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933 commits

Author SHA1 Message Date
fredzio
f219c5992b Add changelog 2021-01-24 14:11:12 +01:00
AnyOldName3
3300e26c86 Add changelog entry 2021-01-23 15:25:05 +00:00
psi29a
0ec953380f Merge branch 'opaque-character-preview-preprocessor' into 'master'
Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall

Closes #5391

See merge request OpenMW/openmw!552
2021-01-22 10:33:16 +00:00
psi29a
d2c5de5211 Merge branch 'projectile_physics' into 'master'
Precise projectile physics (closes #4201)

Closes #4201

See merge request OpenMW/openmw!550
2021-01-21 23:33:22 +00:00
fredzio
1f4c85520f Use convexSweepTest for projectile movement to solve any
imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.

Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00
AnyOldName3
35fab97478 Add changelog entry 2021-01-20 01:24:05 +00:00
Nelsson Huotari
0acae08e52 Add changelog entry 2021-01-18 19:24:38 +02:00
Nelsson Huotari
5740258d3b Add changelog entry 2021-01-13 16:23:59 +02:00
psi29a
654238fd18 Merge branch 'no_bonus_points' into 'master'
Show mesh origin

Closes #5771

See merge request OpenMW/openmw!507
2021-01-11 21:21:47 +00:00
psi29a
29fdcb3fa1 Merge branch 'hardlanding' into 'master'
Init mJumpState based on saved fallheight (#5739)

See merge request OpenMW/openmw!532
2021-01-11 20:46:42 +00:00
fredzio
3087ce9c70 Use saved fallheight to determine a character's jump state.
The jump state initial state is "none", and it is set after physics simulation.
If a save is done just above the ground, the character may land before
the first run of the simulation, effectively cancelling the effect of
falling.
2021-01-11 18:38:20 +01:00
psi29a
acfd2cfd90 Merge branch 'dialogclonefix' into 'master'
[OpenMW-CS] Fix cloning in info records

See merge request OpenMW/openmw!524
2021-01-11 14:13:53 +00:00
Alexei Dobrohotov
c3a952c133 Merge branch 'dorsbien' into 'master'
Don't update magic effects when unequipping items to equip something else

Closes #5687

See merge request OpenMW/openmw!509
2021-01-10 08:04:07 +00:00
Evil Eye
a257567b80 Don't update magic effects when unequipping items to equip something else 2021-01-10 08:04:06 +00:00
Nelsson Huotari
29416269b2 Update changelog 2021-01-10 01:07:03 +02:00
psi29a
f7d7186c39 Merge branch 'instanceselectiontools' into 'master'
[OpenMW-CS] Cube and sphere instance selection

See merge request OpenMW/openmw!485
2021-01-09 21:35:07 +00:00
Nelsson Huotari
313e895912 [OpenMW-CS] Cube and sphere instance selection 2021-01-09 21:35:07 +00:00
unknown
564a0d7d55 Don't nuke fog when bounds have changed 2021-01-09 18:25:46 +01:00
Alexei Dobrohotov
701a5662b0 Remove #5683 changelog entry 2021-01-03 09:33:03 +00:00
AnyOldName3
d061ae8096 Add changelog entry 2021-01-02 23:27:28 +00:00
unknown
3bf641d3ce Show mesh origin 2020-12-29 21:45:59 +01:00
Evil Eye
e46472442a Switch torches to shields for hostile NPCs 2020-12-29 01:40:30 +00:00
Evil Eye
694b9c1505 Fixed by 7cac7fa870 2020-12-28 18:11:51 +01:00
wareya
18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 2020-12-27 22:16:11 +00:00
Evil Eye
7d8727b98e Merge branch 'books' into 'master'
Only ignore plain text after the last EOL tag (#5627)

Closes #5627

See merge request OpenMW/openmw!492
2020-12-27 14:25:57 +00:00
Evil Eye
f981dd9916 update changelog 2020-12-25 23:58:23 +01:00
Alexei Dobrohotov
fd77ef6b01 Only ignore plain text after the last EOL tag (#5627) 2020-12-23 03:33:34 +03:00
psi29a
4f1361b5ea Merge branch 'paralyze' into 'master'
Fix paralyze for swimming and levitating actors

Closes #5758

See merge request OpenMW/openmw!488
2020-12-22 10:49:24 +00:00
Alexei Dobrohotov
eaa65ec60a Update changelog 2020-12-22 08:03:51 +03:00
Alexei Dobrohotov
f5af09aed9 Fix AI sequence looping code (bug #5706) 2020-12-22 05:56:59 +03:00
Nelsson Huotari
28c79227df Editor changelog additions 2020-12-12 21:04:59 +02:00
psi29a
11eff02a1d Merge branch 'Show-more-information-about-level-on-menu' into 'master'
Show more information about level on menu

See merge request OpenMW/openmw!437
2020-12-11 12:04:15 +00:00
Alexei Dobrohotov
32601e0ae4 Properly reserve body parts for skirts (bug #5731) 2020-12-11 10:39:57 +03:00
Bret Curtis
d35715e5dc add olcoal to authors and feature 5199 to changelog 2020-12-10 22:39:54 +01:00
Evil Eye
525292b184 Add graphic herbalism to the launcher 2020-12-10 19:02:38 +01:00
Petr Mikheev
49c6e50c31 Print '--version' and '--help' messages without timestamps 2020-12-08 23:14:49 +01:00
Andrei Kortunov
dc7b48e92e Generate physics collisions for projectiles (bug #3372)
Remove redundant now mHit field
2020-12-08 09:05:38 +01:00
CedricMocquillon
86c31ded53 Update changelog 2020-12-07 14:57:26 +01:00
Alexei Dobrohotov
84e1a29700 Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
Nelsson Huotari
b416c52978 Changelog additions 2020-12-02 16:01:07 +02:00
Alexei Dobrohotov
5b6377b061 Handle multiple root nodes (bug #5604) 2020-11-28 13:25:39 +03:00
jefetienne
bc6f46465f Add to changelog, authors. Move variable declaration inside block 2020-11-19 10:34:15 -05:00
AnyOldName3
06ae2a0536 Add changelog entry 2020-11-16 21:07:30 +00:00
Atahualpa
64ff09883f Add #4083 to the changelog. The entry for the release changelog is going to be included in my upcoming MR which will update the whole release changelog. 2020-11-05 13:30:56 +01:00
Bret Curtis
6efa7eea5a
Merge pull request #3025 from akortunov/iterator
Do not remove active effects in the active effects loop
2020-11-02 17:12:45 +01:00
Andrei Kortunov
c1d56d94c4 Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
Alexei Dobrohotov
f49bf028b9 Put a stretch menu background checkbox into the launcher (#5672) 2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
73f866fc65 Add missing changelog entries 2020-11-01 01:32:36 +03:00
unknown
eebb320916 Wait for the previous sound to stop 2020-10-25 12:20:14 +01:00
AnyOldName3
f625da9328 Update CHANGELOG.md 2020-10-23 15:51:11 +00:00
psi29a
4ae504970f Merge branch 'blocking' into 'master'
Fix lower body blocking animation priority (bug #5656)

Closes #5656

See merge request OpenMW/openmw!359
2020-10-21 22:32:24 +00:00
Alexei Dobrohotov
2972033a72 Merge branch 'thelevelling' into 'master'
Allow adding levelled lists using AddItem

Closes #2404

See merge request OpenMW/openmw!358
2020-10-21 16:53:46 +00:00
Alexei Dobrohotov
7da8479d25 Fix lower body blocking animation priority (bug #5656) 2020-10-21 19:35:01 +03:00
Evil Eye
bdcd2bc802 Allow adding levelled lists with AddItem 2020-10-21 17:21:28 +02:00
Bret Curtis
7d16b6f26c
Merge pull request #2992 from akortunov/service_refusal
Add support for service-specific refusals
2020-10-21 00:29:19 +02:00
psi29a
09373a757d Merge branch 'radioactive' into 'master'
Container base record mutations

See merge request OpenMW/openmw!353

(cherry picked from commit 8b33765dd414680f0074b3e115b52b291b4cb7cb)

275908a0 mutate container base records
16fca11d add changelog entry
2020-10-20 16:56:22 +00:00
Andrei Kortunov
6c591c190b Add support for service-specific refusals (feature #5580) 2020-10-20 18:58:26 +04:00
psi29a
69b52cd702 Merge branch 'layers' into 'master'
Make messageboxes overlap tooltips (bug #5639)

See merge request OpenMW/openmw!341
2020-10-20 09:14:11 +00:00
Alexei Dobrohotov
de6d4ab44d Make messageboxes overlap tooltips (bug #5639) 2020-10-19 22:44:14 +03:00
Alexei Dobrohotov
66d2b9c195 Add Skyrim SE BSA version support
Fix embedded file name loading
2020-10-19 22:31:42 +03:00
Alexei Dobrohotov
f90e403bc1 Avoid summon spawn if actor isn't in a cell (bug #5644) 2020-10-18 01:42:32 +03:00
psi29a
9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
2020-10-17 19:54:34 +00:00
psi29a
c16fa27407 Merge branch 'async-physics' into 'master'
Async physics

See merge request OpenMW/openmw!248
2020-10-15 08:34:26 +00:00
fredzio
ae3306c019 Document async physics settings
Add an option to the launcher
Update changelog
2020-10-15 06:41:41 +02:00
Andrei Kortunov
c3d84b2c7c Ability to attach arrows to shooter's hands (feature #5642) 2020-10-14 10:07:42 +04:00
Assumeru
72549651e0
Rework container resolution (#3006)
* Rework container resolution

* add optional argument to getCount

* remove now-redundant changes

* undo worldimp changes

* move save-fixing code to InventoryState

* replace Rng instances with Seeds
2020-10-13 17:46:32 +02:00
psi29a
ed0bf72119 Merge branch 'menu' into 'master'
Put the main menu below other windows (bug #5622)

See merge request OpenMW/openmw!312
2020-10-12 07:36:15 +00:00
Petr Mikheev
be27b51279 Add head bobbing in first person mode 2020-10-08 00:22:01 +02:00
Charles Calhoun
14aacb81c5 Fix follower aggression when traveling. Summoning still has problems but less intrusive than current implementation. 2020-10-03 20:05:17 +00:00
Kyle Shrader
845049a166 Prevent empty right page of journal having invisible topics (Fixes #5588) 2020-10-03 10:55:44 +00:00
Alexei Dobrohotov
5ab29f26e9 Put the main menu below other windows (bug #5622) 2020-10-01 20:31:45 +03:00
psi29a
d9dafbe45b Merge branch 'master' into 'uses'
# Conflicts:
#   CHANGELOG.md
2020-09-29 08:20:50 +00:00
psi29a
0438d9d5bb Merge branch 'enchanting' into 'master'
Reset enchant effects displayed range when they are constant (bug #5603)

See merge request OpenMW/openmw!309
2020-09-28 17:18:29 +00:00
psi29a
ad1021721f Merge branch 'master' into 'rotation'
# Conflicts:
#   CHANGELOG.md
2020-09-28 17:09:50 +00:00
Alexei Dobrohotov
f2af957647 Reset enchant effects displayed range when they are constant (bug #5603) 2020-09-25 02:13:57 +03:00
Alexei Dobrohotov
e0a5c24afe Handle 0-use items like vanilla (bug #5611) 2020-09-25 00:20:25 +03:00
Petr Mikheev
a17fb14b8a Add "smooth movement" and "NPCs avoid collisions" settings to openmw-launcher and to the docs; update CHANGELOG.md. 2020-09-22 22:50:44 +02:00
Alexei Dobrohotov
387bda5e22 Add inverse order rotation support to SetAngle (feature #5579) 2020-09-21 22:27:01 +03:00
psi29a
22c3588d0d Merge branch '4771-and-4631' into 'master'
Try lower MSAA level if the requested value isn't available

Closes #4471 and #4631

See merge request OpenMW/openmw!297

(cherry picked from commit b3db387512340a5e9a77427c2d7d9d88c2340056)

da0aef7a Retrieve SDL OpenGL attributes after context creation
a51e63b3 Try lower MSAA levels if OpenGL context doesn't have what we requested
c4e92a0a Update CHANGELOG.md
2020-09-20 12:35:26 +00:00
AnyOldName3
f8f72ce4c4 Add changelog entry 2020-09-16 23:08:01 +01:00
Petr Mikheev
874c754b68 Fix #5557 2020-09-15 20:24:16 +02:00
Mads Buvik Sandvei
045b4566dd Merge branch 'master' into 'resize_breaks_window' 2020-08-05 17:10:16 +00:00
Mads Buvik Sandvei
243638665b Update CHANGELOG.md 2020-08-05 17:09:02 +00:00
unknown
f5638fec1e add a changelog entry 2020-07-31 19:08:49 +02:00
Frederic Chardon
12ee42c6f3 Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic.
Other correction not linked with the bug:
- reset mActorKnownTopicsFlag at the same time as mActorKnownTopics
- don't call updateTopics in addResponse, it is already handled by the response
callback
2020-07-28 20:50:49 +00:00
Capostrophic
9c930e38fa Add option to always allow stealing from KO'd actors (feature #5545) 2020-07-26 13:10:44 +03:00
CedricMocquillon
1ff2256bc1 Update changelog 2020-07-25 17:42:31 +02:00
Cédric Mocquillon
2e27de027e Add members in AdvancedPage class to avoid memory leak when the list of cells names is updated as we recreated a completer at each notification event 2020-07-25 13:58:42 +00:00
Bret Curtis
a83b32074f
Update CHANGELOG.md 2020-07-14 22:22:52 +02:00
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
Adjust actor rotation when flee by axis x (bug #5531)
2020-07-14 17:04:04 +02:00
Andrei Kortunov
b05d071e69 Resume failed scripts execution after game reload (feature #5524) 2020-07-14 10:53:01 +04:00
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
Otherwise Cliff Racers can go underwater.
2020-07-13 20:08:37 +02:00
Andrei Kortunov
7f936e4cde
Merge pull request #2961 from akortunov/move
Do not use outdated references when moving objects to new cells
2020-07-12 12:11:22 +04:00
elsid
bdf215d1a9
Add bug #4764 to changelog 2020-07-11 18:32:33 +02:00
Andrei Kortunov
db8f0ad6fd Do not use outdated references when moving objects to new cells (bug #5387) 2020-07-11 17:24:20 +04:00
psi29a
721e659d37 Update CHANGELOG.md 2020-07-10 12:12:07 +00:00
CedricMocquillon
d76b81a4a4 Update changelog 2020-07-07 17:54:42 +02:00
elsid
a36a55bfb5
Clamp sound volume on settings update 2020-07-02 06:38:20 +02:00
Frederic Chardon
f268bc13f1 Do not set particle lifetime to 0 (#5472) 2020-07-01 11:04:18 +00:00
Andrei Kortunov
230e06dec7 Make joysticks dead zone configurable (bug #5502) 2020-06-28 13:12:12 +04:00