mrcheko
|
3816a09c6f
|
bug 428 ask to load recent saved game
|
2013-12-19 22:08:34 +02:00 |
|
mrcheko
|
f50ff0b1c4
|
reworked http://bugs.openmw.org/issues/428
|
2013-12-16 15:40:47 +02:00 |
|
mrcheko
|
fd9f8c34f6
|
bug fix http://bugs.openmw.org/issues/428
|
2013-12-15 18:50:25 +02:00 |
|
Marc Zinnschlag
|
1c13a9037a
|
save and load dynamic records
|
2013-12-07 13:17:28 +01:00 |
|
Marc Zinnschlag
|
030c733e2d
|
Merge branch 'master' into savedgame
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
|
2013-12-07 12:27:06 +01:00 |
|
Lukasz Gromanowski
|
bfd79bfbe6
|
Various fixes for CppCheck warnings.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
2013-12-06 07:36:16 +01:00 |
|
Marc Zinnschlag
|
e818d43bc3
|
removed an outdated typedef and some dead code
|
2013-12-05 13:21:26 +01:00 |
|
scrawl
|
4b4025ed0f
|
Keep the player's CharacterController when changing cells. Fixes several glitches.
|
2013-11-30 11:01:45 +01:00 |
|
scrawl
|
0e267b79ec
|
Don't heal dead actors when resting
|
2013-11-29 20:21:57 +01:00 |
|
scrawl
|
076cc9230b
|
First try at handling target magic
|
2013-11-28 17:31:17 +01:00 |
|
scrawl
|
49ea1aae67
|
Use GMST for sun damage reduction
|
2013-11-26 15:01:22 +01:00 |
|
scrawl
|
eba068149d
|
Fix AIWander crash
|
2013-11-25 15:38:18 +01:00 |
|
scrawl
|
14c9a4e1d3
|
Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
|
2013-11-23 23:12:54 +01:00 |
|
scrawl
|
4aa9f3bcef
|
Don't set the enchanted item in HUD for "WhenStrikes" enchantments
|
2013-11-23 22:48:56 +01:00 |
|
scrawl
|
d2ed77f3f2
|
Fix shields being visible during spellcasting
|
2013-11-23 20:24:52 +01:00 |
|
scrawl
|
320ba98097
|
Correct getDerivedDisposition according to wiki (check if player expelled)
|
2013-11-21 17:19:41 +01:00 |
|
scrawl
|
bab657fe2b
|
Add a utility function to add items to a ContainerStore by RefID
|
2013-11-21 17:14:30 +01:00 |
|
scrawl
|
800a2845b0
|
Add Bound & Summon effects (will need some adjustments later)
|
2013-11-21 17:14:23 +01:00 |
|
scrawl
|
bf153e1c8e
|
Fix bug applying instant effects
|
2013-11-21 00:41:52 +01:00 |
|
scrawl
|
4ed4c1e319
|
Add Vampirism and Sun Damage effects. Some fixes.
|
2013-11-21 00:41:31 +01:00 |
|
scrawl
|
0b9676aaa3
|
Fix an issue with the AI code
|
2013-11-19 18:43:32 +01:00 |
|
scrawl
|
38a82c4b0b
|
Add a todo comment
|
2013-11-19 18:43:21 +01:00 |
|
scrawl
|
f3ff2e4260
|
Handle Unreflectable flag
|
2013-11-19 17:33:02 +01:00 |
|
scrawl
|
c03c82c78a
|
Apply disease resistance manually as according to wiki
|
2013-11-19 17:15:17 +01:00 |
|
Marc Zinnschlag
|
8190fdb16c
|
Merge remote-tracking branch 'scrawl/master'
|
2013-11-19 16:56:18 +01:00 |
|
scrawl
|
654b7d9ba5
|
Apply disease resistance manually as according to wiki
|
2013-11-19 16:52:26 +01:00 |
|
scrawl
|
e8dcd74741
|
Recharge enchanted items in player's inventory over time
|
2013-11-19 16:42:24 +01:00 |
|
Marc Zinnschlag
|
11e254aac8
|
Merge remote-tracking branch 'gus/AICombat'
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2013-11-19 09:10:48 +01:00 |
|
scrawl
|
74e42a2d02
|
Add missing skill increases for Enchant skill
|
2013-11-19 07:39:07 +01:00 |
|
gus
|
dff3cf162d
|
ToggleAI script instruction
|
2013-11-18 23:03:44 +01:00 |
|
Marc Zinnschlag
|
f45cff8aff
|
flag game as ended when player dies
|
2013-11-18 15:38:08 +01:00 |
|
gus
|
4559e932ae
|
AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
|
2013-11-18 12:33:09 +01:00 |
|
scrawl
|
6902569d03
|
Implement Absorb effects (AbsorbHealth, etc)
|
2013-11-18 05:01:36 +01:00 |
|
scrawl
|
a420698237
|
Don't try to absorb or reflect for self casted spells
|
2013-11-17 23:41:24 +01:00 |
|
scrawl
|
0dc2e829dd
|
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
fc268bf302
|
Initialize mFallHeight
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
47fc3f81f5
|
Don't update actors while paused
|
2013-11-17 23:31:08 +01:00 |
|
scrawl
|
2a11618ee7
|
Make sure the equipped weapon HUD icon is updated properly
|
2013-11-17 23:31:07 +01:00 |
|
scrawl
|
aa84ce3f0d
|
Copy paste mistake (oops)
|
2013-11-16 14:44:31 +01:00 |
|
scrawl
|
7474e87edc
|
Implement RestoreHealth/Magicka/Fatigue
|
2013-11-16 05:06:54 +01:00 |
|
scrawl
|
bb43ec9b35
|
Implement damage tick effects
|
2013-11-16 03:16:21 +01:00 |
|
scrawl
|
b1a29eb27e
|
Implement Resist & Weakness effects
|
2013-11-16 02:34:43 +01:00 |
|
scrawl
|
d49b6f19ff
|
Don't advance acrobatics skill for NPCs
|
2013-11-16 02:11:11 +01:00 |
|
scrawl
|
c73217627e
|
Move code for listing effect sources to the spell management classes
|
2013-11-15 20:29:47 +01:00 |
|
scrawl
|
da85f3e575
|
Use the formula from the wiki for spell success.
|
2013-11-14 19:19:32 +01:00 |
|
scrawl
|
9c5847e2f4
|
Fix VFX not getting removed when an actor dies
|
2013-11-14 14:52:30 +01:00 |
|
scrawl
|
992a8e9c36
|
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
|
2013-11-14 14:41:10 +01:00 |
|
scrawl
|
0b5f5351b5
|
Fix continuous FX getting removed instantly
|
2013-11-14 13:30:48 +01:00 |
|
scrawl
|
ff7e4174f9
|
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
|
2013-11-13 18:51:28 +01:00 |
|
scrawl
|
a6e2f43b75
|
Stop continuous VFX when the effect is no longer active.
|
2013-11-13 15:44:43 +01:00 |
|