David Cernat
572b16af41
Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
...
# Conflicts:
# .gitlab-ci.yml
# CI/before_script.msvc.sh
# CI/install_debian_deps.sh
# CMakeLists.txt
# apps/openmw/mwrender/screenshotmanager.cpp
# files/ui/advancedpage.ui
2021-12-07 21:49:20 +02:00
Andrei Kortunov
963e1b8b3f
Fix MSVC's C4244 warnings
2021-05-12 10:34:40 +04:00
madsbuvi
64fa314dcd
MyGUI const getter macro
2021-04-18 15:37:11 +02:00
madsbuvi
1bee59c2b1
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-03-26 17:59:23 +01:00
AnyOldName3
ba74fbf30e
Fix MyGUI log
...
Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
2021-03-15 22:35:13 +00:00
AnyOldName3
d52ae28b7a
Fix linking on MacOS
2021-03-11 00:28:14 +00:00
AnyOldName3
cb2cbb4181
Convert blending factors properly for the character preview
2021-03-10 22:07:14 +00:00
Gleb Mazovetskiy
4495b67d77
MyGUI HEAD compatibility
...
Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614
Refs #5806
2021-03-02 13:24:30 +00:00
Mads Buvik Sandvei
1b193deeac
Misc new stereo integration fixes.
2020-12-16 21:00:21 +01:00
Mads Buvik Sandvei
85033bb647
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-12-06 15:14:53 +01:00
Mads Buvik Sandvei
b710fa5a75
Another attempt at fixing the pipelines via mygui3.2 compatibility. This time by injecting inheritance of layers to inject the setPick function.
2020-12-01 21:36:46 +01:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
Mads Buvik Sandvei
49e76fa077
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-11-27 00:36:10 +01:00
Bret Curtis
5a824d0333
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
Mads Buvik Sandvei
4f8f0cc8ac
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-10-22 20:39:53 +02:00
Andrei Kortunov
d7fadc933f
Fix override warning with MyGUI 3.4
2020-10-18 10:02:25 +04:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Mads Buvik Sandvei
90dd416d00
Minor cleanup
2020-06-28 13:02:12 +02:00
Mads Buvik Sandvei
6474d703ae
GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested.
2020-05-17 16:25:51 +02:00
Mads Buvik Sandvei
6f9c405afd
Tentatively completed VR GUI
2020-05-12 22:13:01 +02:00
Mads Buvik Sandvei
57e48cfc03
Separate rendering of window menus. It's still awkward. Needs polishing.
2020-05-01 21:37:01 +02:00
Mads Buvik Sandvei
14bb0f0208
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
...
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-03-30 01:37:29 +02:00
Mads Buvik Sandvei
6296f9f124
change gui render order based on vr vs non-vr
2020-03-30 01:25:23 +02:00
Mads Buvik Sandvei
2ae7255fac
Pointing beam to visualize what the player is pointing at
2020-03-08 00:44:39 +01:00
Mads Buvik Sandvei
5b24c5f3ce
Render menu to quad
2020-03-05 00:04:23 +01:00
elsid
650f429ff5
Add final modifier to fix warnings
2020-02-18 10:36:08 -08:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Andrei Kortunov
d2613e35a2
Fix some Clang 7 warnings
2018-11-09 19:42:59 +04:00
Andrei Kortunov
ad36834671
Fix some compiler warnings
2018-11-08 13:16:04 +04:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Andrei Kortunov
1452684d9e
Use new logging system for components
2018-08-14 19:42:41 +04:00
Bret Curtis
c781d1f8ed
purge unnecessary imports
...
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
2017-06-09 19:08:53 +02:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
scrawl
a759ef5d2e
Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required.
2017-03-01 19:04:05 +01:00
scrawl
8fc7942d64
Refactor osgMyGUI::OSGTexture to store width/height inside the object
2017-03-01 19:04:05 +01:00
scrawl
ac61535d2c
optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification
2017-01-19 03:19:17 +01:00
scrawl
641005b317
Remove Camera's children before removing the Camera
...
Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
cb8daaaee1
Do not query the texture's image in osgMyGUI::OSGTexture
...
Doing so could result in a race condition if the draw thread is about to delete the image (UnRefImageDataAfterApply enabled)
2016-06-11 18:26:20 +02:00
scrawl
5f34fb0c41
Remove call to MYGUI_DBG_BREAK which was removed in mygui-git
2016-04-20 11:37:48 +02:00
scrawl
0dbf44b414
Enable vertex buffer objects in MyGUI RenderManager now that OSG 3.4 is a dependency
2016-03-11 01:35:57 +01:00
scrawl
f898bf493f
Don't use Geodes
2016-03-10 13:17:01 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
...
Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
2016-02-05 21:03:11 +01:00
scrawl
e2ee1d5689
Use separate textures for the MyGUI RenderManager
...
This means we can more reliably set the filter parameters.
I believe this commit creates a regression where non-DDS GUI textures would display upside down, which will be addressed by further refactoring in the next commits.
2016-02-05 21:03:10 +01:00
scrawl
daa94cc50e
Fix cppcheck warnings
2016-01-03 20:19:38 +01:00
Alexander "Ace" Olofsson
37158df339
Update scalinglayer.cpp
...
MSVC Explicitly requires <algorithm> for std::min and/or max
2015-11-10 14:59:26 +01:00
scrawl
79b3f1e6a8
Small cleanup
2015-11-08 18:30:22 +01:00
scrawl
59aee04ddb
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
2015-11-08 18:30:21 +01:00
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
2015-11-07 17:45:22 +01:00