scrawl
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29c823b9d4
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Implement awareness check function. Use this for combat AI and GetDetected instruction.
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2014-01-07 00:51:09 +01:00 |
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scrawl
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4a3d148a48
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Fixes #1089 (skill increases)
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2014-01-07 00:37:52 +01:00 |
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scrawl
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68b87714bb
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Addition to 2f35e5a04e : companions should still auto equip
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2014-01-06 22:14:11 +01:00 |
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scrawl
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4ad43fdf92
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Closes #1088: Quick&dirty fix for NIF filters not working properly with some mods
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2014-01-06 19:01:05 +01:00 |
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scrawl
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2f35e5a04e
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
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scrawl
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dde2cd5d5a
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Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface.
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2014-01-05 20:53:45 +01:00 |
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scrawl
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73f8161d1e
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Fix spell deletion not resetting the selected spell correctly
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2014-01-05 19:40:05 +01:00 |
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scrawl
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b3764c504a
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Implement GetPcJumping instruction
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2014-01-05 19:08:12 +01:00 |
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scrawl
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45847c67ad
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Lock NIF cache when loading an interior cell as well. Should improve load performance.
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2014-01-05 18:38:21 +01:00 |
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scrawl
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c004fb778f
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
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scrawl
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b8e9343764
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Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
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2014-01-05 18:09:50 +01:00 |
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scrawl
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ce013315ba
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Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
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2014-01-05 16:09:06 +01:00 |
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scrawl
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44e96fcaaa
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Implement Charm magic effect
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2014-01-05 01:56:36 +01:00 |
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scrawl
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14b70a3ce6
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Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
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2014-01-05 01:34:35 +01:00 |
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scrawl
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634a53211c
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Make sure materials are built before trying to determine their transparency
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2014-01-04 22:56:06 +01:00 |
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scrawl
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c4e4a8fb57
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Closes #1083: Fix werewolf change handling
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2014-01-04 20:50:18 +01:00 |
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scrawl
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f4517c8221
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For dialogue filtering, use the Vampirism magic effect instead of the untouched NpcStats::mVampire
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2014-01-04 20:50:18 +01:00 |
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Marc Zinnschlag
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356b53bd22
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Merge remote-tracking branch 'scrawl/master'
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2014-01-04 11:38:31 +01:00 |
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scrawl
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16838595a3
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Another console fix: discard text markup when getting the command line's text
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2014-01-04 05:24:32 +01:00 |
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scrawl
|
af3569665c
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Remove unused font
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2014-01-04 05:19:08 +01:00 |
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scrawl
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1b96c5d266
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Console improvements: Show scrollbar, allow copying text from the history
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2014-01-04 05:13:53 +01:00 |
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scrawl
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710a1e2f37
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Smash case for manual reference IDs as well, consistent with references in data files
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2014-01-04 04:39:06 +01:00 |
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scrawl
|
557652112f
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Show the target HP bar also when casting a heal effect (same as MCP)
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2014-01-04 04:21:44 +01:00 |
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scrawl
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12691040d1
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Fix incorrect disposition testing and get rid of of a related hack that is no longer needed.
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2014-01-04 02:49:10 +01:00 |
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scrawl
|
09d491d1ba
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Move a piece of functionality to its appropriate place
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2014-01-04 01:13:19 +01:00 |
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scrawl
|
be2ebc5cac
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
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scrawl
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2a7d610f87
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Implement GetSpellReadied instruction
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2014-01-03 22:55:17 +01:00 |
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scrawl
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c0fbcf413f
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Use the playermagic and playerfighting control switches
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2014-01-03 22:44:35 +01:00 |
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scrawl
|
e9bd43e2da
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Use GMSTs for bound items/creatures
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2014-01-03 20:54:14 +01:00 |
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scrawl
|
617a65cdd2
|
Print message to dialogue window after successful trade
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2014-01-03 17:40:14 +01:00 |
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scrawl
|
b22dd40b41
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Implement Paralyze magic effect
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2014-01-03 17:06:05 +01:00 |
|
Marc Zinnschlag
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ee621245bb
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Merge remote-tracking branch 'scrawl/master'
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2014-01-03 15:59:06 +01:00 |
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scrawl
|
55c5d7cee4
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Implement Resurrect instruction
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2014-01-03 15:54:23 +01:00 |
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scrawl
|
b4230f716e
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Implement RemoveEffects instruction
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2014-01-03 05:19:10 +01:00 |
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scrawl
|
7d8ca91286
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Implement RemoveSpellEffects instruction
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2014-01-03 05:18:44 +01:00 |
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scrawl
|
366801f3d5
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Implement explodeSpell instruction (like Cast, with caster = target)
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2014-01-03 04:44:50 +01:00 |
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scrawl
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93e1a2df73
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Implement Cast script instruction (shrines work now)
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2014-01-03 04:09:52 +01:00 |
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scrawl
|
b42240be6d
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Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
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2014-01-03 03:48:43 +01:00 |
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scrawl
|
32ff3b530c
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Change all instances of skill/attribute values to use an appropriate typedef.
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2014-01-03 01:59:15 +01:00 |
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scrawl
|
623cdef69f
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Code cleanup
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2014-01-02 21:49:12 +01:00 |
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scrawl
|
eba60858dd
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Closes #1078: Show stat bar text even when 0
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2014-01-02 21:48:33 +01:00 |
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scrawl
|
299690631f
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Implement SoulTrap magic effect
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2014-01-02 21:21:28 +01:00 |
|
Lukasz Gromanowski
|
b017a3be3e
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Bug #1074: Inventory paperdoll obscures armour rating
Changed size of inventory paperdoll.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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2014-01-02 20:20:57 +01:00 |
|
scrawl
|
596e0c8a49
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Correct Dispel effect (use magnitude as chance)
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2014-01-02 20:15:07 +01:00 |
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scrawl
|
94d2ec8e4e
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Add missing spells update
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2014-01-02 20:02:28 +01:00 |
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scrawl
|
29acc3f722
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Fix particles being too small. Looks like this should actually be size*2.
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2014-01-02 16:56:31 +01:00 |
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scrawl
|
12de351feb
|
Check if levitation is enabled before levitating
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2014-01-02 16:38:23 +01:00 |
|
scrawl
|
0990ca4b75
|
Closes #1072: Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly
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2014-01-02 15:58:00 +01:00 |
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scrawl
|
e6c0e187bc
|
Closes #1073: Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well.
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2014-01-02 15:44:58 +01:00 |
|
Marc Zinnschlag
|
a6e6411686
|
Merge remote-tracking branch 'scrawl/master'
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2014-01-02 12:12:52 +01:00 |
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