1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-19 23:53:52 +00:00
Commit graph

14593 commits

Author SHA1 Message Date
David Cernat
6b45a48116 Add OpenMW 0.47 commits up to 1 Jul 2021
# Conflicts:
#   components/CMakeLists.txt
2021-07-01 19:13:04 +02:00
psi29a
bb393cb91c Merge branch 'fix_new_game_guard_3' into 'master'
Fix new game guard 3 (#6126)

Closes #6126

See merge request OpenMW/openmw!976

(cherry picked from commit 89ca56632c6bc37f07e430e7f5cd23d855610b19)

a3942a1e Remove redundant check for y coordinate in inRange function
cc08a45c Move include where it is needed
7e1630a7 Remove redundant getPolyHeight wrapper
793c30ab Check dtNavMeshQuery::getPolyHeight status
a54c4bc2 Check dtNavMeshQuery::findStraightPath status
94e460ba Use proper check for distance
5624fe19 Consider path not found when there is navmesh query error
2021-07-01 09:06:54 +00:00
psi29a
fa30531461 Merge branch 'positively_glowing' into 'master'
Detach objects from the active grid when attempting to get their animation

Closes #6105

See merge request OpenMW/openmw!951

(cherry picked from commit 7d8949ec3fcd1919da59308deab06433136f6629)

692615fd Detach objects from the active grid when attempting to get their animation
2021-06-25 09:20:43 +00:00
psi29a
05b5ada6bf Merge branch 'fix_smooth_movement' into 'master'
Validate almost straight shortcuts by navmesh raycast (#6102)

Closes #6102

See merge request OpenMW/openmw!947

(cherry picked from commit 9c3117d2d4a70475b021f4e4a50eec88cd7cf125)

e7d68d3d Validate almost straight shortcuts by navmesh raycast
2021-06-21 19:55:05 +00:00
psi29a
1e1c8a17ed Merge branch 'fix_new_game_guard_2' into 'master'
Reapply new game guard fix

See merge request OpenMW/openmw!944

(cherry picked from commit eca0a95a5a16cf3734a32c76cab0c0a0dd6dfe2d)

56e63053 Revert "Merge branch 'fix_new_game_guard' into 'master'"
e5e04b85 Consider time to destination when try to avoid collision
2021-06-19 13:34:56 +00:00
psi29a
5a27d6eed7 Merge branch 'fix-ffmpeg-api-const' into 'master'
Fix future FFMpeg API changes

See merge request OpenMW/openmw!922

(cherry picked from commit 3794e6d4b20b6c9f47aeaf3f937118c49de700e5)

70a02290 Fix future FFMpeg API changes
2021-06-19 00:16:02 +00:00
David Cernat
62f0237376 Add OpenMW commits up to 17 Jun 2021 2021-06-17 10:33:19 +02:00
psi29a
071786aff6 Merge branch 'UseSameDistanceForAllLodsOfTheCurrentChunk' into 'master'
Use same distance for all lods of the current chunk

Closes #6061

See merge request OpenMW/openmw!940
2021-06-16 11:47:30 +00:00
psi29a
329ec8f044 Merge branch 'dont_bury_me_plz' into 'master'
Don't unsummon creatures not found within the active cells

Closes #6070

See merge request OpenMW/openmw!926
2021-06-16 09:43:53 +00:00
psi29a
c39c0266a9 Merge branch 'free_from_bondage' into 'master'
Do not assume the bound item cache is valid after loading a save

Closes #6069

See merge request OpenMW/openmw!931
2021-06-16 09:43:14 +00:00
unknown
7d756d997e Rebuild the cache in readState 2021-06-12 18:18:52 +02:00
CedricMocquillon
7fa67ff675 Use same distance for all lod instances of a chunk 2021-06-12 15:34:15 +02:00
fredzio
7d0483d7ad Cast spell even if target Ptr is empty. It happens when enchanted arrows
hit water or ground.
2021-06-11 05:55:37 +02:00
David Cernat
767287ae51 [General] Track stacking spells in SpellsActive packets 2021-06-10 13:27:52 +02:00
David Cernat
da16c211a4 [Client] Make potion effects work with SpellsActive packets, part 2 2021-06-06 20:18:44 +02:00
Evil Eye
90fa8dca35 Do not assume the bound item cache is valid after loading a save 2021-06-06 18:10:55 +02:00
Evil Eye
89e0bfd1a4 Purge summon effects on dispose 2021-06-06 12:45:42 +02:00
David Cernat
5a852fe6db [Client] Fix warnings related to declarations 2021-06-04 01:22:13 +02:00
Evil Eye
004660be3d Don't unsummon creatures not found within the active cells 2021-06-02 20:33:29 +02:00
David Cernat
1f0cb09933 Add OpenMW commits up to 1 Jun 2021
# Conflicts:
#   .travis.yml
#   README.md
2021-06-01 17:22:52 +02:00
psi29a
a487295d39 Merge branch 'fix_new_game_guard' into 'master'
Consider time to destination when try to avoid collision

See merge request OpenMW/openmw!914
2021-05-30 11:52:48 +02:00
David Cernat
86630b048f [General] Add creature attack values to RecordDynamic packets 2021-05-28 19:35:05 +02:00
Evil Eye
b8472e1303 Use modified paralyze magnitude to fall and float 2021-05-28 16:55:54 +02:00
psi29a
9dfba37ce9 Merge branch 'fix_big_object_navmesh_update' into 'master'
Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060)

Closes #6060

See merge request OpenMW/openmw!911
2021-05-27 21:08:33 +00:00
psi29a
825ac6100f Merge branch 'fix_loading_screen' into 'master'
Always center loading screen progress bar by height when there is active message box (#6059)

See merge request OpenMW/openmw!910
2021-05-27 16:45:49 +00:00
Evil Eye
1a1085272a Use ciEqual to determine actor-specific answers 2021-05-27 17:13:04 +02:00
elsid
4a6961b365
Trigger navmesh update on moved player only when player tile has been changed 2021-05-27 16:52:42 +02:00
elsid
3915e5d2cc
Always center loading screen progress bar by height when there is active message box
To fix all possible situations when active message box overlaps with loading
screen progress.

The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.
2021-05-26 23:29:37 +02:00
David Cernat
44d037c078 [General] Add creature soul values to RecordDynamic packets 2021-05-25 13:55:12 +02:00
Mads Buvik Sandvei
d906ec773a Fix hangup on savegame after manual screenshots. 2021-05-24 17:57:39 +00:00
David Cernat
8c7b07b9c8 [Client] Make potion effects work with SpellsActive packets 2021-05-23 01:49:37 +02:00
elsid
375372981c
Stop osg viewer threading before destructing engine
To avoid rendering while engine parts are destructing.
2021-05-21 23:16:15 +02:00
David Cernat
7a6dfc61ec Add OpenMW commits up to 21 May 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwscript/interpretercontext.cpp
#   components/CMakeLists.txt
2021-05-21 16:00:09 +02:00
fredzio
b13afd758c Remove both racy and useless code.
Actor's position can be determined in 3 ways:
1/ as a result of physics simulation
2/ after a script require a relative position change (SetPos, Move)
3/ absolutely set from games mechanics event (teleport) or script
(PositionCell)

In case 1/, RefData::mPosition is updated with the physics simulation result
In case 2/, when RefData::mPosition is updated, physics simulation is informed of the change and update accordingly
In case 3/, when RefData::mPosition is updated, the physics simulation state is reset

In all 3 cases, we don't need to check the RefData::mPosition to get a
correct behaviour.

TSAN reported the following data race:
  Read of size 4 at 0x7b50005b75b0 by thread T12 (mutexes: write M656173, write M84859534346343880):
    #0 ESM::Position::asVec3() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../.././components/esm/defs.hpp:55:27 (openmw+0xb809d5)
    #1 MWPhysics::Actor::updateWorldPosition() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/actor.cpp:131:59 (openmw+0xb809d5)
    #2 MWPhysics::Actor::setPosition(osg::Vec3f const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/actor.cpp:177:5 (openmw+0xb809d5)
    #3 MWPhysics::PhysicsTaskScheduler::updateActorsPositions() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:524:28 (openmw+0xb91ac0)
    #4 MWPhysics::PhysicsTaskScheduler::afterPostStep() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:614:13 (openmw+0xb915e7)
    #5 MWPhysics::PhysicsTaskScheduler::worker()::$_5::operator()() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:498:45 (openmw+0xb915e7)
    #6 void Misc::Barrier::wait<MWPhysics::PhysicsTaskScheduler::worker()::$_5>(MWPhysics::PhysicsTaskScheduler::worker()::$_5&&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../.././components/misc/barrier.hpp:30:21 (openmw+0xb915e7)
    #7 MWPhysics::PhysicsTaskScheduler::worker() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:498:31 (openmw+0xb915e7)
    #8 MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0::operator()() const /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwphysics/mtphysics.cpp:162:45 (openmw+0xb92630)
    #9 decltype(std::__1::forward<MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(fp)()) std::__1::__invoke<MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0&&) /usr/include/c++/v1/type_traits:3899:1 (openmw+0xb92630)
    #10 void std::__1::__thread_execute<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>(std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0>&, std::__1::__tuple_indices<>) /usr/include/c++/v1/thread:280:5 (openmw+0xb92630)
    #11 void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, MWPhysics::PhysicsTaskScheduler::PhysicsTaskScheduler(float, btCollisionWorld*, MWRender::DebugDrawer*)::$_0> >(void*) /usr/include/c++/v1/thread:291:5 (openmw+0xb92630)

  Previous write of size 8 at 0x7b50005b75b0 by main thread:
    #0 memcpy /wrkdirs/usr/ports/devel/llvm-devel/work-default/llvm-project-3f6753efe1990a928ed120bd907940a9fb3e2fc3/compiler-rt/lib/tsan/../sanitizer_common/sanitizer_common_interceptors.inc:827:5 (openmw+0x55a057)
    #1 MWWorld::RefData::setPosition(ESM::Position const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/refdata.cpp:216:19 (openmw+0xa3de1c)
    #2 MWWorld::World::moveObject(MWWorld::Ptr const&, MWWorld::CellStore*, float, float, float, bool) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1130:26 (openmw+0xa57300)
    #3 MWWorld::World::moveObject(MWWorld::Ptr const&, float, float, float, bool, bool) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1253:16 (openmw+0xa580c8)
    #4 MWWorld::World::doPhysics(float, unsigned long long, unsigned int, osg::Stats&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1530:17 (openmw+0xa5af8f)
    #5 MWWorld::World::updatePhysics(float, bool, unsigned long long, unsigned int, osg::Stats&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/mwworld/worldimp.cpp:1862:13 (openmw+0xa61a7c)
    #6 OMW::Engine::frame(float) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/engine.cpp:333:42 (openmw+0xcce9e7)
    #7 OMW::Engine::go() /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/engine.cpp:935:14 (openmw+0xcd86ed)
    #8 runApplication(int, char**) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/main.cpp:296:17 (openmw+0xcbffac)
    #9 wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../components/debug/debugging.cpp:205:15 (openmw+0x1335442)
    #10 main /build/openmw/openmw/master2/.build/freebsd/TSAN/../../../apps/openmw/main.cpp:308:12 (openmw+0xcc008a)
:wqa
2021-05-20 20:46:44 +02:00
CedricMocquillon
d11a6bd92c Share state 2021-05-18 17:57:47 +02:00
Bret Curtis
373f8636b7
Merge pull request #3092 from akortunov/master
Do not trigger in-game bindings via mouse buttons when controls are disabled
2021-05-18 10:47:45 +02:00
psi29a
ae66afb219 Merge branch 'less_verbose' into 'master'
Make the code less verbose.

See merge request OpenMW/openmw!874
2021-05-18 08:30:50 +00:00
psi29a
4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
2021-05-18 08:11:13 +00:00
psi29a
f1f1703441 Merge branch 'fix_navmesh_wait' into 'master'
Fix redundant waiting until navmesh is generated

See merge request OpenMW/openmw!861
2021-05-17 10:54:23 +00:00
Andrei Kortunov
c11774f278 Do not trigger in-game bindings via mouse buttons when controls are disabled (bug #6047) 2021-05-17 12:23:56 +04:00
AnyOldName3
c2e4eda825 Merge branch '6013-fix' into 'master'
Retain draw callback

Closes #6013 and #5967

See merge request OpenMW/openmw!875
2021-05-16 17:30:38 +00:00
madsbuvi
f3e17e7c52 Don't redundantly call notify on every frame. 2021-05-16 18:09:48 +02:00
Frederic Chardon
62c7adc87b Merge branch 'no_at_boundaries' into 'master'
Don't use at() instead [] when length is checked/known

See merge request OpenMW/openmw!866
2021-05-16 11:58:14 +00:00
Frederic Chardon
38db2f8810 Merge branch 'includes_mwgui' into 'master'
Remove some useless includes from apps/openmw/mwgui

See merge request OpenMW/openmw!870
2021-05-16 11:46:13 +00:00
madsbuvi
5b9a2b73b0 Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init. 2021-05-16 13:04:30 +02:00
Frederic Chardon
807c7a2025 Merge branch 'useless_includes_mwmechanics' into 'master'
Remove some useless headers in apps/openmw/mwmechanics

See merge request OpenMW/openmw!871
2021-05-16 10:51:43 +00:00
fredzio
5b63019719 Embed actor velocity inside its class. It makes the code simpler. 2021-05-16 12:42:17 +02:00
fredzio
c55db790f3 Make the code less verbose / more readable using for range loop and
structured binding.

No functional changes.
2021-05-16 12:42:16 +02:00
Frederic Chardon
730f1fe2a7 Merge branch 'useless_includes_mwphysics' into 'master'
Remove some useless includes in apps/openmw/mwphysics

See merge request OpenMW/openmw!872
2021-05-16 10:37:33 +00:00
jvoisin
9373e4ada7 Remove some useless includes in apps/openmw/mwphysics 2021-05-15 23:13:46 +02:00