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294 commits

Author SHA1 Message Date
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Jordan Ayers
2d17eaa5ea Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
scrawl
417f60f467 Use the mooncircle textures (Fixes #1624, Fixes #1743) 2015-01-31 22:40:38 +01:00
scrawl
dc5ed5b861 Remove weather particles underwater (Fixes #2010) 2015-01-07 02:34:29 +01:00
scrawl
6f747df713 Remove an unused constructor 2015-01-03 19:10:15 +01:00
Thoronador
526fb1b37b fix uninitialized value in BillboardObject 2015-01-02 00:45:50 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
scrawl
fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
Thoronador
8361019456 fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
scrawl
85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
MiroslavR
baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
scrawl
45f0f0e4c3 Use sky_night_02.nif if available (Fixes #1744) 2014-08-03 17:40:29 +02:00
scrawl
07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
scrawl
e5254ff8ef Set render queue for rain 2014-06-26 14:26:53 +02:00
scrawl
7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
2014-06-26 04:29:03 +02:00
scrawl
f6a568c995 Implement rain (Feature #41) 2014-06-25 18:20:21 +02:00
Marc Zinnschlag
85965bfd47 Merge remote-tracking branch 'scrawl/master' 2014-06-25 09:58:00 +02:00
scrawl
693a097b21 Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scrawl
36132e054a Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) 2014-06-24 15:00:15 +02:00
Fil Krynicki
cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
1624e0fd8a Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
scrawl
c7805e7dd2 Fix sun glare persisting after changing to an interior cell 2013-05-18 23:10:37 +02:00
Glorf
39c7bc8363 Corrected celestical object sizes 2013-05-14 20:34:40 +02:00
scrawl
301efb411e Fix exit crash 2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
Chris Robinson
2db72ae607 Rename EntityList to ObjectList 2013-04-07 01:52:35 -07:00
Marc Zinnschlag
08f6d04960 constness fixes 2013-03-18 08:29:40 +01:00
Glorf
6165cd2c6b Moons fallbacks partially implemented 2013-03-17 14:22:30 +01:00
scrawl
05bd94effb Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 15:14:20 +01:00
Nathan Jeffords
109dff2d29 renamed high level NIF files... 2013-03-02 13:23:09 -08:00
scrawl
d4264353a3 Merge branch 'z-up' into graphics
Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader
2013-02-26 14:54:53 +01:00
scrawl
cc9b72b9b1 Removing some leftovers of mwRoot node 2013-02-26 14:01:10 +01:00
scrawl
2e7bc1a368 Z-up conversion: local map, fix tcg 2013-02-26 13:39:10 +01:00
scrawl
3ef952172d Z-up conversion: water, sky 2013-02-26 10:38:48 +01:00
scrawl
8aff033a0c Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog 2013-02-25 18:29:11 +01:00
scrawl
cacdb33b42 Merge branch 'master' into graphics
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
scrawl
791d16bbdb Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes 2013-02-17 18:12:38 +01:00
scrawl
7ffcfa3622 Water and clouds no longer depend on timescale. 2013-02-17 16:23:55 +01:00
Chris Robinson
bd4fdf47a3 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/sky.cpp
2013-02-05 02:27:57 -08:00
scrawl
0f37c24d5f Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-02-04 21:55:41 +01:00
scrawl
bf037b7d29 Removed problematic ModVertexAlpha method, now done in shader 2013-02-04 18:03:03 +01:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
Chris Robinson
e8ac3976b5 Fix some subentity assumptions 2013-01-10 06:35:06 -08:00
Chris Robinson
c4c8295e0b Rename NIFLoader to Loader, and update some comments 2013-01-09 09:10:59 -08:00
Chris Robinson
99769879e3 Fix some createEntities calls 2013-01-06 00:32:38 -08:00
scrawl
2f0b47fc38 test 2012-09-13 00:21:58 +02:00
scrawl
b97b3d7b71 fix sky position when reflection is enabled, fix delay in sky reflection 2012-08-17 15:19:44 +04:00
greye
575244bd35 fix SkaManager issue 2012-08-17 15:19:44 +04:00
Chris Robinson
36be1536d9 Return text keys from NIFs when creating entities 2012-07-23 17:20:47 -07:00
Chris Robinson
44975854e5 Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/sky.cpp
2012-07-23 13:46:05 -07:00
Chris Robinson
f67983bbee Don't assume one sub-entity for the night sky entities 2012-07-23 13:37:05 -07:00
scrawl
a70f93b024 fix "Crash when running openmw with --start="XYZ", remove HLSL for windows 2012-07-23 20:12:42 +02:00
scrawl
ab35bfa32c fixed a sky issue 2012-07-23 18:19:34 +02:00
scrawl
f8d6a36196 Merge branch 'master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/sky.cpp
	apps/openmw/mwrender/sky.hpp
	components/nifogre/ogre_nif_loader.cpp
	components/nifogre/ogre_nif_loader.hpp
2012-07-23 15:35:31 +02:00
scrawl
acc5c3bbbf some fixes 2012-07-20 17:08:15 +02:00
scrawl
e077814a8c water 2012-07-19 22:23:07 +02:00
Chris Robinson
92546ca18d Move the last bits of code to createEntities 2012-07-17 20:23:09 -07:00
Chris Robinson
939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load 2012-07-13 20:01:15 -07:00
scrawl
7731e9a6fa finished cleaning up sky 2012-07-13 09:13:12 +02:00
scrawl
ad7383be43 sky 2012-07-11 09:08:55 +02:00
scrawl
865bfc6f47 sync mrt_output setting 2012-07-11 02:31:03 +02:00
scrawl
07fd9986ef accidently removed the map. 2012-07-09 20:14:07 +02:00
scrawl
a095572205 fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
scrawl
4ea6530772 hello world. 2012-07-04 00:26:57 +02:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
scrawl
f6a6684685 when the resolution changes, adjust camera aspect ratio and recreate compositors 2012-05-27 21:39:18 +02:00
scrawl
02dad448fe make the wireframe mode not affect sky 2012-05-03 05:38:43 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
scrawl
2a4fcf42a3 basic shadows 2012-04-11 18:53:13 +02:00
scrawl
c49d5dd40b another sky tweak 2012-04-06 19:23:19 +02:00
scrawl
8316a4c2ec add mrt dummy output to sky shaders 2012-04-06 17:21:56 +02:00
scrawl
ec3fe1ef00 no sun glare in the reflection 2012-04-06 15:17:54 +02:00
scrawl
393530e671 more or less fixed the sky for normal viewing angles, still disappears at a certain height though 2012-04-06 15:05:17 +02:00
scrawl
1b89a9e203 various fixes 2012-04-05 15:30:55 +02:00
scrawl
e1bde415f5 typo 2012-04-05 14:22:44 +02:00
scrawl
43fd0352f4 removed unneeded lines 2012-04-05 14:21:57 +02:00
scrawl
5664d879a5 fixed some sky objects 2012-04-05 11:40:56 +02:00
scrawl
6442d49e16 render queue groups, sky fix 2012-04-04 18:53:40 +02:00
scrawl
8aea311797 added visibility flags for everything 2012-04-03 15:13:47 +02:00
scrawl
d4a2bdfa3d fix crash when hardware occlusion queries unsupporetd 2012-04-02 20:46:42 +02:00
scrawl
9a261a02aa changed the cloud movement direction like suggested on the forum 2012-04-01 15:14:43 +02:00
scrawl
ee754eda6c don't create sky until entering an exterior cell 2012-04-01 15:07:41 +02:00
scrawl
72ff7ec030 Merge branch 'next' into occlusionquery
Conflicts:
	apps/openmw/mwrender/sky.cpp
2012-03-27 23:46:48 +02:00
Lukasz Gromanowski
be94da1527 Issue #225: Initialize class members in constructor. 2012-03-27 00:34:06 +02:00
scrawl
bb3f3ce1db bugfix 2012-03-26 21:52:38 +02:00
scrawl
743ea0c9be use hardware occlusion query for sun glare effect 2012-03-24 17:59:26 +01:00
scrawl
b8f962a68d Merge branch 'next' into shaders 2012-03-23 10:26:20 +01:00
scrawl
c2329b7027 removed preprocessor constants 2012-03-18 20:32:50 +01:00
scrawl
3e4cf64a77 Merge branch 'master' into shaders 2012-03-16 20:46:18 +01:00
scrawl
5ea2122f79 sun gradually disappears 2012-03-16 20:39:58 +01:00
scrawl
a67cc8e73b more fixes 2012-03-16 19:02:33 +01:00
scrawl
877cb2aca7 much better looking moons 2012-03-15 20:35:23 +01:00
scrawl
e354203c21 stars rotation 2012-03-15 19:49:15 +01:00
scrawl
8421fd2670 fixed a visual issue with the stars 2012-03-13 19:57:33 +01:00
scrawl
118250171d Merge branch 'master' of https://github.com/zinnschlag/openmw into shaders
Conflicts:
	apps/openmw/mwrender/objects.cpp
2012-03-13 17:31:10 +01:00
scrawl
8910b0d471 use shaders for all NIF materials. this has numerous advantages:
- vertex colours are now working as they should (and they have a huge impact on the look)
 - the lighting is per pixel and looks a lot better
 - by using shaders, we can use more lights at a time (fixed function has max of 8)
2012-03-04 20:59:23 +01:00
scrawl
d74b78a302 very minor performance improvement 2012-03-03 12:26:08 +01:00
Marc Zinnschlag
3c5f8a4a23 void pointer workaround 2012-02-29 10:13:25 +01:00
scrawl
b3db4f1c27 slightly improved moon fading 2012-02-28 15:20:46 +01:00
scrawl
8b0ef8f98c improvements to sun glare 2012-02-26 20:46:09 +01:00
scrawl
932983c2fa fix toggleSky 2012-02-26 18:21:11 +01:00
scrawl
c1d39bb35f tweaked cloud color 2012-02-26 15:54:52 +01:00
scrawl
f79bf1f300 fog 2012-02-26 13:13:29 +01:00
scrawl
8d5783d75d - set moon phase using (day%32)/4 (not really correct, but good for now)
- added all weather patterns from morrowind.ini
2012-02-25 21:06:03 +01:00
scrawl
e31ad90802 moon positions and fading 2012-02-25 16:36:45 +01:00
scrawl
4650672bb1 thunderstorm 2012-02-25 13:46:17 +01:00
scrawl
0ebdce543a - added night sky rendering with stars, nebulas, and fading in/out to sunset / sunrise
- changed WeatherGlobals members to static
2012-02-24 23:26:38 +01:00
scrawl
9560904d8a visibility fixes 2012-02-24 18:47:09 +01:00
scrawl
67c7b965f0 calculate a sun position depending on time of day 2012-02-24 18:30:16 +01:00
scrawl
811c4a41b7 fade in/out for sunrise and sunset 2012-02-24 17:42:31 +01:00
scrawl
aad8f6605e send a raycast through the physics engine to check if sun is visible 2012-02-24 16:12:43 +01:00
scrawl
af83742e6f - disable the sky renderer completely in interior cells
- SkyManager update (initial sun glare effect, no raycast)
2012-02-23 21:44:56 +01:00
scrawl
d9c02ca526 - added isCellExterior / isCellQuasiExterior methods to World
- interior now have the sun disabled properly (and ambient managed by cell, not sky)
2012-02-23 21:12:06 +01:00
scrawl
90af78e3b8 attempt to fix openmw's lighting (restored the sun, set proper ambient value outside)
- the fix should remain in this branch since the main branch still has the lighting by caelum
2012-02-23 20:33:34 +01:00
scrawl
a5720e9a4f set sky colors according to time of day 2012-02-23 19:49:56 +01:00
scrawl
41a8b22ebd implemented weather transitions (currently only blends the clouds) 2012-02-22 19:17:37 +01:00
scrawl
b2de9e8f45 allow setting the clouds opacity 2012-02-21 22:11:41 +01:00
scrawl
83753dc384 tweaked the cloud animation speed 2012-02-21 17:42:43 +01:00
scrawl
91ffacbb6d added moon phases 2012-02-21 17:38:15 +01:00
scrawl
10ca67c0a5 fixed the sky elements positioning delay (nodes are now children of the camera node) 2012-02-21 16:49:28 +01:00
scrawl
2d8b0a4ac0 merged the sky manager implementation with its interface 2012-02-21 16:15:38 +01:00
scrawl
694a537b57 - removed caelum sources, resources, build scripts 2012-02-21 00:14:20 +01:00
scrawl
04d7db2860 moved the SkyManager implementation to a new source file (sky_impl.cpp) for convenience 2012-02-20 23:53:17 +01:00
scrawl
6aac3d4b77 - removed caelum (we can get it from the git history, if needed)
- added code for moon rendering (they are not visible by default)
2012-02-20 23:41:22 +01:00
scrawl
090c0586a0 leak fix 2012-02-20 22:20:34 +01:00
scrawl
6d37f53fa2 - abstracted the sun creation code into a CelestialBody class to be reused for the moons
- fixed render queue problem
2012-02-20 22:15:13 +01:00
scrawl
ad0f9f4bcf fixed the sun rendering (rendered without depth check) 2012-02-20 21:32:12 +01:00
scrawl
3b3218d907 fixed 3 gcc warnings in sky.cpp 2012-02-20 18:45:04 +01:00
scrawl
8b5da06fce Merge branch 'next' into weather
Conflicts:
	apps/openmw/mwrender/renderingmanager.cpp
2012-02-20 18:33:13 +01:00
scrawl
c884f70a61 added sun rendering (unfinished) 2012-02-20 00:52:44 +01:00
scrawl
1d9f0f4813 added MWSkyManager; already has atmosphere and moving clouds (although their colour is static) 2012-02-19 23:09:14 +01:00
Jan-Peter Nilsson
429775d485 Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
2011-01-12 18:18:06 +01:00
Marc Zinnschlag
2d8fbc6e55 implemented month variable and fixed some day/gamehour bugs 2010-07-22 11:48:27 +02:00
Marc Zinnschlag
f3b70e05a9 added sky-related script functions and instructions 2010-07-18 19:48:02 +02:00
Nicolay Korslund
a26641cca1 Moved caelum resources into the right place in the repo, instead of having cmake make redundant copies. Also fixed file modes/line endings. 2010-06-28 11:36:58 +02:00
athile
82bbc69453 Only push the far clip plane out if the sky is enabled 2010-06-27 17:28:49 -07:00
athile
7db274f1c5 Sky rendering clean-up and correct resource configuration 2010-06-27 16:44:15 -07:00