David Cernat
6f8b53f02f
Merge pull request #616 from madsbuvi/patch-2
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Update vrgui.cpp
3 years ago
Mads Sandvei
2437e3daee
Update vrgui.cpp
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Bump main menu priority so that the chat window won't occlude the main menu and the meta menu
3 years ago
David Cernat
78aa4e8163
Merge pull request #615 from madsbuvi/patch-1
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Enable per-view mapping of water textures
3 years ago
Mads Sandvei
ba833551bd
Enable per-view mapping of water textures
3 years ago
David Cernat
3b40882ba3
[VR Browser] Run VR executable instead of regular one
3 years ago
David Cernat
71bea5fc00
[VR Build] Rename VR client executable
3 years ago
David Cernat
339a196579
Add OpenMW VR commits up to 4 Jul 2021
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# Conflicts:
# CMakeLists.txt
# LICENSE
# README.md
# apps/openmw/CMakeLists.txt
# apps/openmw/engine.cpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwclass/npc.hpp
# apps/openmw/mwinput/bindingsmanager.cpp
# apps/openmw/mwmechanics/combat.cpp
3 years ago
David Cernat
571f3e8ee7
[Client] Use correct stacking value when sending SpellsActive packets
3 years ago
David Cernat
f2d95dc84d
[Client] Make ActiveSpells::removeSpellByTimestamp() return a boolean
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Add logging to LocalPlayer::removeSpellsActive() to track when a player's active spell hasn't been removed due to an invalid timestamp.
3 years ago
David Cernat
ed9a85f13b
[General] Increase maxPlugins to 1000
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This allows clients to have 1000 data files instead of 256 as before.
Also increase maxHashes to 50
3 years ago
David Cernat
4aa947ff4b
[Client] Prevent player from auto-equipping items taken from containers
3 years ago
David Cernat
15fdac3f6c
Revert "Merge branch '0.7.1-window-input' into 0.7.1"
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This reverts commit 94f5b169e6
, reversing
changes made to 43e7df6df8
.
# Conflicts:
# apps/openmw-mp/handleInput.cpp
3 years ago
David Cernat
d7044db179
Merge pull request #595 from GrimKriegor/buildsys/server-only-tweaks
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[Buildsys] Tweaks to allow server-only builds
3 years ago
Grim Kriegor
aa35f0946f
[Buildsys] Tweaks to allow server-only builds
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Re-include Base64, Boost and SDL2[1]
Exclude OSG but keep its headers[2]
Exclude most non-essential components and their deps
[1] SDL2 is required by the debug component
May be worth deviating from upstream by making its inclusion
conditional in the future
[2] Server component requires declarations present in the OSG headers
3 years ago
David Cernat
000e8724ca
[Documentation] Update changelog for 0.8.0
3 years ago
David Cernat
c02fb44ea7
Merge pull request #593 from GrimKriegor/buildsys/server-only-bullet-removal
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[Buildsys] Do not require Bullet when building only the server component
3 years ago
Grim Kriegor
57c2ed2557
[Buildsys] Do not require Bullet for the server
3 years ago
David Cernat
a3160991f5
[Documentation] Update credits
3 years ago
David Cernat
76e7fdca98
[Documentation] Update year in README
3 years ago
David Cernat
438f197b20
[Client] Fix build for launcher
3 years ago
David Cernat
1cb10cd1f2
[Client] Use new exact search with ObjectActivate & ObjectDialogueChoice
3 years ago
David Cernat
646ffc7afe
[Client] Add a new type of search to CellStore that also checks refIds
3 years ago
David Cernat
28d31f4648
[Client] Fix build for openmw_vr with Visual Studio 2019
3 years ago
David Cernat
572b16af41
Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
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# Conflicts:
# .gitlab-ci.yml
# CI/before_script.msvc.sh
# CI/install_debian_deps.sh
# CMakeLists.txt
# apps/openmw/mwrender/screenshotmanager.cpp
# files/ui/advancedpage.ui
3 years ago
David Cernat
ca96827ec9
[General] Change default internal server password
3 years ago
David Cernat
38363eee0d
Add OpenMW 0.47 commits up to 4 Dec 2021
3 years ago
psi29a
f327288953
Merge branch 'fix_physics_deadlock_47' into 'openmw-47'
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Fix deadlock in physics system (#6414 for 0.47)
See merge request OpenMW/openmw!1438
3 years ago
elsid
7f1e5b368e
Fix deadlock in physics system
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* Reorder unlock and notify_all calls to avoid notifying when not all worker
threads are waiting.
* Make sure main thread does not attempt to exclusively lock mSimulationMutex
while not all workers are done with previous frame.
* Replace mNewFrame flag by counter to avoid modification from multiple
threads.
3 years ago
psi29a
fe8922bdc3
Merge branch 'rtd' into 'master'
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Fix readthedocs config, second attempt.
See merge request OpenMW/openmw!1342
(cherry picked from commit 26ee2d284ecbad20247385805f8baeea2e3bfeb6)
20f851b3 Fix readthedocs config, second attempt.
3 years ago
AnyOldName3
b7caf1f36e
Merge branch 'rtd' into 'master'
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Fix readthedocs config
See merge request OpenMW/openmw!1340
(cherry picked from commit ade3c2c61b29665abfa7562e96ee157c83a89def)
665d756f Fix readthedocs config
3 years ago
David Cernat
f85f1e1b17
[General] Change version to 0.8.0
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Change repo name from openmw-tes3mp to TES3MP.
3 years ago
David Cernat
dbae0bddc2
[Client] Only play sounds from active cells when receiving ObjectSound
3 years ago
David Cernat
48de84ec32
[Client] Send ObjectSound packets with spellcasting sounds
3 years ago
David Cernat
538ccf15cf
[Client] Use higher interpolation distance for DedicatedPlayers
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This makes up for the laggier-looking jumps since the changes to OpenMW's physics system.
3 years ago
David Cernat
20e37204d0
[Client] Ensure physics actor is valid in World::setOnGround()
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Do the same in World::setInertialForce()
3 years ago
David Cernat
e010c61167
Add OpenMW 0.47 commits up to 10 Oct 2021
3 years ago
David Cernat
efc0b88058
[Client] Don't reload Ptr for DedicatedActor after adding active spells
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This prevents non-continuous spell GFX from immediately vanishing.
3 years ago
David Cernat
3e582199fb
[Client] Add createSpellGfx() method to MechanicsHelper
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Use it to create spell GFX when adding active spells to dedicated players and actors.
3 years ago
David Cernat
eb005a5c33
[Client] Stop processing CastSpell::inflict() in more appropriate place
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This preserves the functionality of Reflect effects, which relies on inflict() getting far enough for a dedicated player or actor, without also processing parts of inflict() that should be skipped for them.
3 years ago
David Cernat
7f017217c7
[Client] Fix position sync for falling actors
3 years ago
David Cernat
fb49b62753
[Client] Fix crash when receiving ActiveSpells for uninitialized players
3 years ago
David Cernat
63c956e1d2
[Client] Fix active spell sync using actor IDs tracked in ActiveSpells
3 years ago
David Cernat
e6a1f0889f
[Client] Add isStackingSpell() method to MechanicsHelper
3 years ago
David Cernat
f03a87df3c
[Client] Remove previous placeholders for tracking ActiveSpells actors
3 years ago
David Cernat
c027862609
[Client] Track actor IDs in ActiveSpells
3 years ago
psi29a
bac679d5f5
Merge branch 'absorb47' into 'openmw-47'
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Absorb spells per effect
See merge request OpenMW/openmw!1274
3 years ago
David Cernat
3e81371e53
[General] Fix jump synchronization for players
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This had been broken by fr3dz10's physics rewrites from the earlier part of the year that made it so dedicated players were always regarded by the movement solver as being on the ground.
3 years ago
Evil Eye
f902efbfcc
Absorb spells per effect
3 years ago
David Cernat
b67af8d99c
[General] Use different fatal error message than OpenMW
3 years ago
Andrei Kortunov
b9dc05a158
Add missing changelog entries for 0.47 ( #3145 )
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(cherry picked from commit 61168c3583870cc0fc6c8d91a9839e3b9489c086)
3 years ago