Commit Graph

262 Commits (7ec5a20c64ae7ff10a8cd95ffa23619026931323)

Author SHA1 Message Date
elsid ed3a255f65
Do not use NavMesh to find changed tiles 6 years ago
elsid 373adc6ec4
Option to enable/disable file names revisions 6 years ago
elsid 41caca24ee
Options to enable/disable write recast mesh and nav mesh into file 6 years ago
elsid 6d233ae868
Option in settings to enable/disable detour navigator debug log 6 years ago
elsid fafba8ea0c
Use recastnavigation to find path 6 years ago
AnyOldName3 0124be5713 Merge upstream/master 6 years ago
Capostrophic ba2fd8b795 Rename reflected absorb spells setting and add it to Advanced tab 6 years ago
Andrei Kortunov 62f6f174cf Show attack speed of ranged weapons 6 years ago
Andrei Kortunov adbaeb7cca Improve GUI scaling (bug #3288) 6 years ago
AnyOldName3 80082308f0 Merge upstream (shadermanager log system revamp) 6 years ago
Yohaulticetl 7e9ce99062 Made the werewolf check optional 6 years ago
Yohaulticetl d19cbdb652 Factored strength into hand-to-hand combat 6 years ago
AnyOldName3 3b3721897d Make indoor shadows disableable. 7 years ago
AnyOldName3 a2b54714d4 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 7 years ago
Capostrophic ab29f9e13f Add permanent barter disposition change option (feature #3103) 7 years ago
AnyOldName3 85aba2e1da Add toggleable shadow debug overlay. 7 years ago
AnyOldName3 553094669b Merge upstream/master (& fix merge conflicts) 7 years ago
Miloslav Číž d629c30fdb
Merge branch 'master' into screenshot360 7 years ago
Andrei Kortunov fea34bd73f Added support for per-group animation files 7 years ago
AnyOldName3 759e6fb804 Merge remote-tracking branch 'refs/remotes/upstream/master' 7 years ago
scrawl 31ea7c8edd
Revert "set rebalance soul gem values to true by default"
This reverts commit 2963524a01.
7 years ago
declan-millar 2963524a01 set rebalance soul gem values to true by default 7 years ago
declan-millar 9ed4f33048 Replace spelling: soulgem -> soul gem 7 years ago
AnyOldName3 86ce33f437 Update documentation 7 years ago
declan-millar 78e79d5775 Add advanced option to Rebalance soulgem values to the launcher 7 years ago
AnyOldName3 feac7bd88e Use 3 shadow maps by default as 1 sucks. 7 years ago
AnyOldName3 5d05aadb37 Begin to let settings toggle between CSM and PSSM 7 years ago
AnyOldName3 44b2cf2b7f Merge upstream. 7 years ago
scrawl 0982d2175a
Merge pull request #1473 7 years ago
scrawl 35300c04cd
Merge pull request #1671 7 years ago
Capostrophic cddc0914c8 Option to charge for all companions travelling (fixes #4064) 7 years ago
scrawl c610b8acc8
Merge pull request #1649 7 years ago
scrawl 80a8ef6d49
Merge pull request #1661 7 years ago
Capostrophic baaf65bc2c Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 7 years ago
Capostrophic 2d119e834a Add vanilla absorb attribute behavior option, on by default (Fixes #4135) 7 years ago
scrawl e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333) 7 years ago
Harald H d3b623b5d3 http to https for supported urls (#1625)
* http to https for supported urls

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http tp https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* http to https

* some url fixes

* http to https
7 years ago
Chris Robinson 01dbac7b15 Don't use a different setting for distant viewing distance 7 years ago
Chris Robinson 41669467ae Make settings for distant fog parameters 7 years ago
AnyOldName3 6d29375d5e Turning on shadows will now force shaders on 7 years ago
AnyOldName3 e46bf28e5f Add object shadows setting 7 years ago
AnyOldName3 94c7cf414f Update documentation to clarify the effects of using shadows without shaders. 7 years ago
scrawl 9e9c278527
Merge pull request #1597 7 years ago
AnyOldName3 d1a2955fa1 Merge upstream 7 years ago
Miloslav Číž db6107f12f
Merge branch 'master' into screenshot360 7 years ago
Capostrophic 534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI 7 years ago
Daniel Vukelich 104495a9a4 Set default number of quicksaves to 1 7 years ago
scrawl 123f7b83d5
Make the CompositeMapRenderer use available time and add related setting 7 years ago
AnyOldName3 9f20aaccfb Add some more advanced settings to control shadows. 7 years ago
AnyOldName3 6ec893b618 Merge remote-tracking branch 'refs/remotes/upstream/master' 7 years ago
Daniel Vukelich 97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
scrawl dd5ebe225b
Merge pull request #1580 7 years ago
AnyOldName3 c3e0398d1c Add settings 7 years ago
Miloslav Číž a142a67972 Add default settings for 360 screenshots 7 years ago
Miloslav Číž b69c16e682 Add setting option to scale water refractions 7 years ago
David Walley 41dc82abad Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg

* Update settings.cpp
7 years ago
Chris Robinson ec01b89e59 Increase the default buffer cache sizes 7 years ago
Andrei Kortunov dd919b9f2c Do not allow to loot fighting actors during death animation (bug #3528) 8 years ago
scrawl 20606a2aff Add 'prediction time' setting for cell/terrain pre-loading 8 years ago
Andrei Kortunov f4a187a9c2 Move a setting to show enchanting success chance from GUI to Game section 8 years ago
Andrei Kortunov 9a1ba1e559 Show success chance when self-enchanting (Feature #3492) 8 years ago
Andrei Kortunov f17badb3cd Makes cells cache size configurable 8 years ago
Andrei Kortunov f0f1df3a96 Properly clear inventory 8 years ago
Andrei Kortunov 506cc47c9d Add option to show reach and attack speed for melee weapons 8 years ago
Andrei Kortunov 95ce7637f3 Adds persisted pin (feature #2834, bug #2489) 8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
Allofich 25c64dbb0f Make combat engagement logic more like vanilla
(Fixes #2678, Fixes #3705)
8 years ago
scrawl 2db7292bcb Add new setting for the number of preloading worker threads
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl 1808b8567e Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera] 8 years ago
scrawl fcb4129aee Add 'small feature culling pixel size' setting 8 years ago
Leon Krieg 739cd5ba45 Fixed more spelling mistakes 8 years ago
MiroslavR 76ddd9bebb Add a setting for merchant auto-equipping prevention 8 years ago
scrawl e1dda9675d Add "preload instances" setting, disabling this may help if you are low on memory. 9 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl 09684adeff Update settings documentation 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl f01e8a6950 Add specular mapping for objects 9 years ago
scrawl 5cf2441b10 ShaderVisitor: support automatic recognition of normal maps based on file pattern
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl e2dc46c92e Update settings 9 years ago
scrawl a73512afb7 Add shader settings to settings.cfg 9 years ago
scrawl 3969675afa Remove unused settings 9 years ago
scrawl 7f89bb273a Add 'reflect actors' setting for the water shader, default off 9 years ago
scrawl 6fb0022b35 Update preloading settings
Disable 'preload fast travel' by default.

Add 'min cache size' and 'max cache size' settings.

Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl 6806741d9b Add settings for disabling the individual preloading types 9 years ago
scrawl a81b10b415 Make the cache expiryDelay configurable 9 years ago
scrawl 5efaa9817c Add preloading settings 9 years ago
scrawl 7d647088ab Make the local map cell distance configurable 9 years ago
scrawl ffcb6ec381 Change the default near clip distance to 1 (Fixes #3155) 9 years ago
scrawl ef20962fc5 Disable fog of war rendering on the HUD map by default 9 years ago
Chris Robinson f1faeeae3a Use separate config options for min and mag texture filters 9 years ago
Chris Robinson b830a413d3 Rename the texture filter options
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson 76bde5ee13 Separate and expand texture filtering options 9 years ago
scrawl 0f3660e268 Update comment in settings-default.cfg
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl 3890afd6f5 Merge pull request #843 from kcat/master
Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl e520d37c87 Override the field of view for first person meshes (Fixes #858, Fixes #3051) 9 years ago
scrawl 9621b66b78 Move field of view setting to Camera section 9 years ago
Chris Robinson c75303b652 Add an option to select and enable HRTF 9 years ago
Chris Robinson d4238a6d91 Add config options for the sound buffer cache size
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
cfcohen fa610c447c Fix typos. Add "e.g." in places where ranges are only
recommmendations.  Add more factual limits where that's easy.
9 years ago