Commit Graph

24707 Commits (5c32460153497359ef3815c6b79e4437c3667480)
 

Author SHA1 Message Date
Nelsson Huotari 5c32460153 Add underscore-separated node-names to reserved-list 4 years ago
Nelsson Huotari 384112746c Add option for custom collision node with non-nif files 4 years ago
Nelsson Huotari bae27e8199 dynamic_cast to static_cast 4 years ago
Nelsson Huotari b28d8251aa Clone animation tracks 4 years ago
Nelsson Huotari 6c0c28c2eb Get collision box extents and center from btBvhTriangleMeshShape 4 years ago
Nelsson Huotari 382324173b \ to / 4 years ago
Nelsson Huotari 1221889cf7 Limit conversion of underscores to nodes origating from osgAnimation library 4 years ago
Nelsson Huotari 2c67f34c6d Update base_anim file settings 4 years ago
Nelsson Huotari 5b88d16a50 Clean-up 4 years ago
Nelsson Huotari 2162b97fef Handle case in osgAnimation bone names 4 years ago
Nelsson Huotari 7d3f2bc113 Convert underscores in bone names to whitespaces 4 years ago
Nelsson Huotari 83ee1cc582 fix xbase to baseanim 4 years ago
Nelsson Huotari 3194520dcd Move base_anim settings to settings-default.cfg 4 years ago
Bret Curtis b164f1aa17
Merge pull request #3023 from akortunov/grass_intsancing
Grass instancing
4 years ago
psi29a 699bd257ef Merge branch 'camera_stats' into 'master'
Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to a valid file.

See merge request OpenMW/openmw!526
4 years ago
Frederic Chardon 7cd7fa2f08 Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to
a valid file.
4 years ago
Andrei Kortunov 5225ec9e50 Add changelog entry 4 years ago
Andrei Kortunov e3490c8606 Remove dead code 4 years ago
Andrei Kortunov 24e1dfcddc Use default argument 4 years ago
Andrei Kortunov f40e227686 Remove redundant formatting changes 4 years ago
Andrei Kortunov b975f16e6b Remove redundant check - groundcover is not present in the CellStore 4 years ago
Andrei Kortunov d12a0fdcb3 Mark only instances from groundcover files as groundcover objects 4 years ago
Andrei Kortunov 8874e88ff1 Drop fading setting 4 years ago
Andrei Kortunov 1a6c06f7b5 Do not allow to set distance to non-positive values 4 years ago
Andrei Kortunov 859cd0fd0c Do not use display lists for instanced meshes 4 years ago
Andrei Kortunov a09f03c850 Drop groundcover materials - they are not used 4 years ago
Andrei Kortunov 36fc573375 Take in account Z direction for stomping 4 years ago
Andrei Kortunov 5124e81348 Use linear interpolation instead of abrupt transitions for groundcover lighting 4 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 4 years ago
psi29a f917037ead Merge branch 'movement_fix2' into 'master'
Fix bug: NPCs don't move if the target is exactly above or exactly below.

See merge request OpenMW/openmw!496
4 years ago
Petr Mikheev bc2cec86e9 Fix bug: NPCs doesn't move if the target is exactly above or exactly below. 4 years ago
psi29a cadd1e7529 Merge branch 'daedric_fog' into 'master'
Don't nuke fog when bounds have changed

Closes #5469

See merge request OpenMW/openmw!522
4 years ago
psi29a a8c5607aa6 Merge branch 'disableinfotablesorting' into 'master'
[OpenMW-CS] Info table dragging to move record order, disable sorting

See merge request OpenMW/openmw!538
4 years ago
psi29a 64b4472efa Merge branch 'stand' into 'master'
Don't adjust actor position until all objects are loader (#5379)

See merge request OpenMW/openmw!546
4 years ago
psi29a c6f14cde20 Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
Show level multipliers in levelup tooltip

Closes #5783

See merge request OpenMW/openmw!518
4 years ago
Cédric Mocquillon 3bb551a6f1 Show level multipliers in levelup tooltip 4 years ago
Evil Eye 59af819f97 Merge branch 'fix-mem-leak-2' into 'master'
Fix memory leak in MWInput

See merge request OpenMW/openmw!566
4 years ago
Gleb Mazovetskiy fe815d3d8d Fix memory leak in MWInput
mListener wasn't being cleaned up
4 years ago
Frederic Chardon 2353a4d8ec Merge branch 'projectile_crash' into 'master'
Prevent nullptr access

See merge request OpenMW/openmw!565
4 years ago
Evil Eye a2171875a0 Prevent nullptr access 4 years ago
fredzio f219c5992b Add changelog 4 years ago
fredzio f031a191b8 Some actors are supposed to spawn on a static object that belong to an adjacent cell.
Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.

Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
4 years ago
fredzio 165c731492 Remove physics dependency on basenode
Necessary to be able to load physics objects from inactive cells.
4 years ago
psi29a 49c828c138 Merge branch 'threadsafe-createchunk' into 'master'
Avoid OSG setting array binding from multiple threads

Closes #4765

See merge request OpenMW/openmw!557
4 years ago
AnyOldName3 0d2cdd5b7b Merge branch 'fix-mem-leak-2' into 'master'
Clean-up FontLoader::loadFontFromXml fix

See merge request OpenMW/openmw!561
4 years ago
Gleb Mazovetskiy 1e113710ef Clean-up FontLoader::loadFontFromXml fix
Follow-up to !559
4 years ago
AnyOldName3 3300e26c86 Add changelog entry 4 years ago
psi29a b28adafee4 Merge branch 'navcrash' into 'master'
Fix #5798

Closes #5798

See merge request OpenMW/openmw!554
4 years ago
Andrei Kortunov cf9ac9c6c9 Merge branch 'fix-mem-leak-1' into 'master'
Fix memory leak in FontLoader::loadFontFromXml

See merge request OpenMW/openmw!559
4 years ago
Gleb Mazovetskiy bd7d5a8f92 Fix memory leak in FontLoader::loadFontFromXml
Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks.
4 years ago