Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
2016-12-07 01:35:30 +09:00
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
Martijn Bakker
45ffdbb284
fixed a segmentation fault when entering a cell which contains someone already attacking you
2016-09-30 00:40:13 +01:00
Allofich
04c13ffab3
Add unarmed attack selection to chooseBestAttack()
2016-09-22 00:45:54 +09:00
mrcheko
229cb4b386
remove dynamic_cast to ActionPotion
2016-09-20 23:00:00 +03:00
mrcheko
48765f2ff2
fix using potion as weapon
2016-09-19 23:43:26 +03:00
scrawl
65dc12cdd6
Remove unused parameter
2016-09-13 02:48:36 +02:00
Allofich
3bbde312b9
Remove unneeded code
2016-09-12 19:54:06 +09:00
Allofich
c98d4e0473
Allow dodging for bipedal creatures
2016-09-10 23:56:31 +09:00
Allofich
7bc4535c0d
Make NPCs dodge according to target's weapon reach
2016-09-10 23:30:46 +09:00
scrawl
05e4542d33
Merge pull request #1048 from mrcheko/pathfinding
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Pathfinding unification v2
2016-09-06 13:19:18 +02:00
Allofich
5c2bc515fe
Remove overridden code in aicombat
2016-09-04 02:13:09 +09:00
Allofich
0d63d75bb0
Remove no longer used parameter
2016-09-03 22:40:24 +09:00
Allofich
286e4bb98f
Remove attacktype movement
2016-09-03 21:16:59 +09:00
Allofich
154dcc942c
Let NPCs use attack type regardless of movement
2016-09-01 22:43:33 +09:00
mrcheko
612c7f1a2f
Revert "Revert "Merge pull request #993 from mrcheko/pathfinding""
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This reverts commit 3732979eec
.
2016-08-19 22:15:26 +03:00
scrawl
3732979eec
Revert "Merge pull request #993 from mrcheko/pathfinding"
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This reverts commit 5190275b37
, reversing
changes made to d7845012bf
.
2016-08-14 18:04:33 +02:00
mrcheko
e2cd87fcc7
fix veritcal aiming
2016-08-07 19:23:08 +03:00
mrcheko
293a0f768c
use real distance to target to determinate 'ready to attack' state
2016-07-27 23:43:32 +03:00
mrcheko
8d4f0660ce
fix hardcoded melee attack ranges
2016-07-12 00:17:43 +03:00
mrcheko
d2fe6fe857
Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
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# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
2016-07-09 22:59:54 +03:00
terrorfisch
be25e2ba75
Make NPCs use both hands in weaponless combat.
2016-06-20 10:24:51 +02:00
Allofich
b1be3596dc
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
scrawl
8fcc1911d9
Use fCombatDistance as the creature attack range
2016-06-10 23:47:01 +02:00
Roman Proskuryakov
d7046878a8
Fix uninitialized values in MWMechanics::AiCombat
2016-05-07 20:41:47 +03:00
mrcheko
b304e98568
implement ActionWeapon::getCombatRange (move logic from AiCombat)
2016-01-15 21:49:27 +03:00
scrawl
daa94cc50e
Fix cppcheck warnings
2016-01-03 20:19:38 +01:00
mrcheko
bcb1f4ed05
refactor AiCombat: remove all pathfinding code, adopt new version of
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AiPackage::pathTo;
fix couple of warnings;
2016-01-03 15:33:52 +03:00
mrcheko
d7d5cc6689
Merge remote-tracking branch 'upstream/master' into pathfinding
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aifollow.cpp
apps/openmw/mwmechanics/aipackage.cpp
apps/openmw/mwmechanics/aipackage.hpp
apps/openmw/mwmechanics/aiwander.cpp
apps/openmw/mwmechanics/pathfinding.hpp
Ogre::Vector3->osg::Vec3f; REACTION_INTERVAL->AI_REACTION_TIME; MakeOgreVec3->MakeOsgVec3
2015-12-29 19:15:40 +03:00
scrawl
3453353091
AiCombat distance check takes into account collision box ( Fixes #1699 )
2015-11-18 19:00:43 +01:00
dteviot
5369d20682
Moved pathfinding logic from AiCombat to Pathfinding.
2015-09-19 15:34:02 +12:00
Marc Zinnschlag
96880b4dfe
Merge remote-tracking branch 'scrawl/tabs'
2015-09-17 09:30:31 +02:00
scrawl
c4b5a41ac3
Improve combat AI vertical aiming ( Fixes #1366 , Fixes #1330 )
2015-09-17 03:41:15 +02:00
scrawl
a47617c21f
Fix tab indentations in apps/ and components/
2015-09-16 20:45:37 +02:00
dteviot
0feae19140
AiCombat use evadeObstacles() from AiPackage.
2015-09-14 19:57:22 +12:00
dteviot
2b9e22f593
extracted function stopAttack().
2015-08-09 14:29:38 +12:00
dteviot
0884a3796f
extracted function isTargetMagicallyHidden().
2015-08-09 14:20:55 +12:00
dteviot
038851420d
Removed unneeded temp variables.
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Corrected case of function names.
2015-08-09 14:18:55 +12:00
dteviot
50ddcd1953
more attack logic moved into AiCombatStorage.
2015-08-09 14:10:08 +12:00
dteviot
0735e3e06e
move start attack logic to AiCombatStorage.
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Basically, copied from mrchenko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
2015-08-09 14:08:42 +12:00
dteviot
1676bf917e
CombatMove logic moved into AiCombatStorage.
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Basically, copied from mrcheko's 1d4be08f6e4c2dbd89cc0c3408a8231ee4497277
2015-08-09 14:06:52 +12:00
dteviot
58f732ebc9
Update path following checks each frame in AiCombat.
2015-08-04 18:20:05 +12:00
dteviot
ad9bab0b68
Removed redundant if.
2015-08-04 18:17:08 +12:00
dteviot
4256e151b1
Fixed error in deciding type of attack
2015-08-04 18:15:58 +12:00
Marc Zinnschlag
26ea3aa1ad
Merge remote-tracking branch 'dteviot/refactoringAiWander'
2015-07-30 10:26:40 +02:00
dteviot
04aee1fe20
extracted function reactionTimeActions().
2015-07-26 17:32:29 +12:00
dteviot
b3d5b47fea
extracted function UpdateActorsMovement().
2015-07-26 17:23:45 +12:00
dteviot
aba7225817
Removed some duplicated operations.
2015-07-26 11:15:21 +12:00
scrawl
b3f5ac5dbb
Include cleanup
2015-07-25 02:11:49 +02:00
scrawl
e6b28d84f0
Outdated comment fix
2015-07-25 00:28:47 +02:00
dteviot
1ed6e95c07
Got rid of some radians to degrees to radians conversions.
2015-07-19 18:01:25 +12:00
mrcheko
c773ed9f9a
move checkWayIsClear to pathfinding; move shortcut logic to separate func (AiPackage::shortcutPath); rework AiPackage::pathTo
2015-07-04 18:00:16 +03:00
scrawl
6bcea21e14
Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876 )
2015-07-04 05:19:05 +02:00
scrawl
a7bd050928
Accurate attack timings in AiCombat
2015-07-03 05:58:12 +02:00
scrawl
82740c1645
Remove completely broken code
2015-07-03 02:29:42 +02:00
scrawl
d07b176b36
Take into account hit recovery, knockdown and other animations for AiCombat attack timing
2015-07-03 02:18:35 +02:00
scrawl
520a832a9a
Remove an already resolved todo comment
2015-07-02 22:24:23 +02:00
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
scrawl
cad18969e3
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
dteviot
cb8ca2f03a
Moved logic for building a Sync'ed path from AiCombat to PathFinding.
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Is now used by AiFollow, which should fix "running in circles" bug caused when recalc a path and closest way point is the one NPC has just passed.
2015-06-11 18:31:35 +12:00
scrawl
a0b0ae9bd1
Remove an unused variable
2015-06-04 21:51:24 +02:00
scrawl
4bb3cbf0fb
Remove last remains of Ogre
2015-06-03 23:04:35 +02:00
scrawl
7bacb9418d
Various math code ported to osg
2015-06-03 19:41:19 +02:00
scrawl
58ebf57154
Apply a comment that got lost in the endless depths of my git stash
2015-06-02 17:13:30 +02:00
scrawl
22f01b1232
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/launcher/graphicspage.cpp
apps/opencs/editor.cpp
apps/opencs/model/doc/document.cpp
apps/opencs/view/render/cell.cpp
apps/opencs/view/render/mousestate.cpp
apps/opencs/view/render/textoverlay.cpp
apps/opencs/view/render/worldspacewidget.cpp
apps/openmw/mwclass/creature.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwgui/inventorywindow.cpp
apps/openmw/mwgui/loadingscreen.cpp
apps/openmw/mwgui/mapwindow.cpp
apps/openmw/mwgui/pickpocketitemmodel.cpp
apps/openmw/mwgui/waitdialog.cpp
apps/openmw/mwmechanics/combat.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwrender/globalmap.cpp
apps/openmw/mwworld/physicssystem.cpp
apps/openmw/mwworld/refdata.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
components/sdlutil/sdlinputwrapper.cpp
extern/shiny/Main/Factory.cpp
extern/shiny/Main/MaterialInstance.cpp
extern/shiny/Main/Platform.cpp
extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
Rohit Nirmal
396fba7fa9
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
scrawl
ccab8cc9a1
Register Player in the PhysicsSystem
2015-05-12 17:40:42 +02:00
scrawl
8c810e3620
Move rng to components
2015-04-22 17:58:55 +02:00
scrawl
4e69e7cc0f
OpenMW compiles and runs w/o render window
2015-04-01 17:02:15 +02:00
dteviot
eb1090a1b6
Waypoint check only considers X & Y distance ( Fixes #2423 )
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When pathfinder checks if actor has reached a waypoint, ignore actor's altitude.
2015-03-23 20:09:46 +13:00
dteviot
3f28634d1f
consolidate random number logic
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Note, I suspect Rng::rollClosedProbability() is not needed. The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
ca8c8c6aa4
fixing MSVC 2013 warning C4244: & C4305
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conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 17:42:07 +13:00
scrawl
81925645a3
Unreachable enemies combat AI fix ( Fixes #2271 )
2015-02-14 16:51:54 +01:00
scrawl
f35c9b7a69
Clang warning fixes (thanks hemite)
2015-01-27 23:12:20 +01:00
dteviot
458b82c308
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
dteviot
7fe2f86d06
Slaughter fish attacks when player only knee deep in water ( Fixes #2076 )
2015-01-09 21:40:53 +13:00
scrawl
a17252eab3
Remove unused checkWaypoint function
...
It was an almost exact copy of the checkPathCompleted function anyway.
2015-01-07 02:34:28 +01:00
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
2014-12-28 14:45:20 +01:00
Paulo Viadanna
bfa048e687
Fix #1734 : AI will stop combat if target disappear
2014-12-02 17:38:25 -02:00
terrorfisch
4eb1668467
references now initialized when they are needed
2014-10-10 23:32:15 +02:00
terrorfisch
730abf6841
Moved all variables in temporary storage for AiCombat and some more for AiWander.
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+Buxfix for previous AiWander changes
2014-10-10 00:16:17 +02:00
terrorfisch
4c36c67fb8
Updated AiCombat:
...
-moved everything except target to temporary storage
-removed the Pathfinder since present in baseclass
-cleaned some trigonometric mess
2014-10-08 23:00:36 +02:00
terrorfisch
0871d45790
Draft how to move temporary package state to CharacterController.
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Example for a few values shown in AiWander.
2014-10-08 10:58:52 +02:00
scrawl
07cd647e75
Fix broken AI for creatures with OnTarget spells (Bug #1927 )
2014-09-18 03:19:13 +02:00
scrawl
233e221de2
Terminate AI packages when target is disabled or deleted ( Fixes #1910 )
2014-09-14 10:49:33 +02:00
scrawl
0f43592237
Another invalid iterator fix
2014-08-28 16:47:54 +02:00
scrawl
f8f4d2dfdb
Another invalid iterator fix
2014-08-28 02:14:30 +02:00
scrawl
1a98f8ca93
Invalid iterator fix
2014-08-28 02:09:00 +02:00
scrawl
0fe9612afb
Implement basic spellcasting AI ( Fixes #961 )
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Select a weapon to attack with in AiCombat and equip it (Fixes #1609 , Fixes #1772 )
2014-08-28 00:55:37 +02:00
scrawl
4773d754c6
Remove redundant isHostile flag ( Fixes #1652 )
2014-07-28 16:41:12 +02:00
scrawl
d81e9cfefd
Implement actors fighting for the actor they are following ( Fixes #1141 )
2014-07-27 20:33:45 +02:00
Lukasz Gromanowski
171c61022d
Added initialization of weapRange in AiCombat::execute().
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-07-21 21:17:12 +02:00
scrawl
523c2715e3
AiCombat: Handle Start to Min and Min to Max durations of 0 (found in Riekling animation)
2014-06-28 01:31:34 +02:00
scrawl
4f9ebd148c
Fix broken AI movement on Z axis
2014-06-17 15:25:54 +02:00
Marc Zinnschlag
01c90a3434
Merge remote-tracking branch 'mrcheko/master'
2014-06-15 14:12:38 +02:00
scrawl
832f1a4857
Fix merge mistake
2014-06-14 02:31:01 +02:00
mrcheko
c4e5872620
fix bug http://bugs.openmw.org/issues/1470
2014-06-13 23:22:00 +04:00
scrawl
fe5bbfce3c
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-06-13 19:31:33 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00