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231 commits

Author SHA1 Message Date
Chris Robinson
0148db8ccf Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
2013-02-23 05:59:35 -08:00
scrawl
4b51184ec4 Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics 2013-02-23 14:37:28 +01:00
greye
9659b4a95e update NpcAnimation inventory reference on cell change 2013-02-23 16:45:55 +04:00
Chris Robinson
b8f5813609 Set all animation sources at once 2013-02-23 03:34:03 -08:00
Chris Robinson
ecbf1568a1 Fix NPC part attachment 2013-02-22 10:15:29 -08:00
Chris Robinson
18b7008409 Better fix some scaling issues 2013-02-05 18:25:09 -08:00
Chris Robinson
535cd8360f Load extra animations for NPCs 2013-02-05 18:09:43 -08:00
scrawl
15e51b76de Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth 2013-02-03 15:46:23 +01:00
Chris Robinson
7f87c1873b Use an array to store the entity parts 2013-02-02 02:53:22 -08:00
Chris Robinson
b6354c6282 Don't share skeleton instances between bounded parts on an NPC
However, a skeleton instance will still be shared between entities in an entity
list.
2013-01-30 09:29:16 -08:00
Chris Robinson
9123f4f2af Return the movement vector from runAnimation 2013-01-18 16:21:29 -08:00
Chris Robinson
23ac1c2de5 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
eduard
2dc0064cc2 more string lowercase 2013-01-09 20:51:52 +01:00
Chris Robinson
c4c8295e0b Rename NIFLoader to Loader, and update some comments 2013-01-09 09:10:59 -08:00
Chris Robinson
be74859f05 Avoid some unnecessary copying when calling addPartGroup 2013-01-09 08:03:28 -08:00
Chris Robinson
625a538f03 Combine part selection into a single loop 2013-01-09 07:43:10 -08:00
Chris Robinson
b96a979719 Store an MWWorld::Ptr with the Animation 2013-01-06 17:05:48 -08:00
Chris Robinson
2b1fe7dc44 Add part info for weapons and shields 2013-01-06 05:39:39 -08:00
Chris Robinson
976b042cca Use a list to reduce some repeating code 2013-01-06 02:14:19 -08:00
Chris Robinson
6e84d4bcdd Add a helper method to load entity objects 2013-01-04 23:19:48 -08:00
greye
c3f0dc0dfb m prefix for NpcAnimation members 2012-11-08 23:11:43 +04:00
greye
932a9dc6f9 applying new interface vol.8, inconsistent 2012-11-06 11:53:00 +04:00
greye
d205723a17 resolving m prefix/ESMStore movement 2012-11-05 18:02:47 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f m prefix for mwworld/cellstore.hpp 2012-11-05 16:07:59 +04:00
greye
18cc435aa1 resolving conflicts 2012-09-21 13:13:11 +04:00
Marc Zinnschlag
4abb9a00da Merge remote-tracking branch 'jhooks/physicsaedra3' into next 2012-09-18 11:25:09 +02:00
greye
7606ebafd6 resolving conflicts, minor update 2012-09-17 11:37:50 +04:00
scrawl
2793096b50 Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
2012-09-15 00:57:29 +02:00
scrawl
35f7216f2f fixed some things 2012-09-14 17:25:32 +02:00
scrawl
6ac2a12296 item selection working on the preview 2012-09-14 14:34:18 +02:00
scrawl
eef750e6b0 race selection preview 2012-09-13 19:03:31 +02:00
scrawl
4f3eb3c34a character preview WIP 2012-09-13 00:54:32 +02:00
Jason Hooks
c5b25ef70b Very basic actor physics (no set scale/rotate functions) 2012-09-10 20:29:24 -04:00
Jason Hooks
083e3537b4 post merge 2012-08-09 17:21:59 -04:00
Jason Hooks
cacf0bd10d Basic collision with npcs 2012-08-04 15:43:33 -04:00
Chris Robinson
f953d7f8c0 Store text keys from base NIF animations 2012-07-23 17:27:35 -07:00
Chris Robinson
36be1536d9 Return text keys from NIFs when creating entities 2012-07-23 17:20:47 -07:00
Chris Robinson
e81fc42daa Remove the beast-race special cases from updateParts
The special handling should happen at a much lower level, and prevent the
objects from being equipped in the first place.
2012-07-21 17:12:41 -07:00
Chris Robinson
c5b9098517 Remove an unused field from EntityList 2012-07-21 17:09:16 -07:00
Chris Robinson
81ce8dbe12 Combine animation handling into the base class 2012-07-21 14:41:26 -07:00
Chris Robinson
fcaa8aae06 Don't skip animation state updates for NPCs 2012-07-21 11:26:09 -07:00
Chris Robinson
66860825cf Remove some unused and unneeded bits from the Animation class 2012-07-20 00:36:52 -07:00
Chris Robinson
8b5b74f9ee Add a quick hack to let "playgroup all" work on creatures and NPCs 2012-07-19 22:34:26 -07:00
Chris Robinson
a86ed46ec4 Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
2012-07-19 11:00:26 -07:00
Chris Robinson
6caa39629d Reimplement the skirt part 2012-07-18 22:32:26 -07:00
Chris Robinson
b505d4ace0 Fix feet and entity part detachment 2012-07-18 21:39:50 -07:00
Chris Robinson
4af1bce659 Restore and fix some missing parts 2012-07-18 20:14:23 -07:00
Chris Robinson
d9b64b77ec Attach skinned parts to the scene node instead of the named bone 2012-07-18 18:38:55 -07:00
Chris Robinson
db948969c9 Attach NPC parts to the proper bone 2012-07-18 11:14:13 -07:00
Chris Robinson
04e496a6ca Store the entity lists for NPC parts 2012-07-18 10:26:25 -07:00
Chris Robinson
6611b0b317 Use an array instead of a bunch of nearly-identical if blocks 2012-07-18 10:09:16 -07:00
Chris Robinson
02d39080c8 Destroy entities when they're done with. 2012-07-18 00:17:39 -07:00
Chris Robinson
4109d0d923 Destroy entities removed from the NPC 2012-07-17 22:47:56 -07:00
Chris Robinson
92546ca18d Move the last bits of code to createEntities 2012-07-17 20:23:09 -07:00
Chris Robinson
94f3e7a6c0 Store the entity list in the object 2012-07-17 16:00:03 -07:00
Chris Robinson
a590db2cf4 Create entities when loading NIFs for the NPC base 2012-07-17 15:43:40 -07:00
Chris Robinson
c6cc82a51a Handle multiple entities per NPC part 2012-07-17 12:20:52 -07:00
Chris Robinson
89cfe778f0 Support multiple entities for the NPC base 2012-07-17 11:38:50 -07:00
Chris Robinson
6047dc6a0c Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp
2012-07-17 10:57:15 -07:00
Chris Robinson
939d0d2fc5 Return a list of meshes and the skeleton from NIFLoader::load 2012-07-13 20:01:15 -07:00
Carl Maxwell
e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
Chris Robinson
386ac56bda Remove the NIF loader and code to manually transform the vertices
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
Marc Zinnschlag
5a7b95bf7a Issue #107: cleaned up includes in apps/openmw/mwworld/class.hpp 2012-07-03 13:15:20 +02:00
Marc Zinnschlag
4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d Issue #107: Detemplateised CellStore; some include cleanup 2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7 Issue #107: CellStore moved from ESMS to MWWorld 2012-06-29 16:48:50 +02:00
scrawl
c85c794c86 fixed some cppcheck issues 2012-06-06 20:29:30 +02:00
Marc Zinnschlag
7ac9523e0c Merge branch 'master' into next 2012-04-23 15:32:02 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
cc86998281 removing some cout spam 2012-04-21 10:12:59 +02:00
Marc Zinnschlag
14ddcc1204 Merge remote branch 'jhooks/clothingarmor' 2012-04-17 00:26:39 +02:00
Jason Hooks
950378ff65 Khajiit male foot fix 2012-04-16 17:25:55 -04:00
Marc Zinnschlag
7483c78b4a Merge remote branch 'jhooks/clothingarmor'
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
2012-04-16 14:06:27 +02:00
Jason Hooks
0c9c253778 Fix for some types of boots 2012-04-15 22:49:17 -04:00
scrawl
268b7cd6fc replaced typename checks 2012-04-15 22:05:33 +02:00
Marc Zinnschlag
afa859a6a6 Merge remote branch 'jhooks/clothingarmor'
Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
2012-04-15 22:06:05 +02:00
Jason Hooks
65c9cf565c Skirt and robe part blanking 2012-04-15 15:16:48 -04:00
Jason Hooks
85ac658cac Adding tons of skin body parts 2012-04-14 22:52:05 -04:00
Jason Hooks
5e1ac0cca1 Gloves, Gauntlets, Boots, Shoes 2012-04-14 20:32:46 -04:00
Jason Hooks
940a90e3ba Pauldrons 2012-04-14 19:21:14 -04:00
Jason Hooks
e5becb1f50 Group add function;Greaves 2012-04-14 18:58:52 -04:00
Jason Hooks
5d4ad4cd81 Shirts and Cuirasses 2012-04-14 16:44:46 -04:00
scrawl
4b0099fb5b npc visibility flags fix 2012-04-14 16:10:47 +02:00
Jason Hooks
7551926afd Adding helmets 2012-04-13 23:25:15 -04:00
Jason Hooks
e869433b07 Add or replace individual parts 2012-04-12 22:16:02 -04:00
Jason Hooks
1f566fc93a Another remove function 2012-04-12 20:59:30 -04:00
Jason Hooks
a885f3e942 Remove part function 2012-04-12 20:40:11 -04:00
Jason Hooks
7fce57f335 Getting started with a new branch 2012-04-11 20:16:22 -04:00
Jason Hooks
c0f52fef48 one more change 2012-04-09 00:51:10 -04:00
Jason Hooks
80afcb2eac small change 2012-04-08 20:44:44 -04:00
Jason Hooks
74deb5588d Post merge 2012-04-08 20:41:49 -04:00
Jason Hooks
6bdfdf379b Trying iterators 2012-04-08 17:27:56 -04:00
Jason Hooks
ebab98a8a0 Restructuring things 2012-04-07 22:02:20 -04:00
scrawl
6442d49e16 render queue groups, sky fix 2012-04-04 18:53:40 +02:00
scrawl
8aea311797 added visibility flags for everything 2012-04-03 15:13:47 +02:00
Jason Hooks
57299571d5 Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
Jason Hooks
a81ecb5f65 Bug 210 fix 2012-03-03 18:26:11 -05:00
Jason Hooks
8d7a5f469b a few changes 2012-02-26 21:27:54 -05:00
Jason Hooks
38a0d1d1c5 Merging in master 2012-02-19 15:39:12 -05:00
Lukasz Gromanowski
8829d46bda Clean up compilation warnings.
Clan up compilation warnings like "variable ... set but not used" introduced
in some older and recent commits.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2012-02-12 15:45:08 +01:00
Jason Hooks
1da519a914 Some cleanup 2012-01-29 00:42:55 -05:00
Jason Hooks
6de0847b86 Slightly better performance on animation 2012-01-25 01:21:30 -05:00
Marc Zinnschlag
4b6cd582a7 removed some redundant (and misplaced) functions 2012-01-24 10:45:40 +01:00
Jason Hooks
bcf3e45ff6 Proper buffer designation 2012-01-18 22:00:03 -05:00
Marc Zinnschlag
9b910dda94 clean up 2012-01-17 15:10:53 +01:00
Jason Hooks
d1793bc4bd Animation files in the correct directory 2012-01-12 20:09:55 -05:00
Jason Hooks
7fde576dd9 actor physics again 2012-01-07 23:21:19 -05:00
Jason Hooks
0715f9b6ab Preparing to use text indices 2012-01-06 00:55:02 -05:00
Jason Hooks
595d0b1192 Cleanup; warnings 2012-01-05 21:45:17 -05:00
Jason Hooks
c2fa82326d Animation with physics attempt 2012-01-04 23:48:25 -05:00
Jason Hooks
45c57721ff Turning off hardware skinning2 2012-01-04 20:30:06 -05:00
Jason Hooks
1d2e77d947 Turning off hardware skinning 2012-01-04 19:47:06 -05:00
Jason Hooks
762727308e Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all) 2012-01-02 23:06:10 -05:00
Jason Hooks
a4c6d948d4 Disabling normal updates 2012-01-01 20:51:26 -05:00
Jason Hooks
289b8f667e Various npc heights 2012-01-01 17:28:46 -05:00
Jason Hooks
f7d26b2695 Scaling for wood elves 2012-01-01 00:05:21 -05:00
Jason Hooks
497d994525 female argonian fix 2011-12-31 02:41:26 -05:00
Jason Hooks
42e7ff9b13 Introducing loops; SkipAnim; Skeleton reset bug fixed 2011-12-28 21:52:05 -05:00
Jason Hooks
8c3127367a Npc Optimization 2011-12-27 22:35:22 -05:00
Jason Hooks
1a90f4241b Npc Animation Working 2011-12-27 00:25:52 -05:00
Jason Hooks
a6b88b48ec A different way 2011-12-27 00:20:14 -05:00
Jason Hooks
653d999ac4 Animation creatures 2011-12-26 19:23:46 -05:00
Jason Hooks
88c427543b Deleting animations; Empty Functions/Planning 2011-12-25 22:37:26 -05:00
Jason Hooks
6d10c76b06 Unique Identifiers for Creatures and NPC Free Parts 2011-12-17 01:29:08 -05:00
Jason Hooks
d51dfebde1 NPCs fully rendered 2011-12-15 00:33:10 -05:00
Jason Hooks
47112ad7f9 Changing a lot of things 2011-12-13 23:49:03 -05:00
Jason Hooks
509009e5c1 Putting the actors in a list 2011-12-11 23:42:39 -05:00
Jason Hooks
0902a3db89 Filled out NpcAnimation and CreatureAnimation classes 2011-12-11 22:40:00 -05:00
Jason Hooks
16ff2a7a1b Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00