Jeffrey Haines
4037f3705e
Feature 1154 & 73: NPCs react to crime
2014-04-01 14:15:55 -04:00
Jeffrey Haines
8ce938c6f1
Revert 6b28c06..98fd381
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This rolls back to commit 6b28c06b2c
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2014-03-29 22:26:53 -04:00
Jeffrey Haines
98fd381564
Feature #1154 Not all NPCs get aggressive when one is attacked
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Compiling fix
2014-03-29 21:25:20 -04:00
Jeffrey Haines
6c866deb1b
Feature #1154 Not all NPCs get aggressive when one is attacked
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Partially implemented
2014-03-29 21:23:34 -04:00
Jeffrey Haines
6b28c06b2c
Feature #1233 Bribe gold in inventory - Corrected 1000 drake bribe
2014-03-29 07:47:41 -04:00
Jeffrey Haines
ad9286a30f
Revert "Revert "made mReceiver private""
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This reverts commit 33aecc5218
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2014-03-29 07:45:56 -04:00
Jeffrey Haines
33aecc5218
Revert "made mReceiver private"
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This reverts commit 3e8f7b3bae
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2014-03-29 07:45:36 -04:00
Jeffrey Haines
3e8f7b3bae
made mReceiver private
2014-03-29 02:59:47 -04:00
Jeffrey Haines
13d330e427
Feature #1233 Bribe gold not in inventory
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Gold is now put into inventory receivers when bribing.
2014-03-28 21:16:42 -04:00
Jeffrey Haines
9efef31bb8
Feature #953 Trader Gold - Unused code/warning resolved
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Removed unused code
getBaseGold throws proper error
2014-03-28 17:27:23 -04:00
Jeffrey Haines
401d21b4ee
getBaseGold implemented in MWWorld::Class for NPC and Creature
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Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
2014-03-28 14:21:38 -04:00
Jeffrey Haines
895748f18d
Gold Pool implemented for Vendors
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It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
2014-03-28 12:01:56 -04:00
Marc Zinnschlag
7026a0ceee
updated credits file
2014-03-27 15:46:49 +01:00
Marc Zinnschlag
5c81f20f46
Merge remote-tracking branch 'rohitnirmal/load-weap-icon'
2014-03-27 14:57:55 +01:00
Marc Zinnschlag
ce792cf182
Merge branch 'light'
2014-03-27 14:39:40 +01:00
Marc Zinnschlag
50f1679a4c
Merge remote-tracking branch 'jeffreyhaines/master'
2014-03-27 13:40:06 +01:00
Jeffrey Haines
6896142db1
Trader Gold Reset Delay
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Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
2014-03-27 07:30:24 -04:00
Marc Zinnschlag
53c4878d52
fix for inconsistent case in topic records
2014-03-27 10:01:42 +01:00
Jeffrey Haines
2a8bf46607
Trader Gold Reset Delay
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Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory.
2014-03-27 01:23:56 -04:00
Rohit Nirmal
e695890e01
Only update the icon if player is NOT unarmed, to avoid bad dereference.
2014-03-26 21:53:35 -05:00
Rohit Nirmal
bcacdc49af
Update weapon icon in HUD when save is loaded.
2014-03-26 21:08:31 -05:00
Marc Zinnschlag
ed524b2fd4
added bright lighting mode
2014-03-26 18:29:15 +01:00
Marc Zinnschlag
9746f8bd32
added night lighting mode
2014-03-26 17:59:42 +01:00
Marc Zinnschlag
fa29942b27
added day lighting mode
2014-03-26 17:47:56 +01:00
Marc Zinnschlag
235dbdf18e
updated credits file
2014-03-26 17:07:43 +01:00
Marc Zinnschlag
d5506172e8
added lighting switching
2014-03-23 15:14:26 +01:00
Marc Zinnschlag
205354ba30
some ambient light cleanup
2014-03-23 13:40:56 +01:00
Marc Zinnschlag
1b6b4e3442
Merge remote-tracking branch 'slothlife/weather_save'
2014-03-23 08:36:45 +01:00
cc9cii
772a49b2a6
Just some notes for future maintenance.
2014-03-23 13:38:11 +11:00
Marc Zinnschlag
87ae03b5d4
fix for previous commit
2014-03-22 16:39:24 +01:00
Marc Zinnschlag
6bd3b3ee78
include local variable state in saved games
2014-03-22 15:00:49 +01:00
Marc Zinnschlag
4d80bc009a
Merge remote-tracking branch 'scrawl/master'
2014-03-22 09:54:42 +01:00
scrawl
0c207f7212
Fix build error
2014-03-22 02:08:09 +01:00
scrawl
394284d0f8
Fixes #1209 : Tarhiel never falls
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There are a few pitfalls with this code:
- Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?)
- The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied.
2014-03-22 02:08:04 +01:00
Alexander "Ace" Olofsson
317f1e0b63
Update dialoguesubview.cpp
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That doesn't work on Windows. (Are and/or allowed in C++ in any other compiler?)
2014-03-21 13:44:01 +01:00
Marc Zinnschlag
41fd94b160
compensated for different coordinate systems
2014-03-21 13:39:22 +01:00
Marc Zinnschlag
1e57d55717
update/close on deletion of reference/referenceable
2014-03-21 13:27:46 +01:00
Marc Zinnschlag
698fe8cce3
update preview title on changed referenceableID (preview for references only)
2014-03-21 12:52:46 +01:00
Marc Zinnschlag
58daf52a67
deal with empty and invalid referenceable ID fields
2014-03-21 12:44:06 +01:00
Marc Zinnschlag
1a9df4bc56
Merge branch 'preview'
2014-03-21 12:35:40 +01:00
Marek Kochanowicz
2a26ff2299
better fix
2014-03-21 12:13:54 +01:00
Marc Zinnschlag
fc8ae2b9b5
fixed encoding problems
2014-03-21 11:56:48 +01:00
Marc Zinnschlag
10ce47938b
update preview on reference/referenceable changes
2014-03-21 11:22:43 +01:00
Marc Zinnschlag
2128d3008c
Merge branch 'master' into preview
2014-03-21 08:12:06 +01:00
slothlife
6dce3e5186
Fixed include to use C99 header, not C++11 header
2014-03-21 01:33:11 -05:00
slothlife
00eac7d53a
Fixed header include guard to match filename
2014-03-21 01:22:54 -05:00
slothlife
6eab9c5179
Move weather state save/load to a new class
2014-03-21 01:19:40 -05:00
Rohit Nirmal
e3a9daf921
Play item sound when trying to sell a bound item, too.
2014-03-20 22:22:31 -05:00
Marc Zinnschlag
688e03a9d2
Merge remote-tracking branch 'sirherrbatka/Editor-Dialog'
2014-03-20 22:27:28 +01:00
Marek Kochanowicz
fbb619db73
…
2014-03-20 21:41:11 +01:00