Commit Graph

3486 Commits (341ca691fc8a465a81b48d7953fc800a887b46fd)

Author SHA1 Message Date
David Cernat a032c8d399 Add TES3MP 0.8.0 commits up to 28 Apr 2022
# Conflicts:
#	apps/openmw/mwclass/creature.cpp
#	apps/openmw/mwclass/npc.cpp
3 years ago
David Cernat 1a000bc0a8 [Client] Fix cleanup of summoned creatures
Previously, summoned creatures weren't being deleted in certain situations because they were encountered again before the cell they were in had a local authority.
3 years ago
David Cernat 238690653b [Client] Fix sending of inventory packets after certain alchemy failures 3 years ago
David Cernat 339a196579 Add OpenMW VR commits up to 4 Jul 2021
# Conflicts:
#   CMakeLists.txt
#   LICENSE
#   README.md
#   apps/openmw/CMakeLists.txt
#   apps/openmw/engine.cpp
#   apps/openmw/mwclass/creature.cpp
#   apps/openmw/mwclass/npc.cpp
#   apps/openmw/mwclass/npc.hpp
#   apps/openmw/mwinput/bindingsmanager.cpp
#   apps/openmw/mwmechanics/combat.cpp
3 years ago
David Cernat 571f3e8ee7 [Client] Use correct stacking value when sending SpellsActive packets 3 years ago
David Cernat f2d95dc84d [Client] Make ActiveSpells::removeSpellByTimestamp() return a boolean
Add logging to LocalPlayer::removeSpellsActive() to track when a player's active spell hasn't been removed due to an invalid timestamp.
3 years ago
David Cernat 572b16af41 Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
# Conflicts:
#   .gitlab-ci.yml
#   CI/before_script.msvc.sh
#   CI/install_debian_deps.sh
#   CMakeLists.txt
#   apps/openmw/mwrender/screenshotmanager.cpp
#   files/ui/advancedpage.ui
3 years ago
David Cernat 48de84ec32 [Client] Send ObjectSound packets with spellcasting sounds 3 years ago
David Cernat e010c61167 Add OpenMW 0.47 commits up to 10 Oct 2021 3 years ago
David Cernat eb005a5c33 [Client] Stop processing CastSpell::inflict() in more appropriate place
This preserves the functionality of Reflect effects, which relies on inflict() getting far enough for a dedicated player or actor, without also processing parts of inflict() that should be skipped for them.
3 years ago
David Cernat 63c956e1d2 [Client] Fix active spell sync using actor IDs tracked in ActiveSpells 3 years ago
David Cernat f03a87df3c [Client] Remove previous placeholders for tracking ActiveSpells actors 3 years ago
David Cernat c027862609 [Client] Track actor IDs in ActiveSpells 3 years ago
Evil Eye f902efbfcc Absorb spells per effect 3 years ago
David Cernat a01c874613 Add OpenMW 0.47 commits up to 23 Sep 2021 3 years ago
psi29a f0a77a48df Merge branch 'check_pathgrid' into 'master'
Make sure PathFinder::getClosestPoint is not called with failing precondition (#6294)

Closes #6294

See merge request OpenMW/openmw!1236

(cherry picked from commit baa33799de3cb27d9d3805e164b9d7ccea6a3e4d)

d36595e0 Make sure PathFinder::getClosestPoint is not called with failing precondition
3 years ago
elsid 56869ec296 Merge branch 'fix_6296' into 'master'
Ignore time to destination when giving way (#6296)

See merge request OpenMW/openmw!1234

(cherry picked from commit 14516b9fd603bf603ca2ae366bc0884106fd368c)

5893b884 Ignore time to destination when giving way (#6296)
3 years ago
psi29a ad703d7470 Merge branch 'fix_pathgrid_path' into 'master'
Use pathgrid path when destination is closer to different graph component node

See merge request OpenMW/openmw!1155

(cherry picked from commit 4bf22f3ca0e5e5776c09cb8d5ad9793986373975)

9112c65a Use pathgrid path when destination is closer to different graph component node
3 years ago
David Cernat 6bdc2b2b06 [Client] Fix rotation sync 3 years ago
David Cernat 0567dc1fd4 Add OpenMW 0.47 commits up to 25 Jul 2021 3 years ago
David Cernat 6baee12bc4 [Client] Don't print unilateral message about targets resisting spells 3 years ago
David Cernat 3f3fe66fde [General] Track casters of spells in SpellsActive packets
Also simplify sending of SpellsActive packets slightly.
4 years ago
David Cernat 3222afc8b7 [General] Implement PlayerCooldowns packet
Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
4 years ago
David Cernat a4b180f65a [Client] Don't send SpellsActive packets for spells received from server 4 years ago
psi29a 74aa7cdd48 Merge branch 'fix_door_freeze' into 'master'
Fix slow AiPackage::getTarget calls (#6136)

Closes #6136

See merge request OpenMW/openmw!990

(cherry picked from commit 6a4eeeb39bbe025625273dffc9754d29733e570a)

8d1eb7e2 Fix slow AiPackage::getTarget calls
4 years ago
David Cernat 294f64d12d [General] Track timestamps for spells in SpellsActive packets
This makes it possible to remove a specific effect in effect stacks by checking its timestamp.
4 years ago
David Cernat 6b45a48116 Add OpenMW 0.47 commits up to 1 Jul 2021
# Conflicts:
#   components/CMakeLists.txt
4 years ago
psi29a bb393cb91c Merge branch 'fix_new_game_guard_3' into 'master'
Fix new game guard 3 (#6126)

Closes #6126

See merge request OpenMW/openmw!976

(cherry picked from commit 89ca56632c6bc37f07e430e7f5cd23d855610b19)

a3942a1e Remove redundant check for y coordinate in inRange function
cc08a45c Move include where it is needed
7e1630a7 Remove redundant getPolyHeight wrapper
793c30ab Check dtNavMeshQuery::getPolyHeight status
a54c4bc2 Check dtNavMeshQuery::findStraightPath status
94e460ba Use proper check for distance
5624fe19 Consider path not found when there is navmesh query error
4 years ago
psi29a 05b5ada6bf Merge branch 'fix_smooth_movement' into 'master'
Validate almost straight shortcuts by navmesh raycast (#6102)

Closes #6102

See merge request OpenMW/openmw!947

(cherry picked from commit 9c3117d2d4a70475b021f4e4a50eec88cd7cf125)

e7d68d3d Validate almost straight shortcuts by navmesh raycast
4 years ago
psi29a 1e1c8a17ed Merge branch 'fix_new_game_guard_2' into 'master'
Reapply new game guard fix

See merge request OpenMW/openmw!944

(cherry picked from commit eca0a95a5a16cf3734a32c76cab0c0a0dd6dfe2d)

56e63053 Revert "Merge branch 'fix_new_game_guard' into 'master'"
e5e04b85 Consider time to destination when try to avoid collision
4 years ago
David Cernat 62f0237376 Add OpenMW commits up to 17 Jun 2021 4 years ago
psi29a 329ec8f044 Merge branch 'dont_bury_me_plz' into 'master'
Don't unsummon creatures not found within the active cells

Closes #6070

See merge request OpenMW/openmw!926
4 years ago
psi29a c39c0266a9 Merge branch 'free_from_bondage' into 'master'
Do not assume the bound item cache is valid after loading a save

Closes #6069

See merge request OpenMW/openmw!931
4 years ago
unknown 7d756d997e Rebuild the cache in readState 4 years ago
fredzio 7d0483d7ad Cast spell even if target Ptr is empty. It happens when enchanted arrows
hit water or ground.
4 years ago
David Cernat 767287ae51 [General] Track stacking spells in SpellsActive packets 4 years ago
Evil Eye 90fa8dca35 Do not assume the bound item cache is valid after loading a save 4 years ago
Evil Eye 89e0bfd1a4 Purge summon effects on dispose 4 years ago
Evil Eye 004660be3d Don't unsummon creatures not found within the active cells 4 years ago
David Cernat 1f0cb09933 Add OpenMW commits up to 1 Jun 2021
# Conflicts:
#   .travis.yml
#   README.md
4 years ago
psi29a a487295d39 Merge branch 'fix_new_game_guard' into 'master'
Consider time to destination when try to avoid collision

See merge request OpenMW/openmw!914
4 years ago
Evil Eye b8472e1303 Use modified paralyze magnitude to fall and float 4 years ago
madsbuvi abee6ca841 Fix #109 also fixes lack of motion controller interaction during main menu and load game. 4 years ago
David Cernat 7a6dfc61ec Add OpenMW commits up to 21 May 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwscript/interpretercontext.cpp
#   components/CMakeLists.txt
4 years ago
psi29a ae66afb219 Merge branch 'less_verbose' into 'master'
Make the code less verbose.

See merge request OpenMW/openmw!874
4 years ago
Frederic Chardon 807c7a2025 Merge branch 'useless_includes_mwmechanics' into 'master'
Remove some useless headers in apps/openmw/mwmechanics

See merge request OpenMW/openmw!871
4 years ago
fredzio 5b63019719 Embed actor velocity inside its class. It makes the code simpler. 4 years ago
jvoisin 1cd15613a6 Remove some useless headers in apps/openmw/mwmechanics 4 years ago
jvoisin 7deb6a6ffd Use const references when possible in for loops
No need for useless copies.
4 years ago
Andrei Kortunov b63f53f5bb Disable shield animation when we launch a torch one (bug #6043) 4 years ago