David Cernat
85fb1d1a0b
Add OpenMW commits up to 19 Feb 2020
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# Conflicts:
# apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
Capostrophic
3787625e61
Fix water ripple cleanup (bug #5246 )
2020-02-19 23:27:45 +03:00
Nelsson Huotari
198a75b8e6
Delete selected instances with a hotkey
2020-02-19 11:44:55 +02:00
elsid
650f429ff5
Add final modifier to fix warnings
2020-02-18 10:36:08 -08:00
David Cernat
ab794f0068
[General] Add handling of longs to ClientScriptLocal
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Use better wording in comments related to ClientScriptLocal and ClientScriptGlobal.
2020-02-18 02:02:31 +02:00
David Cernat
8db396d10a
[General] Distinguish between shorts & longs in ClientScriptGlobal
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Adjust ClientScriptLocal so it refers to its previously handled integers as shorts.
2020-02-17 18:19:03 +02:00
Bret Curtis
a0902bb98e
Merge pull request #2700 from akortunov/masks
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Move VisMask to components
2020-02-17 11:58:53 +01:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Michal Marchewka
bf7041b067
[Server] Fix credentials generation. Used static variable as a workaround.
2020-02-16 12:34:05 +01:00
Michal Marchewka
44c13154ff
[Client] Fix #533 . LocalPlayer.cpp joins neccessary faction only.
2020-02-16 10:47:13 +01:00
David Cernat
a4b10c75e1
[Client] Remove unneccessary addConsoleCommandObject() from ObjectList
2020-02-15 10:24:05 +02:00
David Cernat
643c979d31
[Client] Use getBaseObjectFromPtr() whenever possible in ObjectList
2020-02-15 10:00:23 +02:00
Alexander Olofsson
5de1e0fb0c
Use queryGeom for all query geometry accesses
2020-02-15 03:12:52 +01:00
Capostrophic
9db0bbf255
Make infinite failsafe logic more forgiving
2020-02-14 15:32:50 +03:00
David Cernat
ffead444db
[Server] Use consistent order for WorldstateFunctions
2020-02-14 11:51:31 +02:00
David Cernat
60ca72a70a
[Client] Send packets with floats when their floors change
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This helps prevent frame-by-frame packet spam from floats used as timers.
Additionally, clean up the comments regarding clientside variables.
2020-02-14 01:18:24 +02:00
Roman Siromakha
3ae1a208df
Merge pull request #2684 from Capostrophic/damagefatigue
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Make uncapped Damage Fatigue optional (bug #5264 )
2020-02-13 20:37:50 +01:00
Alexander Olofsson
7db58a893a
Ensure osg/Version is included
2020-02-13 19:32:17 +01:00
Alexander Olofsson
807f550386
Fix building mwrender/sky with OSG 3.6.5
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OSG commit aff574b completely replaces the method of doing user-defined
query geometry, removing support for modifying the default geometry.
2020-02-13 19:15:33 +01:00
Bret Curtis
3bbd32fe98
Merge pull request #2667 from Capostrophic/infinitefall
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Add an infinite fall failsafe (feature 1415)
2020-02-13 09:23:05 +01:00
David Cernat
2390e951bb
[Client] Avoid packet spam by not giving locals values they already have
2020-02-13 07:50:12 +02:00
Andrei Kortunov
7d53c6274d
Merge pull request #2697 from Capostrophic/shield
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Don't try to attach absent (empty path) shield models to NPCs
2020-02-12 21:53:29 +04:00
elsid
1e4565a15c
Avoid using temporary vector to get items owned by
2020-02-11 22:24:18 +01:00
David Cernat
76f3805e16
[Server] Fix Windows build by not using sigaction on Windows
2020-02-11 19:16:26 +02:00
Capostrophic
61b60c8a94
Add an infinite fall failsafe (feature 1415)
2020-02-11 18:26:58 +03:00
David Cernat
a13cef9913
Merge branch '0.7.0reset' of https://github.com/uramer/openmw into 0.7.1
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# Conflicts:
# apps/openmw-mp/Script/Functions/Worldstate.cpp
# apps/openmw-mp/Script/Functions/Worldstate.hpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwmp/CellController.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/worldimp.cpp
# apps/openmw/mwworld/worldimp.hpp
2020-02-11 15:41:38 +02:00
Capostrophic
013953ec7f
Support Wander movement deceleration
2020-02-11 13:50:53 +03:00
Capostrophic
fcbd3b4324
Don't try to attach absent shield models to NPCs
2020-02-11 11:58:02 +03:00
elsid
9404b1dd72
Stop wandering when destination is hidden or occupied by other actor
2020-02-10 22:29:54 +01:00
elsid
4a0c056489
Do not wander to occupied area by other actor
2020-02-10 22:29:54 +01:00
elsid
85414e2353
Check for line of sight for wander destination
2020-02-10 22:29:54 +01:00
elsid
0c92a567af
Use distance to position since last normal state in obstacle checker
2020-02-10 22:29:54 +01:00
elsid
52945921a7
Print ptr by betacomment
2020-02-10 22:29:37 +01:00
David Cernat
fb3514c8c3
Merge remote-tracking branch 'nalal/patch-1' into 0.7.1
2020-02-10 10:00:30 +02:00
David Cernat
abd18745df
[General] Include ScriptLocalFloat as part of ClientScriptLocal
2020-02-10 07:58:35 +02:00
Capostrophic
9b4be677f6
Make Show output format closer to vanilla
2020-02-09 20:10:24 +03:00
Capostrophic
aadf13b123
Make Show fallback to global variables when sensible (bug #5278 )
2020-02-09 15:08:44 +03:00
Capostrophic
122dffe4c1
Make uncapped Damage Fatigue optional (bug #5264 )
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Cap Absorb Fatigue
2020-02-09 14:41:38 +03:00
David Cernat
b97fa7553c
[Client] Remove variable redeclarations
2020-02-08 15:08:07 +02:00
AnyOldName3
3ce3f364ea
Merge branch 'AnyOldName3-master-patch-00511' into 'master'
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Add default font releaseGLObjects workaround for OSG <3.65
Closes #4704
See merge request OpenMW/openmw!160
2020-02-05 22:46:16 +00:00
David Cernat
4841c1ad4c
[General] Rename ScriptLocalShort into ClientScriptLocal
2020-02-05 17:41:48 +02:00
Andrei Kortunov
b8548b8f56
Merge pull request #2691 from elsid/navigator_status
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Use status codes to handle navigator errors instead of exceptions
2020-02-05 13:24:29 +04:00
Andrei Kortunov
7371650f8e
Merge pull request #2688 from Capostrophic/shield
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Make sure not to pick the ground shield model incorrectly for NPCs
2020-02-05 12:11:24 +04:00
Bret Curtis
7d77d44b34
Merge branch 'master' into interiorlighting
2020-02-05 08:59:28 +01:00
David Cernat
f0f76516d8
Add OpenMW commits up to 4 Feb 2020
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# Conflicts:
# .travis.yml
# CI/before_script.linux.sh
2020-02-05 02:03:31 +02:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
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For find path use case.
2020-02-04 22:33:56 +01:00
Capostrophic
216a5d27c6
Avoid working with AMBI subrecord in tools unnecessarily (bug #5269 )
2020-02-04 20:57:04 +03:00
Capostrophic
4a78674583
Make sure not to pick the ground shield model incorrectly
2020-02-02 15:39:29 +03:00
Andrei Kortunov
1db51a9e08
Re-work wandering outside of initial cell (bug #5261 , bug #5262 )
2020-02-02 11:02:19 +04:00
AnyOldName3
73722eedf3
Add default font releaseGLObjects workaround for OSG <3.65
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This resolves https://gitlab.com/OpenMW/openmw/issues/4704
I've not compiled this or anything and I'm going off my memory from
around ten or eleven months ago, so if this fails CI or causes more
problems, that's why. The most likely issue is that we'll need to make
the context current before releasing the program.
2020-01-30 23:12:54 +00:00
Alexei Dobrohotov
2652b10b9c
Merge pull request #2681 from akortunov/hello
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Do not interrupt greeting update when Hello = 0 or actor starts to swim
2020-01-30 00:48:13 +03:00
Andrei Kortunov
1522883fdd
Do not interrupt greeting update when Hello = 0 or actor starts to swim (bug #5248 )
2020-01-29 16:31:09 +04:00
elsid
f7caeefddb
Fallback to straight path when navmesh and pathgrind are not available
2020-01-29 11:14:07 +01:00
elsid
8e0b638145
Fix start position for AiWander random point selection
2020-01-28 20:29:52 +01:00
Bret Curtis
7dfbeff049
Merge pull request #2677 from unelsson/fixcsrotation
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Editor: Convert radians to degrees when rotating objects
2020-01-28 11:55:56 +01:00
Bret Curtis
44a85795cf
Merge pull request #2669 from Capostrophic/wnam
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Generate WNAM subrecord upon saving terrain instead of upon editing it
2020-01-28 11:43:47 +01:00
Nelsson Huotari
032513ae18
Convert radians to degrees
2020-01-28 11:33:44 +02:00
David Cernat
271dc3df87
[General] Rename unused ObjectCollision into ObjectSound
2020-01-26 13:30:28 +02:00
David Cernat
038c5b8231
[Client] Rename ObjectList's addObject() into addBaseObject()
2020-01-23 16:40:04 +02:00
David Cernat
296c04af71
[Client] Combine ObjectList's getBaseObject() and getObjectFromPtr()
2020-01-23 16:18:49 +02:00
David Cernat
975797c09b
[General] Implement ObjectRestock packet
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Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.
The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
David Cernat
59a38164ea
[Client] Add generic objects to ObjectList using addObjectGeneric()
2020-01-23 09:03:40 +02:00
David Cernat
989188c171
[Client] Remove ObjectList's confusing addObjectDelete() function
2020-01-22 14:35:51 +02:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
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Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
elsid
e323e6e7e6
Consider moved distance in direction to destination for obstacle check
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Assume actor is stuck when it's not able to move in the destination
direction with maximum speed. Approach to check moved distance from the
previous point doesn't work good for slow and big actors. When they face
obstacle they're trying to move along with oscillation so check is
passing but they don't get any closer to the destination.
2020-01-20 23:46:58 +01:00
David Cernat
27b9357478
[Client] Send Container packets when buying or selling items at merchant
2020-01-20 01:40:44 +02:00
David Cernat
a378b254f8
[Client] Include necessary headers in ContainerItemModel
2020-01-19 17:20:17 +02:00
David Cernat
8b14c007f3
[Client] Send ObjectDelete for purchased objects removed from world
2020-01-19 16:45:24 +02:00
Capostrophic
a2c674bb2e
Make GetTarget return 1 during actor greeting (bug #5255 )
2020-01-19 15:38:50 +03:00
David Cernat
32b5529e18
[Client] Use check with clearer logic in ObjectList::editContainers()
2020-01-16 14:02:27 +02:00
David Cernat
d2ba4a12d9
[Client] Simplify container sending with new addContainerItem() methods
2020-01-16 14:00:30 +02:00
David Cernat
51f0acbaf5
[Client] Improve logging for Container packets
2020-01-16 10:32:48 +02:00
David Cernat
b0b51dc4d5
[Client] Don't print sending of console command packets
2020-01-16 09:15:53 +02:00
David Cernat
60b6f92fa3
Add OpenMW commits up to 13 Jan 2020
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# Conflicts:
# apps/openmw/mwmechanics/actors.cpp
2020-01-15 07:49:26 +02:00
Andrei Kortunov
8bfca9830f
Merge pull request #2666 from Capostrophic/keybindings
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Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 10:28:38 +04:00
Capostrophic
7659370992
Editor: Add a reset to defaults button to keybindings (feature #4068 )
2020-01-13 02:26:01 +03:00
Andrei Kortunov
a384104f73
Rework greeting timeouts (bug #5249 )
2020-01-11 21:47:08 +04:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
Bret Curtis
95f9e4f4c9
Merge pull request #2649 from Capostrophic/nifstreamline
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Yet more NIF adjustments
2020-01-10 22:07:25 +01:00
Alexei Dobrohotov
2615913494
Merge pull request #2661 from akortunov/guifixes
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Settings menu tweaks
2020-01-10 14:24:36 +03:00
capostrophic
bbe5adb860
Use shield body part model for creatures (bug #5250 )
2020-01-10 14:18:40 +03:00
Andrei Kortunov
4d4663e0ad
Make 'Toggle HUD' hotkey configurable
2020-01-10 14:31:25 +04:00
Andrei Kortunov
2bed25a5e8
Merge pull request #2659 from Capostrophic/aitravel
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Handle out-of-range actors' travel packages (bug #5212 )
2020-01-10 13:32:51 +04:00
capostrophic
fc0f813dcb
Add and use 'always active' AI package flag
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Update documentation
2020-01-10 12:07:57 +03:00
capostrophic
1251b32f0f
Slightly reduce code duplication
2020-01-09 22:17:01 +03:00
capostrophic
af2ea477d5
Don't use loops to detect absorb effects
2020-01-09 22:17:01 +03:00
capostrophic
42cc27194b
Fix reported spellcasting discrepancies
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Make ExplodeSpell behavior closer to Cast behavior (#5242 )
Nullify on-self absorb spells in a different way (#5241 )
Allow casting permanent spells through Cast/ExplodeSpell
2020-01-09 22:17:01 +03:00
Alexei Dobrohotov
7a4caaf5bf
Merge pull request #2660 from akortunov/boost
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Additional de-boosting
2020-01-09 22:14:32 +03:00
Alexei Dobrohotov
ff2739b8a3
Merge pull request #2651 from akortunov/encoding
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Unify streams usage to support non-ASCII paths
2020-01-09 22:12:55 +03:00
Andrei Kortunov
1cdd33b434
Implement additional stringops to avoid Boost functions
2020-01-09 19:40:22 +04:00
capostrophic
2d87d287ba
Handle out-of-range actors' travel packages ( #5212 )
2020-01-09 14:17:54 +03:00
Andrei Kortunov
22a0549e73
Merge pull request #2656 from Capostrophic/sneak
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Don't combine sneak idle with scripted/wander idles (bug #4284 )
2020-01-07 11:26:59 +04:00
Alexei Dobrohotov
87f9b85e21
Merge pull request #2653 from akortunov/log
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Improve BetaComment handling
2020-01-06 17:34:09 +03:00
Andrei Kortunov
a42396254b
Use ISO format to print datetime
2020-01-06 11:27:11 +04:00
capostrophic
9b28420875
[Regression] Make creatures autoequip shields properly again
2020-01-05 23:49:19 +03:00
capostrophic
29c6a8975a
Don't combine sneak idle with scripted/wander idles (bug #4284 )
2020-01-05 15:09:02 +03:00
David Cernat
e6c626f127
[General] Move handling of client globals to ClientScriptGlobal packet
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ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.
Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.
The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
Andrei Kortunov
af36b652aa
Simplify datetime formatting
2020-01-04 10:45:11 +04:00
Andrei Kortunov
b6899a821b
Improve BetaComment handling (feature #4129 )
2020-01-03 08:45:53 +04:00
Andrei Kortunov
3704acf857
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00