elsid
ed3a255f65
Do not use NavMesh to find changed tiles
6 years ago
elsid
373adc6ec4
Option to enable/disable file names revisions
6 years ago
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
6 years ago
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
6 years ago
elsid
fafba8ea0c
Use recastnavigation to find path
6 years ago
AnyOldName3
0124be5713
Merge upstream/master
6 years ago
Capostrophic
ba2fd8b795
Rename reflected absorb spells setting and add it to Advanced tab
6 years ago
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
6 years ago
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
6 years ago
AnyOldName3
80082308f0
Merge upstream (shadermanager log system revamp)
6 years ago
Yohaulticetl
7e9ce99062
Made the werewolf check optional
6 years ago
Yohaulticetl
d19cbdb652
Factored strength into hand-to-hand combat
6 years ago
AnyOldName3
3b3721897d
Make indoor shadows disableable.
7 years ago
AnyOldName3
a2b54714d4
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
7 years ago
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
7 years ago
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
7 years ago
AnyOldName3
553094669b
Merge upstream/master (& fix merge conflicts)
7 years ago
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360
7 years ago
Andrei Kortunov
fea34bd73f
Added support for per-group animation files
7 years ago
AnyOldName3
759e6fb804
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
scrawl
31ea7c8edd
Revert "set rebalance soul gem values to true by default"
...
This reverts commit 2963524a01
.
7 years ago
declan-millar
2963524a01
set rebalance soul gem values to true by default
7 years ago
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
7 years ago
AnyOldName3
86ce33f437
Update documentation
7 years ago
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
7 years ago
AnyOldName3
feac7bd88e
Use 3 shadow maps by default as 1 sucks.
7 years ago
AnyOldName3
5d05aadb37
Begin to let settings toggle between CSM and PSSM
7 years ago
AnyOldName3
44b2cf2b7f
Merge upstream.
7 years ago
scrawl
0982d2175a
Merge pull request #1473
7 years ago
scrawl
35300c04cd
Merge pull request #1671
7 years ago
Capostrophic
cddc0914c8
Option to charge for all companions travelling ( fixes #4064 )
7 years ago
scrawl
c610b8acc8
Merge pull request #1649
7 years ago
scrawl
80a8ef6d49
Merge pull request #1661
7 years ago
Capostrophic
baaf65bc2c
Add vanilla enchanted weaponry behavior option, on by default ( fixes #4136 )
7 years ago
Capostrophic
2d119e834a
Add vanilla absorb attribute behavior option, on by default ( Fixes #4135 )
7 years ago
scrawl
e81faf5f2f
Add an option to disable GUI keyboard navigation (Bug #4333 )
7 years ago
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
...
* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
7 years ago
Chris Robinson
01dbac7b15
Don't use a different setting for distant viewing distance
7 years ago
Chris Robinson
41669467ae
Make settings for distant fog parameters
7 years ago
AnyOldName3
6d29375d5e
Turning on shadows will now force shaders on
7 years ago
AnyOldName3
e46bf28e5f
Add object shadows setting
7 years ago
AnyOldName3
94c7cf414f
Update documentation to clarify the effects of using shadows without shaders.
7 years ago
scrawl
9e9c278527
Merge pull request #1597
7 years ago
AnyOldName3
d1a2955fa1
Merge upstream
7 years ago
Miloslav Číž
db6107f12f
Merge branch 'master' into screenshot360
7 years ago
Capostrophic
534f3ef094
Bring UI dimensions and positions more in line with Morrowind UI
7 years ago
Daniel Vukelich
104495a9a4
Set default number of quicksaves to 1
7 years ago
scrawl
123f7b83d5
Make the CompositeMapRenderer use available time and add related setting
7 years ago
AnyOldName3
9f20aaccfb
Add some more advanced settings to control shadows.
7 years ago
AnyOldName3
6ec893b618
Merge remote-tracking branch 'refs/remotes/upstream/master'
7 years ago
Daniel Vukelich
97924d97c7
Add the option for multiple quicksave slots
...
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached. After that, the oldest quicksave slot will
be replaced each time you quicksave. Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
scrawl
dd5ebe225b
Merge pull request #1580
7 years ago
AnyOldName3
c3e0398d1c
Add settings
7 years ago
Miloslav Číž
a142a67972
Add default settings for 360 screenshots
7 years ago
Miloslav Číž
b69c16e682
Add setting option to scale water refractions
7 years ago
David Walley
41dc82abad
Update Links to Documentation in settings.cfg files ( #1523 )
...
* Update settings-default.cfg
* Update settings.cpp
7 years ago
Chris Robinson
ec01b89e59
Increase the default buffer cache sizes
7 years ago
Andrei Kortunov
dd919b9f2c
Do not allow to loot fighting actors during death animation (bug #3528 )
8 years ago
scrawl
20606a2aff
Add 'prediction time' setting for cell/terrain pre-loading
8 years ago
Andrei Kortunov
f4a187a9c2
Move a setting to show enchanting success chance from GUI to Game section
8 years ago
Andrei Kortunov
9a1ba1e559
Show success chance when self-enchanting (Feature #3492 )
8 years ago
Andrei Kortunov
f17badb3cd
Makes cells cache size configurable
8 years ago
Andrei Kortunov
f0f1df3a96
Properly clear inventory
8 years ago
Andrei Kortunov
506cc47c9d
Add option to show reach and attack speed for melee weapons
8 years ago
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
8 years ago
Allofich
25c64dbb0f
Make combat engagement logic more like vanilla
...
(Fixes #2678 , Fixes #3705 )
8 years ago
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
...
If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl
1808b8567e
Add 'small feature culling pixel size' setting specifically for water RTTs, by default set higher than the one in [Camera]
8 years ago
scrawl
fcb4129aee
Add 'small feature culling pixel size' setting
8 years ago
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
9 years ago
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
scrawl
09684adeff
Update settings documentation
9 years ago
scrawl
0db7163363
Add specular mapping for terrain
9 years ago
scrawl
f01e8a6950
Add specular mapping for objects
9 years ago
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
...
Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
9 years ago
scrawl
e2dc46c92e
Update settings
9 years ago
scrawl
a73512afb7
Add shader settings to settings.cfg
9 years ago
scrawl
3969675afa
Remove unused settings
9 years ago
scrawl
7f89bb273a
Add 'reflect actors' setting for the water shader, default off
9 years ago
scrawl
6fb0022b35
Update preloading settings
...
Disable 'preload fast travel' by default.
Add 'min cache size' and 'max cache size' settings.
Split the 'cache expiry delay' into 'preload cell expiry delay' and 'cache expiry delay'.
9 years ago
scrawl
6806741d9b
Add settings for disabling the individual preloading types
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
5efaa9817c
Add preloading settings
9 years ago
scrawl
7d647088ab
Make the local map cell distance configurable
9 years ago
scrawl
ffcb6ec381
Change the default near clip distance to 1 ( Fixes #3155 )
9 years ago
scrawl
ef20962fc5
Disable fog of war rendering on the HUD map by default
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
b830a413d3
Rename the texture filter options
...
To avoid compatibility issues with upgrading from or downgrading to older
builds.
9 years ago
Chris Robinson
76bde5ee13
Separate and expand texture filtering options
9 years ago
scrawl
0f3660e268
Update comment in settings-default.cfg
...
There are antialiasing techniques that address texture/shading aliasing, but the one we use (MSAA) does not.
9 years ago
scrawl
3890afd6f5
Merge pull request #843 from kcat/master
...
Add HRTF options and fix an incorrect SoundID
9 years ago
scrawl
e520d37c87
Override the field of view for first person meshes ( Fixes #858 , Fixes #3051 )
9 years ago
scrawl
9621b66b78
Move field of view setting to Camera section
9 years ago
Chris Robinson
c75303b652
Add an option to select and enable HRTF
9 years ago
Chris Robinson
d4238a6d91
Add config options for the sound buffer cache size
...
The cache size is specified with a min/max range, intended to avoid constant
unloading once the limit is reached. This way, buffers can be unloaded down to
a reasonable mimimum, allowing some more buffers to be subsequently loaded
without causing more unloading.
9 years ago
cfcohen
fa610c447c
Fix typos. Add "e.g." in places where ranges are only
...
recommmendations. Add more factual limits where that's easy.
9 years ago