David Cernat
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4e86d8781f
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[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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87ada3e763
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[Client] Add CellController::isSameCell() and use it in LocalPlayer
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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6aa0fa85ab
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[Client] Send and read ActorAttack packets
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2017-04-19 22:10:06 +03:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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David Cernat
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6c2bbd6608
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[Client] Fix assignAttackTarget() not assigning LocalPlayer as target
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2017-04-19 20:51:31 +03:00 |
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David Cernat
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61cedfa192
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[Client] Add CellController methods to fetch Actors without needing Ptrs
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2017-04-19 18:20:12 +03:00 |
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David Cernat
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0ef9e014eb
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[Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper
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2017-04-19 17:09:35 +03:00 |
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David Cernat
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c3375ba86f
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[Client] Add MechanicsHelper::assignAttackTarget()
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2017-04-19 11:05:13 +03:00 |
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David Cernat
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17c4b6d4de
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[Client] Add MechanicsHelper methods for easily getting Attacks from Ptr
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2017-04-19 10:36:23 +03:00 |
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David Cernat
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82e455f736
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[Client] Organize headers
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2017-04-18 18:51:40 +03:00 |
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David Cernat
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014ff7a059
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[Client] Replace usage of Networking::isDedicatedPlayer()
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2017-04-18 18:07:39 +03:00 |
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David Cernat
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1f6d05dfe5
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[Client] Remove unused Networking::attack() method
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2017-04-18 17:45:26 +03:00 |
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Koncord
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67aba35d37
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[Client] Simplify Processors
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2017-04-18 15:05:39 +08:00 |
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Koncord
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1db30a65cb
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[Client] Remove unecessary calls
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2017-04-18 14:42:43 +08:00 |
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Koncord
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6969742ef0
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[Client] Enable actor processors
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2017-04-18 14:38:23 +08:00 |
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Koncord
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2c62c501f6
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[Client] Add & init Actor processors
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2017-04-18 14:37:35 +08:00 |
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Koncord
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7ec897a829
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[Client] Add ActorProcessor
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2017-04-18 14:37:35 +08:00 |
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David Cernat
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29f9453554
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[Client] Clean up headers in Networking
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2017-04-18 09:32:40 +03:00 |
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Koncord
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8128a5c39c
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[Client] Use protected member instead local variable
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2017-04-18 13:15:31 +08:00 |
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Koncord
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25fef1a7b8
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[Client] FIx conflicts
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2017-04-18 12:17:58 +08:00 |
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Koncord
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578d305d86
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[Client] Enable world processors
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2017-04-18 11:51:05 +08:00 |
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Koncord
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7dcaef5a5a
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[Client] Init world processors
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2017-04-18 11:50:22 +08:00 |
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Koncord
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fd3a7d2ad0
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[Client] Add world processors
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2017-04-18 11:50:22 +08:00 |
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Koncord
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f0805ca6f7
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[Client] Fix typo
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2017-04-18 11:50:22 +08:00 |
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Koncord
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740bfea0b2
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[Client] Use processors for player packets
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2017-04-18 11:49:00 +08:00 |
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Koncord
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e98fa6ad07
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[Client] Add ProcessorInitializer
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2017-04-18 11:45:54 +08:00 |
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Koncord
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f09dc2b65b
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[Client] Add player processors
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2017-04-18 11:38:40 +08:00 |
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Koncord
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a6111b6599
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[Client] Add PlayerProcessor & WorldProcessor
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2017-04-18 11:38:40 +08:00 |
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David Cernat
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07c2d4251e
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[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
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2017-04-17 20:36:20 +03:00 |
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David Cernat
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7c45888f05
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[Client] Reorder methods in DedicatedPlayer
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2017-04-17 19:34:32 +03:00 |
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David Cernat
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0aaf68c994
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[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
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2017-04-17 19:10:33 +03:00 |
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David Cernat
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c05c456b11
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[Client] Clean up parts of LocalPlayer and DedicatedPlayer
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2017-04-17 18:50:20 +03:00 |
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David Cernat
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a650683bae
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[General] Add and use Target struct in mwmp::Attack
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2017-04-17 18:31:39 +03:00 |
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David Cernat
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9882ceedf3
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[General] Remove attackerGuid from mwmp::Attack because it is redundant
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2017-04-17 18:03:33 +03:00 |
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David Cernat
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caf5428532
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[General] Rename mwmp::Attack vars in preparation for Actor support
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2017-04-17 17:24:11 +03:00 |
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David Cernat
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2050d06b31
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[Client] Process PlayerAttack in MechanicsHelper::processAttack()
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2017-04-17 16:09:07 +03:00 |
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David Cernat
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cf155c9279
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[Client] Add MechanicsHelper and move linear interpolation code to it
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2017-04-17 14:37:19 +03:00 |
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David Cernat
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9f226253d4
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[General] Rename mwmp::Attack's refid into refId for consistency
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2017-04-17 09:35:18 +03:00 |
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David Cernat
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f0f0b2dcc9
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[General] Send and read ActorSpeech packets
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2017-04-16 18:43:13 +03:00 |
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David Cernat
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d2178e5414
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[Client] Assign LocalActor movement settings before rotations get reset
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2017-04-16 17:09:47 +03:00 |
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David Cernat
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1fb11dafef
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[General] Send and read ActorStatsDynamic packets
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2017-04-16 16:42:07 +03:00 |
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David Cernat
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678edffb5a
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[Client] Rename updateDynamicStats() into updateStatsDynamic()
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2017-04-16 14:11:55 +03:00 |
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David Cernat
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870886192b
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[General] Rename DYNAMICSTATS into STATS_DYNAMIC
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2017-04-16 09:00:18 +03:00 |
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David Cernat
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8ebe7ed683
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[Client] Remove isLocalActor (no longer needed) from LiveCellRefBase
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2017-04-16 07:54:44 +03:00 |
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David Cernat
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ca8fd1aa72
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[General] Remove ActorHeadRotation packet because it would be too spammy
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2017-04-15 15:49:40 +03:00 |
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David Cernat
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2872675f5e
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[General] Send and read ActorAnimPlay packets
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2017-04-15 13:42:30 +03:00 |
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David Cernat
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56aeb85965
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[Client] Update method names in ActorList
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2017-04-15 11:45:20 +03:00 |
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David Cernat
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5c1d7f614a
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[Client] Rename readDrawStates() into readAnimFlags()
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2017-04-15 10:47:53 +03:00 |
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David Cernat
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e7960eee76
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[General] Rename DrawState packets into AnimFlags ones for clarity
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2017-04-14 16:00:34 +03:00 |
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David Cernat
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de8d28e2c3
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[Client] Improve logic for updating LocalActors & sending their packets
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2017-04-13 18:59:22 +03:00 |
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