David Cernat
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8729c3c5e3
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Add OpenMW commits up to 9 Mar 2019
# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
# README.md
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwscript/animationextensions.cpp
# apps/openmw/mwscript/guiextensions.cpp
# apps/openmw/mwscript/miscextensions.cpp
# apps/openmw/mwscript/soundextensions.cpp
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2019-08-21 19:04:04 +03:00 |
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David Cernat
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95a5607509
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Add OpenMW commits up to 22 Feb 2019
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/spellcasting.cpp
# apps/openmw/mwscript/containerextensions.cpp
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2019-08-21 17:29:24 +03:00 |
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David Cernat
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6205ff6b04
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Add OpenMW commits up to 30 Jan 2019
# Conflicts:
# apps/openmw/mwworld/worldimp.cpp
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2019-08-21 15:48:07 +03:00 |
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David Cernat
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68886e7539
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Add OpenMW commits up to 2 Dec 2018
# Conflicts:
# .travis.yml
# README.md
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2019-08-21 13:08:56 +03:00 |
|
David Cernat
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cbba81df03
|
Add OpenMW commits up to 14 Nov 2018
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/inventorystore.cpp
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2019-08-21 09:04:36 +03:00 |
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David Cernat
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3efffe92e3
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Add OpenMW commits up to 5 Nov 2018
# Conflicts:
# CI/before_install.linux.sh
# CMakeLists.txt
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
# apps/openmw/mwphysics/physicssystem.hpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/CMakeLists.txt
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2019-08-21 05:08:50 +03:00 |
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David Cernat
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fba07194cf
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Add OpenMW commits up to 29 Oct 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwinput/inputmanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
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2019-08-20 13:15:00 +03:00 |
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David Cernat
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056591b957
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Add OpenMW commits up to 14 Sep 2018
# Conflicts:
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwworld/worldimp.hpp
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2019-08-20 12:14:57 +03:00 |
|
David Cernat
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889bcec7f8
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Add OpenMW commits up to 1 Sep 2018
# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
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2019-08-20 11:31:51 +03:00 |
|
David Cernat
|
84cab59057
|
Add OpenMW commits up to 19 Aug 2018
# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
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2019-08-20 10:06:15 +03:00 |
|
David Cernat
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0339958e21
|
[General] Rename Log class into TimedLog
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2019-08-19 21:39:33 +03:00 |
|
Bret Curtis
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e3bde5ec91
|
Merge pull request #2226 from akortunov/projectilefix
Use relative animation time only for bows and crossbows
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2019-03-08 22:52:10 +01:00 |
|
Andrei Kortunov
|
4c21776b94
|
Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
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Bret Curtis
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1e4bbe8997
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Merge pull request #2223 from Capostrophic/animation
Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
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2019-03-08 15:25:45 +01:00 |
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Capostrophic
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b05531818c
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Fix raki creatures in Skyrim: Home of the Nords (bug #4810)
Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
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2019-03-07 21:09:00 +03:00 |
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Bret Curtis
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c55141d18d
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Merge pull request #2217 from Capostrophic/shader
Move forcePPL and clamp to global shader defines (task #4869)
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2019-03-07 16:56:09 +01:00 |
|
Andrei Kortunov
|
d23a0ce2ae
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Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
Capostrophic
|
0cdc46dfd6
|
Move forcePPL and clamp to global shader defines (bug #4869)
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2019-03-05 23:36:08 +03:00 |
|
Bret Curtis
|
cb29dc7b85
|
Merge pull request #2209 from akortunov/effectfix
[Regression] Fix magic glow update for sheathing weapons
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2019-03-05 17:05:17 +01:00 |
|
Andrei Kortunov
|
bcf086d72d
|
Fix magic glow update for sheathing weapons
|
2019-03-05 11:51:56 +04:00 |
|
elsid
|
84fbb486d3
|
Fix switch from invalid navmesh number to valid
|
2019-03-04 22:59:47 +03:00 |
|
Andrei Kortunov
|
9398117ea7
|
Allow to do not reflect terrain
|
2019-03-02 14:26:14 +04:00 |
|
Andrei Kortunov
|
00ab552184
|
Add more settings to water reflections in exteriors (feature #4859)
|
2019-03-02 14:26:14 +04:00 |
|
Andrei Kortunov
|
56fea4b062
|
Add setting to control composite geometry size
|
2019-03-01 18:02:40 +04:00 |
|
bzzt
|
9d44e18af6
|
Allow to configure terrain vertex LOD
|
2019-03-01 18:02:38 +04:00 |
|
bzzt
|
fd94d7f7ff
|
Make Distant Terrain more configurable (feature #4890)
|
2019-03-01 14:51:13 +04:00 |
|
bzzt
|
bcbee08a1b
|
Fix creature model instance preloading
|
2019-02-27 00:15:39 +03:00 |
|
Capostrophic
|
e70cc10305
|
Some more de-boosting
|
2019-02-24 03:20:20 +03:00 |
|
Andrei Kortunov
|
3032b177a1
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
Bret Curtis
|
ba491a8af0
|
Merge pull request #2069 from Capostrophic/skeleton
Use the skeleton from the NPC's set model (bug #4747)
|
2019-02-22 15:12:24 +01:00 |
|
Bret Curtis
|
212f097b3c
|
Merge pull request #2172 from akortunov/pvs_fix
Fix some issues, found by PVS-Studio
|
2019-02-22 15:01:37 +01:00 |
|
Chris Djali
|
cb5a57e41b
|
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
|
2019-02-20 15:35:49 +00:00 |
|
Andrei Kortunov
|
ad9412a117
|
Remove some redundant checks
|
2019-02-17 14:29:36 +04:00 |
|
elsid
|
1d3668cd22
|
Add Navigator interface
|
2019-02-16 15:37:06 +03:00 |
|
Bret Curtis
|
f4313c02e1
|
Merge pull request #2153 from akortunov/glowing_windows
Native glowing windows support
|
2019-02-04 14:50:13 +01:00 |
|
Andrei Kortunov
|
57d8df1a05
|
Do not check if additional animation sources are supported for every animation object
|
2019-02-03 11:27:48 +04:00 |
|
Andrei Kortunov
|
9e4a339ad3
|
Daytime node switch support (feature #4836)
|
2019-02-02 10:50:15 +04:00 |
|
AnyOldName3
|
8482236a82
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2019-01-24 23:09:23 +00:00 |
|
Capostrophic
|
6660f2f8e6
|
Use the skeleton from the NPC's set model (bug #4747)
|
2019-01-25 01:02:27 +03:00 |
|
AnyOldName3
|
9d84853903
|
Fix nodemask snafu
|
2019-01-24 18:56:10 +00:00 |
|
elsid
|
13e94ab194
|
Get navmesh to update osg node only if rendering is enabled
|
2019-01-20 21:09:06 +03:00 |
|
elsid
|
3572edab72
|
Update navmesh in a separate method
|
2019-01-20 19:28:23 +03:00 |
|
Andrei Kortunov
|
0937f02598
|
Get rid of unnecessary string streams
|
2019-01-07 21:08:16 +04:00 |
|
Bret Curtis
|
9d1c0d2b22
|
Merge pull request #2114 from Capostrophic/cleanup
Remove some redundant code
|
2019-01-07 14:59:39 +01:00 |
|
Andrei Kortunov
|
02a43d0b32
|
Do not scale player's model in the 1st-person view depending on race (bug #4383)
|
2019-01-07 12:58:47 +04:00 |
|
Capostrophic
|
624db99bf2
|
Remove some redundant code
|
2019-01-05 01:25:52 +03:00 |
|
AnyOldName3
|
642002b302
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2018-11-29 01:19:01 +00:00 |
|
Andrei Kortunov
|
880ec3ce7b
|
Fix visible sheaths for invisible actors
|
2018-11-24 14:57:41 +04:00 |
|
Andrei Kortunov
|
7438e20ee1
|
Fix shield displaying on inventory avatar (bug #4720)
|
2018-11-17 22:42:29 +04:00 |
|
Bret Curtis
|
f6243fae83
|
Merge pull request #1615 from akortunov/holstered_weapons
Weapon sheathing
|
2018-11-08 20:44:20 +01:00 |
|