psi29a
b4ccd2658a
Merge branch 'khr_debug' into 'master'
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Khr debug
See merge request OpenMW/openmw!302
2020-09-20 12:14:57 +00:00
Bret Curtis
8f07b7e076
Merge pull request #3005 from Assumeru/dont-search-containers
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Don't search containers
2020-09-20 11:48:26 +02:00
AnyOldName3
3f61ff3a44
Make OpenGL debugging optional
2020-09-19 23:30:34 +01:00
AnyOldName3
441c09578a
Merge remote-tracking branch 'origin/khr_debug' into khr_debug
2020-09-19 23:09:11 +01:00
Evil Eye
fe82cd9f92
Don't search containers
2020-09-15 21:13:18 +02:00
Petr Mikheev
874c754b68
Fix #5557
2020-09-15 20:24:16 +02:00
tessa
58b5249e8b
fix typo in terrainstorage.hpp
2020-09-13 10:46:27 -05:00
Bret Curtis
673f0f4f77
Merge pull request #3003 from akortunov/min_cost
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Set a minimum 1gp cost for services
2020-09-08 17:00:49 +02:00
Andrei Kortunov
753ca91556
Set a minimum 1gp cost for services (regression #5600 )
2020-09-08 17:04:31 +04:00
AnyOldName3
ffed6acc49
Merge branch 'patch-1' into 'master'
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force static data variance for water geometry
See merge request OpenMW/openmw!294
2020-09-07 22:32:00 +00:00
Alexei Dobrohotov
99ab629a03
Merge pull request #2995 from akortunov/arrows
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Improve ammo resetting
2020-09-06 13:30:55 +03:00
Mads Buvik Sandvei
2d021430b8
force static data variance for water geometry
2020-09-05 11:52:52 +00:00
Andrei Kortunov
f9ca08a984
Do not use swish sound for ranged weapons
2020-09-03 09:48:12 +04:00
Andrei Kortunov
787ca06d55
Apply effects during rest before fast-forwarding spells state
2020-09-01 19:36:59 +04:00
Bret Curtis
53e581fe10
Merge pull request #2899 from akortunov/multiple_effects
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Track magic effect index for summoning
2020-09-01 14:17:49 +02:00
Andrei Kortunov
7a4efe3979
Avoid crash when object paging encounters an empty shape
2020-09-01 10:13:32 +04:00
Petr Mikheev
7e3d19196d
Fix #5586
2020-09-01 00:37:37 +02:00
Evil Eye
131bd5c91d
Fix unused template argument
2020-08-30 22:10:49 +02:00
Andrei Kortunov
9189a42c4c
Fix failed assertion
2020-08-29 12:07:13 +04:00
Andrei Kortunov
67eace1028
Use struct instead of tuple
2020-08-29 11:24:08 +04:00
Andrei Kortunov
924f634bda
Support for multiple summons with same ID in the single spell
2020-08-28 21:14:54 +04:00
Andrei Kortunov
47af221f10
Reset ammo when switching view to avoid warnings spam
2020-08-28 15:57:11 +04:00
Andrei Kortunov
297898182b
Reset attached arrow in the beginning of unequipping animation
2020-08-28 15:53:30 +04:00
Bret Curtis
7ee5526dbf
Merge pull request #2993 from akortunov/warnfix
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Fix MSVC warnings
2020-08-27 23:39:01 +02:00
psi29a
f90a049702
Merge branch 'movement_refactoring' into 'master'
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Refactoring related to "smooth movement"
See merge request OpenMW/openmw!285
(cherry picked from commit 6eaf0a389d5aed3b74ab1a7cf89574612f964bdf)
e847b4c8 Split getSpeed() to getMaxSpeed() and getCurrentSpeed()
a96c46bc Refactor calculation of movement.mSpeedFactor
03ee9090 Use getMaxSpeed instead of getCurrentSpeed where it makes sense.
a178af5c Create helper functions `normalizeAngle` and `rotateVec2f`
2020-08-27 11:54:30 +00:00
Andrei Kortunov
f9e667dd8c
Fix MSVC warnings
2020-08-26 12:34:27 +04:00
elsid
80e23536cb
Merge branch 'camera_refactoring' into 'master'
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Camera refactoring
See merge request OpenMW/openmw!271
2020-08-22 22:15:18 +00:00
Alexei Dobrohotov
5c37b5bc4b
Merge pull request #2990 from akortunov/serialize
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[Regression] Fix crash for ShowSceneGraph
2020-08-12 18:08:33 +03:00
Andrei Kortunov
7f342374fc
Fix crash when using 'showscenegraph 1' console command
2020-08-12 11:16:10 +04:00
Capostrophic
a0ca7c4b43
AIPursue: don't do a LOS check
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Properly resolve #4774
2020-08-09 12:48:59 +03:00
psi29a
f73aa9f27a
Merge branch 'launcher_update' into 'master'
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Add more settings to openmw-launcher
See merge request OpenMW/openmw!272
2020-08-07 20:17:44 +00:00
Petr Mikheev
6a4fa8a8b5
Add more settings to openmw-launcher
2020-08-07 20:17:44 +00:00
Bret Curtis
32e7b78cb9
Merge pull request #2985 from Assumeru/master
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Fix regression #5572
2020-08-07 21:23:38 +02:00
Evil Eye
fb28d27d08
don't discard purged effects
2020-08-07 16:36:59 +02:00
Capostrophic
a211527b4b
Fix AppVeyor warnings
2020-08-07 09:59:16 +03:00
Petr Mikheev
0de6650add
Add RayCastingInterface
2020-08-06 22:03:33 +02:00
Petr Mikheev
e9b2e9b474
Remove camera stuff from RenderingManager
2020-08-06 00:43:33 +02:00
Petr Mikheev
694e0b5906
Refactoring. Simplification of camera interface.
2020-08-06 00:43:33 +02:00
Petr Mikheev
ed3426cf2f
Move third person camera collision check from World::updatePlayer() to Camera::updatePosition()
2020-08-06 00:43:33 +02:00
Alexei Dobrohotov
eed8902380
Merge pull request #2982 from Assumeru/explain
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Comments to explain the arcane workings of Morrowind
2020-08-05 18:05:55 +03:00
Bret Curtis
2e05b5a4ee
Merge pull request #2983 from Assumeru/spell-regression
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Fix #5566
2020-08-05 09:57:47 +02:00
Petr Mikheev
ca4330f753
Tune algorithm of "auto switch shoulder"
2020-08-05 01:01:51 +02:00
Evil Eye
144a7f330f
Fix a regression that meant missing spells would prevent a save from being loaded
2020-08-04 18:28:10 +02:00
Perry Hugh
4bf24a955e
Restore Gamepad Zooming
2020-08-04 06:04:59 +00:00
Bret Curtis
1995e43b46
Merge pull request #2980 from Assumeru/heritage
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Make scripts inherit variables from the base record
2020-08-03 13:10:35 +02:00
unknown
073a7f2b2d
Comments to explain the arcane workings of Morrowind
2020-07-30 21:39:04 +02:00
Andrei Kortunov
9f349e8d91
Use more C++11 in the scripting system code
2020-07-30 20:57:25 +04:00
unknown
b39f35d805
inherit variables
2020-07-29 18:43:56 +02:00
Bret Curtis
72b63ed140
Merge pull request #2954 from Assumeru/basespells
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Mutate base records when adding/removing spells
2020-07-29 09:18:55 +02:00
Frederic Chardon
12ee42c6f3
Update mLastTopic before executing scripts. In case the script contains ClearInfoActor it erase not the correct topic.
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Other correction not linked with the bug:
- reset mActorKnownTopicsFlag at the same time as mActorKnownTopics
- don't call updateTopics in addResponse, it is already handled by the response
callback
2020-07-28 20:50:49 +00:00
unknown
e27858cfab
these were supposed to be included
2020-07-28 18:24:09 +02:00
Evil Eye
6ad20ec9c7
Mutate base records when adding/removing spells
2020-07-28 08:33:28 +02:00
Bret Curtis
ae1af0e103
Merge pull request #2972 from Assumeru/non-unique-additem
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Mutate base record when calling add/remove item on non-unique actors
2020-07-27 23:33:10 +02:00
Bret Curtis
d197e2887b
Merge pull request #2977 from Capostrophic/simplewater
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Make a horrible simple water hack less horrible
2020-07-27 01:26:44 +02:00
Bret Curtis
82a45eb6ae
Merge pull request #2976 from Capostrophic/unconscious
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Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-27 01:22:51 +02:00
Capostrophic
03f0bd3df6
Make a horrible simple water hack less horrible
2020-07-27 00:32:24 +03:00
Capostrophic
9c930e38fa
Add option to always allow stealing from KO'd actors (feature #5545 )
2020-07-26 13:10:44 +03:00
Capostrophic
cc6e4ad215
Fix pickpocketing sneaking stance check
2020-07-26 12:20:17 +03:00
Evil Eye
040a92c373
implement additem/removeitem for non-unique actors
2020-07-26 11:07:18 +02:00
Bret Curtis
21ee1ed317
Merge pull request #2973 from akortunov/refactoring
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Use more C++11 loops in game mechanics code
2020-07-25 15:43:42 +02:00
Andrei Kortunov
e6036e13b9
Use more C++11 loops in game mechanics code
2020-07-25 15:54:49 +04:00
Petr Mikheev
8cdc7031f5
Support vectors in settings.cfg
2020-07-24 21:47:49 +02:00
Petr Mikheev
62c8ea373b
Fix not completely correct camera transition when switching from 1st person to 3rd person if armed.
2020-07-19 22:12:17 +02:00
Petr Mikheev
d78b227670
Fix inverted preview rotation when using controller
2020-07-19 18:21:40 +02:00
Petr Mikheev
2e6aa155a3
New settings 'preview if stand still' and 'deferred preview rotation'.
2020-07-19 18:21:40 +02:00
Petr Mikheev
9f850b6ffc
Move deferred rotation logic from renderingmanager.cpp to camera.cpp
2020-07-19 18:21:40 +02:00
Petr Mikheev
63cab4052d
Refactoring in mwrender::Camera. enum for normal/preview/vanity mode.
2020-07-19 18:21:40 +02:00
Petr Mikheev
8ac7ffc32b
Remove 'separate preview camera' and make the new behavior the default one.
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Also minor refactoring in camera.cpp
2020-07-17 22:59:44 +02:00
Petr Mikheev
4d206d2c67
Improved preview mode
2020-07-17 20:35:52 +02:00
elsid
c3b581131d
Merge branch 'third_person_fix' into 'master'
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Minor fixes for 'view over shoulder'
See merge request OpenMW/openmw!265
2020-07-17 18:11:35 +00:00
Petr Mikheev
8ac143c983
Camera can pull out after clearing obstruction instead of instant snapback.
2020-07-17 10:19:46 +02:00
Petr Mikheev
68148f5ec7
1. Skip smooth camera transition after changing cell; 2. Fix 'zoom out when move' for extremely high speed;
2020-07-16 22:21:50 +02:00
elsid
9240833bda
Init sound by a single object
2020-07-15 19:46:34 +02:00
Bret Curtis
74c67218e4
Merge pull request #2968 from elsid/fix_flee_cliff_racers
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Adjust actor rotation when flee by axis x (bug #5531 )
2020-07-14 17:04:04 +02:00
Bret Curtis
e98ae3262e
Merge pull request #2969 from akortunov/scripts
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Resume failed scripts execution after game reload
2020-07-14 10:44:58 +02:00
Andrei Kortunov
b05d071e69
Resume failed scripts execution after game reload (feature #5524 )
2020-07-14 10:53:01 +04:00
elsid
b7c1c52439
Adjust actor rotation when flee by axis x
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Otherwise Cliff Racers can go underwater.
2020-07-13 20:08:37 +02:00
elsid
bcd526b706
Merge branch 'third_person_new' into 'master'
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Further improvements of "view over shoulder"
See merge request OpenMW/openmw!237
2020-07-13 09:42:19 +00:00
Bret Curtis
a5da59e840
Merge pull request #2967 from Capostrophic/casesensitivity
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Fix search filter unicode character case sensitivity
2020-07-12 22:41:24 +02:00
Petr Mikheev
383fa3d3ab
Make 'zoom out when move' configurable.
2020-07-12 21:03:18 +02:00
Petr Mikheev
173c1fdabb
Make transition in 'auto switch shoulder' smoother.
2020-07-12 20:51:38 +02:00
Petr Mikheev
51173ebcf5
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
Petr Mikheev
5bdf61a886
Slightly pulls camera away when the character moves
2020-07-12 20:51:38 +02:00
Petr Mikheev
ef03f2c033
Auto switch shoulder
2020-07-12 20:51:38 +02:00
Petr Mikheev
5675d6ce81
Generalize calculation of focal point offset for 3rd person camera.
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When player swim, the view slowly switches from "over shoulder" to "above head".
New functions to switch shoulder.
2020-07-12 20:51:38 +02:00
Capostrophic
65ac0c86b8
Fix search filter unicode character case sensitivity
2020-07-12 19:05:47 +03:00
Evil Eye
271f7040a6
Fix a regression caused by #2648 ( fixes #5513 )
2020-07-12 13:25:40 +02:00
Andrei Kortunov
7f936e4cde
Merge pull request #2961 from akortunov/move
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Do not use outdated references when moving objects to new cells
2020-07-12 12:11:22 +04:00
Bret Curtis
3acb84f4d5
Merge pull request #2964 from elsid/osg_rendering_stats
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Report OSG rendering stats to file
2020-07-11 23:45:26 +02:00
Roman Siromakha
0f6badc581
Merge pull request #2958 from akortunov/statswatcher
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Corrections for StatsWatcher
2020-07-11 22:54:35 +02:00
Andrei Kortunov
da791590ac
Update HUD icons during mechanics update again to avoid crashes
2020-07-11 20:40:00 +04:00
elsid
db0ad8421f
Report OSG rendering stats
2020-07-11 18:32:57 +02:00
Andrei Kortunov
58e3900ea0
Avoid redundant call
2020-07-11 20:11:49 +04:00
Andrei Kortunov
db8f0ad6fd
Do not use outdated references when moving objects to new cells (bug #5387 )
2020-07-11 17:24:20 +04:00
elsid
a4e3f32ec8
Fix TSAN warnings for ripples emitter
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While main thread creates particles rendering thread draws them so
sychronization is required.
2020-07-11 13:29:30 +02:00
psi29a
b372ac9119
Merge branch '#5493_better_handle_objects_across_cells' into 'master'
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Resolve #5493 by better supporting objects that are placed across cells.
Closes #5493
See merge request OpenMW/openmw!260
2020-07-11 08:27:27 +00:00
psi29a
15c5cf42c0
Merge branch '#5517_ag_rotate_object_fix' into 'master'
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Resolves #5517 by removing the object being rotated from the paging system.
Closes #5517
See merge request OpenMW/openmw!259
2020-07-10 18:09:42 +00:00
psi29a
c3a44212c7
Merge branch 'player_resurrection_spell_fix' into 'master'
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Don't clear spells for a dead player, preventing resurrection problems
See merge request OpenMW/openmw!207
2020-07-10 12:00:24 +00:00
Bret Curtis
fd61ebf6ab
remove big white blob of space
2020-07-10 00:44:54 +02:00
Petr Mikheev
280862f58b
New setting "third person camera distance"
2020-07-10 00:38:18 +02:00
bzzt lost a hitlab login
4ea018c594
Should resolve #5493 by better supporting objects that are placed across cells.
2020-07-09 23:17:01 +02:00
Bret Curtis
bbba524a6c
Resolves #5517 by removing the object being rotated from the paging system.
2020-07-09 22:36:57 +02:00
psi29a
46db69a349
Merge branch 'swimming' into 'master'
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Swimming-related fixes
See merge request OpenMW/openmw!247
(cherry picked from commit 8be328ef80f29e9692e29d24beefa8ced16537a7)
738c71fd Extend the "turn to movement direction" mode for swimming up and down.
10d3e82b New setting "swim upward coef"
2020-07-09 20:05:59 +00:00
elsid
1c9ce03575
Lookup sound when need to fade out
2020-07-08 22:43:16 +02:00
Andrei Kortunov
700f70595f
Merge pull request #2956 from elsid/sound_reoder_conditions
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Check distance to object before load sound
2020-07-08 08:53:20 +04:00
elsid
41434f26a6
Merge branch 'Fix-Trainers-Issue-5486' into 'master'
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Trainers training skills based on base skill issue #5486
See merge request OpenMW/openmw!257
2020-07-07 20:25:21 +00:00
elsid
624baa6d89
Check distance to object before load sound
2020-07-07 21:19:00 +02:00
CedricMocquillon
096e25b29a
Make the getSkillForTraining a member method of TrainingWindow class.
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The implementation is based now on the member of the class
mTrainingSkillBasedOnBaseSkill instead of local static
2020-07-07 11:13:35 +02:00
CedricMocquillon
1aa4f6bf96
The number of skills points a trainer can teach is based either on its base
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values or on its modified ones depending on the new setting 'trainers training
skills based on base skill' value
2020-07-06 20:30:14 +02:00
CedricMocquillon
281cef9769
The 3 skill selected by a trainer are based on its 3 best skills.
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The skills are sorted either on their base value or on their modified one
depending on the new setting 'trainers training skills based on base skill'
2020-07-06 20:28:08 +02:00
elsid
3c460fb3e9
Use pointer to Sound to stop sounds started by NpcAnimation
2020-07-06 17:38:09 +02:00
Bret Curtis
67c2f0b26c
Merge pull request #2951 from elsid/sound_object_pool
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Store SoundManager sounds and streams in object pool
2020-07-06 07:18:46 +02:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
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Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Andrei Kortunov
9ec61c14d2
Mark some methods as overrides to avoid warnings
2020-07-04 12:00:30 +04:00
Andrei Kortunov
d1b5f17390
Remove redundant virtual qualifier
2020-07-04 10:17:39 +04:00
elsid
02f9b44f01
Use RAII for object ptr from pool
2020-07-04 01:15:27 +02:00
elsid
6ca29c6107
Use common type for pool of sounds and streams
2020-07-04 01:09:04 +02:00
elsid
b424aac25e
Choose next action for water sound in a separate function
2020-07-03 21:04:25 +02:00
elsid
080b0d6319
Remove unused duration from updateWaterSound
2020-07-03 21:01:48 +02:00
psi29a
08469af742
Merge branch '#5509_invisibility_fix_round_2' into 'master'
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Should resolve the original cause of #5509
See merge request OpenMW/openmw!256
2020-07-02 21:28:13 +00:00
Bret Curtis
d3c24a6ea4
Should resolve the original cause of #5509 and prevent mesh from growing while switching back and for from 3rd and 1st person view
2020-07-02 22:01:42 +02:00
elsid
6ab1a1f907
Make last cell a field of SoundManager and initialize
2020-07-02 19:28:58 +02:00
elsid
3fa1e7ebaf
Make time passed SoundManager field
2020-07-02 19:28:58 +02:00
Bret Curtis
e9126fae54
Resolve #5509 where culling did not take invisiblity into accont
2020-07-02 12:36:25 +02:00
elsid
a36a55bfb5
Clamp sound volume on settings update
2020-07-02 06:38:20 +02:00
Bret Curtis
f639c62428
Merge pull request #2939 from elsid/more_stats
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Add stats for all updates
2020-07-01 23:00:48 +02:00
Bret Curtis
acf36344d4
Merge pull request #2946 from elsid/sound_update_water
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Put logic to update water sound id and volume into a separate class
2020-07-01 22:50:29 +02:00
Roman Siromakha
859ab63679
Merge pull request #2889 from akortunov/statswatcher
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Add a separate stats watcher for GUI
2020-07-01 19:05:15 +02:00
elsid
439891ef53
Put logic to update water sound id and volume into a separate class
2020-07-01 17:49:39 +02:00
Bret Curtis
3d7f8a573a
Merge pull request #2941 from elsid/lookup_stop_sound
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Lookup sound when need to stop
2020-07-01 17:30:23 +02:00
Andrei Kortunov
27f1a3376c
Add a separate stats watcher for GUI
2020-07-01 15:55:44 +04:00
Bret Curtis
26024e7d0d
Merge pull request #2944 from akortunov/input
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Regression fixes for input system
2020-07-01 10:45:58 +02:00
Andrei Kortunov
7fb78e801f
Fix mouse release injection
2020-07-01 11:02:02 +04:00
Andrei Kortunov
5f0cc87a67
Do not discard remnants
2020-07-01 09:52:57 +04:00
elsid
0594b7d1a0
Put logic for the next region sound selection into a separate class
2020-06-30 23:23:37 +02:00
elsid
eb68df1a37
Add stats for all updates
2020-06-30 22:00:23 +02:00
Alexei Dobrohotov
c53516a4b7
Merge pull request #2940 from akortunov/deadzone
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Make joysticks dead zone configurable
2020-06-30 01:15:58 +03:00
elsid
02587ed1e9
Remove unused SoundManager::stopSound overload
2020-06-28 22:55:21 +02:00
elsid
0ff5e9bfb9
Lookup sound when need to stop
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Instead of loading.
2020-06-28 22:16:48 +02:00
Andrei Kortunov
230e06dec7
Make joysticks dead zone configurable (bug #5502 )
2020-06-28 13:12:12 +04:00
Petr Mikheev
a455b99ed6
Fix incorrect speed for creatures, that is caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/245/diffs?commit_id=eebbacd8b4ab22b3e824538df2d7faec0038c1a1
2020-06-27 23:56:48 +02:00
psi29a
e83fb8c3fd
Merge branch 'fix_turn_to_movement' into 'master'
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Bugfix for "turn to movement direction"
Fix for #5457 .
Users complain that movement is not smooth enough when the character turns from "straight right" to "straight right and a bit backward" movement.
This MR fixes it.
The problem was mostly caused by the logic that at first changes animation speed to match movement speed, and then adjusts the movement speed to match the animation. IMHO it is a doubtful logic because then the real movement speed may be not consistent with the result of getSpeed.
Also I've removed the setting "turn to movement direction speed coef" because:
1) It was added as a workaround for this "non smooth movement" problem. After the fix it is not needed.
2) Users mistakenly think that it is somehow related to movement speed for diagonal movement.
See merge request OpenMW/openmw!245
2020-06-26 20:04:02 +00:00
Petr Mikheev
63f828fea8
Bugfix for "turn to movement direction"
2020-06-26 20:04:02 +00:00
Alexei Dobrohotov
c94d6336b5
Merge pull request #2936 from akortunov/refactoring
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Use more C++11 in the physics code
2020-06-26 19:44:16 +03:00
Bret Curtis
c4453322e5
Merge pull request #2931 from Capostrophic/intimidate
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Increase disposition on marginal Intimidate wins (#5485 )
2020-06-26 13:47:35 +02:00
Andrei Kortunov
4a5fce8ca5
Use more C++11 in the physics code
2020-06-26 14:22:00 +04:00
Andrei Kortunov
d0fe15b095
Use meaningful names instead of mSkill1 and mSkill2
2020-06-26 11:47:59 +04:00
Andrei Kortunov
fde0f20a6f
Fix faction requirement calculations (bug #5499 )
2020-06-26 11:14:38 +04:00
Andrei Kortunov
3dc3fe06e2
Merge pull request #2934 from akortunov/master
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Fix MSVC warning about variable re-declaration
2020-06-26 09:55:30 +04:00
Andrei Kortunov
30b63270ce
Fix MSVC warning about variable re-declaration
2020-06-26 09:49:26 +04:00