] Temporarily disable CallFF for ARM 2017-06-30 19:17:04 +08:00
Koncord
f015c3b2f6 [Server] Remove commented code 2017-06-30 18:03:01 +08:00
Koncord
653db9e266 [Server] Simplify native CallPublic & CreateTimerEx 2017-06-30 18:01:14 +08:00
Koncord
5292914325 [Server] Simplify native CallPublic & CreateTimerEx 2017-06-30 17:59:50 +08:00
Koncord
1c09e0c255 [Server] Add CallFF dependency 2017-06-30 17:58:41 +08:00
Koncord
e68eee651a [Server] Fix Resurrect 2017-06-27 15:16:23 +08:00
Koncord
fcccd7b665 [General] Remove creatureStats.mDead from packets 2017-06-27 15:03:41 +08:00
Koncord
c58c26f6c0 [Server] Implement native CreateTimer & CreateTimerEx 2017-06-27 14:50:40 +08:00
Koncord
9ab58b6708 [Server] Remove redundant SetResurrectType
Rename SendResurrect to Resurrect
2017-06-27 14:49:39 +08:00
David Cernat
813a3c89c4 [General] Implement PlayerBook packet to track skill books read 2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2 [General] Implement resurrection at nearest shrine or temple 2017-06-27 01:01:45 +03:00
David Cernat
66a3f3d475 [Server] Use cleaner solution for safely reading cell descriptions 2017-06-23 08:29:14 +03:00
David Cernat
78f29302ef [General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
2017-06-23 08:12:32 +03:00
David Cernat
48c63dbce9 [General] Fix ObjectLock packets by making hasCellData true for them 2017-06-22 05:49:44 +03:00
David Cernat
4ad87faac1 [Server] Create new Settings category for script functions 2017-06-20 07:24:15 +03:00
David Cernat
ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 2017-06-20 05:28:45 +03:00
Koncord
3803535bd5 [General] Implement CleanChat() 2017-06-12 08:01:47 +08:00
Koncord
7b98f9f7ff [Server] Log all exceptions 2017-06-11 20:04:56 +08:00
David Cernat
51b95f35cd [Server] Fix problem with fetching interior cell descriptions 2017-06-10 18:03:58 +03:00
David Cernat
db7709ee18 [Server] Modernize getting and setting of player cells 2017-06-10 17:49:41 +03:00
David Cernat
0d3976950b [Server] Use consistent names for rotation script functions 2017-06-10 17:06:09 +03:00
David Cernat
70d9374a6a [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
David Cernat
5b23da8e1c [General] Rename unused PlayerRegionChange packet into PlayerKillCount 2017-06-10 12:01:37 +03:00
David Cernat
ee5c9b65c5 [General] When changing region, send new region name in PlayerCellChange 2017-06-10 11:43:40 +03:00
David Cernat
f02ed0d621 [Server] Add script functions for getting and setting actor dynamic stat modifiers 2017-06-10 09:28:35 +03:00
Koncord
568b0702fa [Server] Implement PasswordDialog 2017-06-06 23:34:27 +08:00
Koncord
cef58fa164 [Server] Change fprintf to LOG_MESSAGE_SIMPLE in GET_PLAYER 2017-06-06 16:35:05 +08:00
Koncord
186e5fe33e [Server] Remove GetAngleY & remove Y parameter from SetAngle 2017-06-06 16:33:34 +08:00
David Cernat
a353a21280 [General] Fix code style inconsistencies 2017-05-31 08:37:11 +03:00
David Cernat
f4cdedd8cb [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 2017-05-29 06:59:05 +03:00
David Cernat
27148ce9eb [General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Koncord
b3b7003313 [Server] Add "--no-logs" option 2017-05-28 19:12:58 +08:00
Koncord
dbb636ac90 [Server] Parse program options 2017-05-28 19:10:16 +08:00
Koncord
c4686ec578 [Server] Remove debug line 2017-05-28 18:48:55 +08:00
Koncord
cc7efc6e37 [Server] Use first 10 characters of CommitHash for humans 2017-05-28 18:32:23 +08:00
Koncord
80925736c0 [Server] Add commit hash to the rules 2017-05-28 18:29:00 +08:00
Koncord
bc3612dfe9 [Server] Add commit hash to password 2017-05-28 18:26:38 +08:00
David Cernat
940a2b6eb5 [Server] Add script functions for setting and sending ActorEquipment 2017-05-27 00:57:40 +03:00
David Cernat
f47a10dd4a [Server] Add script callback and getter functions for ActorEquipment 2017-05-26 22:54:51 +03:00
David Cernat
32879adc5b [General] Allow ObjectTrap to trigger traps, not just disarm them 2017-05-26 01:28:43 +03:00
David Cernat
93aa674eff [Server] Add SendObjectTrap() script function 2017-05-26 00:42:46 +03:00
Koncord
24d4e1c222 [General] Remove useless PacketSendMyID 2017-05-26 02:40:49 +08:00
Koncord
a9fc096c9a [General] Move password of master server to header 2017-05-26 01:34:39 +08:00
David Cernat
dbdb11b5f0 [Server] Add script functions for dialogue 2017-05-24 23:22:43 +03:00
David Cernat
08de349133 [General] Add placeholders for PlayerTopic & ObjectTrap packets 2017-05-24 19:01:28 +03:00