David Cernat
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621faf368e
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Fix server crash caused by invalid player GUIDs, 2nd attempt
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2016-10-30 18:07:23 +02:00 |
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David Cernat
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ffb7683a5f
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Use suicide as death reason when an attacker leaves the server
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2016-10-30 17:39:45 +02:00 |
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David Cernat
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eebe1f156a
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Change logic for death reasons so it makes sense
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2016-10-30 13:19:48 +02:00 |
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David Cernat
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3c88f6f0cd
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Fix server crash caused by invalid player GUIDs
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2016-10-29 16:41:29 +03:00 |
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David Cernat
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46397a7dac
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Add and implement ID_OBJECT_ANIM_PLAY
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2016-10-27 16:09:02 +03:00 |
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David Cernat
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c205e793cb
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Add and implement ID_SCRIPT_MEMBER_SHORT
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2016-10-27 00:41:14 +03:00 |
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David Cernat
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c91e240664
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Simplify the type of map that player objects are stored in
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2016-10-26 21:36:58 +03:00 |
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David Cernat
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2032bf9cad
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Fix typo in debug
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2016-10-26 17:22:53 +03:00 |
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David Cernat
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97468980af
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Add and implement 3 new WorldPackets for ingame script variable values
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2016-10-26 12:25:50 +03:00 |
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David Cernat
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385b5f39e3
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Add and implement ID_OBJECT_ROTATE
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2016-10-25 14:28:39 +03:00 |
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David Cernat
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0fb9b6eefb
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On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE
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2016-10-25 12:53:18 +03:00 |
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David Cernat
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947a677801
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Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD
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2016-10-25 12:42:29 +03:00 |
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David Cernat
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c25ebc34b3
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Shorten WorldPacket IDs by removing WORLD from them
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2016-10-25 12:15:27 +03:00 |
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David Cernat
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52d156e136
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Make server able to receive the 5 new WorldPackets
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2016-10-25 00:50:32 +03:00 |
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David Cernat
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24bfe40bf7
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Add debug about current server crash
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2016-10-24 21:17:53 +03:00 |
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David Cernat
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b6111d16cc
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Add and implement ID_WORLD_VIDEO_PLAY
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2016-10-24 17:52:19 +03:00 |
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David Cernat
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3fd93896f2
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Add and implement ID_WORLD_OBJECT_LOCK
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2016-10-24 13:20:04 +03:00 |
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David Cernat
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08ea5163c4
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Add and implement ID_WORLD_OBJECT_UNLOCK
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2016-10-24 11:26:31 +03:00 |
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David Cernat
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c639337842
|
Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
# apps/openmw-mp/Networking.cpp
# apps/openmw/mwmp/Networking.cpp
# components/CMakeLists.txt
# components/openmw-mp/NetworkMessages.hpp
# components/openmw-mp/PacketsController.cpp
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2016-10-23 17:57:38 +03:00 |
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David Cernat
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0a44bea91d
|
Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
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2016-10-23 16:55:30 +03:00 |
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David Cernat
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cbc132612a
|
Use mRefNum.mIndex instead of just mRefNum and add extra debug
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2016-10-23 16:33:53 +03:00 |
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Koncord
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c27351c19e
|
Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
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2016-10-23 02:57:49 +08:00 |
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David Cernat
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3c49157ed7
|
Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
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2016-10-22 18:05:32 +03:00 |
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David Cernat
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92463c4a03
|
Fix Windows server crash caused by printing event->CellRef()->mRefID
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2016-10-22 14:13:16 +03:00 |
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David Cernat
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8080cceac6
|
Add some placeholder code so Stanislav can test it
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2016-10-22 12:45:19 +03:00 |
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David Cernat
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565e7e4b9f
|
Create and implement placeholder for ID_WORLD_OBJECT_CREATION
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2016-10-21 21:57:05 +03:00 |
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David Cernat
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ac666edebd
|
Add a CellRef to WorldEvent
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2016-10-20 22:15:47 +03:00 |
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David Cernat
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d0328f2553
|
Add placeholder ProcessWorldPacket method to server's Networking
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2016-10-19 21:44:17 +03:00 |
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David Cernat
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2602c1f71a
|
Add ProcessPlayerPacket method to server's Networking
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2016-10-19 21:26:42 +03:00 |
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David Cernat
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f1ec01cc6b
|
Add WorldPacketController to server's Networking
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2016-10-19 20:51:51 +03:00 |
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David Cernat
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bda1f867fd
|
Rename server's GetController() method into GetPlayerController()
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2016-10-19 16:54:39 +03:00 |
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David Cernat
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d2212ef80b
|
Rename PacketsController into PlayerPacketController
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2016-10-19 16:31:07 +03:00 |
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David Cernat
|
5e0c0dd5f1
|
Use logger in server's Networking MainLoop
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2016-10-19 13:00:33 +03:00 |
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David Cernat
|
b8f4cb94fb
|
Rename BasePacket into PlayerPacket
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2016-10-17 15:54:36 +03:00 |
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Koncord
|
bd1b1fca64
|
Woops
|
2016-10-08 15:36:25 +08:00 |
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Koncord
|
50d989d767
|
Fix server crash if player is not fully connected
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2016-10-08 15:30:52 +08:00 |
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Koncord
|
79532cf797
|
Detecting reason of death
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2016-10-08 15:15:43 +08:00 |
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Koncord
|
94d5efdfd3
|
Call LOG_QUIT after Networking's dtor call
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2016-09-30 18:16:09 +08:00 |
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David Cernat
|
433190d82e
|
Rename OnPlayerUpdateEquiped into OnPlayerChangeEquipment
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2016-09-28 15:20:23 +03:00 |
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David Cernat
|
b6086ab015
|
Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS
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2016-09-28 14:13:24 +03:00 |
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David Cernat
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57f07813b0
|
Rename ID_GAME_UPDATE_POS into ID_GAME_POS
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2016-09-28 11:45:14 +03:00 |
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David Cernat
|
26487598a6
|
Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT
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2016-09-28 11:36:29 +03:00 |
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David Cernat
|
ce4b326b02
|
Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT
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2016-09-28 07:50:16 +03:00 |
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David Cernat
|
046a1ea899
|
Add packet for player levels
|
2016-09-25 14:28:25 +03:00 |
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David Cernat
|
9690e007df
|
Don't send unhandled skill and attribute requests to joining players
|
2016-09-19 11:06:04 +03:00 |
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Koncord
|
24617589e4
|
Fix packet spam
|
2016-09-18 15:52:26 +08:00 |
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Koncord
|
96e2d749c7
|
New auth protocol
|
2016-09-18 11:55:51 +08:00 |
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Koncord
|
11eae277a9
|
Characters Class API
Added some new functions
|
2016-08-30 11:18:19 +08:00 |
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David Cernat
|
486de67d84
|
Make handshake log message less confusing
|
2016-08-24 06:38:38 +03:00 |
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David Cernat
|
7691bcc958
|
Add server script callbacks for attribute and skill changes
|
2016-08-23 03:04:22 +03:00 |
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