Commit Graph

28662 Commits (6f8b53f02f1f615cd575be2a9d38bb4798e2208f)
 

Author SHA1 Message Date
David Cernat 6f8b53f02f
Merge pull request #616 from madsbuvi/patch-2
Update vrgui.cpp
3 years ago
Mads Sandvei 2437e3daee
Update vrgui.cpp
Bump main menu priority so that the chat window won't occlude the main menu and the meta menu
3 years ago
David Cernat 78aa4e8163
Merge pull request #615 from madsbuvi/patch-1
Enable per-view mapping of water textures
3 years ago
Mads Sandvei ba833551bd
Enable per-view mapping of water textures 3 years ago
David Cernat 3b40882ba3 [VR Browser] Run VR executable instead of regular one 3 years ago
David Cernat 71bea5fc00 [VR Build] Rename VR client executable 3 years ago
David Cernat 339a196579 Add OpenMW VR commits up to 4 Jul 2021
# Conflicts:
#   CMakeLists.txt
#   LICENSE
#   README.md
#   apps/openmw/CMakeLists.txt
#   apps/openmw/engine.cpp
#   apps/openmw/mwclass/creature.cpp
#   apps/openmw/mwclass/npc.cpp
#   apps/openmw/mwclass/npc.hpp
#   apps/openmw/mwinput/bindingsmanager.cpp
#   apps/openmw/mwmechanics/combat.cpp
3 years ago
David Cernat 571f3e8ee7 [Client] Use correct stacking value when sending SpellsActive packets 3 years ago
David Cernat f2d95dc84d [Client] Make ActiveSpells::removeSpellByTimestamp() return a boolean
Add logging to LocalPlayer::removeSpellsActive() to track when a player's active spell hasn't been removed due to an invalid timestamp.
3 years ago
David Cernat ed9a85f13b [General] Increase maxPlugins to 1000
This allows clients to have 1000 data files instead of 256 as before.

Also increase maxHashes to 50
3 years ago
David Cernat 4aa947ff4b [Client] Prevent player from auto-equipping items taken from containers 3 years ago
David Cernat 15fdac3f6c Revert "Merge branch '0.7.1-window-input' into 0.7.1"
This reverts commit 94f5b169e6, reversing
changes made to 43e7df6df8.

# Conflicts:
#	apps/openmw-mp/handleInput.cpp
3 years ago
David Cernat d7044db179
Merge pull request #595 from GrimKriegor/buildsys/server-only-tweaks
[Buildsys] Tweaks to allow server-only builds
3 years ago
Grim Kriegor aa35f0946f [Buildsys] Tweaks to allow server-only builds
Re-include Base64, Boost and SDL2[1]

Exclude OSG but keep its headers[2]

Exclude most non-essential components and their deps

[1] SDL2 is required by the debug component
May be worth deviating from upstream by making its inclusion
conditional in the future

[2] Server component requires declarations present in the OSG headers
3 years ago
David Cernat 000e8724ca [Documentation] Update changelog for 0.8.0 3 years ago
David Cernat c02fb44ea7
Merge pull request #593 from GrimKriegor/buildsys/server-only-bullet-removal
[Buildsys] Do not require Bullet when building only the server component
3 years ago
Grim Kriegor 57c2ed2557 [Buildsys] Do not require Bullet for the server 3 years ago
David Cernat a3160991f5 [Documentation] Update credits 3 years ago
David Cernat 76e7fdca98 [Documentation] Update year in README 3 years ago
David Cernat 438f197b20 [Client] Fix build for launcher 3 years ago
David Cernat 1cb10cd1f2 [Client] Use new exact search with ObjectActivate & ObjectDialogueChoice 3 years ago
David Cernat 646ffc7afe [Client] Add a new type of search to CellStore that also checks refIds 3 years ago
David Cernat 28d31f4648 [Client] Fix build for openmw_vr with Visual Studio 2019 3 years ago
David Cernat 572b16af41 Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
# Conflicts:
#   .gitlab-ci.yml
#   CI/before_script.msvc.sh
#   CI/install_debian_deps.sh
#   CMakeLists.txt
#   apps/openmw/mwrender/screenshotmanager.cpp
#   files/ui/advancedpage.ui
3 years ago
David Cernat ca96827ec9 [General] Change default internal server password 3 years ago
David Cernat 38363eee0d Add OpenMW 0.47 commits up to 4 Dec 2021 3 years ago
psi29a f327288953 Merge branch 'fix_physics_deadlock_47' into 'openmw-47'
Fix deadlock in physics system (#6414 for 0.47)

See merge request OpenMW/openmw!1438
3 years ago
elsid 7f1e5b368e
Fix deadlock in physics system
* Reorder unlock and notify_all calls to avoid notifying when not all worker
  threads are waiting.
* Make sure main thread does not attempt to exclusively lock mSimulationMutex
  while not all workers are done with previous frame.
* Replace mNewFrame flag by counter to avoid modification from multiple
  threads.
3 years ago
psi29a fe8922bdc3 Merge branch 'rtd' into 'master'
Fix readthedocs config, second attempt.

See merge request OpenMW/openmw!1342

(cherry picked from commit 26ee2d284ecbad20247385805f8baeea2e3bfeb6)

20f851b3 Fix readthedocs config, second attempt.
3 years ago
AnyOldName3 b7caf1f36e Merge branch 'rtd' into 'master'
Fix readthedocs config

See merge request OpenMW/openmw!1340

(cherry picked from commit ade3c2c61b29665abfa7562e96ee157c83a89def)

665d756f Fix readthedocs config
3 years ago
David Cernat f85f1e1b17 [General] Change version to 0.8.0
Change repo name from openmw-tes3mp to TES3MP.
3 years ago
David Cernat dbae0bddc2 [Client] Only play sounds from active cells when receiving ObjectSound 3 years ago
David Cernat 48de84ec32 [Client] Send ObjectSound packets with spellcasting sounds 3 years ago
David Cernat 538ccf15cf [Client] Use higher interpolation distance for DedicatedPlayers
This makes up for the laggier-looking jumps since the changes to OpenMW's physics system.
3 years ago
David Cernat 20e37204d0 [Client] Ensure physics actor is valid in World::setOnGround()
Do the same in World::setInertialForce()
3 years ago
David Cernat e010c61167 Add OpenMW 0.47 commits up to 10 Oct 2021 3 years ago
David Cernat efc0b88058 [Client] Don't reload Ptr for DedicatedActor after adding active spells
This prevents non-continuous spell GFX from immediately vanishing.
3 years ago
David Cernat 3e582199fb [Client] Add createSpellGfx() method to MechanicsHelper
Use it to create spell GFX when adding active spells to dedicated players and actors.
3 years ago
David Cernat eb005a5c33 [Client] Stop processing CastSpell::inflict() in more appropriate place
This preserves the functionality of Reflect effects, which relies on inflict() getting far enough for a dedicated player or actor, without also processing parts of inflict() that should be skipped for them.
3 years ago
David Cernat 7f017217c7 [Client] Fix position sync for falling actors 3 years ago
David Cernat fb49b62753 [Client] Fix crash when receiving ActiveSpells for uninitialized players 3 years ago
David Cernat 63c956e1d2 [Client] Fix active spell sync using actor IDs tracked in ActiveSpells 3 years ago
David Cernat e6a1f0889f [Client] Add isStackingSpell() method to MechanicsHelper 3 years ago
David Cernat f03a87df3c [Client] Remove previous placeholders for tracking ActiveSpells actors 3 years ago
David Cernat c027862609 [Client] Track actor IDs in ActiveSpells 3 years ago
psi29a bac679d5f5 Merge branch 'absorb47' into 'openmw-47'
Absorb spells per effect

See merge request OpenMW/openmw!1274
3 years ago
David Cernat 3e81371e53 [General] Fix jump synchronization for players
This had been broken by fr3dz10's physics rewrites from the earlier part of the year that made it so dedicated players were always regarded by the movement solver as being on the ground.
3 years ago
Evil Eye f902efbfcc Absorb spells per effect 3 years ago
David Cernat b67af8d99c [General] Use different fatal error message than OpenMW 3 years ago
Andrei Kortunov b9dc05a158 Add missing changelog entries for 0.47 (#3145)
(cherry picked from commit 61168c3583870cc0fc6c8d91a9839e3b9489c086)
3 years ago