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2794 commits

Author SHA1 Message Date
Marc Zinnschlag
b04a23bf43 Merge remote-tracking branch 'origin/openmw-37' into openmw-37 2015-11-11 19:55:42 +01:00
scrawl
1edcb219a7 Leak fix 2015-11-11 16:27:17 +01:00
scrawl
fc93dc6195 Remove a stray method declaration 2015-11-11 01:32:31 +01:00
MatthewRock
a662a00c62 Fixing bug for merchant 2015-11-10 19:18:02 +01:00
scrawl
7776c49fc1 GraphicsWindowSDL2: adjust the log levels 2015-11-10 18:42:59 +01:00
scrawl
0409e5a043 Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change) 2015-11-10 18:28:58 +01:00
scrawl
f1ac408f35 Place Drawables directly in the scene graph when built with OSG 3.4
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.

There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
2015-11-10 18:23:42 +01:00
scrawl
35459f20d5 Refactor lighting mask 2015-11-10 17:23:12 +01:00
scrawl
91583fc027 Fix MWRender::Mask_ParticleSystem 2015-11-10 17:00:33 +01:00
Alexander "Ace" Olofsson
37158df339 Update scalinglayer.cpp
MSVC Explicitly requires <algorithm> for std::min and/or max
2015-11-10 14:59:26 +01:00
scrawl
bd8332d2b0 Remove default copyop argument for nodecallback copy constructors
Works around a compiler warning with OSG 3.4:

warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]

With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.

We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.

A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2.
2015-11-09 18:57:17 +01:00
scrawl
1200ff9186 RigGeometry: fix incorrect bounding box in the first frame
The default computeBound() was overriding the manually set bounding box.
2015-11-09 18:31:41 +01:00
scrawl
64abdbabe3 Small refactor of controllers handling, print warning messages for unhandled controllers 2015-11-09 17:42:35 +01:00
scrawl
35f5be680b Support for NiVisController on trishape nodes 2015-11-09 17:42:35 +01:00
Marc Zinnschlag
af5a1bc16b Merge remote-tracking branch 'origin/master' 2015-11-09 09:07:37 +01:00
Marc Zinnschlag
b61b732207 fixed an interference with script warning mode and error downgrading (Fixes #2990) 2015-11-09 09:07:18 +01:00
scrawl
79b3f1e6a8 Small cleanup 2015-11-08 18:30:22 +01:00
scrawl
59aee04ddb Implement ScalingLayer, for layouting of widgets in screen-relative coordinates 2015-11-08 18:30:21 +01:00
scrawl
57b9eafa0f osgMyGUI: implement AdditiveLayer 2015-11-07 17:45:22 +01:00
scrawl
51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 2015-11-07 17:39:31 +01:00
scrawl
7ff168b787 osgMyGUI: add support for layers to insert custom rendering state 2015-11-07 17:33:32 +01:00
scrawl
0210b87ffc Revert "Fix LightSource crash"
This reverts commit f336c6db87.

Root cause should be fixed in next commit.
2015-11-06 23:14:27 +01:00
scrawl
72252d4f32 Terrain: restore IncrementalCompileOperation 2015-11-06 20:22:07 +01:00
scrawl
7ca8e45d5d Terrain: remove debug code 2015-11-06 20:21:39 +01:00
scrawl
ef18f4217f Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance
Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done.
2015-11-06 20:14:57 +01:00
scrawl
95cf13e3f2 Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable 2015-11-06 15:23:37 +01:00
Marc Zinnschlag
e081eb2c34 Merge remote-tracking branch 'origin/master' 2015-11-05 07:56:57 +01:00
Marc Zinnschlag
7239481672 Merge remote-tracking branch 'scrawl/scrawl-patch-2' 2015-11-05 07:53:08 +01:00
scrawl
c996702b56 Fix some uninitialised variables found by static analysis 2015-11-04 20:34:50 +01:00
scrawl
f7d0d06134 Compiler: remove unused mNameStartingWithDigit 2015-11-04 20:31:23 +01:00
scrawl
c23609e22b Cache the light list in LightListCallback
When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera.
2015-11-04 00:19:15 +01:00
scrawl
fd1ccd21ff Disable freezeOnCull for weather particles 2015-11-02 23:49:22 +01:00
scrawl
5ca0ae5232 Don't add the same AlphaFader to multiple nodes 2015-11-02 23:38:34 +01:00
scrawl
f336c6db87 Fix LightSource crash 2015-10-29 00:51:35 +01:00
scrawl
49df6b7450 LightManager: fix incorrect view matrix for RELATIVE_RF cameras 2015-10-23 21:25:56 +02:00
scrawl
6dff11f847 Duplicate code fix 2015-10-23 18:16:26 +02:00
scrawl
8552a9d82c Add multiple camera support to LightManager 2015-10-23 01:58:22 +02:00
scrawl
2ee6b41887 Handle NiAlphaProperty on a drawable basis
Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster.
2015-10-19 15:46:53 +02:00
Marc Zinnschlag
8eb6d337d5 deal with script execution from within a script (Fixes #2964) 2015-10-09 12:14:56 +02:00
Emmanuel Anne
b911abd7d8 add a few more possible arguments to choice
this fixes some travel dialogs for "Antares Big Mod"
2015-10-07 12:28:35 +02:00
Marc Zinnschlag
435e52306a adjusted a workaround for names starting with digits that interfered with some numerical expressions written without spaces 2015-09-26 11:34:46 +02:00
Marc Zinnschlag
ae54f34f25 removed a redundant else and made unary + work also in the console 2015-09-26 11:30:35 +02:00
Marc Zinnschlag
2158bfe285 Merge remote-tracking branch 'zelurker/scripts_unary_plus' 2015-09-26 11:25:40 +02:00
scrawl
8e69c80bf6 Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used 2015-09-26 01:21:33 +02:00
Emmanuel Anne
dace7ab706 scripts: recognize '+' also as a unary operator
it fixes the armor sorter in "Blades safe house.esp"
2015-09-25 14:22:57 +02:00
Alexander "Ace" Olofsson
7d4125d97f Fixes for building with unity build 2015-09-24 15:21:42 +02:00
scrawl
f7e5a40143 Fix typo 2015-09-21 17:58:57 +02:00
scrawl
a47617c21f Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
Marc Zinnschlag
4d94f38f4b replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation (Fixes #1730) 2015-09-15 14:57:07 +02:00
cc9cii
192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) 2015-09-12 10:17:14 +10:00
cc9cii
45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 2015-09-12 10:15:32 +10:00
scrawl
5252dbcf1f Add some comments to ESM::Land 2015-09-11 21:09:54 +02:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
scrawl
76fb68a9c0 Handle particle systems that don't have emitters
Fixes a crash in the Magic Diversity mod.
2015-09-07 22:07:09 +02:00
Marc Zinnschlag
a8dc1c1198 merge land tables 2015-09-03 16:15:00 +02:00
Marc Zinnschlag
69b9eadb52 refactored loading of land data 2015-08-31 16:13:26 +02:00
Marc Zinnschlag
febf611c82 made return type of ESMTerrain::Storage::getLand const 2015-08-31 14:17:11 +02:00
Marc Zinnschlag
b0641934d4 added copy constructor and assignment operator for Land record struct 2015-08-31 11:06:32 +02:00
Marc Zinnschlag
7a96a04b75 Merge remote-tracking branch 'origin/master' 2015-08-31 09:22:19 +02:00
scrawl
e9acd135a6 Update todo comment 2015-08-30 20:43:39 +02:00
scrawl
cda8a88f0d Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754) 2015-08-30 20:00:37 +02:00
slothlife
7817c52cbb Discard old save game weather records 2015-08-27 09:57:32 -05:00
slothlife
54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
scrawl
af3b0cd883 Improve some error messages 2015-08-21 00:31:43 +02:00
Nikolay Kasyanov
166df28906 OS X cursor workaround build fix 2015-08-19 21:23:16 +02:00
scrawl
4a68ceaeb7 Restrict the OS X cursor workaround to Intel graphics systems 2015-08-19 19:06:24 +02:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
scrawl
af5ffa5548 Don't warn about SDL touch events 2015-08-15 22:53:29 +02:00
scrawl
47ac20af40 Workaround flipped cursor on OS X 2015-08-15 22:28:59 +02:00
Marc Zinnschlag
cbf9f83b85 allow use of IDs as function arguments, even if the ID matches a keyword (Fixes #2830) 2015-08-05 17:20:01 +02:00
scrawl
16b8ef3164 Don't use a shared Material in MaterialColorController 2015-07-31 00:01:55 +02:00
scrawl
de479e35c8 Fix AlphaController affecting all instances of the StateSet 2015-07-30 23:51:37 +02:00
Alexander "Ace" Olofsson
1f78ebd3c9 Oops? 2015-07-30 12:22:51 +02:00
Alexander "Ace" Olofsson
77a3a52b4e What's wrong with this statement? 2015-07-30 12:16:15 +02:00
Alexander "Ace" Olofsson
e9ffbcc1b0 OSG 3.3.3 moves GL extensions out of osg::Texture 2015-07-30 11:45:10 +02:00
scrawl
5d3ad13868 Merge pull request #696 from EmperorArthur/verbose_errors
Be more descriptive when the NIF loader does not handle something.
2015-07-29 15:32:01 +02:00
Marc Zinnschlag
be1692f218 Merge remote-tracking branch 'origin/master' 2015-07-29 14:46:23 +02:00
Marc Zinnschlag
20106bb90f allow keywords in quotes (Fixes #2794) 2015-07-29 14:45:56 +02:00
Arthur Moore
2d93a6f6cb Be more verbose when dealing with unhandled nif texture properties 2015-07-28 18:46:11 -04:00
scrawl
d7ad0ee148 Print a sensible error message when S3TC support is missing (Fixes #2800) 2015-07-28 23:35:10 +02:00
scrawl
3a7d0d8dc8 Remove a file that isn't in use yet from build 2015-07-28 23:34:55 +02:00
Stanislav Bas
f9b0b7ede5 Make saving of deleted ESM records more consistent 2015-07-28 21:37:21 +03:00
scrawl
26656707dd Use marker_error.nif as replacement when a mesh fails to load 2015-07-28 03:21:44 +02:00
scrawl
ac1f64b559 Fix StencilProperty front face mixup (Fixes #2802) 2015-07-28 03:20:18 +02:00
Stanislav Bas
9a8ca81907 Fix missing break in switch statement 2015-07-26 13:54:36 +03:00
scrawl
b3f5ac5dbb Include cleanup 2015-07-25 02:11:49 +02:00
Stanislav Bas
daaff1284e Remove unused includes 2015-07-22 22:18:26 +03:00
Stanislav Bas
4a16eba716 Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
Stanislav Bas
1e8182220a Fix build errors & warnings 2015-07-19 23:44:16 +03:00
Stanislav Bas
f5745749a6 Remove <cstdint> include file from loaddial.cpp 2015-07-19 22:50:42 +03:00
Koncord
7924ecef3e Fix definition conflict 2015-07-19 23:37:20 +09:00
Stanislav Bas
5fd48efd28 Some refactoring. Remove unused code 2015-07-19 14:58:14 +03:00
Stanislav Bas
e65ff723ce More ESM records have DELE handling.
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
2015-07-19 14:58:13 +03:00
Stanislav Bas
ad353e6dd0 Refine DELE handling in ESM records. Add position-independent DELE search 2015-07-19 14:57:59 +03:00
Marc Zinnschlag
b3ad983f1f Merge remote-tracking branch 'scrawl/version'
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
Marc Zinnschlag
edde1fb727 Merge remote-tracking branch 'scrawl/master' 2015-07-18 11:40:36 +02:00
scrawl
f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
slothlife
420789baa9 Remove an unused include 2015-07-17 15:26:04 -05:00
slothlife
1b3cc957f8 Move some OSG static library setup code 2015-07-17 15:13:43 -05:00
scrawl
41bed4c7d9 Use multimap to speed up custom map marker code 2015-07-17 20:49:10 +02:00
slothlife
df99d5a59d Move setup code for OSG when statically linked 2015-07-17 09:56:21 -05:00
slothlife
43b1f15af9 Merge remote-tracking branch 'upstream/master' into static-deps-build 2015-07-17 01:03:19 -05:00
slothlife
83ef1f7eea Add support for linking OpenSceneGraph statically
Added some basic support for linking to OpenSceneGraph and its plugins
statically. Also added a library necessary to statically link MyGUI
(previously Ogre pulled it in).
2015-07-17 00:56:15 -05:00
Stanislav Bas
e8a9567be3 Move DELE handling to CellRef record 2015-07-15 19:39:01 +03:00
Koncord
73731d27e9 Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt 2015-07-14 23:54:47 +09:00
scrawl
de6dc21552 Create hardware cursors in advance (Fixes #2660) 2015-07-13 23:36:25 +02:00
Stanislav Bas
b55a4999ca Add NAME handling to DebugProfile and Filter records 2015-07-13 22:37:14 +03:00
scrawl
c4866bdfc6 Disable mipmaps for GUI textures
For some reason, the mipmap generator seems to be broken on Linux Intel graphics (works on Nvidia). This was breaking the scrollbar arrows, which are minified enough to show using a mipmap.
2015-07-13 19:13:26 +02:00
Stanislav Bas
c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 2015-07-13 11:26:23 +03:00
Stanislav Bas
74a055f3cc Remove NAME and DELE handling from IdCollection 2015-07-13 10:40:11 +03:00
Stanislav Bas
c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 2015-07-12 12:01:18 +03:00
Stanislav Bas
adec0cb61d Add removing of deleted Infos to Dialogue::clearDeletedInfos() 2015-07-12 00:19:04 +03:00
Stanislav Bas
e0983c815c Some fixes for ESM Dialogues and Infos 2015-07-11 22:17:53 +03:00
scrawl
24ae1d5ace Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
Marc Zinnschlag
08d2b196bd Merge remote-tracking branch 'ace/explicit-instantiation' 2015-07-10 08:58:53 +02:00
scrawl
72686c32ae Fix runtime exceptions on MyGUI debug builds 2015-07-10 03:03:17 +02:00
Stanislav Bas
7ecb54a776 Set Deleted flag to false when initializing ESM records 2015-07-10 00:29:46 +03:00
Stanislav Bas
89e44c8f1f Remove explicit record ID in load/read methods of MWWorld::Store 2015-07-10 00:29:36 +03:00
Stanislav Bas
b2f3ccb080 Add NAME handling to GameSetting record 2015-07-10 00:29:34 +03:00
Stanislav Bas
09a3358017 Add NAME and DELE handling to Global record 2015-07-10 00:29:32 +03:00
Stanislav Bas
30b42bf4c0 Remove redundant code 2015-07-10 00:29:30 +03:00
Stanislav Bas
8c3654af11 Add NAME handling to Race record 2015-07-10 00:29:28 +03:00
Stanislav Bas
b667338a8f Add NAME and DELE handling to Cell record 2015-07-10 00:29:26 +03:00
Stanislav Bas
847614c26f Add DELE handling to Info record 2015-07-10 00:29:24 +03:00
Stanislav Bas
0b537186e5 Add NAME and DELE handling to Dialogue record 2015-07-10 00:29:22 +03:00
Stanislav Bas
19ac4e942a Change DELE sub-record value to 0 (4 bytes) 2015-07-10 00:29:20 +03:00
Stanislav Bas
d2c15647a3 Add NAME and DELE handling to Script record 2015-07-10 00:29:18 +03:00
Stanislav Bas
9ac20a3355 Add NAME and DELE handling to ESM records.
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
2015-07-10 00:25:54 +03:00
Stanislav Bas
926c825d0c Add NAME and DELE handling to ESM records.
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
2015-07-10 00:18:00 +03:00
Alexander "Ace" Olofsson
2bebfea38d Instantiate struct as a struct 2015-07-09 22:45:25 +02:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d Fix the comments 2015-07-05 21:56:04 +02:00
scrawl
631cec7304 Take the radius of lights into account when sorting 2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42 Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
a081d402c5 Use the format field instead of version field 2015-06-30 17:26:33 +02:00
scrawl
4637750601 Savegame loading optimization 2015-06-30 16:47:41 +02:00
scrawl
43f9c7f295 Skip the Update traversal for inactive skeletons 2015-06-30 03:25:30 +02:00
scrawl
1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
502cc852da Handle encoding conversions when saving TES3 header (Fixes #2727) 2015-06-26 20:16:32 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 2015-06-26 02:32:41 +02:00
scrawl
1d76607005 Add ORI (ObjectReferenceInfo) alias for BetaComment (Fixes #2723) 2015-06-25 21:48:47 +02:00
scrawl
ea0339d471 Make the string argument to BetaComment optional 2015-06-25 21:45:59 +02:00
scrawl
5ac502d104 Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-23 05:12:12 +02:00
scrawl
d3ef075952 Fix an uninitialized variable 2015-06-23 05:06:49 +02:00
scrawl
a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
scrawl
2ce269c0fc Werewolf stats compatibility with old save files 2015-06-21 18:45:49 +02:00
scrawl
d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl
efad4efe19 Star fading (Bug #2693) 2015-06-19 20:55:04 +02:00
scrawl
7a5f220ac5 GlowTexture keeps the alpha channel from the previous texture stage 2015-06-19 17:43:13 +02:00
scrawl
39539603bf Re-enable a warning message 2015-06-18 03:03:30 +02:00
scrawl
a7c5beb7c5 Remove redundant allocations for NIF meshes 2015-06-18 01:26:45 +02:00
scrawl
43384596d4 Style fix 2015-06-18 01:26:10 +02:00
scrawl
fabc5126f3 Include cleanup 2015-06-18 00:30:51 +02:00
scrawl
81a4a6da6b Make better use of the available texture units (Bug #2702)
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
2015-06-17 20:43:39 +02:00
scrawl
934166a853 Ignore the alpha value for particle materials (Bug #2699) 2015-06-17 18:04:33 +02:00
scrawl
b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
scrawl
6199c0bbc5 Use osgDB::SharedStateManager for sharing of StateSets across NIF files 2015-06-16 23:50:19 +02:00
scrawl
3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
2015-06-16 19:53:41 +02:00
cc9cii
cccf6c6bdd Rebuild the list of available content files when opening the open/new dialogues. Should resolve Bug #2644. 2015-06-16 12:48:45 +10:00
scrawl
aad8e7b6d0 Light culling fix 2015-06-15 19:37:44 +02:00
scrawl
18f4eaa8dc Preliminary handling for overflowing light lists 2015-06-15 18:56:40 +02:00
scrawl
acf9fc2d37 Enable per-frame light list updates (Bug #2638, Bug #2654)
The performance impact isn't so big anymore since the last commit.
2015-06-15 18:15:26 +02:00
scrawl
1d198a5592 Keep the light list StateSet cache for more than one frame 2015-06-15 18:09:01 +02:00
Marc Zinnschlag
8fc0bdfac7 Merge remote-tracking branch 'cc9cii/keep-config-comments' 2015-06-15 16:22:48 +02:00
scrawl
d7a4a9fd66 Create NIF root nodes as Group instead of Transform when possible 2015-06-15 15:25:45 +02:00
cc9cii
6b28955f31 Fix attempt to erase using a const_iterator. 2015-06-15 10:26:16 +10:00
scrawl
b79ab1a3b8 Fix InverseWorldMatrix bug introduced by last commit 2015-06-15 02:22:52 +02:00
scrawl
ec25f1da95 Fix ParticleSystem bug introduced by last commit 2015-06-15 02:17:57 +02:00
scrawl
ad46ff7a98 Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform 2015-06-15 02:06:04 +02:00
cc9cii
36aa4aa9bd If a removed 'content=' item has comments, keep them in config file for later use. 2015-06-15 09:53:26 +10:00
scrawl
ab597f672e State the filename in NIF loader warning messages 2015-06-15 01:49:46 +02:00
scrawl
6a788c3462 Minor cleanup 2015-06-15 01:29:32 +02:00
scrawl
a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
9e049894e8 Reduce the number of StateSets created for NIF scene graphs
The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.

Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases.
2015-06-14 21:22:44 +02:00
scrawl
b204396b57 Minor fix 2015-06-14 21:04:59 +02:00
scrawl
98571148b0 Remove custom license for terrain code
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
2015-06-14 20:44:29 +02:00
scrawl
cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
Marc Zinnschlag
e17f7ac81a Merge remote-tracking branch 'cc9cii/master' 2015-06-14 12:50:10 +02:00
cc9cii
c22c9c271d Allow comments (lines starting with # character) and blank lines in openmw.cfg. Should resolve Feature #2535.
- allows moving various config entries up or down
- comment lines above config entries stay as a pair
2015-06-14 14:51:01 +10:00
scrawl
28caeadef4 Improve error message for not found records 2015-06-14 02:31:00 +02:00
scrawl
de98d991b4 Revert "Allow comments (lines starting with # character) and blank lines in openmw.cfg. Should resolve Feature #2535."
Breaks the saving of content= entry order.

This reverts commit 15fe5d88e2.

Conflicts:
	components/config/gamesettings.cpp
2015-06-13 23:50:12 +02:00
scrawl
c54a225467 Revert "Allow space characters in front of comments."
This reverts commit 4902c66792.
2015-06-13 23:49:29 +02:00
scrawl
3bfe167bc0 Revert "Fix loop where there was a potential for double entry."
This reverts commit a439f49c4d.
2015-06-13 23:49:29 +02:00
scrawl
f70250a296 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/CMakeLists.txt
	components/CMakeLists.txt
	extern/osg-ffmpeg-videoplayer/CMakeLists.txt
2015-06-13 21:11:24 +02:00
cc9cii
b81454d226 Fix using wrong bit flag for NPC stats auto-calculation. Also set the corresponding mNpdtType which is used when determining which data structure to save. Should resolve Bug #2668. 2015-06-13 14:37:47 +10:00
scrawl
89c2a7e26b Fix for possibly missing library on windows 2015-06-12 15:22:19 +02:00
scrawl
e13a938896 Add support to build with Qt5 (Task #2665)
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
2015-06-12 15:13:42 +02:00
scrawl
c04f6cf167 Remove unused code 2015-06-12 01:58:13 +02:00
scrawl
cf95d3fc35 Refactor cmake scripts, reducing the amount of find_package(Boost) 2015-06-12 01:45:19 +02:00
scrawl
fc5176dc38 Refactor cmake scripts, reducing the amount of find_package(Qt4) 2015-06-11 23:38:08 +02:00
scrawl
712cef36b0 Minor cleanup 2015-06-11 18:01:00 +02:00
scrawl
cdc47fa874 Remove BulletNifLoader dependency on keyframe manager
This will make threaded loading easier.
2015-06-11 17:59:49 +02:00
scrawl
8d6620b074 Assign an initial bounding box to particle systems 2015-06-11 02:37:49 +02:00
scrawl
b5099324d1 Enable ParticleSystem's FreezeOnCull, big speed-up in Vivec 2015-06-10 20:35:59 +02:00
scrawl
a1e74a35a2 Revert "Use the WorkQueue to update skinning"
This reverts commit d52d0d9640.

Moving to branch
2015-06-10 19:08:56 +02:00