Commit Graph

366 Commits (828c52138fa8fd6a8c91fdb0205013dfb5b51511)

Author SHA1 Message Date
David Cernat 97468980af Add and implement 3 new WorldPackets for ingame script variable values 8 years ago
David Cernat 385b5f39e3 Add and implement ID_OBJECT_ROTATE 8 years ago
David Cernat 0fb9b6eefb On second thought, rename ID_OBJECT_MOVE_WORLD into ID_OBJECT_MOVE 8 years ago
David Cernat 947a677801 Replace ID_ACTIVATOR_ACTIVATE with ID_OBJECT_MOVE_WORLD 8 years ago
David Cernat 4f0a3e8aa1 Add placeholders for 5 new WorldPackets 8 years ago
David Cernat b6111d16cc Add and implement ID_WORLD_VIDEO_PLAY 8 years ago
David Cernat 3fd93896f2 Add and implement ID_WORLD_OBJECT_LOCK 8 years ago
David Cernat 08ea5163c4 Add and implement ID_WORLD_OBJECT_UNLOCK 8 years ago
David Cernat 47ebd24b4a Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	apps/openmw/mwinput/inputmanagerimp.cpp
8 years ago
David Cernat d85a1ee1a9 Fix errors remaining from merge with tes3mp-packetexpansion 8 years ago
David Cernat c639337842 Merge with tes3mp-packetexpansion by fixing conflicts
# Conflicts:
#	apps/openmw-mp/Networking.cpp
#	apps/openmw/mwmp/Networking.cpp
#	components/CMakeLists.txt
#	components/openmw-mp/NetworkMessages.hpp
#	components/openmw-mp/PacketsController.cpp
8 years ago
Koncord c27351c19e Implement inventory functions
AddItem, RemoveItem, GetItemName, GetItemCount, GetItemHealth, GetInventorySize SendInventory
Example:
```lua
tes3mp.AddItem(pid, "glass dagger", 1, 50)
tes3mp.AddItem(pid, "glass dagger", 1, -1)
tes3mp.SendInventory(pid)
tes3mp.RemoveItem(pid, "glass dagger", 1)
tes3mp.SendInventory(pid)
local invSize = tes3mp.GetInventorySize(pid) - 1
for i = 0, invSize do
    print(("%s %d %d"):format(tes3mp.GetItemName(pid, i), tes3mp.GetItemCount(pid, i), tes3mp.GetItemHealth(pid, i)))
end
```
8 years ago
David Cernat 3c49157ed7 Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE 8 years ago
David Cernat 565e7e4b9f Create and implement placeholder for ID_WORLD_OBJECT_CREATION 8 years ago
MiroslavR 301dd77efb Save controls state (Fixes #3598) 8 years ago
David Cernat 285f89573d Create placeholders for WorldPacket classes 8 years ago
David Cernat 790d41e278 Move PlayerPackets into their own subfolder 8 years ago
David Cernat d2212ef80b Rename PacketsController into PlayerPacketController 8 years ago
David Cernat fcc793a0af Create a new BasePacket that PlayerPacket inherits from 8 years ago
David Cernat b8f4cb94fb Rename BasePacket into PlayerPacket 8 years ago
David Cernat b6086ab015 Rename ID_GAME_DYNAMICSTATS_CURRENT into ID_GAME_DYNAMICSTATS 8 years ago
David Cernat 26487598a6 Rename ID_GAME_UPDATE_EQUIPED into ID_GAME_EQUIPMENT 8 years ago
David Cernat ce4b326b02 Rename ID_GAME_UPDATE_BASESTATS into ID_GAME_DYNAMICSTATS_CURRENT 8 years ago
David Cernat 046a1ea899 Add packet for player levels 8 years ago
David Cernat 81999a8179 Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2 8 years ago
Koncord cf1a0113a1 Time API 8 years ago
Koncord a661de2a84 PacketClass 8 years ago
David Cernat e39b66af4f Move logger to components 8 years ago
David Cernat d9cfd5bac2 Resolve conflicts with OpenMW 8 years ago
scrawl a44ba0e461 Merge pull request #966 from kpp/find_mygui
Find mygui
8 years ago
Roman Proskuryakov 4cffdb67d8 Uses case-sensitive MyGUI_* variables 8 years ago
David Cernat babba95413 Merge pull request #34 from OpenMW/master
Add OpenMW commits from 1st week of August
9 years ago
Marc Zinnschlag aa1ed9b172 Merge remote-tracking branch 'aesylwinn/RenderWater' 9 years ago
Aesylwinn 5753f52b47 Move water mesh + simple state generation to components library. 9 years ago
David Cernat 8686b9cc12 Merge pull request #29 from OpenMW/master
Add OpenMW commits from end of July
9 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
Koncord ed3dc8ca7b Reduced server dependings 9 years ago
AnyOldName3 20f73f4a32 Relocate escape-related code to new files escape.hpp and escape.cpp. 9 years ago
Koncord 9ab77cb123 New API functions: MessageBox, CustomMessageBox, InputDialog
New Callback: OnGUIAction
9 years ago
Aesylwinn b4a000913c Merge remote-tracking branch 'yar/master' into Even
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwdialogue/filter.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/localscripts.cpp
#	components/CMakeLists.txt
#	components/compiler/exprparser.cpp
#	components/sceneutil/workqueue.cpp
9 years ago
MiroslavR f6f3f71db5 Improve format specifiers for message boxes 9 years ago
Koncord 1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
9 years ago
Roman Proskuryakov 3bcd23022a Rewrites FindBullet using LibFindMacros handling version properly 9 years ago
Aesylwinn d141672b53 Pathgrid geometry creator 9 years ago
scrawl a9ad1b09e2 Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
9 years ago
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
scrawl 6f9ca0f68f Add basic cell preloader class
Not properly in use yet, but seems to be working.
9 years ago
scrawl df57d4bfba Use a common base class for resource managers
Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl f99f403dda Rename TextureManager to ImageManager 9 years ago
scrawl 438b30d6f0 Move configureLight to a separate file 9 years ago
scrawl 6546c05428 Move Fallback map to components/ 9 years ago
scrawl 64424e7262 Move keyframe loading out of SceneManager to new KeyframeManager 9 years ago
sandstranger 7d374b36fd change cmake variables 9 years ago
sandstranger 238a5824be add custom new variable fot Qt 9 years ago
sandstranger bd5057aa3c enable opengl es1 9 years ago
scrawl d3fa8a8602 Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2 9 years ago
scrawl 3d12b2ca9d Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager. 9 years ago
scrawl f962ce0bbe Don't link against unnecessary OSG libraries 9 years ago
scrawl 62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
scrawl 8cf57ef6ac Move BulletShapeManager and BulletShape to resource/ 9 years ago
scrawl 59aee04ddb Implement ScalingLayer, for layouting of widgets in screen-relative coordinates 9 years ago
scrawl 51f3a8fec6 osgMyGUI: move Platform methods to the .cpp file 9 years ago
Alexander "Ace" Olofsson 7d4125d97f Fixes for building with unity build 9 years ago
scrawl 3a7d0d8dc8 Remove a file that isn't in use yet from build 10 years ago
Koncord 7924ecef3e Fix definition conflict 10 years ago
scrawl f09e4620b6 Move OpenMW version information to a textfile instead of compiling it in
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
Koncord 73731d27e9 Add ${MYGUI_LIBRARIES} to components/CMakeLists.txt 10 years ago
scrawl f70250a296 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/CMakeLists.txt
	apps/opencs/CMakeLists.txt
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/CMakeLists.txt
	components/CMakeLists.txt
	extern/osg-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl 89c2a7e26b Fix for possibly missing library on windows 10 years ago
scrawl e13a938896 Add support to build with Qt5 (Task #2665)
Known issue: the render view doesn't work in Qt5. With the switch to OSG around the corner, this isn't worth fixing.
10 years ago
scrawl cf95d3fc35 Refactor cmake scripts, reducing the amount of find_package(Boost) 10 years ago
scrawl fc5176dc38 Refactor cmake scripts, reducing the amount of find_package(Qt4) 10 years ago
scrawl cc71e894e1 Add WorkQueue class 10 years ago
scrawl 4bb3cbf0fb Remove last remains of Ogre 10 years ago
scrawl 974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl cdd0623009 Terrain rendering 10 years ago
scrawl 025a1a7866 Restore savegame screenshot display 10 years ago
scrawl 5442bf23a6 Apply video mode & gamma setting changes 10 years ago
scrawl 9ea416b852 Readded HW cursor manager (no image rotation yet) 10 years ago
scrawl 39fb46601a Readded input & event handling 10 years ago
scrawl 0498e6e5f0 Readded window icon 10 years ago
scrawl 375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl 47758c11cd Readded collision objects and movement physics 10 years ago
scrawl c31b416ba1 Move physicssystem to a new mwphysics module 10 years ago
scrawl c843cfc8e2 Physics stub in preparation for rewrite 10 years ago
scrawl cac288d5be Remove OgreInit 10 years ago
scrawl d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 10 years ago
scrawl 9f74be8fcb Add back the custom MyGUI log facility for utf8 paths on windows 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
k1ll 8e094d6fa5 Add static bullet to components 10 years ago
k1ll b194af4ab2 Add static qt to components 10 years ago
k1ll 00b7712a59 Fix shlwapi include case and add the lib for linking when building for windows 10 years ago
scrawl 372a54bbc7 Dead code removal 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 04accb7652 Add LightController 10 years ago
scrawl eaa4316ff8 Move skinning code to SceneUtil 10 years ago
scrawl 4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl 591a35b8d7 *very* early version of the LightManager 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
scrawl a7272b73d0 Add utility for assembling body parts / equipment 10 years ago
scrawl bb32c761df *very* early texture manager, need a lot more thought to design this properly 10 years ago
scrawl 236d628884 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp
10 years ago
scrawl 99e1720980 Add SceneManager and clone utility 10 years ago
scrawl 1affa497d5 Delete the old nifogre loader 10 years ago
scrawl 2db5df77f0 Change rotation/scale workaround in preparation for loading .kf controllers 10 years ago
scrawl 40fc097722 OpenCS: use the new VFS, restored resource tables 10 years ago
scrawl 49c2da27b3 OpenCS compiles and runs again (no rendering) 10 years ago
scrawl f8422c3ed4 Particles mostly completed, still need to attach emitters to the correct node and handle NiBSPArrayController 10 years ago
scrawl 510375aa63 Add virtual file system (VFS) replacing the low level parts of the old resource system 10 years ago
dteviot 3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl e30f240ba2 Add travel service support for creatures (Fixes #2432) 10 years ago
scrawl 8e01d8cb19 Add OSG nifloader, currently supports geometry, materials, basic texturing, skinning, morphing, and most controllers. 10 years ago
scrawl da690c91b3 Delete the old Ogre DataStream class 10 years ago
scrawl 8c10d4badb NIF reader compiles without Ogre 10 years ago
scrawl d4dff6ed55 Port BSAFile to istream, remove OGRE bsa resource system 10 years ago
slothlife cfe81bafe8 Remove setting CMAKE_BUILD_TYPE to Debug
Setting was causing single-target configurations (ninja, make) to
incorrectly link vs debug runtimes on Windows.
10 years ago
scrawl bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
scrawl 9d3f0b2ed5 Remove some unused code, include cleanup 10 years ago
scrawl 4921c6ef9e Split window caption bars so that the caption can be transparent (Fixes #531)
Fix transparent window background not applying to the header bar (Fixes #2294)
10 years ago
scrawl 8e1eeccbe1 ESSImport: container state 10 years ago
scrawl 235683e449 Remove LightState from openmw save format to streamline inventory loading 10 years ago
scrawl f9cf31fcd5 ESSImport: convert custom map markers, not working for interiors yet 10 years ago
dteviot 9d6efcecff Merge remote-tracking branch 'OpenMW/master' into FixLoadOrderReset
Fixed Conflict:
	components/contentselector/model/contentmodel.cpp
10 years ago
Marc Zinnschlag 83e454e493 Merge remote-tracking branch 'marcoschulze/git-version-retrieval-fix' 10 years ago
scrawl 01652bbcc5 Store original actor position in AiWander package (Fixes #2200) 10 years ago
dteviot dfbd470613 Adjust plug-in order to match profile loading.
Also marks plug-ins with load order problems in red and changes tool tip to describe error.
10 years ago
Marco Schulze 3024c67995 Regenerate components/version/version.hpp as HEAD moves on a git checkout
Pull request #416 introduced a common bug where version.hpp wouldn't be
regenerated every build, poteantially leading to stale version data. This
commit adds a custom build target, git-version, which updates version.hpp
before the components library is built.
10 years ago
Marc Zinnschlag b951251572 handle junk in argument lists (Fixes #2206) 10 years ago
scrawl 9a1b7cbe52 Add SharedStateButton, used in spell window and controls box to apply mouseover effect to all buttons within one row (Fixes #1986) 10 years ago
scrawl 4fa303d7c4 Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/launcher/CMakeLists.txt
10 years ago
Arthur Moore 4583dc05db Move NIFStream functions into a cpp file where they belong 10 years ago
Arthur Moore 38bcff2622 Moved base NIF classes into a separate file.
This resolves the dependency mess, and makes things more readable.
The dependency tree for nif records now looks like this:
Record.hpp
--base.hpp
----controlled.hpp
----controller.hpp
----data.hpp
----effect.hpp
----extra.hpp
----node.hpp

Node.hpp has many extra dependencies because nifogre only includes it instead of each of these files.
That should be fixed.
10 years ago
scrawl 0bc840aadd Add NumericEditBox widget 10 years ago
scrawl 6b65502557 Add properties for new widget classes to MyGUI plugin 10 years ago
scrawl 1afcc7adb5 Add imported font colors from openmw.cfg to MyGUI plugin 10 years ago
eroen 0738e862cb Make GLOBAL_CONFIG_PATH, GLOBAL_DATA_PATH configurable 10 years ago
Sebastian Wick 41094a8641 the global config path is not always $prefix/etc, so just define the whole path in the build system 10 years ago
Sebastian Wick 2ae8158ee9 SYSCONFDIR and LinuxPath should work with different install prefixs 10 years ago
Marc Zinnschlag d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
10 years ago
scrawl c6bcd75058 Add various custom widgets used in OpenMW to the MyGUI plugin 10 years ago
scrawl ee3b1e800c Add FontLoader and transparent BG texture to the MyGUI plugin 10 years ago
scrawl ecfc2ff5d0 Add a MyGUI plugin to register OpenMW resources, to use with MyGUI's standalone tools 10 years ago
Arthur Moore 8be6aefd95 Moved functions from niffile.cpp to where they belong.
Also cleaned up some #includes

Removed a few asserts.  Vector already throws an out_of_range error.
11 years ago
scrawl 2b407a9995 Refactor NIF cache
- Remove broken cache locking mechanism

This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.

 - Decouple cache from NIFFile (now a new nifcache component)

 - Add API for future background loading

 - Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
Marc Zinnschlag 232c6c9ad3 Merge branch 'scriptedit' into run 11 years ago
scrawl 360c7f863c Store magic effect Base values in savegame (Fixes #1489) 11 years ago
scrawl e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
11 years ago