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396 commits

Author SHA1 Message Date
David Cernat
6a21ec1fdc [General] Rename PlayerPos into PlayerPosition 2017-04-25 22:11:33 +03:00
David Cernat
7b07d6651f [General] Add and use PlayerBounty packet and matching script functions 2017-04-25 21:24:39 +03:00
David Cernat
6658531713 [General] Fix names for two PlayerProcessors 2017-04-25 19:01:56 +03:00
David Cernat
7dbcfbd3b1 [Client] Use better check for empty CreatureStats in DedicatedActor 2017-04-25 16:55:58 +03:00
David Cernat
ea7c3f2dc7 [Client] Make tes3mp combat code work with Creatures, not just NPCs 2017-04-24 21:06:23 +03:00
David Cernat
44476248b7 [Client] Add and use DedicatedPlayer::update() 2017-04-24 18:38:57 +03:00
David Cernat
e11a24f446 [Client] Add back statement that should not have been removed in e4a261e 2017-04-24 18:10:05 +03:00
David Cernat
e4a261ea2e [Client] Remove unused include and variables, fixing warnings 2017-04-24 17:53:50 +03:00
David Cernat
841e6a63f8 [Client] Initialize Creatures as LocalActors 2017-04-24 11:58:39 +03:00
David Cernat
850b19badf [Client] Add clearer debug messages for Actor initialization 2017-04-24 11:04:28 +03:00
David Cernat
2082f8ff4f [Client] Send LocalActor cell changes at end of mwmp::Cell's update 2017-04-24 10:59:47 +03:00
David Cernat
1f6ba9d9ee [Client] Remove jump check from LocalActor that is irrelevant for NPCs 2017-04-24 10:58:39 +03:00
David Cernat
e70faf1016 [Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
2017-04-24 01:46:27 +03:00
David Cernat
284f863292 [Client] Add linear interpolation for DedicatedActors 2017-04-23 21:28:23 +03:00
David Cernat
a12694c6ef [Client] Fix crash caused by late-arriving ActorAuthority packets 2017-04-23 17:12:45 +03:00
David Cernat
14e1ff27cb [Client] Rename CellController's cellsActive to cellsInitialized for clarity 2017-04-23 16:53:24 +03:00
David Cernat
27186f555d [Client] Enable reading of ActorPackets, and thus NPC sync, by default 2017-04-23 14:01:13 +03:00
David Cernat
871d8c8308 [Client] Send and read ActorCellChange packets 2017-04-23 14:01:13 +03:00
David Cernat
4e86d8781f [Client] Clean up & simplify logic for DedicatedPlayer cell transitions 2017-04-23 14:01:13 +03:00
David Cernat
87ada3e763 [Client] Add CellController::isSameCell() and use it in LocalPlayer 2017-04-23 14:01:13 +03:00
David Cernat
6aa0fa85ab [Client] Send and read ActorAttack packets 2017-04-19 22:10:06 +03:00
David Cernat
2e8714afaa [Client] Rethink and restructure tes3mp combat code so it works for NPCs 2017-04-19 22:06:04 +03:00
David Cernat
6c2bbd6608 [Client] Fix assignAttackTarget() not assigning LocalPlayer as target 2017-04-19 20:51:31 +03:00
David Cernat
61cedfa192 [Client] Add CellController methods to fetch Actors without needing Ptrs 2017-04-19 18:20:12 +03:00
David Cernat
0ef9e014eb [Client] Add resetAttack() and getSpellSuccess() to MechanicsHelper 2017-04-19 17:09:35 +03:00
David Cernat
c3375ba86f [Client] Add MechanicsHelper::assignAttackTarget() 2017-04-19 11:05:13 +03:00
David Cernat
17c4b6d4de [Client] Add MechanicsHelper methods for easily getting Attacks from Ptr 2017-04-19 10:36:23 +03:00
David Cernat
82e455f736 [Client] Organize headers 2017-04-18 18:51:40 +03:00
David Cernat
014ff7a059 [Client] Replace usage of Networking::isDedicatedPlayer() 2017-04-18 18:07:39 +03:00
David Cernat
1f6d05dfe5 [Client] Remove unused Networking::attack() method 2017-04-18 17:45:26 +03:00
Koncord
67aba35d37 [Client] Simplify Processors 2017-04-18 15:05:39 +08:00
Koncord
1db30a65cb [Client] Remove unecessary calls 2017-04-18 14:42:43 +08:00
Koncord
6969742ef0 [Client] Enable actor processors 2017-04-18 14:38:23 +08:00
Koncord
2c62c501f6 [Client] Add & init Actor processors 2017-04-18 14:37:35 +08:00
Koncord
7ec897a829 [Client] Add ActorProcessor 2017-04-18 14:37:35 +08:00
David Cernat
29f9453554 [Client] Clean up headers in Networking 2017-04-18 09:32:40 +03:00
Koncord
8128a5c39c [Client] Use protected member instead local variable 2017-04-18 13:15:31 +08:00
Koncord
25fef1a7b8 [Client] FIx conflicts 2017-04-18 12:17:58 +08:00
Koncord
578d305d86 [Client] Enable world processors 2017-04-18 11:51:05 +08:00
Koncord
7dcaef5a5a [Client] Init world processors 2017-04-18 11:50:22 +08:00
Koncord
fd3a7d2ad0 [Client] Add world processors 2017-04-18 11:50:22 +08:00
Koncord
f0805ca6f7 [Client] Fix typo 2017-04-18 11:50:22 +08:00
Koncord
740bfea0b2 [Client] Use processors for player packets 2017-04-18 11:49:00 +08:00
Koncord
e98fa6ad07 [Client] Add ProcessorInitializer 2017-04-18 11:45:54 +08:00
Koncord
f09dc2b65b [Client] Add player processors 2017-04-18 11:38:40 +08:00
Koncord
a6111b6599 [Client] Add PlayerProcessor & WorldProcessor 2017-04-18 11:38:40 +08:00
David Cernat
07c2d4251e [Client] Add and use mwmp::PlayerList::isDedicatedPlayer() 2017-04-17 20:36:20 +03:00
David Cernat
7c45888f05 [Client] Reorder methods in DedicatedPlayer 2017-04-17 19:34:32 +03:00
David Cernat
0aaf68c994 [Client] Rename mwmp::Players into mwmp::PlayerList for clarity 2017-04-17 19:10:33 +03:00
David Cernat
c05c456b11 [Client] Clean up parts of LocalPlayer and DedicatedPlayer 2017-04-17 18:50:20 +03:00