Koncord
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3803535bd5
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[General] Implement CleanChat()
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2017-06-12 08:01:47 +08:00 |
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David Cernat
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bea3afaec8
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[Client] Ensure uninitialization of DedicatedActors for late packets
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2017-06-10 15:49:00 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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David Cernat
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ee5c9b65c5
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[General] When changing region, send new region name in PlayerCellChange
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2017-06-10 11:43:40 +03:00 |
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David Cernat
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e5f5b047bc
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[Client] Don't send empty ObjectSpawn packets for cells with no leveled creatures
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2017-06-10 11:04:17 +03:00 |
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David Cernat
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312fc84a6f
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[Client] Use update timer in mwmp::Cell instead of LocalActor
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2017-06-10 03:29:51 +03:00 |
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David Cernat
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18bf79e08b
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[Client] Correctly set mpNum for placed gold
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2017-06-09 13:31:19 +03:00 |
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David Cernat
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6ac7ee8fcd
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[Client] Fix problems with NPC equipment sync
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2017-06-09 04:58:56 +03:00 |
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Koncord
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587b53bfed
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
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Koncord
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b84f97ec2b
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[Client] Implement PasswordDialog
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2017-06-06 23:33:59 +08:00 |
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Koncord
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ad873e16b8
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[Client] Limiting updates to ~64 per second
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2017-06-02 21:20:35 +08:00 |
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Koncord
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9742b0a801
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[Client] Reset statTimer every timeout
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2017-06-02 20:45:44 +08:00 |
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Koncord
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80631ae8bd
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[Client] Reset positionTimer on time expired
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2017-06-02 20:45:19 +08:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
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d67db1a9bd
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[Client] Play rotation animation on dedicated players
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2017-06-02 18:05:33 +08:00 |
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Koncord
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2ef1e26233
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[Client] Fix ID_PLAYER_POSITION spam
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2017-06-02 17:19:36 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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0bed33e39e
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[Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
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2017-06-02 06:58:33 +03:00 |
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David Cernat
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e042673779
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[Client] Fix error when trying to delete player markers that don't exist
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2017-06-01 22:42:57 +03:00 |
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David Cernat
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cf41956cad
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[Client] Prevent framerate drops caused by invalid rotation values
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2017-06-01 21:45:36 +03:00 |
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David Cernat
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d8cd57a8be
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[Client] Make topic sync work with localized versions of the game
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2017-05-31 14:11:16 +03:00 |
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David Cernat
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34a452d775
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[Client] Fix logic for initialization and updating of player markers
Additionally, disable the Ptrs of players who move to cells that don't exist for us instead of placing them in ToddTest.
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2017-05-31 10:54:19 +03:00 |
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David Cernat
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a353a21280
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[General] Fix code style inconsistencies
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2017-05-31 08:37:11 +03:00 |
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David Cernat
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97bf0252a4
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[Client] Disable collision for actors loaded as dead from server
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2017-05-31 07:52:45 +03:00 |
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David Cernat
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906b263a2d
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[Client] Update topics in current dialogue screen when receiving PlayerTopic packets
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2017-05-31 06:51:50 +03:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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f4cdedd8cb
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
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David Cernat
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1c6e359fe9
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
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2017-05-30 08:20:45 +03:00 |
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David Cernat
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4e5c8873e0
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[General] Use ObjectSpawn instead of ObjectPlace for actors
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2017-05-29 06:59:05 +03:00 |
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David Cernat
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27148ce9eb
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[General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
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2017-05-29 04:43:52 +03:00 |
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Koncord
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565889ccbc
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[Client] Add commit hash to password
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2017-05-28 18:26:48 +08:00 |
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David Cernat
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b0c1aafc5a
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[Client] Use a 10 times higher maximum distance for linear interpolation
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2017-05-28 03:30:23 +03:00 |
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David Cernat
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ea2a060c67
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[Client] Sync actor movements from interiors to exteriors & vice versa
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2017-05-28 01:11:32 +03:00 |
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David Cernat
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6918ae7bc7
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[Client] Don't crash when receiving certain packets from NULL players
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2017-05-27 22:32:28 +03:00 |
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David Cernat
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2e45203bbb
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[Client] Clean up mapIndexes in CellController
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2017-05-27 21:20:24 +03:00 |
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David Cernat
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619982b085
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[Client] Only try to send actor data to other players when authorized
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2017-05-27 18:55:14 +03:00 |
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David Cernat
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73b9683182
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
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David Cernat
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7177d56cfb
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[Client] Only require refNumIndex & mpNum for CellStore::searchExact()
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2017-05-27 16:59:23 +03:00 |
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David Cernat
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7c87ac80ee
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[Client] Ensure correct drawState when receiving an ActorAttack packet
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2017-05-27 04:19:28 +03:00 |
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David Cernat
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311ce4119d
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[General] Fix logic issues related to ActorEquipment
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2017-05-26 22:53:28 +03:00 |
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David Cernat
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4f273932af
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[General] Implement sending and reading of ActorEquipment packets
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2017-05-26 04:37:49 +03:00 |
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David Cernat
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ec921eefc8
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[Client] Prevent players from getting stuck in drag and drop when their opened containers are deleted
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2017-05-26 02:13:31 +03:00 |
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David Cernat
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32879adc5b
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[General] Allow ObjectTrap to trigger traps, not just disarm them
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2017-05-26 01:28:43 +03:00 |
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David Cernat
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7ac115b359
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[Client] Implement sending and reading of ObjectTrap packets
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2017-05-26 00:21:24 +03:00 |
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Koncord
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24d4e1c222
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[General] Remove useless PacketSendMyID
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2017-05-26 02:40:49 +08:00 |
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David Cernat
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11369f6513
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[General] Implement sending and reading of PlayerTopic packets
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2017-05-24 21:43:34 +03:00 |
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David Cernat
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08de349133
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[General] Add placeholders for PlayerTopic & ObjectTrap packets
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2017-05-24 19:01:28 +03:00 |
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David Cernat
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870fd9a78b
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[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
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2017-05-24 13:28:34 +03:00 |
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David Cernat
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e6983993c2
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[General] Implement sending and reading of PlayerFaction packets
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2017-05-18 19:27:20 +03:00 |
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David Cernat
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04c9c5ed48
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[General] Forward PlayerJournal packets to other players
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2017-05-18 12:57:48 +03:00 |
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