scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d642512f71 
								
							 
						 
						
							
							
								
								Error message fix  
							
							 
							
							
							
						 
						
							2014-12-17 00:57:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e0d16da8c 
								
							 
						 
						
							
							
								
								Take Scale field in creature record into account ( Fixes   #2214 )  
							
							 
							
							
							
						 
						
							2014-12-15 13:34:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2b78e9795d 
								
							 
						 
						
							
							
								
								Implement Calm effect removing combat packages ( Fixes   #1985 )  
							
							 
							
							
							
						 
						
							2014-12-14 19:35:34 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4acc25f59c 
								
							 
						 
						
							
							
								
								Use SoundGen with no creature field as fallback  
							
							 
							
							... 
							
							
							
							This fixes the adorable "thump" sounds in the Scrib's idle animation not playing. 
							
						 
						
							2014-12-14 17:52:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								192626c6f5 
								
							 
						 
						
							
							
								
								SoundGen fix: use Original Creature field only if non-empty  
							
							 
							
							
							
						 
						
							2014-12-14 17:44:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								88a2e4c043 
								
							 
						 
						
							
							
								
								Graceful error handling for missing spells/factions ( Fixes   #1825 , Bug  #2176 , Bug  #2203 )  
							
							 
							
							
							
						 
						
							2014-12-14 02:38:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f42420bc19 
								
							 
						 
						
							
							
								
								Use the Original Creature field for SoundGen lookups  
							
							 
							
							
							
						 
						
							2014-12-12 01:24:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								886903d70e 
								
							 
						 
						
							
							
								
								Implement HitAttemptOnMe function (Bug  #2078 )  
							
							 
							
							
							
						 
						
							2014-12-11 22:25:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e48dc45ede 
								
							 
						 
						
							
							
								
								Fix creatures not being able to move with 0/0 encumbrance  
							
							 
							
							
							
						 
						
							2014-10-27 21:53:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d9165593d9 
								
							 
						 
						
							
							
								
								Fix footstep sounds played during water-walking  
							
							 
							
							
							
						 
						
							2014-10-05 22:27:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5c3bc6563b 
								
							 
						 
						
							
							
								
								Fix divisions by zero in normalizedEncumbrance  
							
							 
							
							
							
						 
						
							2014-10-05 15:50:01 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e868a48a63 
								
							 
						 
						
							
							
								
								Don't trigger OnPcHitMe for friendly hits ( Fixes   #1950 )  
							
							 
							
							... 
							
							
							
							Don't consider actors as followers if they are also in combat with the follow target 
							
						 
						
							2014-09-26 22:08:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be7839873a 
								
							 
						 
						
							
							
								
								Don't trigger dynamic stats recalculation when setting up actor initial stats ( Fixes   #1927 )  
							
							 
							
							... 
							
							
							
							This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105. 
							
						 
						
							2014-09-18 03:47:45 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157c53bed4 
								
							 
						 
						
							
							
								
								Handle spellcasting for creatures with no casting animation ( Fixes   #1856 )  
							
							 
							
							
							
						 
						
							2014-09-15 10:42:44 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1270dada34 
								
							 
						 
						
							
							
								
								Don't set Attacked flag when the actor is already in combat with the attacker ( Fixes   #1909 )  
							
							 
							
							
							
						 
						
							2014-09-14 10:35:57 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cb916594d9 
								
							 
						 
						
							
							
								
								Always show tooltips for dead actors  
							
							 
							
							
							
						 
						
							2014-09-09 02:12:44 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f18d4b4ac4 
								
							 
						 
						
							
							
								
								Don't show crosshair tooltips for actors in combat  
							
							 
							
							
							
						 
						
							2014-09-09 00:47:26 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c54ab2e846 
								
							 
						 
						
							
							
								
								Don't allow talking to creatures that are in combat  
							
							 
							
							
							
						 
						
							2014-09-09 00:39:38 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								adbc50366b 
								
							 
						 
						
							
							
								
								Use random attack strength for creatures (Bug  #1876 )  
							
							 
							
							... 
							
							
							
							Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time). 
							
						 
						
							2014-09-07 18:55:59 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8943aef2f 
								
							 
						 
						
							
							
								
								Encapsulate magic effect magnitude (Feature  #1489 )  
							
							 
							
							
							
						 
						
							2014-08-17 03:58:04 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								accab47724 
								
							 
						 
						
							
							
								
								Don't knock down from fall damage in onHit (CharacterController is doing that already)  
							
							 
							
							
							
						 
						
							2014-08-08 15:46:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								639ae7e06c 
								
							 
						 
						
							
							
								
								Implement friendly hits on followers ( Fixes   #1139 )  
							
							 
							
							
							
						 
						
							2014-08-03 16:24:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								216ebac2e9 
								
							 
						 
						
							
							
								
								Implement weapon condition damage for ranged weapons ( Fixes   #1746 )  
							
							 
							
							
							
						 
						
							2014-08-03 16:24:11 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b58b8c6f8f 
								
							 
						 
						
							
							
								
								Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes   #1737 )  
							
							 
							
							
							
						 
						
							2014-07-31 04:28:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d81e9cfefd 
								
							 
						 
						
							
							
								
								Implement actors fighting for the actor they are following ( Fixes   #1141 )  
							
							 
							
							
							
						 
						
							2014-07-27 20:33:45 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5629803a08 
								
							 
						 
						
							
							
								
								Implement correct armor mitigation mechanics  
							
							 
							
							
							
						 
						
							2014-07-20 23:45:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1636fd66db 
								
							 
						 
						
							
							
								
								Don't add creature base damage to weapon damage (UESP was wrong)  
							
							 
							
							
							
						 
						
							2014-07-20 22:26:26 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28a0899d2b 
								
							 
						 
						
							
							
								
								Implement difficulty scaling ( Fixes   #1505 )  
							
							 
							
							
							
						 
						
							2014-07-20 16:38:20 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5bbf07976f 
								
							 
						 
						
							
							
								
								Consider Shield spell effect for creature armor rating  
							
							 
							
							
							
						 
						
							2014-07-20 14:41:39 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								691ba02115 
								
							 
						 
						
							
							
								
								Reduce wepaon condition even if attack misses  
							
							 
							
							
							
						 
						
							2014-07-20 14:12:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								123157b216 
								
							 
						 
						
							
							
								
								Implement elemental shield damage to attacker (Feature  #1121 )  
							
							 
							
							
							
						 
						
							2014-07-16 10:58:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d9bdad8ba 
								
							 
						 
						
							
							
								
								Correct run speed for creatures (by Hrnchamd -  Fixes   #1136 )  
							
							 
							
							
							
						 
						
							2014-06-25 00:51:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc3c6ae7b8 
								
							 
						 
						
							
							
								
								Fix very slow movement on some creatures, e.g. rats (Bug  #1136 )  
							
							 
							
							... 
							
							
							
							Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate. 
							
						 
						
							2014-06-19 02:36:10 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6760f4c897 
								
							 
						 
						
							
							
								
								Make cached GMSTs in MWClass::Npc/Creature safer  
							
							 
							
							
							
						 
						
							2014-06-19 02:09:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4234c70232 
								
							 
						 
						
							
							
								
								Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers)  
							
							 
							
							
							
						 
						
							2014-06-19 02:00:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2193977eec 
								
							 
						 
						
							
							
								
								Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway  
							
							 
							
							... 
							
							
							
							This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test) 
							
						 
						
							2014-06-18 22:59:18 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28feb260eb 
								
							 
						 
						
							
							
								
								Implement disposition/distance based aggression ( Fixes   #1520 )  
							
							 
							
							
							
						 
						
							2014-06-16 20:05:53 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3b7119ba0d 
								
							 
						 
						
							
							
								
								Make Bipedal creatures always able to walk and swim ( Fixes   #1509 )  
							
							 
							
							... 
							
							
							
							This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked. 
							
						 
						
							2014-06-16 02:52:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								395f98e476 
								
							 
						 
						
							
							
								
								Fix triggering changed flag for all references when cell is visited  
							
							 
							
							... 
							
							
							
							The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly. 
							
						 
						
							2014-06-15 14:18:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								881ae33b74 
								
							 
						 
						
							
							
								
								Don't allow Creatures with no movement abilities to move ( Fixes   #1457 )  
							
							 
							
							
							
						 
						
							2014-06-10 02:15:09 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								039398c8ae 
								
							 
						 
						
							
							
								
								Basic RefData and CellRef change tracking  
							
							 
							
							... 
							
							
							
							Wrapped item charge handling in getItemHealth function 
							
						 
						
							2014-05-25 14:30:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							 
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a872c9f83a 
								
							 
						 
						
							
							
								
								Feature  #1323 : handle restocking levelled items  
							
							 
							
							
							
						 
						
							2014-05-18 12:53:21 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4ed828e21 
								
							 
						 
						
							
							
								
								Feature  #1323 : Implement restocking items (does not handle levelled lists yet)  
							
							 
							
							
							
						 
						
							2014-05-17 14:30:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ae66d28c87 
								
							 
						 
						
							
							
								
								Feature  #32 : Implement respawn for containers, creatures and NPCs  
							
							 
							
							
							
						 
						
							2014-05-17 09:09:00 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e942e733 
								
							 
						 
						
							
							
								
								Bug  #869 : Some fixes to the previous fix  
							
							 
							
							
							
						 
						
							2014-05-14 07:13:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c8c26072d 
								
							 
						 
						
							
							
								
								Crime and self defense fixes  
							
							 
							
							... 
							
							
							
							- NPCs should still shout messages such as "thief" even if they did not report the crime
 - Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
 - Fixed self defense for creatures (Fixes  #1203 ) 
							
						 
						
							2014-05-06 19:15:43 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								9efef31bb8 
								
							 
						 
						
							
							
								
								Feature  #953  Trader Gold - Unused code/warning resolved  
							
							 
							
							... 
							
							
							
							Removed unused code
getBaseGold throws proper error 
							
						 
						
							2014-03-28 17:27:23 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								401d21b4ee 
								
							 
						 
						
							
							
								
								getBaseGold implemented in MWWorld::Class for NPC and Creature  
							
							 
							
							... 
							
							
							
							Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52 
							
						 
						
							2014-03-28 14:21:38 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								895748f18d 
								
							 
						 
						
							
							
								
								Gold Pool implemented for Vendors  
							
							 
							
							... 
							
							
							
							It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all. 
							
						 
						
							2014-03-28 12:01:56 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								6896142db1 
								
							 
						 
						
							
							
								
								Trader Gold Reset Delay  
							
							 
							
							... 
							
							
							
							Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures 
							
						 
						
							2014-03-27 07:30:24 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								2a8bf46607 
								
							 
						 
						
							
							
								
								Trader Gold Reset Delay  
							
							 
							
							... 
							
							
							
							Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory. 
							
						 
						
							2014-03-27 01:23:56 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c8c0e5de38 
								
							 
						 
						
							
							
								
								Fixed code issues found with unity build. Missing include guards, duplicated functions, ...  
							
							 
							
							
							
						 
						
							2014-03-16 23:49:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								43757efdc4 
								
							 
						 
						
							
							
								
								Feature  #1030  - partial fix to stop creatures unable to walk/fly to come out of water.  Does not necessarily handle situations where they are already out of water, however.  
							
							 
							
							
							
						 
						
							2014-03-16 08:09:14 +11:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								072dc6d438 
								
							 
						 
						
							
							
								
								Feature  #50 : Implement marksman mechanics.  
							
							 
							
							
							
						 
						
							2014-03-08 06:03:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								83ded18af0 
								
							 
						 
						
							
							
								
								encapsulated reference collections  
							
							 
							
							
							
						 
						
							2014-02-23 21:21:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							 
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9788bbcab9 
								
							 
						 
						
							
							
								
								partially store creature state in saved game files (only attributes and dynamics for now)  
							
							 
							
							
							
						 
						
							2014-02-16 15:56:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e1e7a492e2 
								
							 
						 
						
							
							
								
								Fix movement speed formula for flying creatures  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								5b04c10e1d 
								
							 
						 
						
							
							
								
								added creature/NPC state to saved games (only container/inventory for now)  
							
							 
							
							
							
						 
						
							2014-02-01 17:36:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								305e78c981 
								
							 
						 
						
							
							
								
								Fix creature attack bug  
							
							 
							
							
							
						 
						
							2014-01-29 15:37:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee1dc6be8 
								
							 
						 
						
							
							
								
								attacktypes error fix  
							
							 
							
							
							
						 
						
							2014-01-28 21:07:26 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								194413c955 
								
							 
						 
						
							
							
								
								Feature  #1119 : Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.  
							
							 
							
							
							
						 
						
							2014-01-22 12:26:53 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16f5f5862d 
								
							 
						 
						
							
							
								
								Feature  #956 : Implement blocking melee attacks  
							
							 
							
							
							
						 
						
							2014-01-21 23:25:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1617a4f7d9 
								
							 
						 
						
							
							
								
								Use fCombatDistance  
							
							 
							
							
							
						 
						
							2014-01-21 12:30:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								851a7d5014 
								
							 
						 
						
							
							
								
								Feature  #957 : Handle area effects for "on touch" range  
							
							 
							
							
							
						 
						
							2014-01-21 12:30:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0adc0f56ed 
								
							 
						 
						
							
							
								
								Issue  #777 : Consider weapons in Creature::hit  
							
							 
							
							
							
						 
						
							2014-01-19 16:13:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9723263730 
								
							 
						 
						
							
							
								
								Bug  #1126 : Tweak creature attack distance a bit (still no idea where this should come from)  
							
							 
							
							
							
						 
						
							2014-01-19 14:47:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								198bb0de60 
								
							 
						 
						
							
							
								
								Issue  #777 : Add CreatureAnimation variant for creatures with weapons/shields  
							
							 
							
							
							
						 
						
							2014-01-19 13:05:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								589fbbd871 
								
							 
						 
						
							
							
								
								Issue  #777 : Create InventoryStore for creatures with weapons/shields  
							
							 
							
							
							
						 
						
							2014-01-19 11:43:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								149d77dedf 
								
							 
						 
						
							
							
								
								Feature  #960 : Add knockdown and hit recovery for creatures  
							
							 
							
							
							
						 
						
							2014-01-17 17:41:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b32b1403b 
								
							 
						 
						
							
							
								
								Feature  #960 : Implement Creature::hit  
							
							 
							
							
							
						 
						
							2014-01-17 17:19:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								805843d7ff 
								
							 
						 
						
							
							
								
								Closes   #1086 : Implement blood effects  
							
							 
							
							
							
						 
						
							2014-01-17 11:27:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f070d9966d 
								
							 
						 
						
							
							
								
								Implement movement speed formula for creatures. Still moving a bit too slow.  
							
							 
							
							
							
						 
						
							2014-01-17 10:55:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ea8f60eddf 
								
							 
						 
						
							
							
								
								Implement movement speed formula for creatures. Still moving a bit too slow.  
							
							 
							
							
							
						 
						
							2014-01-15 16:30:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d544551f61 
								
							 
						 
						
							
							
								
								Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)  
							
							 
							
							... 
							
							
							
							Information provided by Hrnchamd. 
							
						 
						
							2014-01-15 15:50:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f5dc59176 
								
							 
						 
						
							
							
								
								Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.  
							
							 
							
							
							
						 
						
							2014-01-08 23:37:46 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0285d18fc2 
								
							 
						 
						
							
							
								
								Respect items belonging to a faction  
							
							 
							
							
							
						 
						
							2014-01-07 20:24:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ce013315ba 
								
							 
						 
						
							
							
								
								Nothing to see here, move along.  
							
							 
							
							... 
							
							
							
							Fine... it's flying cliff racers. But did you really want to know? 
							
						 
						
							2014-01-05 16:09:06 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14b70a3ce6 
								
							 
						 
						
							
							
								
								Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)  
							
							 
							
							
							
						 
						
							2014-01-05 01:34:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a8ab932ef 
								
							 
						 
						
							
							
								
								Bug  #951 : Only recalculate derived stats when attributes change  
							
							 
							
							
							
						 
						
							2013-12-28 17:19:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								fc8bd1aacb 
								
							 
						 
						
							
							
								
								Allow fatigue stat to become negative when fatigue damages are taken  
							
							 
							
							
							
						 
						
							2013-12-09 21:53:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b6c22ad5d9 
								
							 
						 
						
							
							
								
								Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.  
							
							 
							
							
							
						 
						
							2013-11-21 17:19:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6fd4cdb5fb 
								
							 
						 
						
							
							
								
								Play randomized werewolf sounds  
							
							 
							
							
							
						 
						
							2013-08-11 00:53:17 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								89c7f5bc70 
								
							 
						 
						
							
							
								
								Handle object activation as a werewolf  
							
							 
							
							
							
						 
						
							2013-08-08 22:34:53 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dfdd2dc308 
								
							 
						 
						
							
							
								
								Handle swimleft and swimright soundgen keys  
							
							 
							
							
							
						 
						
							2013-08-08 04:40:31 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							 
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce2b962e1 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/inventory'  
							
							 
							
							
							
						 
						
							2013-07-31 09:15:22 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16cacb338a 
								
							 
						 
						
							
							
								
								Initialize MWMechanics::AiSequence from ESM::AiPackageList  
							
							 
							
							
							
						 
						
							2013-07-31 00:55:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45006ea193 
								
							 
						 
						
							
							
								
								Fix inventory/container content loading so that it's done for dynamically spawned objects as well  
							
							 
							
							
							
						 
						
							2013-07-31 00:02:24 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								54f91d4b3a 
								
							 
						 
						
							
							
								
								Implement hand-to-hand attacks  
							
							 
							
							
							
						 
						
							2013-07-28 06:48:25 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								db4f34b332 
								
							 
						 
						
							
							
								
								Play hit sounds when hitting creatures and NPCs  
							
							 
							
							
							
						 
						
							2013-07-27 11:20:39 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3298eb1b37 
								
							 
						 
						
							
							
								
								Implement HitOnMe script function  
							
							 
							
							
							
						 
						
							2013-07-26 10:50:23 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5379e607cb 
								
							 
						 
						
							
							
								
								Handle the OnPCHitMe script variable  
							
							 
							
							
							
						 
						
							2013-07-26 10:50:23 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bec420c69b 
								
							 
						 
						
							
							
								
								Add Class::onHit for creatures  
							
							 
							
							
							
						 
						
							2013-07-26 10:50:23 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								92cc566fdc 
								
							 
						 
						
							
							
								
								Rename the Class::attack method to Class::hit  
							
							 
							
							
							
						 
						
							2013-07-25 00:30:01 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d9a9c3d6bd 
								
							 
						 
						
							
							
								
								Handle the "land" soundgen type  
							
							 
							
							
							
						 
						
							2013-07-24 10:36:04 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0c8d4d9be2 
								
							 
						 
						
							
							
								
								Add beginnings of melee hits  
							
							 
							
							
							
						 
						
							2013-07-24 02:51:42 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9ea6b22a83 
								
							 
						 
						
							
							
								
								Handle soundgen animation keys  
							
							 
							
							
							
						 
						
							2013-07-17 23:58:21 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c7f48ec8a 
								
							 
						 
						
							
							
								
								Implement movement for creatures (formula is a stub)  
							
							 
							
							
							
						 
						
							2013-05-27 18:03:06 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8a3d3f954b 
								
							 
						 
						
							
							
								
								NPC/creature persistence flag  
							
							 
							
							
							
						 
						
							2013-05-16 18:50:26 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c4a963132 
								
							 
						 
						
							
							
								
								Container UI rewrite  
							
							 
							
							
							
						 
						
							2013-05-11 18:38:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaf80d539 
								
							 
						 
						
							
							
								
								Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.  
							
							 
							
							
							
						 
						
							2013-04-03 23:55:57 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								95e1cdc07d 
								
							 
						 
						
							
							
								
								Move getArmorRating to MWWorld::Class.  
							
							 
							
							
							
						 
						
							2013-03-17 22:29:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dd57eabc3e 
								
							 
						 
						
							
							
								
								Better use an enum for magic effect IDs  
							
							 
							
							
							
						 
						
							2013-03-16 23:28:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0ee0dbdb97 
								
							 
						 
						
							
							
								
								Added "dispose corpse" button, added stealing (all items visible and no penalty yet)  
							
							 
							
							
							
						 
						
							2013-03-07 14:00:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8d98f3649c 
								
							 
						 
						
							
							
								
								Use a separate class to handle activator mechanics  
							
							 
							
							
							
						 
						
							2013-01-28 23:39:11 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								efca5ded47 
								
							 
						 
						
							
							
								
								Clean up some header includes to reduce nesting  
							
							 
							
							
							
						 
						
							2013-01-05 21:12:08 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ceaf1677ce 
								
							 
						 
						
							
							
								
								Issue  #219 : rewrote AI settings and implemented AI settings filters  
							
							 
							
							
							
						 
						
							2012-11-10 11:38:37 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								918316168f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'greye/store' into next  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2012-11-07 19:34:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									emoose 
								
							 
						 
						
							
							
							
							
								
							
							
								7a7825577a 
								
							 
						 
						
							
							
								
								Changed: use MWWorld::Ptr for PhysicsSystem arguments  
							
							 
							
							
							
						 
						
							2012-11-05 19:37:27 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								3c2ce25f5f 
								
							 
						 
						
							
							
								
								m prefix for mwworld/cellstore.hpp  
							
							 
							
							
							
						 
						
							2012-11-05 16:07:59 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a04df37f83 
								
							 
						 
						
							
							
								
								implemented looting corpses  
							
							 
							
							
							
						 
						
							2012-10-28 16:04:33 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ed3641b214 
								
							 
						 
						
							
							
								
								Issue  #68 : check for essential actors  
							
							 
							
							
							
						 
						
							2012-10-27 13:33:54 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								bdca5aff87 
								
							 
						 
						
							
							
								
								Issue  #68 : simplified the dynamic stats interface  
							
							 
							
							
							
						 
						
							2012-10-19 13:10:06 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								721324c1db 
								
							 
						 
						
							
							
								
								rm record inheritance, rework esmtool accordingly  
							
							 
							
							
							
						 
						
							2012-09-30 23:34:53 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								7606ebafd6 
								
							 
						 
						
							
							
								
								resolving conflicts, minor update  
							
							 
							
							
							
						 
						
							2012-09-17 11:37:50 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6c928e93d3 
								
							 
						 
						
							
							
								
								added missing initialisation of NPC/creature spell lists from ESX records  
							
							 
							
							
							
						 
						
							2012-09-10 13:04:00 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								a90547bbbe 
								
							 
						 
						
							
							
								
								code formatting  
							
							 
							
							
							
						 
						
							2012-08-29 21:35:06 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6534c2a55a 
								
							 
						 
						
							
							
								
								Issue  #107 : WindowManager is accessed only through the interface class from now on  
							
							 
							
							
							
						 
						
							2012-08-12 18:11:09 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b68f9d6a28 
								
							 
						 
						
							
							
								
								Issue  #107 : MechanicsManager is accessed only through the interface class from now on  
							
							 
							
							
							
						 
						
							2012-08-11 17:30:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								26595f22f6 
								
							 
						 
						
							
							
								
								float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()  
							
							 
							
							
							
						 
						
							2012-07-26 16:14:11 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								e7666d3a7f 
								
							 
						 
						
							
							
								
								move responsibility for cell changing from CellStore::insertObject to Class::moveToCell  
							
							 
							
							
							
						 
						
							2012-07-25 20:31:39 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3a728a56 
								
							 
						 
						
							
							
								
								Class::getModel implementation  
							
							 
							
							
							
						 
						
							2012-07-25 20:31:39 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								32b1350b63 
								
							 
						 
						
							
							
								
								CreatureStats class  
							
							 
							
							
							
						 
						
							2012-07-22 18:29:54 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								5a7b95bf7a 
								
							 
						 
						
							
							
								
								Issue  #107 : cleaned up includes in apps/openmw/mwworld/class.hpp  
							
							 
							
							
							
						 
						
							2012-07-03 13:15:20 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7fcd41c69d 
								
							 
						 
						
							
							
								
								Issue  #107 : Detemplateised CellStore; some include cleanup  
							
							 
							
							
							
						 
						
							2012-06-29 18:54:23 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								76174098c7 
								
							 
						 
						
							
							
								
								Issue  #107 : CellStore moved from ESMS to MWWorld  
							
							 
							
							
							
						 
						
							2012-06-29 16:48:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ea29b74bb4 
								
							 
						 
						
							
							
								
								added per NPC/creature basic AI-settings (hello, fight, flee, alarm)  
							
							 
							
							
							
						 
						
							2012-06-16 16:17:42 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								f675d8d039 
								
							 
						 
						
							
							
								
								Merge branch 'master'  
							
							 
							
							
							
						 
						
							2012-06-11 19:09:10 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								36885b2e40 
								
							 
						 
						
							
							
								
								Issue  #176 : removed enable/disable functions from Creature, Npc and Light  
							
							 
							
							
							
						 
						
							2012-05-25 17:04:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e9ea1fba4e 
								
							 
						 
						
							
							
								
								fixed typo getCapacity method  
							
							 
							
							
							
						 
						
							2012-05-15 22:31:52 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								fdfddc8be7 
								
							 
						 
						
							
							
								
								some todo comment cleanup  
							
							 
							
							
							
						 
						
							2012-05-15 21:34:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7e00fea18b 
								
							 
						 
						
							
							
								
								added getEncumbrance function  
							
							 
							
							
							
						 
						
							2012-05-15 21:34:00 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c6493fb133 
								
							 
						 
						
							
							
								
								added getCapacity function  
							
							 
							
							
							
						 
						
							2012-05-15 21:17:00 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								b1af18e98d 
								
							 
						 
						
							
							
								
								Merged next  
							
							 
							
							
							
						 
						
							2012-04-29 09:28:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5bfc52a1 
								
							 
						 
						
							
							
								
								Merge branch 'next' of  https://github.com/zinnschlag/openmw  into tooltips  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwclass/apparatus.cpp
	apps/openmw/mwclass/book.cpp
	apps/openmw/mwclass/container.cpp
	apps/openmw/mwclass/ingredient.cpp
	apps/openmw/mwclass/misc.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/potion.cpp
	apps/openmw/mwclass/repair.cpp
	apps/openmw/mwgui/window_manager.cpp 
							
						 
						
							2012-04-24 02:02:03 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								35f478071e 
								
							 
						 
						
							
							
								
								Issue  #255 : deleted the old environment class and using the new one instead  
							
							 
							
							
							
						 
						
							2012-04-23 15:27:03 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdd4d83d9e 
								
							 
						 
						
							
							
								
								moved the tooltip info to the appropriate MWWorld::Class classes  
							
							 
							
							
							
						 
						
							2012-04-16 22:58:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexander "Ace" Olofsson 
								
							 
						 
						
							
							
							
							
								
							
							
								290d09de64 
								
							 
						 
						
							
							
								
								Switching creature and npc to using the same id storage as the rest of the records  
							
							 
							
							
							
						 
						
							2012-04-08 18:32:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f2972b1ca0 
								
							 
						 
						
							
							
								
								turned ContainerStore from a template into a simple struct  
							
							 
							
							
							
						 
						
							2012-01-28 11:45:55 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c081160591 
								
							 
						 
						
							
							
								
								replaced container store in ref data with new custom data implementation  
							
							 
							
							
							
						 
						
							2012-01-27 14:55:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								aa87bd4030 
								
							 
						 
						
							
							
								
								replaced creature stats in ref data with new custom data implementation  
							
							 
							
							
							
						 
						
							2012-01-26 11:35:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								7fde576dd9 
								
							 
						 
						
							
							
								
								actor physics again  
							
							 
							
							
							
						 
						
							2012-01-07 23:21:19 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								a615369189 
								
							 
						 
						
							
							
								
								Warning and different physics  
							
							 
							
							
							
						 
						
							2012-01-06 22:52:15 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d855bb4fc6 
								
							 
						 
						
							
							
								
								physics reenabled  
							
							 
							
							
							
						 
						
							2011-12-27 17:52:17 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								a6b88b48ec 
								
							 
						 
						
							
							
								
								A different way  
							
							 
							
							
							
						 
						
							2011-12-27 00:20:14 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								1b835d6702 
								
							 
						 
						
							
							
								
								Cell changing fixes  
							
							 
							
							
							
						 
						
							2011-12-24 21:53:12 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0902a3db89 
								
							 
						 
						
							
							
								
								Filled out NpcAnimation and CreatureAnimation classes  
							
							 
							
							
							
						 
						
							2011-12-11 22:40:00 -05:00