David Cernat
799241e8c6
[Client] Use informative error message for RefData::setCount() issue
2019-01-11 08:16:29 +02:00
David Cernat
43f195f0c7
[Client] Use clearer debug for actor initializations
2019-01-05 23:27:35 +02:00
David Cernat
2e1d4a9449
[Server] Fix non-Windows builds
2019-01-05 22:11:58 +02:00
David Cernat
81e2e48561
[Client] Fix item magic casting synchronization for spell scrolls
...
Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
2018-12-31 13:24:32 +02:00
David Cernat
d83160523f
[Client] Add items required for item magic casting when they are missing
2018-12-31 06:55:35 +02:00
David Cernat
433a69a588
[Client] Send all data for newly initialized LocalActors at least once
2018-12-31 04:36:59 +02:00
David Cernat
e70fd2cf3a
[Server] Accept clients with wrong password on servers with no password
2018-12-31 03:52:25 +02:00
David Cernat
eb52babf29
[Server] Print IP instead of name or PID for players unable to connect
...
The player name was always blank in such situations, providing no useful information. The PID was not useful in any way either.
2018-12-30 18:02:26 +02:00
David Cernat
e96091fd6b
[General] Use more consistent variable names for password, address, etc.
2018-12-30 17:23:12 +02:00
David Cernat
906d2a837d
[Client] Send PlayerInventory packets when recharging items w/ soulgems
2018-12-30 11:58:33 +02:00
David Cernat
71679934a1
[Client] Send PlayerInventory packets when repairing items
2018-12-30 09:39:46 +02:00
David Cernat
5d9893ee92
[Client] Set actor killer correctly for spells that do damage over time
...
Additionally, clean up comments related to other code that sets actor killers.
2018-12-30 07:40:11 +02:00
David Cernat
6e1504f0a1
[Server] Use clearer variable & function names in TimerAPI
2018-12-30 04:15:53 +02:00
David Cernat
42b5a8054f
[Server] Remove unusable position functions for players
2018-12-30 03:17:37 +02:00
Koncord
4ce0331f1b
[Server] Fix GCC build
2018-12-29 15:54:08 +08:00
Koncord
9343b8af2f
[Server] Remove unused function
2018-12-29 14:02:08 +08:00
Koncord
c2230a8a21
[Server] Add MP flag to the server if enabled
2018-12-29 12:03:01 +08:00
Koncord
a0e89208a0
[General] Fix standalone server build
2018-12-29 11:58:49 +08:00
Koncord
55cea491ca
[Server] Introduce MS VC++ 2017 support
2018-12-29 11:57:26 +08:00
Koncord
6af2400752
[Server] Remove usages of get/set env. Add GetModDir function
2018-12-29 11:40:31 +08:00
Koncord
b3456a8841
[Server] Fix invalidation of iterators
2018-12-29 11:10:20 +08:00
David Cernat
343dd8b5ea
[Client] Fix addition of items to player inventories
...
Previously, multiple stacks of the same item ID could overwrite data in each other because of how the logic in ContainerStore::add() works. For example, a stack of 5 grand soul gems with no souls would get added to the player, then the attempt to add a grand soul gem with a particular soul would retrieve the previous stack first before setting all of it to that soul, resulting in 6 grand soul gems with that soul.
2018-12-26 13:41:19 +02:00
David Cernat
76ac905efc
[Client] Send PlayerInventory packets when trapping souls in soulgems
2018-12-26 12:25:00 +02:00
David Cernat
f853368641
[Client] Fix loss of player items in ContainerStore::unstack()
...
Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal.
This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again.
2018-12-26 12:24:26 +02:00
David Cernat
5e38e8abdb
[Server] Add GetArchitectureType() script function
...
Additionally, bring GetOperatingSystem() up-to-date by making it use the renamed function in Utils.
2018-12-17 11:55:50 +02:00
David Cernat
9fe54aa8c6
[General] Add getArchitectureType() to multiplayer Utils
...
Additionally, rename getOperatingSystem() into getOperatingSystemType() for clarity.
2018-12-17 11:46:51 +02:00
David Cernat
fa1700e2ab
[Server] Add GetOperatingSystemType() script function
2018-12-17 11:32:31 +02:00
David Cernat
da6b89c185
[General] Add getOperatingSystem() to multiplayer Utils
2018-12-17 10:47:34 +02:00
David Cernat
50714599d9
[Client] Spawn at exterior 0, -7 by default
2018-12-17 08:25:22 +02:00
David Cernat
afd17e5a48
[Client] Don't finish drag & drop that is supposed to be unsuccessful
...
This prevents items from vanishing when your attempt to drop them in a full container is denied.
2018-12-06 18:11:52 +02:00
David Cernat
a6c6db89fc
[Client] Send object packets when scripts use PlaceItem/PlaceItemCell
2018-12-05 01:56:27 +02:00
David Cernat
d05a82a734
[Client] Avoid repetitive code when unequipping items in resurrection
2018-12-04 03:55:03 +02:00
David Cernat
b5b26c6685
Merge pull request #492 from terabyte25/patch-7
...
[Client] Disallow opening inventory menu when not logged in
2018-12-01 23:17:05 +02:00
terrabyte25
35755eb1f1
[Client] Disallow opening inventory menu when not logged in
2018-12-01 10:51:33 -06:00
David Cernat
b7090b2550
[Server] Add experimental option for not crashing from Lua script errors
...
Additionally, fix return type of GetPluginEnforcementState()
2018-12-01 03:03:39 +02:00
David Cernat
b39e3f518b
[Client] Use correct log levels for inventory and dynamic record packets
2018-11-30 23:38:16 +02:00
David Cernat
d8ca268067
[Server] Move plugin enforcement functions to ServerFunctions
2018-11-30 22:43:10 +02:00
David Cernat
2933526995
[Server] Include errors related to Lua calls in server logs
2018-11-30 22:01:02 +02:00
David Cernat
ef80894c5c
Merge pull request #486 from testman42/patch-2
...
Use more descriptive terminology for chat modes
2018-11-17 23:19:17 +02:00
Testman
6b3f598837
Use more descriptive terminology for chat modes
...
Changed "Chat disabled" to "Chat hidden", "Chat enabled" to "Chat visible" and "Chat in hidden mode" to "Chat appearing when needed".
2018-11-17 16:54:14 +01:00
David Cernat
eb3ae95f0e
[Documentation] Display build status for correct branch
2018-11-16 06:40:21 +02:00
David Cernat
d3eb106c3b
[Documentation] Update readme for current situation
2018-11-16 04:49:14 +02:00
David Cernat
e834a4ec74
[Client] Find closest enchantmentCharge in getItemPtrFromStore()
...
Enchanted inventory items continuously recharge their enchantment charges, which getItemPtrFromStore() should account for.
Additionally, prevent framelistener errors caused by PlayerItemUse packets about non-existent items.
2018-11-13 20:36:31 +02:00
David Cernat
bc7bcae190
Merge pull request #484 from GrimKriegor/0.7.0
...
[General] Change the default plugins home location
2018-11-12 07:11:37 +02:00
Grim Kriegor
8f90f8a3b8
[General] Change the default plugins home location
2018-11-12 01:10:10 +00:00
Koncord
e162af0003
[Server] Disallow non void callbacks
2018-10-30 15:32:52 +08:00
Koncord
07a5f5296c
[Server] Rework OnRequestPluginList callback. Add AddPluginHash function
2018-10-30 14:56:54 +08:00
Koncord
20a7619a4a
[Server] Remove result from the OnPlayerConnect callback
...
Now it's recommended to use tes3mp.Kick() function
2018-10-30 13:18:32 +08:00
Koncord
f1e8569291
[Server] Remove result from the OnPlayerSendMessage callback
2018-10-30 13:13:07 +08:00
Koncord
efa362031e
[Server] Remove unused Main callback
2018-10-30 13:03:37 +08:00