Chris Robinson
c2b3ca9638
Update some comments
...
It wasn't actually a bug in OSX like the comment said, but intended behavior.
2018-08-25 01:24:35 -07:00
Chris Robinson
4e3ae85c11
Set the OpenAL source offset after setting the buffer
...
This is to work around a bug in the Rapture3D driver.
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c
Merged pull request #1883
2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
2018-08-25 10:00:22 +02:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
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Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af
Correct special case soundgen comparisons
2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3
Move "land" check earlier
2018-08-22 14:47:06 +03:00
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f
Make some more optimizations to actor processing loops
2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e
Fix freeze in getActorsSidingWith
2018-08-21 16:47:29 +03:00
Capostrophic
74229490e4
Use the correct skill for creature AI weapon hit chance rating
2018-08-20 21:38:57 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
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Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
20c53594de
Merged merge request !36
2018-08-18 12:06:35 +02:00
James Carty
4489838ea3
Fix incorrect function call
2018-08-17 22:35:04 +01:00
James Carty
513e99148e
Fix function with no return value
2018-08-17 20:18:20 +01:00
Andrei Kortunov
d7ca087f59
AiCast: fix aiming
2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0
Implement getHalfExtents() for non-actor objects
2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225
Merged pull request #1875
2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410
Merged pull request #1866
2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning
2018-08-17 03:32:33 +03:00
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c
Fix issue in which murder wouldn't be reported after paying fine
2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47
Fix incorrect 'preparing' word spelling
2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711
Do not stop idle animation in spellcasting stance
2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41
Do not reset idle animations when turning
2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b
AiCombat: Avoid jittering when aiming in melee
2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c
Do not play min attack -> max attack animation when attack strength is 0 (bug #4591 )
2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b
Fix attack after shoot
2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
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Use new logging system
2018-08-16 11:38:29 +02:00
James Carty
4b0a6074e7
Add comment
2018-08-16 00:29:14 +01:00
James Carty
6889432030
Move code to seperate functions for reusability
2018-08-16 00:26:02 +01:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Yohaulticetl
7e9ce99062
Made the werewolf check optional
2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98
Added check for werewolves
2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
2018-08-14 19:44:03 +02:00
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable
2018-08-14 18:14:43 +03:00
Capostrophic
53599290c3
Make search for followers in getEnemiesNearby recursive
2018-08-14 16:14:48 +03:00
Capostrophic
75bd6e1d28
Make search for allies in actorAttacked recursive
2018-08-14 15:41:34 +03:00
Capostrophic
7029ed0e8d
Refactor follower and enemy actor processing
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Make another exception for wander packages when finding allies (bug #4304 )
2018-08-14 15:36:52 +03:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
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Use the correct spell projectile speed GMST in AI aiming (bug #3948 )
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
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Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
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[Regression] Move cerr initialization out of 'try' block
2018-08-14 10:26:12 +02:00
Andrei Kortunov
9a5b016293
Move crashcatcher initialization to components
2018-08-14 11:17:05 +04:00
Allofich
fd89fa415a
Do modifiers for dynamic stats before attributes
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(Fixes #4231 )
2018-08-13 21:59:27 +09:00
Allofich
2cc1b52baf
Drain and fortify fixes for dynamicStats
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(Fixes #3049 )
2018-08-13 21:59:26 +09:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
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Improve console logging
2018-08-13 10:19:25 +02:00
Andrei Kortunov
4003fa1296
Keep jailing state for one frame after leaving jail (bug #3788 )
2018-08-13 11:10:01 +04:00
Andrei Kortunov
9dfd775bf2
Implement GetPCTraveling console command
2018-08-13 08:30:50 +04:00
Andrei Kortunov
8de3383612
Add zero-duration spells effects to effect list (bug #3533 )
2018-08-12 17:25:35 +04:00
Andrei Kortunov
307e0103dc
Use fallbacks for missing weapon animations (bug #4470 )
2018-08-12 16:14:24 +04:00
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
2018-08-12 13:38:15 +04:00
Capostrophic
3527f3800e
Use the correct spell projectile speed GMST in AI aiming
2018-08-10 21:21:21 +03:00
Marc Zinnschlag
1cfc1f9bdb
Merged pull request #1666
2018-08-10 12:23:17 +02:00
Marc Zinnschlag
0aedb3aada
Merged puil request #1808
2018-08-10 12:22:13 +02:00
Marc Zinnschlag
24212d58e8
Merged pull request #1861
2018-08-10 12:21:05 +02:00
Andrei Kortunov
cde95979d0
Fix combat engagement for creatures
2018-08-10 09:29:01 +04:00
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
2018-08-09 16:39:46 +04:00
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
2018-08-09 16:39:20 +04:00
Andrei Kortunov
71bcc11ba5
Apply only crossbow reload animation to upper body
2018-08-09 16:37:08 +04:00
Andrei Kortunov
a0d0e5d2db
Give jumping animations higher priority than movement ones
2018-08-09 16:19:03 +04:00
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
2018-08-09 16:19:00 +04:00
Andrei Kortunov
cd92014533
Do not touch GUI modes when taking screenshots (bug #4528 )
2018-08-09 16:19:00 +04:00
Marc Zinnschlag
fe19d8ff35
Merged pull request #1857
2018-08-09 13:52:51 +02:00
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
2018-08-09 13:51:31 +02:00
Marc Zinnschlag
0f510011b3
Merged pull request #1852
2018-08-09 13:49:50 +02:00
Andrei Kortunov
126b2fdd42
Use the isPlayer variable to do not check if the current actor is player every time
2018-08-09 11:16:19 +04:00
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
2018-08-08 23:29:03 +04:00
Andrei Kortunov
6202b4eca9
Do not touch GUI modes when taking screenshots (bug #4528 )
2018-08-08 22:10:53 +04:00
Capostrophic
e9e9c0dd6b
Fix guild guide fast travelling to exteriors time
2018-08-08 12:46:36 +03:00
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
2018-08-08 13:22:40 +04:00
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
2018-08-08 02:07:48 +03:00
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
2018-08-05 12:28:38 +02:00
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
2018-08-05 12:39:53 +03:00
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
2018-08-05 09:31:45 +04:00
Marc Zinnschlag
452a706047
Merged pull request #1837
2018-08-04 10:26:44 +02:00
Marc Zinnschlag
b6a919a2d1
Merged pull request #1838
2018-08-04 10:26:18 +02:00
Marc Zinnschlag
99c03d55f0
Merged pull request #1841
2018-08-04 10:25:52 +02:00
Marc Zinnschlag
2a621fedd1
Merged pull request #1842
2018-08-04 10:08:11 +02:00
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice
2018-08-03 19:22:58 +03:00
Andrei Kortunov
e2519226aa
Move boost include
2018-08-03 17:04:07 +04:00
Andrei Kortunov
eeffe2e557
Check if item model exists inside drag and drop functions
2018-08-03 16:42:43 +04:00
Andrei Kortunov
c2a175c2e0
Move crash catcher wrapper to separate file
2018-08-03 15:51:17 +04:00
Capostrophic
725a9323c4
Merge branch 'master' into sound
2018-08-03 14:16:51 +03:00
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority
2018-08-03 14:07:11 +03:00
Marc Zinnschlag
4d280add81
Merged pull request #1843
2018-08-03 12:56:17 +02:00
Marc Zinnschlag
d7718aae9b
Merged pull request #1840
2018-08-03 12:54:56 +02:00
Marc Zinnschlag
eb5f558f6f
Merged pull request #1839
2018-08-03 12:53:55 +02:00
Andrei Kortunov
712c9995db
Rename mIsScripted variable because its name is ambiguous
2018-08-03 12:01:31 +04:00
Andrei Kortunov
c454f1bdad
Use log file for editor (feature #4012 )
2018-08-03 09:05:08 +04:00
Capostrophic
9d85b7c2d3
Use the actual damage for deducting weapon rating
2018-08-02 15:20:07 +03:00
Capostrophic
73d5496711
Revert addition change
2018-08-02 13:01:23 +03:00
Capostrophic
16af1a6c1c
Replace 0 sound range values separately
2018-08-02 12:40:53 +03:00
Capostrophic
3ac030d75a
Handle explicit calls before handling quotes
2018-08-02 09:49:53 +03:00
Capostrophic
80f3bd9f86
Don't apply iWereWolfFleeMod to creatures
2018-08-02 08:36:15 +03:00
Capostrophic
fa6c205e5d
Make tab autocompletion work with explicit reference calls
2018-08-02 03:24:31 +03:00
Capostrophic
bec47dfb7c
Make ranged weapon bonus a distance-dependent multiplier
2018-08-01 19:57:05 +03:00
Capostrophic
382b68a081
Combat AI: take the actual hit chance in account when rating weapon
2018-08-01 19:27:19 +03:00
Andrei Kortunov
12144de8ed
Initialize missing variables
2018-08-01 20:18:37 +04:00
Andrei Kortunov
c0bed0fde2
Handle case when index < 0
2018-08-01 20:17:59 +04:00
Andrei Kortunov
770d86f9bd
Initialize cubeSize variable for 360 degrees screenshots correctly
2018-08-01 19:36:55 +04:00
Andrei Kortunov
a08048da4e
Avoid dereference after null check
2018-08-01 19:30:30 +04:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Marc Zinnschlag
1c13256456
Merged pull request #1829
2018-08-01 16:17:37 +02:00
Marc Zinnschlag
0e75e3816a
Merged pull request #1830
2018-08-01 16:16:30 +02:00
Marc Zinnschlag
0c507b74bc
Merge pull request #1832
2018-08-01 16:13:59 +02:00
Capostrophic
be2e7e9e09
Make casting caster-linked on-self effects no-op (bug #4378 )
2018-08-01 02:41:57 +03:00
Andrei Kortunov
5b92910829
Limit difficulty scaling, as mentioned in docs
2018-07-31 21:14:16 +04:00
Andrei Kortunov
c07cc0dc40
Reset animation state after weapon unequipping
2018-07-30 22:24:25 +04:00
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
2018-07-30 17:41:43 +04:00
Capostrophic
c79f96d0d2
Implement ranged crits (feature #3703 )
2018-07-29 19:42:44 +03:00
Andrei Kortunov
1d463d129d
Finish AiTarget package, if destination is blocked by other actor
2018-07-29 19:41:31 +04:00
Andrei Kortunov
75835c8326
Prevent NPC from chosing farther pathgrid node
2018-07-29 18:18:05 +04:00
Marc Zinnschlag
9e6cba09a6
Merged pull request #1827
2018-07-29 12:52:51 +02:00
Marc Zinnschlag
78121c1774
Merged pull request #1823
2018-07-29 12:49:50 +02:00
Marc Zinnschlag
3ba9229f47
Merged pull request #1815
2018-07-29 12:48:20 +02:00
Capostrophic
9c8e284ead
Fix quick key activation delay code (regression #4536 )
2018-07-29 12:52:29 +03:00
Andrei Kortunov
6d5d0039ec
Make sure we apply OT_Murder only once
2018-07-28 20:45:33 +04:00
Andrei Kortunov
bc82dbbd1b
Do not try to find missing animated collision shape again and again
2018-07-28 16:49:00 +04:00
Marc Zinnschlag
b7c159e5b6
Merged pull request #1816
2018-07-27 12:09:10 +02:00
Marc Zinnschlag
c508938674
Merged pull request #1817
2018-07-27 12:06:51 +02:00
Marc Zinnschlag
bbb22643e8
Merge remote-tracking branch 'capostrophic/warning'
2018-07-27 12:05:26 +02:00
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration
2018-07-26 23:24:26 +03:00
Capostrophic
51d369d4da
Add resumeGame method
2018-07-26 20:35:34 +03:00
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
2018-07-26 18:06:36 +04:00
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494 )
2018-07-25 12:34:33 +03:00
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
2018-07-19 20:17:32 +04:00
Marc Zinnschlag
78a2725169
Merged pull request #1806
2018-07-17 12:42:41 +02:00
Marc Zinnschlag
326a3e61f4
Merged pull request #1807
2018-07-17 12:42:12 +02:00
Andrei Kortunov
38fa4e0a8a
Do not play un-equipping animation when we switch to hand-to-hand
2018-07-17 14:10:04 +04:00
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
2018-07-16 14:11:03 +04:00
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
2018-07-16 13:24:12 +04:00
Andrei Kortunov
3d1daaebab
Rework manual spellcasting (e.g. via scripts)
2018-07-12 16:24:25 +04:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
...
Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00
Andrei Kortunov
70b6d4983d
Use the DejaVuLGCSansMono.ttf in profilier output
2018-07-11 14:41:49 +04:00
Marc Zinnschlag
ee759effce
Merged pull request #1798
2018-07-11 10:06:30 +02:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Capostrophic
5cb9dc9d12
Use SpellTurnLeft/TurnRight animation groups
2018-07-10 22:19:56 +03:00
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
2018-07-10 19:15:37 +02:00
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
2018-07-10 17:02:51 +04:00
Andrei Kortunov
75dcbea365
Apply weapon reload animations only for upper body
2018-07-10 17:00:48 +04:00
terrabyte25
48296a7452
Update trainingwindow.cpp
2018-07-09 23:13:52 +04:00
Alexander Stillich
725cc94210
Renamed cc_install to something less cryptic (crashCatcherInstall)
2018-07-09 16:25:55 +02:00
Doc West
467989cdd5
Moved crashcatcher to a component and also use it in CS
...
Reworked debugger detection (failed on gdb 7.11), it now uses /proc to detect the debugger
2018-07-09 16:25:55 +02:00
Capostrophic
d09c327b20
Update changelog
2018-07-09 12:36:19 +03:00
Capostrophic
14d3b213a1
Fix double call of addContainerScripts on player in moveObject ( fixes #4490 )
2018-07-08 23:08:57 +03:00
Capostrophic
bded697f07
Make Goodbye block using hyperlinks
2018-07-06 19:38:36 +03:00
Marc Zinnschlag
d9de8ccb5b
Merged pull request #1781
2018-07-06 11:55:45 +02:00
Capostrophic
9abfabb065
Ensure forward-compatibility of death animations in old saves ( fixes #4274 )
2018-07-05 22:49:40 +03:00
Capostrophic
faf3e9ba5a
Make spellcasting stance transition more smooth ( fixes #4358 )
...
If a movement animation was identical to the previous one that was played, restart it from the point the previous animation ended
2018-07-05 01:57:34 +03:00
Thunderforge
7cbc4eeb49
Adding missing override keywords
...
Prevents compiler warnings such as this:
```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
virtual void onOpen();
^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
virtual void onOpen() {}
^
```
2018-07-01 19:17:50 -05:00
Finbar Crago
5d9035c6b2
[ Fixes #4482 ] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480 )
...
because apparently i can't count to ten...
2018-07-01 13:46:23 +10:00
Marc Zinnschlag
2ea85d0bb6
Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt'
2018-06-30 10:17:05 +02:00
Finbar Crago
09c9bd34c3
cleanup more unnecessary struct keywords...
2018-06-30 12:43:50 +10:00
Capostrophic
6e9c08083d
Add missing empty attacker checks
2018-06-29 20:35:45 +03:00
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
2018-06-29 20:18:28 +03:00
Finbar Crago
596be205c1
cleanup unnecessary struct keywords...
2018-06-29 23:43:51 +10:00
Finbar Crago
2722ca50fb
fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570]
2018-06-29 23:32:05 +10:00
Finbar Crago
7ae388086b
Merge branch 'master' into fix_quickkey_segfalt
2018-06-29 12:34:53 +10:00
Finbar Crago
ed71656ea6
fix updateActivatedQuickKey() crash
...
keyboard numbers don't start at zero...
2018-06-29 01:58:57 +10:00
Finbar Crago
24d5fb09da
fix crash on simultaneous key presses
2018-06-28 22:55:02 +10:00
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
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Fix some GCC warnings
2018-06-28 10:33:51 +02:00
Finbar Crago
d790a27060
Merge branch 'master' into fix_quickkey_segfalt
2018-06-28 18:16:00 +10:00
Andrei Kortunov
5455490ad2
Avoid fall-through in spell selection
2018-06-28 11:12:48 +04:00
Finbar Crago
80a3f0a0d4
switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers
2018-06-28 17:02:25 +10:00
Finbar Crago
335e2c5897
add keyData struct + general cleanup
2018-06-28 13:27:08 +10:00
Nikolay Kasyanov
5fcb091127
Replace FIXME with a detailed explanation of the issue
2018-06-27 22:40:09 +02:00
Nikolay Kasyanov
9c78364c45
Revert "Merge pull request #1771 from Xenkhan/master"
...
This reverts commit 9667dd051c
, reversing
changes made to f52e06fc19
.
2018-06-27 22:19:09 +02:00
Andrei Kortunov
ec73011617
Clean temporary storage if we assign new AI package (bug #4464 )
2018-06-27 12:52:43 +04:00
Andrei Kortunov
ee45f54b53
Refactor AiTemporaryStorage usage
2018-06-27 12:48:34 +04:00
Andrei Kortunov
3c7ab976c3
Ignore movement from scripted animations (bug #4475 )
2018-06-27 08:22:45 +04:00
Finbar Crago
cac6d59140
Merge branch 'master' into fix_quickkey_segfalt
2018-06-27 12:58:43 +10:00
Finbar Crago
43c9fd4cec
check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips
2018-06-26 13:41:53 +10:00
Finbar Crago
186ec8c50f
rm ContainerStore/refItem
2018-06-26 13:35:04 +10:00
Marc Zinnschlag
705b2dca0e
Merged pull request #1777
2018-06-25 11:58:12 +02:00
Marc Zinnschlag
baeaff2309
Merged pull request #1778
2018-06-25 11:57:45 +02:00
Andrei Kortunov
97d8cc0efe
Check if the local was not found, just for sure
2018-06-25 11:21:00 +04:00
Andrei Kortunov
7dff8d8fe2
Check cell for null
2018-06-25 10:26:58 +04:00
Finbar Crago
46c6abcf54
add string vectors for name/id in QuickKeysMenu for item lookups
2018-06-25 16:02:28 +10:00
Andrei Kortunov
441463327c
Validate map size
2018-06-25 09:57:40 +04:00
Andrei Kortunov
359e748c28
Initialize some missing fields in constructors
2018-06-25 09:35:42 +04:00
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails
2018-06-24 14:39:48 +03:00
Capostrophic
35b0546737
Consider <p> tag when discarding post-EOL tag text (regression #4473 )
2018-06-23 14:27:40 +03:00
Finbar Crago
da4c55d5ad
prevent segfalt in QuickKeysMenu when item has been removed from player inventory
...
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().
(storing the RefId could be a better solution but would probably leave tooltips broken...)
2018-06-23 17:51:32 +10:00
Bret Curtis
a55583a395
Merge branch 'master' into master
2018-06-21 22:22:01 +02:00
Xenkhan
405a0caf29
Remove unneeded whitespace
2018-06-20 13:56:00 -05:00
Xenkhan
5a4817c147
Get rid of reinterpret_cast<>
2018-06-20 13:33:59 -05:00
Marc Zinnschlag
22eb037c18
Merged pull request #1773
2018-06-20 19:08:50 +02:00
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
...
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-20 17:19:48 +02:00
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
...
Fast-forward death animation to end if death animation was finished earlier
2018-06-20 13:28:36 +02:00
Andrei Kortunov
c195144b17
Take transformation from first node with given name in file (bug #4469 )
2018-06-20 14:24:32 +04:00
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
...
Handle exception when try to load non-music file
2018-06-20 11:18:50 +02:00
Andrei Kortunov
c9756cee4c
Fast-forward death animation to end if death animation was finished earlier (regression #4468 )
2018-06-20 12:37:58 +04:00
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers
2018-06-19 15:03:30 -05:00