David Cernat
c10dd1b002
Merge pull request #188 from OpenMW/master
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Add OpenMW commits up to 24 Mar 2017
8 years ago
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
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Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
8 years ago
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
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This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
8 years ago
scrawl
c611ddba8d
Remove stray term
8 years ago
scrawl
f230df3d1c
Merge pull request #1232 from akortunov/tooltipfix
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Tooltip maximum width cap
8 years ago
Andrei Kortunov
1a47b9727b
Changed tooltip maximum width (bug #3800 )
8 years ago
scrawl
02c6c1897e
Merge pull request #1230 from Allofich/stats
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Change bounds behavior of stat script commands
8 years ago
scrawl
7075a3a99b
Merge pull request #1231 from Allofich/tooltips
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Show names on combat actors when RMB GUI is active
8 years ago
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
8 years ago
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
8 years ago
Rob Cutmore
3714c2a0f2
Editor: add ID validator to pathgrid input
8 years ago
Rob Cutmore
207695e094
Editor: switch input for pathgrid creator
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Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
8 years ago
Rob Cutmore
0dcb6a9bd4
Editor: update pathgrid creator input on changes
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When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
8 years ago
Rob Cutmore
491fd3d0be
Editor: set combo box events for pathgrid creator
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- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
8 years ago
Rob Cutmore
95d164a6e6
Editor: use combo box when creating pathgrids
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Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
8 years ago
David Cernat
5eb183bacf
Merge pull request #186 from OpenMW/master
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Add OpenMW commits up to 15 Mar 2017
8 years ago
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
8 years ago
David Cernat
60037e4081
Merge pull request #185 from OpenMW/master
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Add OpenMW commits up to 14 Mar 2017
8 years ago
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
8 years ago
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
8 years ago
scrawl
97ed999097
Fix cleanup issue
8 years ago
scrawl
c22fde2bcd
Preload terrain while reading savegame
8 years ago
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
8 years ago
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
8 years ago
scrawl
03c07d3bd5
Remove old code
8 years ago
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
8 years ago
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
8 years ago
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
8 years ago
scrawl
3c29e2dbeb
Refactor ownership of terrain views
8 years ago
scrawl
28fd492711
Don't use terrain LOD for the map camera
8 years ago
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
8 years ago
scrawl
ec0b743123
Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
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This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
8 years ago
scrawl
1c15686353
Remove non required use of WorkQueue
8 years ago
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
c684860e3b
Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
8 years ago
scrawl
2d549d088e
Get the world size from the ESM::Land store
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
5fb854036d
Use a forward declaration to avoid having to workaround Qt MOC
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Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
8 years ago
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
8 years ago