Koncord
868c837aa0
[Server] Move baseEvent from Networking.cpp to class as member
8 years ago
David Cernat
7065569f9b
[Server] Reuse 2 BaseEvents over and over instead of creating new ones
8 years ago
David Cernat
1b59ce8c8f
[Client] Send ID_PLAYER_DRAWSTATE when teleported by server
8 years ago
Koncord
f8a25747ba
[Client] Some tabs have been killed in GUIChat
8 years ago
David Cernat
586a7f6656
[Client] Prevent DedicatedPlayer from spawning on ground from 0 fatigue
8 years ago
David Cernat
d4ff136837
[Client] Add comments about spellcasting as a result of merge conflict
8 years ago
David Cernat
38ccc2671c
Merge pull request #164 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
8 years ago
Battlerax
fd845198ad
[Client] You can now cancel the chat box by pressing enter without a message.
8 years ago
scrawl
d163228199
Fix updatePtr
8 years ago
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
Koncord
68c288761a
[Server] Send other players position to loader
8 years ago
Koncord
b0ebad8b83
[Client] Fix crash on Linux
8 years ago
Koncord
b1460cf010
[Server] Send ID_PLAYER_POS every ID_PLAYER_CELL_CHANGE
8 years ago
David Cernat
90275f777e
[Client] Don't crash when dying while inside a container
8 years ago
Koncord
443c0ed309
[Server] Fix Cell iterators
8 years ago
David Cernat
67b67ce1c4
[Client] Don't automatically rescale objects on cell change
8 years ago
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
8 years ago
David Cernat
e4ae8c5f9f
[Client] Cancel drag for teleported players, fix ID_OBJECT_SCALE debug
8 years ago
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
8 years ago
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
8 years ago
scrawl
a45335ffc3
Do not reduce magicka in god mode
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
FedeWar
e9076088ca
Another tab fix
8 years ago
FedeWar
4e7f7cf84f
Fixed tabs
8 years ago
Koncord
3d88e657cd
[Server] Fix printVersion() for ARM
8 years ago
FedeWar
370c12e78a
Verification results are ordered by Type in alphabetical order.
8 years ago
Koncord
a75da18f31
[Server] Fix argument in log message
8 years ago
Koncord
7dde4db1fb
[Server] Add FORCE_LUA parameter to CMakeLists.txt
8 years ago
David Cernat
a1988ac6ef
Merge pull request #161 from OpenMW/master
...
Add OpenMW commits up to 21 Feb 2017
8 years ago
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
...
(Fixes #2813 )
8 years ago
David Cernat
d9229071ef
[Browser] Move password column to the right and shorten its name
8 years ago
David Cernat
58795119b6
[Server] Add debug about information exchange in ID_PLAYER_CELL_CHANGE
8 years ago
David Cernat
37e7d2c15b
[Client] Don't get invalid cells in LocalPlayer::sendJournalEntry()
8 years ago
David Cernat
b320910c5f
[Client] Don't add/remove all spells from ingame scripts for LocalPlayer
8 years ago
David Cernat
bf2f932e18
[Client] If in a container, don't crash when teleported to another cell
8 years ago
David Cernat
f5470e0b49
[Client] Print cell descriptions for WorldEvents only once
8 years ago
David Cernat
92439e6e62
[Client] Reduce WorldPacket debug because it can cause freezes
8 years ago
David Cernat
96d01fcde4
[Server] Stop resending attacks because they cause infinite death loops
8 years ago
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
8 years ago
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
8 years ago
David Cernat
ca0b1a8813
[Browser] Change column names slightly
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
8 years ago
Koncord
81513082ff
[Browser] Some tweaks to password column
8 years ago
Koncord
edfade2a90
[Server] Some fixes in requests to the master server
8 years ago
Koncord
b7ab831c46
[Server] Update MasterClient to new protocol
8 years ago
Koncord
6f2d12d2c6
[Browser] Add ability for connect to passworded servers
8 years ago
Koncord
0e92f43822
[Browser] Add version column
8 years ago
Koncord
ea9c31a8f7
[Client] Add password to client params and to config file
8 years ago
Koncord
158e9b3b09
[Server] Add ability to set password to server from config & scripts
8 years ago
Koncord
78f5a760f4
[Server] Use variable instead method in Player.
8 years ago
Koncord
ec4d016100
[Server] Don't crash server every time a player disconnects. Again.
8 years ago
Koncord
ee494887e1
[Server] Fix log message
8 years ago
David Cernat
a4526605a6
[General] Remove goldValue from ContainerItem because it is never useful
8 years ago
David Cernat
7321774ae2
Merge pull request #160 from TES3MP/tes3mp-LoadedCell
...
[Server] Don't crash server every time a player disconnects
8 years ago
David Cernat
b829f0252a
[Server] Don't crash server every time a player disconnects
8 years ago
David Cernat
cdffbc05f7
Merge pull request #159 from OpenMW/master
...
Add OpenMW commits up to 19 Feb 2017
8 years ago
David Cernat
3e031faa96
[Server] Exchange position information correctly between players
8 years ago
David Cernat
ed91f20cd3
[General] Print action used for ID_CONTAINER when receiving one
8 years ago
David Cernat
24251cafd0
[Server] Send large ID_CONTAINER packets on a need-to-know basis
8 years ago
David Cernat
791089d342
[Server] Add Cell::sendToLoaded() for sending events to loaded players
8 years ago
David Cernat
eb0744aa77
[Server] Add CellController:getCell() for getting Cell through ESM::Cell
8 years ago
David Cernat
ee1ba1728e
[Server] Rename getCellByID() into getCellByName() to avoid confusion
8 years ago
David Cernat
275dfaf05f
[Server] Add Cell::getDescription() for debugging purposes
8 years ago
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
8 years ago
David Cernat
887b436ee7
[Server] Make style for new methods consistent with rest of project
8 years ago
Koncord
fd36ec7613
[Server] Iterate cells where player was loaded instead all
8 years ago
Koncord
67099e437a
[Server] Remove player from Cells when disconnected
8 years ago
Koncord
f2ce46ffed
[Server] Rename doForNearest to forEachLoaded
8 years ago
Koncord
3aae782a51
[Server] Send info about loader to others
8 years ago
Koncord
465d0fe4b4
[Server] Fix log messages in CellController
8 years ago
Koncord
ca68831395
[Server] Rename sendToNearest to sendToLoaded
8 years ago
scrawl
481c440698
Print OSG version on startup
8 years ago
Koncord
931ecd5acb
[Server] Imrpove debug info in CellController
8 years ago
Koncord
cce49e355a
[Server] Some fixes to sendToNearest & doForNearest
8 years ago
scrawl
e4741db069
Merge pull request #1213 from Allofich/equip
...
Change AI equip logic
8 years ago
Koncord
033472d939
[Server] Add doForNearest function
8 years ago
Koncord
b760015071
[Server] Send some packets only to nearest players
8 years ago
Koncord
846ceacc90
[Server] Add begin & end iterators to Cell class
8 years ago
Koncord
bbc062de62
[Server] Use lowCamelCase in Cell
8 years ago
Koncord
08f78e21c1
[Server] Use CellController in Networking
8 years ago
Koncord
8887a267c7
[Server] Add Cell and CellController
8 years ago
David Cernat
b1009ad33d
[Server] Add GetContainerItemActionCount() for getting drag count
8 years ago
David Cernat
4f2b88df8a
[General] Remove owner var from ContainerItem because it is always empty
8 years ago
MAtahualpa
fb8a2093cd
Replace "Female" check box with a combo box, part 2/2 ( fixes #3757 )
...
Replaces the "Female" check box in BodyPart records with a "Gender" combo box. This is the second of two related fixes, the first one covering NPC records.
Related issue:
- Fixes #3757 : Editor: Replace "Female" check box in BodyPart records with "Gender" combo box (https://bugs.openmw.org/issues/3757 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several BodyPart records.
8 years ago
Rafael Moura
ecbde7b11e
Added ConstContainerStoreIterator
...
using base template for ContainerStoreIterators
less template arguments for ContainerStoreIteratorBase
8 years ago
Allofich
bc60421615
Change NPC equip logic to be more like original
...
(Bug #3754 )
8 years ago
David Cernat
fd4827b3a7
Merge pull request #157 from OpenMW/master
...
Add OpenMW commits up to 18 Feb 2017, part 2
8 years ago
Marc Zinnschlag
bef0b1f1d6
Merge remote-tracking branch 'matahualpa/openmw-cs_gender'
8 years ago
Koncord
74cfc4a821
[Client] Use enum instead magic values
8 years ago
Koncord
a95cf0e07a
[Server] Fix crash when call StopServer() function in OnServerInit()
8 years ago
Koncord
1fb2176cfa
[Server] Add forgotten type for callbacks
8 years ago
David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
...
Add OpenMW commits up to 17 Feb 2017, part 2
8 years ago
David Cernat
c01ab63239
[Server] Add script functions for setting container item info
8 years ago
scrawl
f2174ee9f4
Merge pull request #1217 from Allofich/follow
...
Fix loading 0-duration Follow and Escort packages
8 years ago
scrawl
cb142f01e4
Merge pull request #1215 from MiroslavR/armor_rating
...
Fix incorrect calculation of armor rating
8 years ago
Allofich
3897c49e30
Fix loading 0-duration Follow and Escort packages
...
(Fixes #3755 )
8 years ago
MAtahualpa
520e82ed4f
Fix for commit "affc0eb..." in PR 1216 ( fixes #3756 )
...
Fixed use of tab character.
8 years ago
David Cernat
aa1549606f
[Server] Add script functions for getting container item info
8 years ago
MAtahualpa
affc0eb37f
Replace "Female" check box with a combo box, part 1/2 ( fixes #3756 )
...
Replaces the "Female" check box in NPC records with a "Gender" combo box. This is the first of two related fixes, the second one covering BodyPart records.
Related issue:
- Fixes #3756 : Editor: Replace "Female" check box in NPC records with "Gender" combo box (https://bugs.openmw.org/issues/3756 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC records.
8 years ago
David Cernat
70470e12b4
[Server] Reorder World script functions
8 years ago
David Cernat
8a5bc77699
[Server] Add GetBaseEventAction script function
8 years ago
David Cernat
e0bc557aa4
Merge pull request #154 from OpenMW/master
...
Add OpenMW commits up to 17 Feb 2017
8 years ago
Marc Zinnschlag
79956e4b49
Merge remote-tracking branch 'origin/master'
8 years ago
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
8 years ago
Allofich
621d3e56cf
Fix Clang and OS X Travis CI warnings
8 years ago
David Cernat
27c4015f50
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
8 years ago
David Cernat
1198caddf6
[Server] Add OnContainer script callback
8 years ago
David Cernat
eba7d8408f
[Server] Use script function to get spellbook action
8 years ago
MAtahualpa
dab8b328c4
Replace light emitter check boxes with a combo box ( fixes #3752 )
...
Replaces the four emitter check boxes in Light records with an "Emitter Type" combo box.
Related issue:
- Fixes #3752 : Editor: Replace emitter check boxes in Light records with "Emitter Type" combo box (https://bugs.openmw.org/issues/3752 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Light records. Please note that this fix also prevents users from erroneously assigning two or more emitter types at the same time. (I don't know which one would prevail in that case.)
8 years ago
David Cernat
5b3fabdb9d
[Client] Send ID_CONTAINER with all containers in cell when requested
8 years ago
David Cernat
c32c004516
Merge pull request #151 from OpenMW/master
...
Add OpenMW commits up to 16 Feb 2017
8 years ago
MAtahualpa
7be46eb1f0
Fix for commit "d4972ab..." in PR 1208 ( fixes #3751 )
...
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.
Fix:
- corrected false logic operation in refidadapterimp.cpp
- corrected names of the used flags
8 years ago
MAtahualpa
d4972ab166
Replace "Xyz blood" check boxes with a combo box ( fixes #3751 )
...
Replaces the two "Xyz blood" check boxes in NPC and Creature records with a "Blood Type" combo box.
Related issue:
- Fixes #3751 : OpenMW-CS: Replace "Xyz Blood" check boxes in NPC and Creature records with "Blood Type" combo box (https://bugs.openmw.org/issues/3751 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several NPC and Creature records. Please note that this fix also prevents users from erroneously assigning two blood types at the same time. (I don't know which one would prevail in that case.)
8 years ago
scrawl
f10edb71cc
Add environment variable for disabling IncrementalCompileOperation
8 years ago
scrawl
c4a89065a2
Preload VFX of spells selected by AI actors
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
Marc Zinnschlag
e46fb1770c
Merge remote-tracking branch 'matahualpa/openmw-cs_booktype'
8 years ago
David Cernat
3b604a432e
[General] Restructure ID_CONTAINER to allow multiple containers at once
8 years ago
MAtahualpa
2c34a8706b
Replace "Scroll" check box with a combo box ( fixes #3748 )
...
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.
Related issue:
- Fixes #3748 : OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
8 years ago
David Cernat
88f891b5bd
[Client] Make it possible to easily iterate through container items
8 years ago
David Cernat
c8cbfbef62
[General] Sketch out server requests to players for container data
8 years ago
MAtahualpa
607bd8b853
Replace "Scroll" check box with a combo box ( fixes #3748 )
...
Replaces the "Scroll" check box in Book records with a "Book Type" combo box.
Related issue:
- Fixes #3748 : OpenMW-CS: Replace "Scroll" check box in Book records with "Book Type" combo box. (https://bugs.openmw.org/issues/3748 )
Tests:
The changes were successfully tested in OpenMW-CS by manipulating several Book records. Please note that the actual logic behind this entry is not implemented yet: Books which are of type "Scroll" can have an enchantment attached, normal books ("Book") cannot.
8 years ago
David Cernat
2ed9ae5739
Merge pull request #149 from OpenMW/master
...
Add OpenMW commits up to 14 Feb 2017
8 years ago
scrawl
183c46b0ef
Fix summoning effects
8 years ago
scrawl
a495b9b884
Fix wasteful allocations in Store<Land>::search
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
scrawl
026a05718f
Construct the WorkQueue in Engine
8 years ago
scrawl
ddd6605608
Move WNAM out of LandData to avoid redundant (de)allocations on startup
8 years ago
scrawl
325bf66653
Return const Land in ESMStore
8 years ago
David Cernat
a5d7c5fd39
Merge pull request #148 from OpenMW/master
...
Add OpenMW commits up to 13 Feb 2017
8 years ago
Marc Zinnschlag
93c5630e02
Merge remote-tracking branch 'matahualpa/openmw-cs_tablecontents'
8 years ago
MAtahualpa
2d1af3ee4a
Update record.cpp
...
This should be the last instance of "mSkillID". Let's see what Travis says about it...
8 years ago
scrawl
051b4038d9
Merge pull request #1203 from Allofich/magic
...
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
c46eadae90
Update actionread.cpp
...
*grrr* Forgot to change the latter "mSkillID" in line 47...
8 years ago
scrawl
cdf65ef681
Merge pull request #1201 from Allofich/hit
...
Prevent AI actors from hitting unintended targets
8 years ago
scrawl
342c25dffa
Fix weather sounds playing at full volume before fading in
8 years ago
Allofich
72c3ee0a3d
Make AI not go hostile when absorbing/reflecting
8 years ago
MAtahualpa
7bc65ce05b
Update actionread.cpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
347fb1ff4b
Update converter.hpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
c5dcfe0794
Update refidadapterimp.cpp
...
Code cosmetics: Change member variable "mSkillID" to "mSkillId" for Book records.
8 years ago
MAtahualpa
6587880171
Update refidcollection.cpp
...
Makes Book records display skill IDs instead of attribute IDs for teached skills.
Related issue:
- Bug #3746 : OpenMW-CS: Book records show attribute IDs instead of skill IDs for teached skills entry.
8 years ago
Allofich
6b53541571
Prevent AI actors from hitting unintended targets
...
(Fixes #3254 )
8 years ago
scrawl
9fa8e88366
Revert "Don't create a CharacterController for objects with no animations"
...
This reverts commit cce42b6e9d
.
8 years ago
David Cernat
d528a0edb5
Merge pull request #147 from OpenMW/master
...
Add OpenMW commits up to 11 Feb 2017
8 years ago
scrawl
03a10f217a
Catch exceptions in AiSequence::execute
8 years ago
scrawl
5a12407436
Revert "Rearranged check for better performance"
...
This reverts commit 332ceb51a2
.
8 years ago
scrawl
f2d4f290cc
traceDown fix
8 years ago
Allofich
e047679595
Fix trying to access stats on non-actors
8 years ago
David Cernat
6763718412
Merge pull request #146 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwmechanics/actors.cpp
8 years ago
scrawl
332ceb51a2
Rearranged check for better performance
8 years ago
scrawl
8752ae9c6a
Fix include
8 years ago
scrawl
bbcba57495
Disable hitAttemptActorId saving code for now
8 years ago
scrawl
2ea0db1d1a
Merge pull request #1198 from Allofich/combat
...
Make combat engagement logic more like vanilla
8 years ago
scrawl
dd54887783
Fix node mask of CharacterPreview being reset
8 years ago
scrawl
6ecc008813
Fix an issue uncovered by the last commit related to changing actor position without properly moving the actor
8 years ago
scrawl
cf7b0098ed
Slightly increase backoff value
8 years ago
scrawl
b3d5c2bd7f
Use the actor's collision shape in findGround()
...
The cylinder base is no longer appropriate as of the change to capsules.
This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
8 years ago
David Cernat
f02840d638
[Client] Fix log messages when sending ID_CONTAINER
8 years ago
David Cernat
ae23c6d6a5
Merge pull request #145 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
8 years ago
scrawl
67e4a7e37b
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
8 years ago
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
8 years ago
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
...
Giving the worker thread something to do while the rest of the savegame is parsed.
8 years ago
scrawl
d141b98f0c
Add base animations to preloadCommonAssets
8 years ago
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
...
Move to before the content files are loaded so we can do preloading in parallel with content file loading
8 years ago
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
8 years ago
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
8 years ago
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
8 years ago
scrawl
d1e86d22ca
Check which local map textures actually need to be updated
...
On a typical exterior cell transition, we'll save 3 of 9 map renders. When moving back and forth between 2 cells, we can even reuse 6 of 9.
8 years ago
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
8 years ago
scrawl
249fe9077b
Handle 'tcb' command as an alias for 'tcg'
8 years ago
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
8 years ago
David Cernat
b651c4deb4
[Server] In Item script functions, rename itemId into refId for clarity
8 years ago
scrawl
35bb467c7a
Fix inverted setting of variable
8 years ago
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
8 years ago
David Cernat
e52823394c
[Client] Use correct count for ID_CONTAINER when dropping items
8 years ago
David Cernat
d8a9a5f6c9
[General] Send item owner in ID_CONTAINER
8 years ago
David Cernat
ad3eac624f
[Client] Disable quicksaving and quickloading
8 years ago
David Cernat
3614b21e10
[General] Send charge and goldValue in ID_CONTAINER
8 years ago
Allofich
5d2090684a
Store mHitAttemptActorId in save files
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
...
(Fixes #2678 , Fixes #3705 )
8 years ago
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
8 years ago
scrawl
5a939418fc
Add missing avcodec_close ( Fixes #3741 )
8 years ago
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
8 years ago
David Cernat
27242cdab9
Merge pull request #142 from OpenMW/master
...
Add OpenMW commits up to 6 Feb 2017
8 years ago
scrawl
91939c4687
Switch actors to capsule shapes now that the jumping bug is gone ( Fixes #2116 , Fixes #2909 )
...
The culprit was - surprise, surprise - d39d4f2619
8 years ago
scrawl
03aa270551
Construct PhysicActor as on ground by default to avoid a jumping animation from playing in the first frame after a savegame load
8 years ago
scrawl
bc29a99a53
Fix broken timer
8 years ago
scrawl
d39d4f2619
Revert a problematic and performance costly workaround that should never have been applied and is no longer required as of the last commit.
8 years ago
scrawl
541fbb4792
Movement solver: add usage of 'on slope' flag to improve handling of steep slopes
...
Previously we were handling 'on slope' synonymously with 'in air' which caused some odd effects.
Practical changes:
- Sliding down a slope no longer applies fall damage.
- Fixed a climbing exploit that would allow climbing steep slopes with repeated use of the Jump function.
8 years ago
scrawl
cce42b6e9d
Don't create a CharacterController for objects with no animations
8 years ago
scrawl
fe0cf5be05
StatsWindow: don't rebuild all skill widgets when one skill changes
8 years ago
scrawl
e7b6ea4e3f
Add cycle weapon/spell actions to the list of controller actions ( Fixes #3613 )
8 years ago
David Cernat
1f03c12d96
[Client] See when other players use the Take All button with a container
8 years ago
David Cernat
d2c5a3387a
[Client] See when other players add items to containers
8 years ago
David Cernat
75392297b5
[General] Use vector::at in most places
8 years ago