Make ExplodeSpell behavior closer to Cast behavior (#5242)
Nullify on-self absorb spells in a different way (#5241)
Allow casting permanent spells through Cast/ExplodeSpell
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.
It is also sent when creatures hit a non-actor object.
This needs some improvements, because:
1) Sometimes the cell authority sends the death animation too late and a different one gets played on the other clients
2) There is probably a simpler check that can be done for position changes during a death animation.
Previously, it was possible for a Container packet to clear all equipment slots for an actor without the actor's authority then sending an equipment packet to correct that, due to packet loss or sudden disconnection, leading to actors not wearing any equipment as soon as they acquired a new authority.
This ensures that newly initialized LocalActors will now autoEquip.
Previously, a Container packet with a SET action for an actor would clear their entire InventoryStore, also clearing all of their equipment slots. The actor's authority would then autoEquip new equipment for the actor, but that new equipment would not actually get sent to the other players. As a result, they would see the actor fighting with hand-to-hand attacks, while also not actually wearing anything despite being rendered as wearing the same clothes and armor as before.
This commit makes the actor's authority resend the actor's equipment as soon as the Container packet has caused the autoEquip to happen.