scrawl
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407640322d
|
Merge pull request #1439 from akortunov/resistfix
Take in account elemental shields for GetResist and SetResist script commands
|
2017-09-11 10:27:47 +00:00 |
|
Marc Zinnschlag
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9a8a4c744f
|
Merge remote-tracking branch 'capostrophic/controlplus'
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2017-09-11 10:46:34 +02:00 |
|
Andrei Kortunov
|
7760e4514c
|
Allow to add levelup a description for levels > 20
|
2017-09-10 22:47:34 +04:00 |
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scrawl
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7688696765
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Merge pull request #1437 from Capostrophic/nodemapfix
Use constant nodeMap during part updating in creature animation
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2017-09-10 18:15:20 +00:00 |
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Andrei Kortunov
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c6fd75bf42
|
Take in account elemental shields for GetResist and SetResist script commands (bug #4093)
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2017-09-10 22:05:58 +04:00 |
|
Capostrophic
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97ff24b8d6
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Change ctl to ctrl in OpenMW-CS shortcut manager
|
2017-09-10 20:48:09 +03:00 |
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scrawl
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618ec6dcdd
|
Merge pull request #1440 from akortunov/guardfix
Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 17:06:14 +00:00 |
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Andrei Kortunov
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661232222f
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Allow guards to attack fighting creatures only in fAlarmRadius range
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2017-09-10 15:26:48 +04:00 |
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Capostrophic
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9503d61866
|
Use const nodeMap in creature animation
|
2017-09-09 23:22:16 +03:00 |
|
Kyle Cooley
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25d4a0370f
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Changes to land data access in tables, also update Land once per frame in scene view.
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2017-09-09 15:37:52 -04:00 |
|
Kyle Cooley
|
d030b595f8
|
Fix potential segfault, cleanup, get rid of warnings.
|
2017-09-09 11:48:13 -04:00 |
|
Kyle Cooley
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72cb405de2
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Some bug fixes, changes to land load code.
|
2017-09-08 21:03:52 -04:00 |
|
AnyOldName3
|
a9b95596bc
|
Add a missed trailing new line.
|
2017-09-08 22:21:00 +01:00 |
|
AnyOldName3
|
8c74f16247
|
Restore trailing new lines to shrink PR
|
2017-09-08 22:20:04 +01:00 |
|
AnyOldName3
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5ce34f1cbf
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Move new behaviour into macro to reduce code duplication
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2017-09-08 22:17:42 +01:00 |
|
MiroslavR
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1e585ac71a
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Log a warning in case of missing bookart instead of showing a pink rectangle (Fixes #3826)
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2017-09-08 22:50:07 +02:00 |
|
Kyle Cooley
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2eacc2f093
|
Changes to land creation, add ability to specifically clear terrain cache
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2017-09-08 14:37:03 -04:00 |
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AnyOldName3
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3c0ec0d6d0
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If CMake supports it, sets the debugger working directory for Visual Studio
|
2017-09-08 17:26:46 +01:00 |
|
Andrei Kortunov
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ac2f20f983
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Update a disposition bar when a dialogue widget is disabled, but visible
|
2017-09-08 19:42:06 +04:00 |
|
Kyle Cooley
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ab607f3028
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Tweaks to land loading, land cloning, terrain signals, placeholder land update handling
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2017-09-08 00:51:46 -04:00 |
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scrawl
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8f1c8759e4
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Merge pull request #1432 from akortunov/alchemyfix
Update alchemy effects after every created potion (#4079)
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2017-09-07 20:51:42 +00:00 |
|
Andrei Kortunov
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dc0313a36f
|
Use base skill value when calculating rank requirements
|
2017-09-07 21:06:10 +04:00 |
|
Andrei Kortunov
|
7559d25317
|
Update alchemy effects after every created potion (#4079)
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2017-09-06 15:11:47 +04:00 |
|
Kyle Cooley
|
99e90ef808
|
Cleanup. Also modify ltex index generation.
|
2017-09-05 19:29:07 -04:00 |
|
Kyle Cooley
|
97d0fd756a
|
LTEX importing
|
2017-09-04 19:31:09 -04:00 |
|
Kyle Cooley
|
5c3e90da88
|
Fix includes
|
2017-09-04 15:14:42 -04:00 |
|
Kyle Cooley
|
d3014cf394
|
Temporary fix for adding new lands, cloned lands will still reference old data though
|
2017-09-04 15:13:45 -04:00 |
|
Kyle Cooley
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90c485104a
|
Land creator
|
2017-09-04 01:06:58 -04:00 |
|
Kyle Cooley
|
7cc95a11a4
|
Add more land table columns
|
2017-09-03 20:00:19 -04:00 |
|
Kyle Cooley
|
30ba1d4c25
|
Move touch command to creator, to allow customization and not break abstraction
|
2017-09-03 17:01:16 -04:00 |
|
Thunderforge
|
e0ffc94f3e
|
Fix OpenMW-CS internal name
|
2017-09-02 18:07:12 -05:00 |
|
scrawl
|
4c5992a0d5
|
Warn if removing a node fails
|
2017-09-01 21:42:35 +00:00 |
|
scrawl
|
132ac6001b
|
Fix bug of Animation::mSkeleton not being assigned
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
|
2017-09-01 21:42:34 +00:00 |
|
scrawl
|
7a79ebb713
|
Merge pull request #1428 from akortunov/stancechangefixes
[Feedback needed] Stance switching changes, part II
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2017-09-01 21:42:08 +00:00 |
|
Andrei Kortunov
|
7f5f5458d4
|
Reset player attack animation when unequip weapon or tool
|
2017-09-01 18:03:23 +04:00 |
|
Andrei Kortunov
|
a5b01fefec
|
Allow to interrupt an attack, if attack button is held
|
2017-09-01 14:28:21 +04:00 |
|
Andrei Kortunov
|
0d7279ea2a
|
Fixes a regression with bound weapons equipping (bug #4050)
|
2017-09-01 08:59:05 +04:00 |
|
Kyle Cooley
|
1d480015b4
|
Add ability to touch records, LAND records in particular
|
2017-08-31 22:09:49 -04:00 |
|
Kyle Cooley
|
9e41f1340a
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Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture
|
2017-08-31 22:09:49 -04:00 |
|
Kyle Cooley
|
5d14a2afcc
|
Initial LTEX/LAND tables
|
2017-08-31 22:09:49 -04:00 |
|
scrawl
|
a8005c33d9
|
Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
|
2017-08-31 21:58:12 +00:00 |
|
Andrei Kortunov
|
1aaa8a76c5
|
Allow to play only one copy of given sound at time (bug #3647)
|
2017-08-31 16:14:48 +04:00 |
|
Andrei Kortunov
|
91dcd5bc6e
|
Do not allow to unequip weapon from inventory during attack
|
2017-08-31 13:28:09 +04:00 |
|
Andrei Kortunov
|
6f22d819c5
|
Do not allow to switch weapon to probe or lockpick during attack
|
2017-08-31 12:36:54 +04:00 |
|
scrawl
|
8c6a8ca48d
|
Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
|
2017-08-30 21:26:30 +00:00 |
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scrawl
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dc53573de4
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Merge pull request #1405 from akortunov/stancechangefixes
Do not allow player to change weapon/spell during attack or spellcast
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2017-08-29 23:11:23 +00:00 |
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scrawl
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43fda6cf07
|
Merge pull request #1423 from akortunov/spellpriority
Combat AI: use effective cast cost when rate enchanted weapon
|
2017-08-29 22:38:36 +00:00 |
|
Andrei Kortunov
|
73d5efabee
|
Display negative values on fatigue progress bar
|
2017-08-29 18:53:21 +04:00 |
|
Andrei Kortunov
|
8003dbee12
|
Combat AI: use effective cast cost when rate enchanted weapon
|
2017-08-29 16:40:55 +04:00 |
|
Andrei Kortunov
|
fb45995a41
|
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
|
2017-08-29 15:53:23 +04:00 |
|
scrawl
|
4fba157d3b
|
Implement releaseGLObjects for cached resources
|
2017-08-26 19:29:12 +00:00 |
|
Harry
|
86ae2ae395
|
Improved shuffle (#1412)
|
2017-08-25 20:08:49 +00:00 |
|
AnyOldName3
|
1578fcbec7
|
Escape content file names before sending them to the GUI
|
2017-08-25 10:05:56 +00:00 |
|
Marc Zinnschlag
|
91f674bb6f
|
Merge remote-tracking branch 'aesylwinn/master'
|
2017-08-25 10:24:17 +02:00 |
|
Kyle Cooley
|
a8576d78ad
|
Change default topic info values
|
2017-08-24 13:51:53 -04:00 |
|
Kyle Cooley
|
42b948dffe
|
Fix pathgrid segfault
|
2017-08-23 11:35:26 -04:00 |
|
Marc Zinnschlag
|
f4110a72cc
|
Merge remote-tracking branch 'aesylwinn/fixvideotable'
|
2017-08-23 11:24:51 +02:00 |
|
Kyle Cooley
|
157ecb166c
|
Fix wrong folder name
|
2017-08-23 00:02:02 -04:00 |
|
scrawl
|
30665b743d
|
Merge pull request #1416 from akortunov/guifixes
Display large journal entries correctly
|
2017-08-22 20:37:46 +00:00 |
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scrawl
|
aa95cb3d91
|
Merge pull request #1406 from Aesylwinn/reloadassets
Editor: Asset Reloading
|
2017-08-22 20:17:30 +00:00 |
|
Andrei Kortunov
|
0177fe6602
|
Display large entries in journal correctly
|
2017-08-22 23:26:06 +04:00 |
|
Kyle Cooley
|
d3d04171f9
|
Fix seg fault, undo changes BsaArchive
|
2017-08-22 15:06:56 -04:00 |
|
Andrei Kortunov
|
e799cbdb51
|
Combat AI: allow only one summoned creature at time
|
2017-08-22 09:18:49 +04:00 |
|
Kyle Cooley
|
8c4b12a603
|
VFS changes, one VFS and resource system per document.
Added ability to reset a VFS::Manager.
Removed ability to rebuild the index for a VFS::Manager.
Moved VFS creation to CSM::Data.
|
2017-08-21 22:31:19 -04:00 |
|
Kyle Cooley
|
979b0d7211
|
Code cleanup and more cache clearing
|
2017-08-21 18:58:38 -04:00 |
|
Kyle Cooley
|
3b9326d238
|
Clear terrain cache and reload terrain
|
2017-08-20 22:34:41 -04:00 |
|
Kyle Cooley
|
d4a722067d
|
Reload water
|
2017-08-20 20:55:56 -04:00 |
|
Kyle Cooley
|
d7744e8b16
|
A bit of cleanup
|
2017-08-20 19:07:23 -04:00 |
|
scrawl
|
f0dea8b8e6
|
Revert "Implement a Fisher-Yates shuffle on background music"
|
2017-08-20 20:20:27 +00:00 |
|
Kyle Cooley
|
5950b26912
|
Update scene assets
|
2017-08-19 19:36:45 -04:00 |
|
scrawl
|
dbb8a5c959
|
Merge pull request #1401 from h313/master
Implement a Fisher-Yates shuffle on background music
|
2017-08-19 22:48:24 +00:00 |
|
Kyle Cooley
|
742bd00ec6
|
Clear cached resources
|
2017-08-19 15:26:46 -04:00 |
|
Harry
|
2a85c5f011
|
Implement a Fisher-Yates shuffle on background music
This fixes sometimes getting repetitive background music
|
2017-08-19 14:48:00 -04:00 |
|
Andrei Kortunov
|
65d05ee1cd
|
Get only text from clipboard (bug #4025)
|
2017-08-19 15:32:17 +04:00 |
|
Andrei Kortunov
|
e0bb9c089b
|
Revert commit 67d59bead5 (a better
implementation found)
|
2017-08-19 15:24:06 +04:00 |
|
Kyle Cooley
|
d31ed83b54
|
Preliminary asset reloading
|
2017-08-19 03:43:31 -04:00 |
|
scrawl
|
2611377081
|
Merge pull request #1350 from akortunov/deathanimationfix
Do not allow to loot fighting actors during death animation (bug #3528)
|
2017-08-18 22:04:12 +00:00 |
|
scrawl
|
f277007b49
|
Merge pull request #1404 from akortunov/ownedcrosshair
Owned crosshair feature improvements [discussion]
|
2017-08-18 20:21:23 +00:00 |
|
Andrei Kortunov
|
7c80ddc9de
|
Owned crosshair improvements (bug #2789)
|
2017-08-18 17:08:15 +04:00 |
|
Andrei Kortunov
|
641a6cd842
|
Added a delay before summoned creature corpse despawning
|
2017-08-18 11:58:28 +04:00 |
|
Capostrophic
|
6c8c883dc0
|
Making knownEffect aware that there can be more than 4 potion effects
|
2017-08-18 00:47:28 +03:00 |
|
scrawl
|
b73ed5ccac
|
Merge pull request #1391 from akortunov/aifollow
AiFollow: add a threshold when turning to target
|
2017-08-17 20:17:11 +00:00 |
|
Andrei Kortunov
|
d8d47f081b
|
AiFollow: add a threshold when turning to target
|
2017-08-17 22:52:34 +04:00 |
|
scrawl
|
c231d20413
|
Merge pull request #1362 from akortunov/spellpriority
Combat AI: use WhenUsed enchantments [Feedback needed]
|
2017-08-16 21:23:57 +00:00 |
|
scrawl
|
306b58349e
|
Merge pull request #1387 from akortunov/movementfix
Check actual movement for GetPCRunning and GetPCSneaking [Feedback needed]
|
2017-08-16 20:50:49 +00:00 |
|
scrawl
|
d1161819bf
|
Merge pull request #1396 from akortunov/dispelfix
Dispel only effects from spells
|
2017-08-16 20:49:40 +00:00 |
|
Andrei Kortunov
|
bc7353f100
|
Check animation state for GetPCRunning and GetPCSneaking
|
2017-08-16 20:30:47 +04:00 |
|
Andrei Kortunov
|
67d59bead5
|
Get only text from input fields (bug #4025)
|
2017-08-16 15:03:04 +04:00 |
|
Andrei Kortunov
|
1e983604db
|
Dispel only effects from spells (bug #3995)
|
2017-08-15 09:35:29 +04:00 |
|
scrawl
|
8acf0ba633
|
Merge pull request #1394 from akortunov/followerattackfix
Prevent followers from attacking player if crime was reported
|
2017-08-14 22:19:46 +00:00 |
|
scrawl
|
24eaced7d2
|
Merge pull request #1395 from akortunov/tradeconfiscatefix
Confiscate an item when you try to sell it to its owner
|
2017-08-14 22:18:42 +00:00 |
|
Andrei Kortunov
|
ec64034160
|
Confiscate stolen item/gem when enchanting
|
2017-08-14 19:29:34 +04:00 |
|
Andrei Kortunov
|
7a5645b35d
|
Prevent followers from attacking player if crime was reported
|
2017-08-14 18:42:19 +04:00 |
|
Andrei Kortunov
|
f84eb68b3d
|
Confiscate an item when you try to sell it to its owner (bug #3944)
|
2017-08-14 11:31:17 +04:00 |
|
Kyle Cooley
|
249c1ae95a
|
Fix orbit camera jumping back to old position
|
2017-08-13 19:26:32 -04:00 |
|
scrawl
|
1bdcecc32e
|
Merge pull request #1390 from akortunov/referencecheck
Do not make target reference unavailable on cell change
|
2017-08-12 18:48:52 +00:00 |
|
Andrei Kortunov
|
3f159960b7
|
Restored pickpocket and werewolf check
|
2017-08-12 21:18:05 +04:00 |
|
scrawl
|
b6aaa2f2be
|
Merge pull request #1389 from akortunov/autosave
Create autosave when waiting
|
2017-08-12 16:50:30 +00:00 |
|
Andrei Kortunov
|
b3b7d6aa9f
|
Do not make target reference unavailable on cell change (bug #3898)
|
2017-08-12 09:36:09 +04:00 |
|
Andrei Kortunov
|
c542ae6875
|
Create autosave when waiting (bug #1452)
|
2017-08-12 09:06:31 +04:00 |
|
scrawl
|
0f983144a4
|
Merge pull request #1383 from akortunov/guifixes
Enable transparency for interactive messageboxes and tooltips in game mode
|
2017-08-10 21:55:24 +00:00 |
|
Thunderforge
|
f41a4bb937
|
Changing "New Installation" to "Retail CD/DVD" for clarity
|
2017-08-09 00:20:49 -05:00 |
|
Andrei Kortunov
|
56f5a5dee3
|
Added transparency to 'owned' tooltip
|
2017-08-08 22:57:39 +04:00 |
|
scrawl
|
af9db74010
|
Merge pull request #1377 from LennyPenny/master
Fade out music before change occurs
|
2017-08-08 17:34:50 +00:00 |
|
Andrei Kortunov
|
4cc8afd25d
|
Add transparency for tooltips in game mode
|
2017-08-08 20:38:15 +04:00 |
|
Andrei Kortunov
|
6cb3c83248
|
Add transparency for interactive messageboxes in game mode
|
2017-08-08 20:36:50 +04:00 |
|
Lennart Bernhardt
|
546352dbe3
|
avoid starting sound updates more than necessary
|
2017-08-08 03:31:01 +02:00 |
|
Lennart Bernhardt
|
7b8278ae45
|
remove redundant mMusicFader variable
|
2017-08-08 03:17:40 +02:00 |
|
scrawl
|
551045e4cc
|
Merge pull request #1370 from Siimacore/data_files_loc_fix
Correcting https://bugs.openmw.org/issues/3906.
|
2017-08-07 18:52:54 +00:00 |
|
scrawl
|
cd4525cf25
|
Merge pull request #1372 from akortunov/guifixes
Journalbook layout fixes
|
2017-08-07 18:49:13 +00:00 |
|
Andrei Kortunov
|
ab391f17db
|
Fixes regression in spell school detection (bug #4007)
|
2017-08-07 12:12:57 +04:00 |
|
Andrei Kortunov
|
dd919b9f2c
|
Do not allow to loot fighting actors during death animation (bug #3528)
|
2017-08-07 09:55:50 +04:00 |
|
scrawl
|
ba72eb77f4
|
Merge pull request #1374 from akortunov/guardfix
Disable AiPursue package for player's followers
|
2017-08-06 21:11:08 +00:00 |
|
scrawl
|
7f5b615295
|
Merge pull request #1375 from MiroslavR/missing-import
Add missing include for isatty function
|
2017-08-06 21:10:11 +00:00 |
|
spycrab
|
632d39ca76
|
Allow starting at an (unnamed) exterior cell using --start (Feature #3941)
|
2017-08-06 22:31:07 +02:00 |
|
Lennart Bernhardt
|
60a7d3d6e0
|
Fade out music before change occurs
|
2017-08-06 20:10:56 +02:00 |
|
MiroslavR
|
393f4ab758
|
Add missing include for isatty function (Fixes #4002)
|
2017-08-06 13:02:22 +02:00 |
|
Andrei Kortunov
|
72ce118d02
|
Disable AiPursue package for player's followers
|
2017-08-05 12:38:26 +04:00 |
|
Andrei Kortunov
|
cf7a6232d0
|
Combat AI: use WhenUsed enchantments
|
2017-08-05 12:18:38 +04:00 |
|
scrawl
|
fe8437ae10
|
Merge pull request #1371 from akortunov/journalfix
Do not allow to use journal in a main menu
|
2017-08-04 21:45:44 +00:00 |
|
Jake Westrip
|
63343b6241
|
Ensure jail does not decrease a skill past zero
|
2017-08-05 06:15:15 +10:00 |
|
Andrei Kortunov
|
23bda7613b
|
Do not allow to use journal in a main menu (bug #3991)
|
2017-08-04 07:31:41 +04:00 |
|
Siimacore
|
c920d083e4
|
Correcting https://bugs.openmw.org/issues/3906.
|
2017-08-03 23:15:26 +02:00 |
|
scrawl
|
a78f254883
|
Merge pull request #1368 from akortunov/tradefix
Trade window improvements
|
2017-08-03 21:09:57 +00:00 |
|
scrawl
|
a63b9e33fd
|
Merge pull request #1369 from akortunov/tauntfix
Take in account a temporary disposition in isAggressive check (bug #3…
|
2017-08-03 21:01:03 +00:00 |
|
Andrei Kortunov
|
56a30d7aec
|
Journalbook layout fixes
|
2017-08-03 20:27:14 +04:00 |
|
Andrei Kortunov
|
d1489f5b42
|
Take in account a temporary disposition in isAggressive check (bug #3987)
|
2017-08-03 19:18:31 +04:00 |
|
Andrei Kortunov
|
35beede065
|
Restock items after trade deal instead of trade window opening
|
2017-08-03 18:41:13 +04:00 |
|
Andrei Kortunov
|
487e72fd23
|
Play Up sounds instead of Down ones in trade window (bug #3982)
|
2017-08-03 18:39:59 +04:00 |
|
elsid
|
748f5225a9
|
Copy PathFinder::mPath back value when pass to MWMechanics::AiPackage::pathTo as dest
May become dangling reference because method may remove all elements from mPath.
|
2017-08-02 11:35:53 +03:00 |
|
scrawl
|
0d58a77f86
|
Merge pull request #1291 from MiroslavR/respawn_crash
Prevent respawned references from being added to the scene twice
|
2017-08-01 14:38:46 +00:00 |
|
Andrei Kortunov
|
604f9ee323
|
Split weapons and spells rating code from combat actions
|
2017-08-01 09:05:35 +04:00 |
|
MiroslavR
|
d24286273b
|
Prevent respawned references from being added to the scene twice in certain cases (Fixes #3864)
|
2017-08-01 00:11:14 +02:00 |
|
Andrei Kortunov
|
b7cfb1aaf4
|
Fixed DamageHealth and AbsorbHealth effects applying
|
2017-07-31 23:05:19 +04:00 |
|
scrawl
|
eac2e52841
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Merge pull request #1329 from akortunov/priorityfix
Combat AI: make default spell priority calculation formula close to vanilla
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2017-07-31 18:21:47 +00:00 |
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scrawl
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fde6e29628
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Merge pull request #1326 from akortunov/spellpriority
Combat AI improvements [feedback needed]
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2017-07-31 17:51:51 +00:00 |
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scrawl
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333648c975
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Merge pull request #1324 from akortunov/doorfix
Improved doors detection
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2017-07-31 17:42:53 +00:00 |
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Andrei Kortunov
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10eb6ec75f
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AI: Check angle between actor and door
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2017-07-31 19:28:02 +04:00 |
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scrawl
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9ac409e61c
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Merge pull request #1287 from akortunov/spellsorting
Spellbuying menu improvements
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2017-07-31 09:43:47 +00:00 |
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scrawl
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43279c49b5
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Go back to index when selecting 'cancel' on topics list
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2017-07-30 23:51:44 +02:00 |
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scrawl
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4b51fd23e0
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Merge pull request #1356 from akortunov/guifixes
Add missing journal sounds (bug #3974)
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2017-07-30 21:36:04 +00:00 |
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Andrei Kortunov
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99b5f21a46
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Add missing journal sounds (bug #3974)
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2017-07-29 19:41:46 +04:00 |
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Allofich
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dae19412f2
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Fix problem with animations not looping
Fixes #3804
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2017-07-29 20:54:11 +09:00 |
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scrawl
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631d79f1c8
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Merge pull request #1346 from akortunov/aibreathe
AiBreathe AI package (feature #1374)
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2017-07-28 20:50:04 +00:00 |
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scrawl
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4c2487d55f
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Merge pull request #1353 from akortunov/restfix
Update effects during rest (bug #3679)
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2017-07-28 20:46:14 +00:00 |
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Andrei Kortunov
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920021c61b
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Update effects during rest (bug #3679)
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2017-07-28 16:50:52 +04:00 |
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Marc Zinnschlag
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6001e04e51
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Merge remote-tracking branch 'rcutmore/bug-3148'
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2017-07-27 16:29:44 +02:00 |
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Andrei Kortunov
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6ab36c0539
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Spellbuying menu improvements
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2017-07-27 13:20:18 +04:00 |
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Rob Cutmore
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3f2cd9b669
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Editor: Do color to int conversion in ColorEditor
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2017-07-26 19:56:54 -04:00 |
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Rob Cutmore
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c7241c692f
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Editor: Do int to color conversion in ColorEditor
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2017-07-26 19:43:37 -04:00 |
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scrawl
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1792886f1e
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Merge pull request #1344 from julianko/dialogue_performance
Fix dialogue window performance
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2017-07-26 22:05:45 +00:00 |
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Julian
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d7aa2a882d
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improve dialogue window performance
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2017-07-26 18:58:27 +02:00 |
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scrawl
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d3be4769ea
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Merge pull request #1347 from akortunov/encumberancefix
Fixed encumberance check (bug #3963)
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2017-07-26 16:20:16 +00:00 |
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Rob Cutmore
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3fb7c42845
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Editor: Use colour field for cell map colour
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2017-07-25 19:11:47 -04:00 |
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Rob Cutmore
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0082f5a2dc
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Editor: fix handling of colour columns
Colours are stored as ints in the backend but the conversion from
QColor to int was broken.
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2017-07-25 19:11:47 -04:00 |
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Andrei Kortunov
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548814bfbc
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
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Andrei Kortunov
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325ea10594
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Fixed encumberance check (bug #3963)
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2017-07-25 10:28:33 +04:00 |
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Andrei Kortunov
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3ba0a336b7
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Move spell magicka cost calculation to standalone function
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2017-07-24 21:11:59 +04:00 |
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Marc Zinnschlag
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cfc5cdd309
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Merge remote-tracking branch 'plutonicoverkill/highlight-occurence-fix'
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2017-07-24 09:18:24 +02:00 |
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PlutonicOverkill
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16be1e1a84
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Fix occurrence highlighting preferences panel
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2017-07-23 20:29:42 +12:00 |
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Andrei Kortunov
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337f0f876d
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Fade screen in on a new game start
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2017-07-23 11:04:58 +04:00 |
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scrawl
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9bc24ab629
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Fix character preview zNear/zFar not being autocomputed as intended (Bug #3955)
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2017-07-22 00:38:27 +02:00 |
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scrawl
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5c11266a46
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
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scrawl
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c9f8a220dc
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Update the tooltip when the focusObject is set
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2017-07-20 20:59:36 +02:00 |
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scrawl
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0e2e23e9f8
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Remove tooltip object as part of WindowManager::clear
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2017-07-20 20:59:09 +02:00 |
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scrawl
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7f634514a8
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Fix the viewport of the character preview being set a frame ahead due to a threading issue
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2017-07-19 17:43:15 +02:00 |
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scrawl
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20606a2aff
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Add 'prediction time' setting for cell/terrain pre-loading
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2017-07-19 16:44:37 +02:00 |
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scrawl
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ac78d01b2b
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Terrain: use the main camera's viewpoint for intersection tests
Fixes lag spikes caused by intersection tests loading/unloading terrain pages.
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2017-07-19 13:11:44 +02:00 |
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scrawl
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a629d48df6
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Update the facedObject after the camera is updated
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2017-07-19 13:05:51 +02:00 |
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scrawl
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2c7ce26fb7
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Merge pull request #1336 from akortunov/evadefix
Combat AI: avoid enemy hits when casting Self-ranged spells
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2017-07-16 20:05:21 +00:00 |
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Andrei Kortunov
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98f161c7fd
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Combat AI: avoid enemy hits when casting Self-ranged spells (fixes #3922)
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2017-07-16 22:38:23 +04:00 |
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scrawl
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2c95f40640
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Merge pull request #1333 from akortunov/guidistortionfix
Disable sound distortion for GUI actions and PlaySound command [discussion]
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2017-07-16 18:28:03 +00:00 |
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Andrei Kortunov
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2b22d10ebc
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Spellview fixes
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2017-07-16 13:14:19 +04:00 |
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Andrei Kortunov
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9179a019df
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Quick keys menu fixes
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2017-07-16 13:11:34 +04:00 |
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Andrei Kortunov
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5be1c81913
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Fixed Close button handler in EditEffectDialog (fixes #3956)
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2017-07-15 14:03:36 +04:00 |
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Andrei Kortunov
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dca8317083
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Disable sound distortion for player actions in GUI mode
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2017-07-15 10:59:08 +04:00 |
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Andrei Kortunov
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3b163ce6ce
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Disable sound distortion for PlaySound script command
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2017-07-15 10:58:19 +04:00 |
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scrawl
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ada85aa1ee
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Merge pull request #1331 from akortunov/guidistortionfix
Prevent GUI sounds distortion
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2017-07-14 19:55:33 +02:00 |
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Andrei Kortunov
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54b4d93f79
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Added a special function for GUI sounds playing
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2017-07-10 15:48:00 +04:00 |
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Andrei Kortunov
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37952c9a79
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Added door detection based by ray casting
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2017-07-03 22:08:29 +04:00 |
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scrawl
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951c4e12e0
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Fix crash introduced by commit 1d8a9ff622 (Fixes #3940)
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2017-06-30 00:52:02 +02:00 |
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Andrei Kortunov
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143fdae6fe
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Make spell priority calculation close to vanilla (bug #3937).
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2017-06-28 14:02:51 +04:00 |
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Andrei Kortunov
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7fcb22b867
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Do not show empty journal entries (fixes #3891)
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2017-06-27 15:54:16 +04:00 |
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scrawl
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8d17565efd
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Fix joystick binding for an action being discarded when default for another action is loaded (Bug #3900)
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2017-06-25 14:44:17 +02:00 |
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scrawl
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903e59f495
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Don't reset idle time when there is no camera movement (Fixes #3902)
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2017-06-25 13:08:55 +02:00 |
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scrawl
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44e2089098
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Don't play 'menu click' sound for right clicks (Fixes #3919)
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2017-06-25 12:52:59 +02:00 |
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scrawl
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534c81976c
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Add missing cell update for physics system (Fixes #3917)
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2017-06-25 12:47:57 +02:00 |
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scrawl
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62f0ba6045
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Merge pull request #1279 from Allofich/position
Fix actors not returning to their wander locations
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2017-06-20 00:57:44 +02:00 |
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scrawl
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73fbaae97f
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Merge pull request #1325 from jordan-ayers/bugfix/3684-restock-soul-gems
Adjust restock calculations to ignore filled soul gems. (Bug #3684)
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2017-06-20 00:39:39 +02:00 |
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scrawl
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41fb17f39b
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Revert "Correcting https://bugs.openmw.org/issues/3906"
This reverts commit b0abed00e5 .
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2017-06-20 00:36:06 +02:00 |
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Andrei Kortunov
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1a8f2bfc11
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Combat AI: select target by priority
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2017-06-16 16:11:12 +04:00 |
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Andrei Kortunov
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a2be73295b
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Combat AI: take in account enemy weapon resistance
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2017-06-16 13:33:42 +04:00 |
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Andrei Kortunov
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62b24eb078
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Combat AI: do not use range weapons under water
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2017-06-16 12:20:31 +04:00 |
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Jordan Ayers
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b277bd782e
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Adjust restock calculations to ignore filled soul gems.
Bug #3684
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2017-06-15 21:59:13 -05:00 |
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Allofich
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4f08084e79
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Make stationary actors return to position on load
Also makes wandering actors resume their previous destination when an interrupting combat or pursuit ends.
(Fixes #3656)
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2017-06-15 18:33:50 +09:00 |
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Allofich
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028762a7dc
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Make guards that are attacked try to arrest player
(Fixes #3706)
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2017-06-15 01:47:10 +09:00 |
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scrawl
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cd1821c464
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Merge pull request #1322 from Siimacore/wizardthreadfix
Stopping the thread in the wizard that prevented it to stop correctly
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2017-06-13 19:48:06 +02:00 |
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scrawl
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53264f34b3
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Merge pull request #1321 from akortunov/spellpriority
Use mRange to check spell range instead of mArea.
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2017-06-13 17:06:47 +02:00 |
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Allofich
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42402976e3
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Fixes for building in MSVC
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2017-06-13 19:38:12 +09:00 |
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Siimacore
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6af470ff03
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Stopping the thread in the wizard that prevented it to stop correctly
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2017-06-13 12:00:55 +02:00 |
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Andrei Kortunov
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87939bf3b1
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Use mRange to check spell range instead of mArea.
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2017-06-13 11:02:40 +04:00 |
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scrawl
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f7969fb178
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Merge pull request #1317 from Siimacore/master
Correcting https://bugs.openmw.org/issues/3906
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2017-06-12 23:47:07 +02:00 |
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scrawl
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dd3f612e88
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Merge pull request #1316 from akortunov/doorfix
Doors usage improvements
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2017-06-12 23:34:40 +02:00 |
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scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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scrawl
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6d90f5a9a5
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Merge pull request #1312 from akortunov/guifixes
Split greeting from topic response
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2017-06-12 23:19:45 +02:00 |
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Andrei Kortunov
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e9d0bf7c12
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Added missed return statement
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2017-06-11 15:06:44 +04:00 |
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Andrei Kortunov
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9fdfb2a83f
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Spell priority: make AI do not cast target spells when enemy is under water
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2017-06-11 10:13:00 +04:00 |
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Siimacore
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b0abed00e5
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Correcting https://bugs.openmw.org/issues/3906
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2017-06-10 21:36:35 +02:00 |
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Andrei Kortunov
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cab51d26cc
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Doors: small key search optimizations
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2017-06-10 22:33:14 +04:00 |
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Andrei Kortunov
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188424d5d3
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Allow AI to use keys to open doors
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2017-06-10 22:31:17 +04:00 |
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Bret Curtis
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dbf149f9b2
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gcd is not available in msvc until 2017.3 P2, back to boost::math::gcd for now
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2017-06-10 00:51:19 +02:00 |
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Andrei Kortunov
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4600f24e27
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Playing sound when AI is opening a door
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2017-06-09 22:52:40 +04:00 |
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Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d799954ca0
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replace and purge boost::math::gcd and other non-used headers
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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154d7cffa2
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replace and purge boost::function
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d48b829b45
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replace and purge boost::lexical_cast
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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98752a9702
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replace boost::bind
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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b7c27e5e96
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remove boost/tuple
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d97aa9152b
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remove more unused imports, including boost headers
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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39185e6f8c
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purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up
revert Qt
add back boost fstream
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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07f75e1104
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replace boost::shared_ptr in extern and components
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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c8b67221d7
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use nullptr instead of NULL
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2017-06-09 16:49:25 +02:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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Andrei Kortunov
|
3190f28710
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
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Andrei Kortunov
|
4bb9622c21
|
Handle greetings differently from responses
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2017-06-08 22:40:31 +04:00 |
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scrawl
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59eb0aba7d
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Merge pull request #1310 from akortunov/guifixes
Removed empty space before dialogue entry (bug #3892)
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2017-06-07 21:55:45 +02:00 |
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Andrei Kortunov
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c2962ced90
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Removed empty space before dialogue entry (bug #3892)
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2017-06-04 23:20:43 +04:00 |
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scrawl
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172cc65be9
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Merge pull request #1308 from akortunov/spellpriority
Spell priority: dispel usage improvements
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2017-06-04 12:49:53 +02:00 |
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Andrei Kortunov
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00402b7154
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Removed unused variable
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2017-06-04 14:09:23 +04:00 |
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scrawl
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70e02f4c28
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Merge pull request #1306 from Nialsy/master
Fixed quickload with menus open
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2017-06-04 11:18:49 +02:00 |
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Andrei Kortunov
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f4a187a9c2
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Move a setting to show enchanting success chance from GUI to Game section
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2017-06-03 23:03:24 +04:00 |
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Andrei Kortunov
|
9a1ba1e559
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Show success chance when self-enchanting (Feature #3492)
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2017-06-03 14:39:15 +04:00 |
|
Andrei Kortunov
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42f3c73c75
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Spell priority: dispel usage improvements
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2017-06-03 13:16:44 +04:00 |
|
Nicholas
|
f6f07f5497
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clear mGoToJail flag on load
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2017-06-02 13:33:47 -05:00 |
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scrawl
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9fd0d54a35
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Merge pull request #1289 from akortunov/newrepair
Improved repair and recharge widgets
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2017-05-31 22:47:38 +02:00 |
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Andrei Kortunov
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f6c3d4935e
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Spell priority: feather and burden
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2017-05-31 19:23:44 +04:00 |
|
Andrei Kortunov
|
10d4cb15ad
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Improved repair widget
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2017-05-31 19:11:49 +04:00 |
|
Andrei Kortunov
|
1164c3f16e
|
Improved recharge widget
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2017-05-31 19:11:49 +04:00 |
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Andrei Kortunov
|
6c21e4ed31
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Spell priority: ignore some effects useless in battle
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2017-05-31 18:41:41 +04:00 |
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scrawl
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2638327593
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Merge pull request #1303 from akortunov/guifixes
Character generation layout fixes
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2017-05-31 15:25:41 +02:00 |
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scrawl
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a1661af864
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Merge pull request #1301 from akortunov/tooltips
Tooltips layout fixes
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2017-05-29 00:13:34 +02:00 |
|
Andrei Kortunov
|
46c8842808
|
Fixed enchant points calculations formula
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2017-05-26 23:42:11 +04:00 |
|
Andrei Kortunov
|
f17badb3cd
|
Makes cells cache size configurable
|
2017-05-25 13:09:40 +04:00 |
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scrawl
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f9cdc2da94
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Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
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2017-05-21 21:18:10 +02:00 |
|
MiroslavR
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98daf4f043
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Merge pull request #1296 from akortunov/jumpfatiguefix
Fixed jump fatigue loss formula (bug #3843)
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2017-05-21 11:47:58 +02:00 |
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scrawl
|
8cd8eab9dd
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Merge pull request #1294 from akortunov/constenchantfix
Swap enchant type when purge selected soulgem (bug #3878)
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2017-05-20 23:44:14 +02:00 |
|
Andrei Kortunov
|
4f41c44cd6
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Swap enchant type when clean selected soulgem widget (fixes #3878)
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2017-05-20 18:30:11 +04:00 |
|
Marc Zinnschlag
|
6906e35ac0
|
Merge remote-tracking branch 'origin/master'
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2017-05-12 14:48:03 +02:00 |
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PlutonicOverkill
|
5ec97811d8
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Don't switch pages when right-clicking on list
|
2017-05-12 20:22:18 +12:00 |
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